Version matrix

Which registries exist in which version of Java Edition, and how the block, item and entity counts moved — read directly from the game data at each release.

Overview

📌 Note

Generated by tools/version_matrix.py from misode/mcmeta’s per-release summaries, one column for every full release from the oldest sampled to 26.3. Snapshots and pre-releases are not sampled. A “registry” here is every entry of mcmeta’s registry summary except tags and experimental packs — which includes resource-pack file types such as atlas and model — and nested registries such as worldgen/biome are counted by their full path. Earlier versions of this page collapsed those to their first segment, so its registry counts were lower. A registry appearing in a version means the game declares it, which is the most reliable available signal that the feature exists — but it does not by itself prove the feature is data-pack writable in that version.

Comparing 48 versions across 200 registries.

⚠ Gotcha

“First seen” is censored by the sampling floor. The oldest version compared here is 1.14, so any registry that already existed before it shows that version rather than its true introduction — damage_type, chat_type, instrument and frog_variant all predate the floor, for example. Read the column as “present no later than”. Every full release is sampled, so a later “first seen” is the first release that shipped it; it may have appeared in a snapshot before that.

Headline counts

VersionRegistriesBlocksItemsEntity types
1.1445676877102
1.14.145676877102
1.14.245676877102
1.14.345676877102
1.14.445676877102
1.1549680884103
1.15.149680884103
1.15.249680884103
1.1655763975107
1.16.155763975107
1.16.264763976108
1.16.364763976108
1.16.464763976108
1.16.564763976108
1.17728981,100113
1.17.1728981,100113
1.18748981,101113
1.18.1748981,101113
1.18.2788981,101113
1.19879331,152118
1.19.1879331,152118
1.19.2879331,152118
1.19.3899721,186119
1.19.4929981,228124
1.20961,0031,255124
1.20.1961,0031,255124
1.20.2961,0031,255124
1.20.31001,0581,312126
1.20.41001,0581,312126
1.20.51061,0601,330130
1.20.61061,0601,330130
1.211141,0601,333130
1.21.11141,0601,333130
1.21.21181,0841,375150
1.21.31181,0841,375150
1.21.41241,0951,385149
1.21.51351,1041,396150
1.21.61401,1051,415151
1.21.71401,1051,416151
1.21.81401,1051,416151
1.21.91431,1661,488153
1.21.101431,1661,488153
1.21.111501,1661,505157
26.11571,1681,506157
26.1.11571,1681,506157
26.1.21571,1681,506157
26.21581,1961,537158
26.31661,2861,658161

