Every command
All 94 root commands and their 1,472 syntax forms, flattened from the game’s own Brigadier command tree.
Overview
This page describes 26.3 (V26.3, data pack format 121) — the current stable release. Measured from the game’s own shipped data. Produced by tools/vanilla_ref.py — regenerate it rather than editing it by hand.
The server exposes 94 root commands expanding to 1,472 distinct syntax forms. Each form below is a complete, valid invocation path through the command tree. Arguments appear as <name: parser>, where the parser is the Brigadier argument type the server will use to read that token.
This is the command tree as the server declares it, so it includes forms gated behind permission levels you may not hold. It does not encode per-argument value ranges or suggestion providers. For how commands are used inside data packs see Functions & commands.
Command reference
/advancement
12 syntax forms.
/advancement grant <targets: entity> everything
/advancement grant <targets: entity> from <advancement: resource_key>
/advancement grant <targets: entity> only <advancement: resource_key>
/advancement grant <targets: entity> only <advancement: resource_key> <criterion: string>
/advancement grant <targets: entity> through <advancement: resource_key>
/advancement grant <targets: entity> until <advancement: resource_key>
/advancement revoke <targets: entity> everything
/advancement revoke <targets: entity> from <advancement: resource_key>
/advancement revoke <targets: entity> only <advancement: resource_key>
/advancement revoke <targets: entity> only <advancement: resource_key> <criterion: string>
/advancement revoke <targets: entity> through <advancement: resource_key>
/advancement revoke <targets: entity> until <advancement: resource_key>
/attribute
12 syntax forms.
/attribute <target: entity> <attribute: resource> base get
/attribute <target: entity> <attribute: resource> base get <scale: double>
/attribute <target: entity> <attribute: resource> base reset
/attribute <target: entity> <attribute: resource> base set <value: double>
/attribute <target: entity> <attribute: resource> get
/attribute <target: entity> <attribute: resource> get <scale: double>
/attribute <target: entity> <attribute: resource> modifier add <id: resource_location> <value: double> add_multiplied_base
/attribute <target: entity> <attribute: resource> modifier add <id: resource_location> <value: double> add_multiplied_total
/attribute <target: entity> <attribute: resource> modifier add <id: resource_location> <value: double> add_value
/attribute <target: entity> <attribute: resource> modifier remove <id: resource_location>
/attribute <target: entity> <attribute: resource> modifier value get <id: resource_location>
/attribute <target: entity> <attribute: resource> modifier value get <id: resource_location> <scale: double>
/ban
2 syntax forms.
/ban <targets: game_profile>
/ban <targets: game_profile> <reason: message>
/ban-ip
2 syntax forms.
/ban-ip <target: string>
/ban-ip <target: string> <reason: message>
/banlist
2 syntax forms.
/banlist ips
/banlist players
/bossbar
25 syntax forms.
/bossbar add <id: resource_location> <name: component>
/bossbar get <id: resource_location> max
/bossbar get <id: resource_location> players
/bossbar get <id: resource_location> value
/bossbar get <id: resource_location> visible
/bossbar list
/bossbar remove <id: resource_location>
/bossbar set <id: resource_location> color blue
/bossbar set <id: resource_location> color green
/bossbar set <id: resource_location> color pink
/bossbar set <id: resource_location> color purple
/bossbar set <id: resource_location> color red
/bossbar set <id: resource_location> color white
/bossbar set <id: resource_location> color yellow
/bossbar set <id: resource_location> max <max: integer>
/bossbar set <id: resource_location> name <name: component>
/bossbar set <id: resource_location> players
/bossbar set <id: resource_location> players <targets: entity>
/bossbar set <id: resource_location> style notched_10
/bossbar set <id: resource_location> style notched_12
/bossbar set <id: resource_location> style notched_20
/bossbar set <id: resource_location> style notched_6
/bossbar set <id: resource_location> style progress
/bossbar set <id: resource_location> value <value: integer>
/bossbar set <id: resource_location> visible <visible: bool>
/clear
3 syntax forms.
/clear <targets: entity>
/clear <targets: entity> <item: item_predicate>
/clear <targets: entity> <item: item_predicate> <maxCount: integer>
/clone
104 syntax forms.
