Deep Coral Ocean
One biome across the entire Overworld: no land anywhere, water
down to a coral seabed, and sulfur caves in the rock beneath it.
54 downloads, currently 1.23.
What it is
A single-biome overworld. There is no land to find — the world is water from the surface to a seabed of mud, sand and gravel. It was written to sit under a spawn hub, so an island could be dropped into an otherwise empty ocean, but it stands on its own as a survival premise: everything has to start underwater.
What generates
- Coral out of the sea floor — gardens, trees, claws and mushrooms — with kelp and seagrass throughout, and wet sponges tucked into the horn coral.
- Fish in numbers: cod, salmon and tropical fish, dolphins near the surface, glow squid deeper.
- Vanilla ocean structures still generate — ocean monuments, shipwrecks and ruins are all still there to find.
Sulfur caves
Under the seabed there are caves in the rock. From the 26.2 build these are sulfur caves: sulfur and cinnabar in the walls, sulfur spikes on floors and ceilings, and occasional pockets of potent sulfur that gas the water around them. The last of those is a hazard, not a decoration — do not swim into it.
Which download
| Version | Minecraft | Notes |
|---|---|---|
1.23 | 26.2 | Current. This is the build with the sulfur caves. |
1.22 | 1.21.9 – 1.21.11 | Previous line, without sulfur caves. |
Installing
This replaces the Overworld generator, so it must be present when the world is created and cannot be added to an existing save. It will not work alongside another worldgen pack — including Elkonian Wilderness, which replaces the same generator.
Compatibility
| Minecraft | 1.21.10, 1.21.11, 1.21.9, 26.2 |
| Latest version | 1.23 (1,085 KB) |
| Loader | Data pack — no mod loader |
| Licence | GPL-3.0-only |
| Updated | 2026-08-30 |