What each version added

VersionRegistries addedRegistries removed
1.15block_placer_type, block_state_provider_type, foliage_placer_type, tree_decorator_type—
1.16attribute, biome_source, chunk_generator, feature_size_type, loot_condition_type, loot_function_type, loot_pool_entry_type, pos_rule_test, trunk_placer_typebiome_source_type, chunk_generator_type, dimension_type
1.16.2dimension, dimension_type, worldgen/biome, worldgen/biome_source, worldgen/block_placer_type, worldgen/block_state_provider_type, worldgen/carver, worldgen/chunk_generator, worldgen/configured_carver, worldgen/configured_feature, worldgen/configured_structure_feature, worldgen/configured_surface_builder, worldgen/decorator, worldgen/feature, worldgen/feature_size_type, worldgen/foliage_placer_type, worldgen/noise_settings, worldgen/processor_list, worldgen/structure_feature, worldgen/structure_piece, worldgen/structure_pool_element, worldgen/structure_processor, worldgen/surface_builder, worldgen/template_pool, worldgen/tree_decorator_type, worldgen/trunk_placer_typebiome, biome_source, block_placer_type, block_state_provider_type, carver, chunk_generator, decorator, feature, feature_size_type, foliage_placer_type, structure_feature, structure_piece, structure_pool_element, structure_processor, surface_builder, tree_decorator_type, trunk_placer_type
1.17float_provider_type, game_event, height_provider_type, int_provider_type, loot_nbt_provider_type, loot_number_provider_type, loot_score_provider_type, position_source_type—
1.18block_predicate_type, worldgen/material_condition, worldgen/material_rule, worldgen/noise, worldgen/placed_feature, worldgen/placement_modifier_typeworldgen/block_placer_type, worldgen/configured_surface_builder, worldgen/decorator, worldgen/surface_builder
1.18.2worldgen/density_function, worldgen/density_function_type, worldgen/structure_placement, worldgen/structure_set—
1.19banner_pattern, cat_variant, chat_type, command_argument_type, frog_variant, instrument, painting_variant, worldgen/flat_level_generator_preset, worldgen/root_placer_type, worldgen/structure, worldgen/structure_type, worldgen/world_presetmotive, worldgen/configured_structure_feature, worldgen/structure_feature
1.19.3atlas, datapack—
1.19.4damage_type, decorated_pot_patterns, worldgen/multi_noise_biome_source_parameter_list—
1.20creative_mode_tab, rule_block_entity_modifier, trim_material, trim_pattern—
1.20.3block_type, number_format_type, trigger_type, worldgen/pool_alias_binding—
1.20.5armor_material, data_component_type, entity_sub_predicate_type, item_sub_predicate_type, map_decoration_type, wolf_variant—
1.21decorated_pot_pattern, enchantment_effect_component_type, enchantment_entity_effect_type, enchantment_level_based_value_type, enchantment_location_based_effect_type, enchantment_provider, enchantment_provider_type, enchantment_value_effect_type, jukebox_songdecorated_pot_patterns
1.21.2consume_effect_type, recipe_book_category, recipe_display, slot_display, trial_spawnerarmor_material
1.21.4equipment, item_definition, lang, post_effect, resourcepack, sound—
1.21.5chicken_variant, cow_variant, data_component_predicate_type, pig_variant, spawn_condition_type, test_environment, test_environment_definition_type, test_function, test_instance, test_instance_type, ticket_type, wolf_sound_variantitem_sub_predicate_type
1.21.6dialog, dialog_action_type, dialog_body_type, dialog_type, input_control_type—
1.21.9debug_subscription, incoming_rpc_methods, outgoing_rpc_methods—
1.21.11attribute_type, environment_attribute, game_rule, permission_check_type, permission_type, slot_source_type, timeline, zombie_nautilus_variantschedule
26.1cat_sound_variant, chicken_sound_variant, cow_sound_variant, pig_sound_variant, trade_set, villager_trade, world_clock—
26.2sulfur_cube_archetype—
26.3block_transformer, context_float_provider, context_float_provider_type, context_int_provider, context_int_provider_type, context_key_set, predicate, worldgen/block_state_provider, worldgen/carver_type, worldgen/feature_type, worldgen/material_condition_type, worldgen/material_rule_typeblock_type, loot_number_provider_type, worldgen/configured_carver, worldgen/configured_feature