/clone <begin: block_pos> <end: block_pos> <destination: block_pos>
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> filtered <filter: block_predicate>
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> filtered <filter: block_predicate> force
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> filtered <filter: block_predicate> move
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> filtered <filter: block_predicate> normal
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> masked
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> masked force
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> masked move
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> masked normal
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> replace
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> replace force
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> replace move
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> replace normal
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> strict
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> strict filtered <filter: block_predicate>
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> strict filtered <filter: block_predicate> force
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> strict filtered <filter: block_predicate> move
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> strict filtered <filter: block_predicate> normal
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> strict masked
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> strict masked force
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> strict masked move
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> strict masked normal
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> strict replace
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> strict replace force
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> strict replace move
/clone <begin: block_pos> <end: block_pos> <destination: block_pos> strict replace normal
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos>
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> filtered <filter: block_predicate>
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> filtered <filter: block_predicate> force
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> filtered <filter: block_predicate> move
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> filtered <filter: block_predicate> normal
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> masked
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> masked force
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> masked move
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> masked normal
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> replace
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> replace force
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> replace move
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> replace normal
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict filtered <filter: block_predicate>
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict filtered <filter: block_predicate> force
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict filtered <filter: block_predicate> move
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict filtered <filter: block_predicate> normal
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict masked
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict masked force
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict masked move
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict masked normal
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict replace
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict replace force
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict replace move
/clone <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict replace normal
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos>
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> filtered <filter: block_predicate>
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> filtered <filter: block_predicate> force
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> filtered <filter: block_predicate> move
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> filtered <filter: block_predicate> normal
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> masked
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> masked force
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> masked move
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> masked normal
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> replace
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> replace force
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> replace move
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> replace normal
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> strict
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> strict filtered <filter: block_predicate>
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> strict filtered <filter: block_predicate> force
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> strict filtered <filter: block_predicate> move
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> strict filtered <filter: block_predicate> normal
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> strict masked
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> strict masked force
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> strict masked move
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> strict masked normal
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> strict replace
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> strict replace force
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> strict replace move
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> <destination: block_pos> strict replace normal
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos>
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> filtered <filter: block_predicate>
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> filtered <filter: block_predicate> force
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> filtered <filter: block_predicate> move
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> filtered <filter: block_predicate> normal
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> masked
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> masked force
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> masked move
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> masked normal
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> replace
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> replace force
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> replace move
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> replace normal
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict filtered <filter: block_predicate>
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict filtered <filter: block_predicate> force
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict filtered <filter: block_predicate> move
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict filtered <filter: block_predicate> normal
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict masked
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict masked force
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict masked move
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict masked normal
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict replace
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict replace force
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict replace move
/clone from <sourceDimension: dimension> <begin: block_pos> <end: block_pos> to <targetDimension: dimension> <destination: block_pos> strict replace normal
/compute
9 syntax forms.
/compute block <computePos: block_pos> float <provider: context_float_provider>
/compute block <computePos: block_pos> float <provider: context_float_provider> <scale: float>
/compute block <computePos: block_pos> integer <provider: context_int_provider>
/compute default float <provider: context_float_provider>
/compute default float <provider: context_float_provider> <scale: float>
/compute default integer <provider: context_int_provider>
/compute entity <computeTarget: entity> float <provider: context_float_provider>
/compute entity <computeTarget: entity> float <provider: context_float_provider> <scale: float>
/compute entity <computeTarget: entity> integer <provider: context_int_provider>
/damage
5 syntax forms.
/damage <target: entity> <amount: float>
/damage <target: entity> <amount: float> <damageType: resource>
/damage <target: entity> <amount: float> <damageType: resource> at <location: vec3>
/damage <target: entity> <amount: float> <damageType: resource> by <entity: entity>
/damage <target: entity> <amount: float> <damageType: resource> by <entity: entity> from <cause: entity>
/data
390 syntax forms.
/data get block <target: block_pos>
/data get block <target: block_pos> <path: nbt_path>
/data get block <target: block_pos> <path: nbt_path> <scale: double>
/data get entity <target: entity>
/data get entity <target: entity> <path: nbt_path>
/data get entity <target: entity> <path: nbt_path> <scale: double>
/data get storage <target: resource_location>
/data get storage <target: resource_location> <path: nbt_path>
/data get storage <target: resource_location> <path: nbt_path> <scale: double>
/data merge block <target: block_pos> <nbt: nbt_compound_tag>
/data merge entity <target: entity> <nbt: nbt_compound_tag>
/data merge storage <target: resource_location> <nbt: nbt_compound_tag>
/data modify block <target: block_pos> <targetPath: nbt_path> append compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> append compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> append compute default float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> append compute default integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> append compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> append compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> append from block <source: block_pos>
/data modify block <target: block_pos> <targetPath: nbt_path> append from block <source: block_pos> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> append from entity <source: entity>
/data modify block <target: block_pos> <targetPath: nbt_path> append from entity <source: entity> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> append from storage <source: resource_location>
/data modify block <target: block_pos> <targetPath: nbt_path> append from storage <source: resource_location> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> append string block <source: block_pos>
/data modify block <target: block_pos> <targetPath: nbt_path> append string block <source: block_pos> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> append string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> append string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> append string entity <source: entity>
/data modify block <target: block_pos> <targetPath: nbt_path> append string entity <source: entity> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> append string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> append string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> append string storage <source: resource_location>
/data modify block <target: block_pos> <targetPath: nbt_path> append string storage <source: resource_location> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> append string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> append string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> append value <value: nbt_tag>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> compute default float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> compute default integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> from block <source: block_pos>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> from block <source: block_pos> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> from entity <source: entity>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> from entity <source: entity> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> from storage <source: resource_location>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> from storage <source: resource_location> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> string block <source: block_pos>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> string block <source: block_pos> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> string entity <source: entity>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> string entity <source: entity> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> string storage <source: resource_location>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> string storage <source: resource_location> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> insert <index: integer> value <value: nbt_tag>
/data modify block <target: block_pos> <targetPath: nbt_path> merge compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> merge compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> merge compute default float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> merge compute default integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> merge compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> merge compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> merge from block <source: block_pos>
/data modify block <target: block_pos> <targetPath: nbt_path> merge from block <source: block_pos> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> merge from entity <source: entity>
/data modify block <target: block_pos> <targetPath: nbt_path> merge from entity <source: entity> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> merge from storage <source: resource_location>
/data modify block <target: block_pos> <targetPath: nbt_path> merge from storage <source: resource_location> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> merge string block <source: block_pos>
/data modify block <target: block_pos> <targetPath: nbt_path> merge string block <source: block_pos> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> merge string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> merge string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> merge string entity <source: entity>
/data modify block <target: block_pos> <targetPath: nbt_path> merge string entity <source: entity> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> merge string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> merge string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> merge string storage <source: resource_location>
/data modify block <target: block_pos> <targetPath: nbt_path> merge string storage <source: resource_location> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> merge string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> merge string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> merge value <value: nbt_tag>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend compute default float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend compute default integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend from block <source: block_pos>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend from block <source: block_pos> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend from entity <source: entity>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend from entity <source: entity> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend from storage <source: resource_location>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend from storage <source: resource_location> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend string block <source: block_pos>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend string block <source: block_pos> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend string entity <source: entity>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend string entity <source: entity> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend string storage <source: resource_location>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend string storage <source: resource_location> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> prepend value <value: nbt_tag>
/data modify block <target: block_pos> <targetPath: nbt_path> set compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> set compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> set compute default float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> set compute default integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> set compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> set compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify block <target: block_pos> <targetPath: nbt_path> set from block <source: block_pos>
/data modify block <target: block_pos> <targetPath: nbt_path> set from block <source: block_pos> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> set from entity <source: entity>
/data modify block <target: block_pos> <targetPath: nbt_path> set from entity <source: entity> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> set from storage <source: resource_location>
/data modify block <target: block_pos> <targetPath: nbt_path> set from storage <source: resource_location> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> set string block <source: block_pos>
/data modify block <target: block_pos> <targetPath: nbt_path> set string block <source: block_pos> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> set string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> set string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> set string entity <source: entity>
/data modify block <target: block_pos> <targetPath: nbt_path> set string entity <source: entity> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> set string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> set string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> set string storage <source: resource_location>
/data modify block <target: block_pos> <targetPath: nbt_path> set string storage <source: resource_location> <sourcePath: nbt_path>
/data modify block <target: block_pos> <targetPath: nbt_path> set string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> set string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify block <target: block_pos> <targetPath: nbt_path> set value <value: nbt_tag>
/data modify entity <target: entity> <targetPath: nbt_path> append compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> append compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> append compute default float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> append compute default integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> append compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> append compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> append from block <source: block_pos>
/data modify entity <target: entity> <targetPath: nbt_path> append from block <source: block_pos> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> append from entity <source: entity>
/data modify entity <target: entity> <targetPath: nbt_path> append from entity <source: entity> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> append from storage <source: resource_location>
/data modify entity <target: entity> <targetPath: nbt_path> append from storage <source: resource_location> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> append string block <source: block_pos>
/data modify entity <target: entity> <targetPath: nbt_path> append string block <source: block_pos> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> append string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> append string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> append string entity <source: entity>
/data modify entity <target: entity> <targetPath: nbt_path> append string entity <source: entity> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> append string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> append string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> append string storage <source: resource_location>
/data modify entity <target: entity> <targetPath: nbt_path> append string storage <source: resource_location> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> append string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> append string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> append value <value: nbt_tag>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> compute default float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> compute default integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> from block <source: block_pos>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> from block <source: block_pos> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> from entity <source: entity>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> from entity <source: entity> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> from storage <source: resource_location>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> from storage <source: resource_location> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> string block <source: block_pos>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> string block <source: block_pos> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> string entity <source: entity>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> string entity <source: entity> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> string storage <source: resource_location>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> string storage <source: resource_location> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> insert <index: integer> value <value: nbt_tag>
/data modify entity <target: entity> <targetPath: nbt_path> merge compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> merge compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> merge compute default float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> merge compute default integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> merge compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> merge compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> merge from block <source: block_pos>
/data modify entity <target: entity> <targetPath: nbt_path> merge from block <source: block_pos> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> merge from entity <source: entity>
/data modify entity <target: entity> <targetPath: nbt_path> merge from entity <source: entity> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> merge from storage <source: resource_location>
/data modify entity <target: entity> <targetPath: nbt_path> merge from storage <source: resource_location> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> merge string block <source: block_pos>
/data modify entity <target: entity> <targetPath: nbt_path> merge string block <source: block_pos> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> merge string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> merge string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> merge string entity <source: entity>
/data modify entity <target: entity> <targetPath: nbt_path> merge string entity <source: entity> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> merge string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> merge string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> merge string storage <source: resource_location>
/data modify entity <target: entity> <targetPath: nbt_path> merge string storage <source: resource_location> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> merge string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> merge string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> merge value <value: nbt_tag>
/data modify entity <target: entity> <targetPath: nbt_path> prepend compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> prepend compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> prepend compute default float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> prepend compute default integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> prepend compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> prepend compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> prepend from block <source: block_pos>
/data modify entity <target: entity> <targetPath: nbt_path> prepend from block <source: block_pos> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> prepend from entity <source: entity>