Registry presence matrix

Registry1.141.14.11.14.21.14.31.14.41.151.15.11.15.21.161.16.11.16.21.16.31.16.41.16.51.171.17.11.181.18.11.18.21.191.19.11.19.21.19.31.19.41.201.20.11.20.21.20.31.20.41.20.51.20.61.211.21.11.21.21.21.31.21.41.21.51.21.61.21.71.21.81.21.91.21.101.21.1126.126.1.126.1.226.226.3First seen
activity✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
advancement✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
armor_material·····························✓✓✓✓···············1.20.5
atlas······················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19.3
attribute········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16
attribute_type··········································✓✓✓✓✓✓1.21.11
banner_pattern···················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19
biome✓✓✓✓✓✓✓✓✓✓······································1.14
biome_source········✓✓······································1.16
biome_source_type✓✓✓✓✓✓✓✓········································1.14
block✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
block_definition✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
block_entity_type✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
block_placer_type·····✓✓✓✓✓······································1.15
block_predicate_type················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.18
block_state_provider_type·····✓✓✓✓✓······································1.15
block_transformer···············································✓26.3
block_type···························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓·1.20.3
carver✓✓✓✓✓✓✓✓✓✓······································1.14
cat_sound_variant···········································✓✓✓✓✓26.1
cat_variant···················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19
chat_type···················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19
chicken_sound_variant···········································✓✓✓✓✓26.1
chicken_variant····································✓✓✓✓✓✓✓✓✓✓✓✓1.21.5
chunk_generator········✓✓······································1.16
chunk_generator_type✓✓✓✓✓✓✓✓········································1.14
chunk_status✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
command_argument_type···················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19
consume_effect_type·································✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.21.2
context_float_provider···············································✓26.3
context_float_provider_type···············································✓26.3
context_int_provider···············································✓26.3
context_int_provider_type···············································✓26.3
context_key_set···············································✓26.3
cow_sound_variant···········································✓✓✓✓✓26.1
cow_variant····································✓✓✓✓✓✓✓✓✓✓✓✓1.21.5
creative_mode_tab························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.20
custom_stat✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
damage_type·······················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19.4
data_component_predicate_type····································✓✓✓✓✓✓✓✓✓✓✓✓1.21.5
data_component_type·····························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.20.5
datapack······················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19.3
debug_subscription········································✓✓✓✓✓✓✓✓1.21.9
decorated_pot_pattern·······························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.21
decorated_pot_patterns·······················✓✓✓✓✓✓✓✓·················1.19.4
decorator✓✓✓✓✓✓✓✓✓✓······································1.14
dialog·····································✓✓✓✓✓✓✓✓✓✓✓1.21.6
dialog_action_type·····································✓✓✓✓✓✓✓✓✓✓✓1.21.6
dialog_body_type·····································✓✓✓✓✓✓✓✓✓✓✓1.21.6
dialog_type·····································✓✓✓✓✓✓✓✓✓✓✓1.21.6
dimension··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
dimension_type✓✓✓✓✓✓✓✓··✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
enchantment✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
enchantment_effect_component_type·······························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.21
enchantment_entity_effect_type·······························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.21
enchantment_level_based_value_type·······························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.21
enchantment_location_based_effect_type·······························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.21
enchantment_provider·······························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.21
enchantment_provider_type·······························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.21
enchantment_value_effect_type·······························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.21
entity_sub_predicate_type·····························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.20.5
entity_type✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
environment_attribute··········································✓✓✓✓✓✓1.21.11
equipment···································✓✓✓✓✓✓✓✓✓✓✓✓✓1.21.4
feature✓✓✓✓✓✓✓✓✓✓······································1.14
feature_size_type········✓✓······································1.16
float_provider_type··············✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.17
fluid✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
foliage_placer_type·····✓✓✓✓✓······································1.15
font✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
frog_variant···················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19
game_event··············✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.17
game_rule··········································✓✓✓✓✓✓1.21.11
height_provider_type··············✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.17
incoming_rpc_methods········································✓✓✓✓✓✓✓✓1.21.9
input_control_type·····································✓✓✓✓✓✓✓✓✓✓✓1.21.6
instrument···················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19
int_provider_type··············✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.17
item✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
item_definition···································✓✓✓✓✓✓✓✓✓✓✓✓✓1.21.4
item_sub_predicate_type·····························✓✓✓✓✓✓✓············1.20.5
jukebox_song·······························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.21
lang···································✓✓✓✓✓✓✓✓✓✓✓✓✓1.21.4
loot_condition_type········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16
loot_function_type········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16
loot_nbt_provider_type··············✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.17
loot_number_provider_type··············✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓·1.17
loot_pool_entry_type········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16
loot_score_provider_type··············✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.17
loot_table✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
map_decoration_type·····························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.20.5
memory_module_type✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
menu✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
mob_effect✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
model✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
motive✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓·····························1.14
number_format_type···························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.20.3
outgoing_rpc_methods········································✓✓✓✓✓✓✓✓1.21.9