/data modify entity <target: entity> <targetPath: nbt_path> prepend from entity <source: entity> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> prepend from storage <source: resource_location>
/data modify entity <target: entity> <targetPath: nbt_path> prepend from storage <source: resource_location> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> prepend string block <source: block_pos>
/data modify entity <target: entity> <targetPath: nbt_path> prepend string block <source: block_pos> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> prepend string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> prepend string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> prepend string entity <source: entity>
/data modify entity <target: entity> <targetPath: nbt_path> prepend string entity <source: entity> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> prepend string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> prepend string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> prepend string storage <source: resource_location>
/data modify entity <target: entity> <targetPath: nbt_path> prepend string storage <source: resource_location> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> prepend string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> prepend string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> prepend value <value: nbt_tag>
/data modify entity <target: entity> <targetPath: nbt_path> set compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> set compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> set compute default float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> set compute default integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> set compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify entity <target: entity> <targetPath: nbt_path> set compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify entity <target: entity> <targetPath: nbt_path> set from block <source: block_pos>
/data modify entity <target: entity> <targetPath: nbt_path> set from block <source: block_pos> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> set from entity <source: entity>
/data modify entity <target: entity> <targetPath: nbt_path> set from entity <source: entity> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> set from storage <source: resource_location>
/data modify entity <target: entity> <targetPath: nbt_path> set from storage <source: resource_location> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> set string block <source: block_pos>
/data modify entity <target: entity> <targetPath: nbt_path> set string block <source: block_pos> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> set string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> set string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> set string entity <source: entity>
/data modify entity <target: entity> <targetPath: nbt_path> set string entity <source: entity> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> set string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> set string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> set string storage <source: resource_location>
/data modify entity <target: entity> <targetPath: nbt_path> set string storage <source: resource_location> <sourcePath: nbt_path>
/data modify entity <target: entity> <targetPath: nbt_path> set string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify entity <target: entity> <targetPath: nbt_path> set string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify entity <target: entity> <targetPath: nbt_path> set value <value: nbt_tag>
/data modify storage <target: resource_location> <targetPath: nbt_path> append compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> append compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> append compute default float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> append compute default integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> append compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> append compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> append from block <source: block_pos>
/data modify storage <target: resource_location> <targetPath: nbt_path> append from block <source: block_pos> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> append from entity <source: entity>
/data modify storage <target: resource_location> <targetPath: nbt_path> append from entity <source: entity> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> append from storage <source: resource_location>
/data modify storage <target: resource_location> <targetPath: nbt_path> append from storage <source: resource_location> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> append string block <source: block_pos>
/data modify storage <target: resource_location> <targetPath: nbt_path> append string block <source: block_pos> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> append string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> append string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> append string entity <source: entity>
/data modify storage <target: resource_location> <targetPath: nbt_path> append string entity <source: entity> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> append string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> append string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> append string storage <source: resource_location>
/data modify storage <target: resource_location> <targetPath: nbt_path> append string storage <source: resource_location> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> append string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> append string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> append value <value: nbt_tag>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> compute default float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> compute default integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> from block <source: block_pos>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> from block <source: block_pos> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> from entity <source: entity>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> from entity <source: entity> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> from storage <source: resource_location>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> from storage <source: resource_location> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> string block <source: block_pos>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> string block <source: block_pos> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> string entity <source: entity>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> string entity <source: entity> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> string storage <source: resource_location>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> string storage <source: resource_location> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> insert <index: integer> value <value: nbt_tag>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge compute default float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge compute default integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge from block <source: block_pos>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge from block <source: block_pos> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge from entity <source: entity>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge from entity <source: entity> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge from storage <source: resource_location>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge from storage <source: resource_location> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge string block <source: block_pos>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge string block <source: block_pos> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge string entity <source: entity>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge string entity <source: entity> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge string storage <source: resource_location>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge string storage <source: resource_location> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> merge value <value: nbt_tag>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend compute default float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend compute default integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend from block <source: block_pos>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend from block <source: block_pos> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend from entity <source: entity>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend from entity <source: entity> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend from storage <source: resource_location>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend from storage <source: resource_location> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend string block <source: block_pos>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend string block <source: block_pos> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend string entity <source: entity>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend string entity <source: entity> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend string storage <source: resource_location>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend string storage <source: resource_location> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> prepend value <value: nbt_tag>
/data modify storage <target: resource_location> <targetPath: nbt_path> set compute block <computePos: block_pos> float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> set compute block <computePos: block_pos> integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> set compute default float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> set compute default integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> set compute entity <computeTarget: entity> float <provider: context_float_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> set compute entity <computeTarget: entity> integer <provider: context_int_provider>
/data modify storage <target: resource_location> <targetPath: nbt_path> set from block <source: block_pos>
/data modify storage <target: resource_location> <targetPath: nbt_path> set from block <source: block_pos> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> set from entity <source: entity>
/data modify storage <target: resource_location> <targetPath: nbt_path> set from entity <source: entity> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> set from storage <source: resource_location>
/data modify storage <target: resource_location> <targetPath: nbt_path> set from storage <source: resource_location> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> set string block <source: block_pos>
/data modify storage <target: resource_location> <targetPath: nbt_path> set string block <source: block_pos> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> set string block <source: block_pos> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> set string block <source: block_pos> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> set string entity <source: entity>
/data modify storage <target: resource_location> <targetPath: nbt_path> set string entity <source: entity> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> set string entity <source: entity> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> set string entity <source: entity> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> set string storage <source: resource_location>
/data modify storage <target: resource_location> <targetPath: nbt_path> set string storage <source: resource_location> <sourcePath: nbt_path>
/data modify storage <target: resource_location> <targetPath: nbt_path> set string storage <source: resource_location> <sourcePath: nbt_path> <start: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> set string storage <source: resource_location> <sourcePath: nbt_path> <start: integer> <end: integer>
/data modify storage <target: resource_location> <targetPath: nbt_path> set value <value: nbt_tag>
/data remove block <target: block_pos> <path: nbt_path>
/data remove entity <target: entity> <path: nbt_path>
/data remove storage <target: resource_location> <path: nbt_path>
/datapack
10 syntax forms.
/datapack create <id: string> <description: component>
/datapack disable <name: string>
/datapack enable <name: string>
/datapack enable <name: string> after <existing: string>
/datapack enable <name: string> before <existing: string>
/datapack enable <name: string> first
/datapack enable <name: string> last
/datapack list
/datapack list available
/datapack list enabled
/debug
3 syntax forms.
/debug function <name: function>
/debug start
/debug stop
/defaultgamemode
1 syntax form.
/defaultgamemode <gamemode: gamemode>
/deop
1 syntax form.
/deop <targets: game_profile>
/dialog
2 syntax forms.
/dialog clear <targets: entity>
/dialog show <targets: entity> <dialog: dialog>
/difficulty
4 syntax forms.
/difficulty easy
/difficulty hard
/difficulty normal
/difficulty peaceful
/effect
10 syntax forms.
/effect clear
/effect clear <targets: entity>
/effect clear <targets: entity> <effect: resource>
/effect give <targets: entity> <effect: resource>
/effect give <targets: entity> <effect: resource> infinite
/effect give <targets: entity> <effect: resource> infinite <amplifier: integer>
/effect give <targets: entity> <effect: resource> infinite <amplifier: integer> <hideParticles: bool>
/effect give <targets: entity> <effect: resource> <seconds: integer>
/effect give <targets: entity> <effect: resource> <seconds: integer> <amplifier: integer>
/effect give <targets: entity> <effect: resource> <seconds: integer> <amplifier: integer> <hideParticles: bool>
/enchant
2 syntax forms.
/enchant <targets: entity> <enchantment: resource>
/enchant <targets: entity> <enchantment: resource> <level: integer>
/execute
110 syntax forms.
/execute align <axes: swizzle>
/execute anchored <anchor: entity_anchor>
/execute as <targets: entity>
/execute at <targets: entity>
/execute facing entity <targets: entity> <anchor: entity_anchor>
/execute facing <pos: vec3>
/execute if biome <pos: block_pos> <biome: resource_or_tag>
/execute if block <pos: block_pos> <block: block_predicate>
/execute if blocks <start: block_pos> <end: block_pos> <destination: block_pos> all
/execute if blocks <start: block_pos> <end: block_pos> <destination: block_pos> masked
/execute if data block <source: block_pos> <path: nbt_path>
/execute if data entity <source: entity> <path: nbt_path>
/execute if data storage <source: resource_location> <path: nbt_path>
/execute if dimension <dimension: dimension>
/execute if entity <entities: entity>
/execute if function <name: function>
/execute if items block <source: block_pos> <slots: slot_source> <item_predicate: item_predicate>
/execute if items entity <source: entity> <slots: slot_source> <item_predicate: item_predicate>
/execute if loaded <pos: block_pos>
/execute if predicate <predicate: loot_predicate>
/execute if score <target: score_holder> <targetObjective: objective> < <source: score_holder> <sourceObjective: objective>
/execute if score <target: score_holder> <targetObjective: objective> <= <source: score_holder> <sourceObjective: objective>
/execute if score <target: score_holder> <targetObjective: objective> = <source: score_holder> <sourceObjective: objective>
/execute if score <target: score_holder> <targetObjective: objective> > <source: score_holder> <sourceObjective: objective>
/execute if score <target: score_holder> <targetObjective: objective> >= <source: score_holder> <sourceObjective: objective>
/execute if score <target: score_holder> <targetObjective: objective> matches <range: int_range>
/execute if slots block <source: block_pos> <slots: slot_source>
/execute if slots entity <source: entity> <slots: slot_source>
/execute if stopwatch <id: resource_location> <range: float_range>
/execute in <dimension: dimension>
/execute on attacker
/execute on controller
/execute on leasher
/execute on origin
/execute on owner
/execute on passengers
/execute on target
/execute on vehicle
/execute positioned as <targets: entity>
/execute positioned over <heightmap: heightmap>
/execute positioned <pos: vec3>
/execute rotated as <targets: entity>
/execute rotated <rot: rotation>
/execute run
/execute store result block <target: block_pos> <path: nbt_path> byte <scale: double>
/execute store result block <target: block_pos> <path: nbt_path> double <scale: double>
/execute store result block <target: block_pos> <path: nbt_path> float <scale: double>
/execute store result block <target: block_pos> <path: nbt_path> int <scale: double>
/execute store result block <target: block_pos> <path: nbt_path> long <scale: double>
/execute store result block <target: block_pos> <path: nbt_path> short <scale: double>
/execute store result bossbar <id: resource_location> max
/execute store result bossbar <id: resource_location> value
/execute store result entity <target: entity> <path: nbt_path> byte <scale: double>
/execute store result entity <target: entity> <path: nbt_path> double <scale: double>
/execute store result entity <target: entity> <path: nbt_path> float <scale: double>
/execute store result entity <target: entity> <path: nbt_path> int <scale: double>
/execute store result entity <target: entity> <path: nbt_path> long <scale: double>
/execute store result entity <target: entity> <path: nbt_path> short <scale: double>
/execute store result score <targets: score_holder> <objective: objective>
/execute store result storage <target: resource_location> <path: nbt_path> byte <scale: double>
/execute store result storage <target: resource_location> <path: nbt_path> double <scale: double>
/execute store result storage <target: resource_location> <path: nbt_path> float <scale: double>