painting_variant···················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19
particle_type✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
permission_check_type··········································✓✓✓✓✓✓1.21.11
permission_type··········································✓✓✓✓✓✓1.21.11
pig_sound_variant···········································✓✓✓✓✓26.1
pig_variant····································✓✓✓✓✓✓✓✓✓✓✓✓1.21.5
point_of_interest_type✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
pos_rule_test········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16
position_source_type··············✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.17
post_effect···································✓✓✓✓✓✓✓✓✓✓✓✓✓1.21.4
potion✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
predicate···············································✓26.3
recipe✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
recipe_book_category·································✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.21.2
recipe_display·································✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.21.2
recipe_serializer✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
recipe_type✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
resourcepack···································✓✓✓✓✓✓✓✓✓✓✓✓✓1.21.4
rule_block_entity_modifier························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.20
rule_test✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
schedule✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓······1.14
sensor_type✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
slot_display·································✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.21.2
slot_source_type··········································✓✓✓✓✓✓1.21.11
sound···································✓✓✓✓✓✓✓✓✓✓✓✓✓1.21.4
sound_event✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
spawn_condition_type····································✓✓✓✓✓✓✓✓✓✓✓✓1.21.5
stat_type✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
structure✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
structure_feature✓✓✓✓✓✓✓✓✓✓······································1.14
structure_piece✓✓✓✓✓✓✓✓✓✓······································1.14
structure_pool_element✓✓✓✓✓✓✓✓✓✓······································1.14
structure_processor✓✓✓✓✓✓✓✓✓✓······································1.14
sulfur_cube_archetype··············································✓✓26.2
surface_builder✓✓✓✓✓✓✓✓✓✓······································1.14
test_environment····································✓✓✓✓✓✓✓✓✓✓✓✓1.21.5
test_environment_definition_type····································✓✓✓✓✓✓✓✓✓✓✓✓1.21.5
test_function····································✓✓✓✓✓✓✓✓✓✓✓✓1.21.5
test_instance····································✓✓✓✓✓✓✓✓✓✓✓✓1.21.5
test_instance_type····································✓✓✓✓✓✓✓✓✓✓✓✓1.21.5
texture✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
ticket_type····································✓✓✓✓✓✓✓✓✓✓✓✓1.21.5
timeline··········································✓✓✓✓✓✓1.21.11
trade_set···········································✓✓✓✓✓26.1
tree_decorator_type·····✓✓✓✓✓······································1.15
trial_spawner·································✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.21.2
trigger_type···························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.20.3
trim_material························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.20
trim_pattern························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.20
trunk_placer_type········✓✓······································1.16
villager_profession✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
villager_trade···········································✓✓✓✓✓26.1
villager_type✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.14
wolf_sound_variant····································✓✓✓✓✓✓✓✓✓✓✓✓1.21.5
wolf_variant·····························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.20.5
world_clock···········································✓✓✓✓✓26.1
worldgen/biome··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/biome_source··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/block_placer_type··········✓✓✓✓✓✓································1.16.2
worldgen/block_state_provider···············································✓26.3
worldgen/block_state_provider_type··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/carver··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/carver_type···············································✓26.3
worldgen/chunk_generator··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/configured_carver··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓·1.16.2
worldgen/configured_feature··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓·1.16.2
worldgen/configured_structure_feature··········✓✓✓✓✓✓✓✓✓·····························1.16.2
worldgen/configured_surface_builder··········✓✓✓✓✓✓································1.16.2
worldgen/decorator··········✓✓✓✓✓✓································1.16.2
worldgen/density_function··················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.18.2
worldgen/density_function_type··················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.18.2
worldgen/feature··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/feature_size_type··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/feature_type···············································✓26.3
worldgen/flat_level_generator_preset···················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19
worldgen/foliage_placer_type··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/material_condition················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.18
worldgen/material_condition_type···············································✓26.3
worldgen/material_rule················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.18
worldgen/material_rule_type···············································✓26.3
worldgen/multi_noise_biome_source_parameter_list·······················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19.4
worldgen/noise················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.18
worldgen/noise_settings··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/placed_feature················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.18
worldgen/placement_modifier_type················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.18
worldgen/pool_alias_binding···························✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.20.3
worldgen/processor_list··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/root_placer_type···················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19
worldgen/structure···················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19
worldgen/structure_feature··········✓✓✓✓✓✓✓✓✓·····························1.16.2
worldgen/structure_piece··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/structure_placement··················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.18.2
worldgen/structure_pool_element··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/structure_processor··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/structure_set··················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.18.2
worldgen/structure_type···················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19
worldgen/surface_builder··········✓✓✓✓✓✓································1.16.2
worldgen/template_pool··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/tree_decorator_type··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/trunk_placer_type··········✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.16.2
worldgen/world_preset···················✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓1.19
zombie_nautilus_variant··········································✓✓✓✓✓✓1.21.11

Sources