/execute store result storage <target: resource_location> <path: nbt_path> int <scale: double>
/execute store result storage <target: resource_location> <path: nbt_path> long <scale: double>
/execute store result storage <target: resource_location> <path: nbt_path> short <scale: double>
/execute store success block <target: block_pos> <path: nbt_path> byte <scale: double>
/execute store success block <target: block_pos> <path: nbt_path> double <scale: double>
/execute store success block <target: block_pos> <path: nbt_path> float <scale: double>
/execute store success block <target: block_pos> <path: nbt_path> int <scale: double>
/execute store success block <target: block_pos> <path: nbt_path> long <scale: double>
/execute store success block <target: block_pos> <path: nbt_path> short <scale: double>
/execute store success bossbar <id: resource_location> max
/execute store success bossbar <id: resource_location> value
/execute store success entity <target: entity> <path: nbt_path> byte <scale: double>
/execute store success entity <target: entity> <path: nbt_path> double <scale: double>
/execute store success entity <target: entity> <path: nbt_path> float <scale: double>
/execute store success entity <target: entity> <path: nbt_path> int <scale: double>
/execute store success entity <target: entity> <path: nbt_path> long <scale: double>
/execute store success entity <target: entity> <path: nbt_path> short <scale: double>
/execute store success score <targets: score_holder> <objective: objective>
/execute store success storage <target: resource_location> <path: nbt_path> byte <scale: double>
/execute store success storage <target: resource_location> <path: nbt_path> double <scale: double>
/execute store success storage <target: resource_location> <path: nbt_path> float <scale: double>
/execute store success storage <target: resource_location> <path: nbt_path> int <scale: double>
/execute store success storage <target: resource_location> <path: nbt_path> long <scale: double>
/execute store success storage <target: resource_location> <path: nbt_path> short <scale: double>
/execute summon <entity: resource>
/execute unless biome <pos: block_pos> <biome: resource_or_tag>
/execute unless block <pos: block_pos> <block: block_predicate>
/execute unless blocks <start: block_pos> <end: block_pos> <destination: block_pos> all
/execute unless blocks <start: block_pos> <end: block_pos> <destination: block_pos> masked
/execute unless data block <source: block_pos> <path: nbt_path>
/execute unless data entity <source: entity> <path: nbt_path>
/execute unless data storage <source: resource_location> <path: nbt_path>
/execute unless dimension <dimension: dimension>
/execute unless entity <entities: entity>
/execute unless function <name: function>
/execute unless items block <source: block_pos> <slots: slot_source> <item_predicate: item_predicate>
/execute unless items entity <source: entity> <slots: slot_source> <item_predicate: item_predicate>
/execute unless loaded <pos: block_pos>
/execute unless predicate <predicate: loot_predicate>
/execute unless score <target: score_holder> <targetObjective: objective> < <source: score_holder> <sourceObjective: objective>
/execute unless score <target: score_holder> <targetObjective: objective> <= <source: score_holder> <sourceObjective: objective>
/execute unless score <target: score_holder> <targetObjective: objective> = <source: score_holder> <sourceObjective: objective>
/execute unless score <target: score_holder> <targetObjective: objective> > <source: score_holder> <sourceObjective: objective>
/execute unless score <target: score_holder> <targetObjective: objective> >= <source: score_holder> <sourceObjective: objective>
/execute unless score <target: score_holder> <targetObjective: objective> matches <range: int_range>
/execute unless slots block <source: block_pos> <slots: slot_source>
/execute unless slots entity <source: entity> <slots: slot_source>
/execute unless stopwatch <id: resource_location> <range: float_range>
/experience
8 syntax forms.
/experience add <target: entity> <amount: integer>
/experience add <target: entity> <amount: integer> levels
/experience add <target: entity> <amount: integer> points
/experience query <target: entity> levels
/experience query <target: entity> points
/experience set <target: entity> <amount: integer>
/experience set <target: entity> <amount: integer> levels
/experience set <target: entity> <amount: integer> points
/fetchprofile
3 syntax forms.
/fetchprofile entity <entity: entity>
/fetchprofile id <id: uuid>
/fetchprofile name <name: string>
/fill
12 syntax forms.
/fill <from: block_pos> <to: block_pos> <block: block_state>
/fill <from: block_pos> <to: block_pos> <block: block_state> destroy
/fill <from: block_pos> <to: block_pos> <block: block_state> hollow
/fill <from: block_pos> <to: block_pos> <block: block_state> keep
/fill <from: block_pos> <to: block_pos> <block: block_state> outline
/fill <from: block_pos> <to: block_pos> <block: block_state> replace
/fill <from: block_pos> <to: block_pos> <block: block_state> replace <filter: block_predicate>
/fill <from: block_pos> <to: block_pos> <block: block_state> replace <filter: block_predicate> destroy
/fill <from: block_pos> <to: block_pos> <block: block_state> replace <filter: block_predicate> hollow
/fill <from: block_pos> <to: block_pos> <block: block_state> replace <filter: block_predicate> outline
/fill <from: block_pos> <to: block_pos> <block: block_state> replace <filter: block_predicate> strict
/fill <from: block_pos> <to: block_pos> <block: block_state> strict
/fillbiome
2 syntax forms.
/fillbiome <from: block_pos> <to: block_pos> <biome: resource>
/fillbiome <from: block_pos> <to: block_pos> <biome: resource> replace <filter: resource_or_tag>
/forceload
7 syntax forms.
/forceload add <from: column_pos>
/forceload add <from: column_pos> <to: column_pos>
/forceload query
/forceload query <pos: column_pos>
/forceload remove all
/forceload remove <from: column_pos>
/forceload remove <from: column_pos> <to: column_pos>
/function
8 syntax forms.
/function <name: function>
/function <name: function> <arguments: nbt_compound_tag>
/function <name: function> with block <source: block_pos>
/function <name: function> with block <source: block_pos> <path: nbt_path>
/function <name: function> with entity <source: entity>
/function <name: function> with entity <source: entity> <path: nbt_path>
/function <name: function> with storage <source: resource_location>
/function <name: function> with storage <source: resource_location> <path: nbt_path>
/gamemode
2 syntax forms.
/gamemode <gamemode: gamemode>
/gamemode <gamemode: gamemode> <target: entity>
/gamerule
236 syntax forms.
/gamerule advance_time
/gamerule advance_time <value: bool>
/gamerule advance_weather
/gamerule advance_weather <value: bool>
/gamerule allow_entering_nether_using_portals
/gamerule allow_entering_nether_using_portals <value: bool>
/gamerule block_drops
/gamerule block_drops <value: bool>
/gamerule block_explosion_drop_decay
/gamerule block_explosion_drop_decay <value: bool>
/gamerule command_block_output
/gamerule command_block_output <value: bool>
/gamerule command_blocks_work
/gamerule command_blocks_work <value: bool>
/gamerule drowning_damage
/gamerule drowning_damage <value: bool>
/gamerule elytra_movement_check
/gamerule elytra_movement_check <value: bool>
/gamerule ender_pearls_vanish_on_death
/gamerule ender_pearls_vanish_on_death <value: bool>
/gamerule entity_drops
/gamerule entity_drops <value: bool>
/gamerule fall_damage
/gamerule fall_damage <value: bool>
/gamerule fire_damage
/gamerule fire_damage <value: bool>
/gamerule fire_spread_radius_around_player
/gamerule fire_spread_radius_around_player <value: integer>
/gamerule forgive_dead_players
/gamerule forgive_dead_players <value: bool>
/gamerule freeze_damage
/gamerule freeze_damage <value: bool>
/gamerule global_sound_events
/gamerule global_sound_events <value: bool>
/gamerule immediate_respawn
/gamerule immediate_respawn <value: bool>
/gamerule keep_inventory
/gamerule keep_inventory <value: bool>
/gamerule lava_source_conversion
/gamerule lava_source_conversion <value: bool>
/gamerule limited_crafting
/gamerule limited_crafting <value: bool>
/gamerule locator_bar
/gamerule locator_bar <value: bool>
/gamerule log_admin_commands
/gamerule log_admin_commands <value: bool>
/gamerule max_block_modifications
/gamerule max_block_modifications <value: integer>
/gamerule max_command_forks
/gamerule max_command_forks <value: integer>
/gamerule max_command_sequence_length
/gamerule max_command_sequence_length <value: integer>
/gamerule max_entity_cramming
/gamerule max_entity_cramming <value: integer>
/gamerule max_minecart_speed
/gamerule max_minecart_speed <value: integer>
/gamerule max_snow_accumulation_height
/gamerule max_snow_accumulation_height <value: integer>
/gamerule minecraft:advance_time
/gamerule minecraft:advance_time <value: bool>
/gamerule minecraft:advance_weather
/gamerule minecraft:advance_weather <value: bool>
/gamerule minecraft:allow_entering_nether_using_portals
/gamerule minecraft:allow_entering_nether_using_portals <value: bool>
/gamerule minecraft:block_drops
/gamerule minecraft:block_drops <value: bool>
/gamerule minecraft:block_explosion_drop_decay
/gamerule minecraft:block_explosion_drop_decay <value: bool>
/gamerule minecraft:command_block_output
/gamerule minecraft:command_block_output <value: bool>
/gamerule minecraft:command_blocks_work
/gamerule minecraft:command_blocks_work <value: bool>
/gamerule minecraft:drowning_damage
/gamerule minecraft:drowning_damage <value: bool>
/gamerule minecraft:elytra_movement_check
/gamerule minecraft:elytra_movement_check <value: bool>
/gamerule minecraft:ender_pearls_vanish_on_death
/gamerule minecraft:ender_pearls_vanish_on_death <value: bool>
/gamerule minecraft:entity_drops
/gamerule minecraft:entity_drops <value: bool>
/gamerule minecraft:fall_damage
/gamerule minecraft:fall_damage <value: bool>
/gamerule minecraft:fire_damage
/gamerule minecraft:fire_damage <value: bool>
/gamerule minecraft:fire_spread_radius_around_player
/gamerule minecraft:fire_spread_radius_around_player <value: integer>
/gamerule minecraft:forgive_dead_players
/gamerule minecraft:forgive_dead_players <value: bool>
/gamerule minecraft:freeze_damage
/gamerule minecraft:freeze_damage <value: bool>
/gamerule minecraft:global_sound_events
/gamerule minecraft:global_sound_events <value: bool>
/gamerule minecraft:immediate_respawn
/gamerule minecraft:immediate_respawn <value: bool>
/gamerule minecraft:keep_inventory
/gamerule minecraft:keep_inventory <value: bool>
/gamerule minecraft:lava_source_conversion
/gamerule minecraft:lava_source_conversion <value: bool>
/gamerule minecraft:limited_crafting
/gamerule minecraft:limited_crafting <value: bool>
/gamerule minecraft:locator_bar
/gamerule minecraft:locator_bar <value: bool>
/gamerule minecraft:log_admin_commands
/gamerule minecraft:log_admin_commands <value: bool>
/gamerule minecraft:max_block_modifications
/gamerule minecraft:max_block_modifications <value: integer>
/gamerule minecraft:max_command_forks
/gamerule minecraft:max_command_forks <value: integer>
/gamerule minecraft:max_command_sequence_length
/gamerule minecraft:max_command_sequence_length <value: integer>
/gamerule minecraft:max_entity_cramming
/gamerule minecraft:max_entity_cramming <value: integer>
/gamerule minecraft:max_minecart_speed
/gamerule minecraft:max_minecart_speed <value: integer>
/gamerule minecraft:max_snow_accumulation_height
/gamerule minecraft:max_snow_accumulation_height <value: integer>
/gamerule minecraft:mob_drops
/gamerule minecraft:mob_drops <value: bool>
/gamerule minecraft:mob_explosion_drop_decay
/gamerule minecraft:mob_explosion_drop_decay <value: bool>
/gamerule minecraft:mob_griefing
/gamerule minecraft:mob_griefing <value: bool>
/gamerule minecraft:natural_health_regeneration
/gamerule minecraft:natural_health_regeneration <value: bool>
/gamerule minecraft:player_movement_check
/gamerule minecraft:player_movement_check <value: bool>
/gamerule minecraft:players_nether_portal_creative_delay
/gamerule minecraft:players_nether_portal_creative_delay <value: integer>
/gamerule minecraft:players_nether_portal_default_delay
/gamerule minecraft:players_nether_portal_default_delay <value: integer>
/gamerule minecraft:players_sleeping_percentage
/gamerule minecraft:players_sleeping_percentage <value: integer>
/gamerule minecraft:projectiles_can_break_blocks
/gamerule minecraft:projectiles_can_break_blocks <value: bool>
/gamerule minecraft:pvp
/gamerule minecraft:pvp <value: bool>
/gamerule minecraft:raids
/gamerule minecraft:raids <value: bool>
/gamerule minecraft:random_tick_speed
/gamerule minecraft:random_tick_speed <value: integer>
/gamerule minecraft:reduced_debug_info
/gamerule minecraft:reduced_debug_info <value: bool>
/gamerule minecraft:respawn_radius
/gamerule minecraft:respawn_radius <value: integer>
/gamerule minecraft:send_command_feedback
/gamerule minecraft:send_command_feedback <value: bool>
/gamerule minecraft:show_advancement_messages
/gamerule minecraft:show_advancement_messages <value: bool>
/gamerule minecraft:show_death_messages
/gamerule minecraft:show_death_messages <value: bool>
/gamerule minecraft:spawn_mobs
/gamerule minecraft:spawn_mobs <value: bool>
/gamerule minecraft:spawn_monsters
/gamerule minecraft:spawn_monsters <value: bool>
/gamerule minecraft:spawn_patrols
/gamerule minecraft:spawn_patrols <value: bool>
/gamerule minecraft:spawn_phantoms
/gamerule minecraft:spawn_phantoms <value: bool>
/gamerule minecraft:spawn_wandering_traders
/gamerule minecraft:spawn_wandering_traders <value: bool>
/gamerule minecraft:spawn_wardens
/gamerule minecraft:spawn_wardens <value: bool>
/gamerule minecraft:spawner_blocks_work
/gamerule minecraft:spawner_blocks_work <value: bool>
/gamerule minecraft:spectators_generate_chunks
/gamerule minecraft:spectators_generate_chunks <value: bool>
/gamerule minecraft:spread_vines
/gamerule minecraft:spread_vines <value: bool>
/gamerule minecraft:tnt_explodes
/gamerule minecraft:tnt_explodes <value: bool>
/gamerule minecraft:tnt_explosion_drop_decay
/gamerule minecraft:tnt_explosion_drop_decay <value: bool>
/gamerule minecraft:universal_anger
/gamerule minecraft:universal_anger <value: bool>
/gamerule minecraft:water_source_conversion
/gamerule minecraft:water_source_conversion <value: bool>
/gamerule mob_drops
/gamerule mob_drops <value: bool>
/gamerule mob_explosion_drop_decay
/gamerule mob_explosion_drop_decay <value: bool>
/gamerule mob_griefing
/gamerule mob_griefing <value: bool>
/gamerule natural_health_regeneration
/gamerule natural_health_regeneration <value: bool>
/gamerule player_movement_check
/gamerule player_movement_check <value: bool>
/gamerule players_nether_portal_creative_delay
/gamerule players_nether_portal_creative_delay <value: integer>
/gamerule players_nether_portal_default_delay
/gamerule players_nether_portal_default_delay <value: integer>
/gamerule players_sleeping_percentage
/gamerule players_sleeping_percentage <value: integer>
/gamerule projectiles_can_break_blocks
/gamerule projectiles_can_break_blocks <value: bool>
/gamerule pvp
/gamerule pvp <value: bool>
/gamerule raids
/gamerule raids <value: bool>
/gamerule random_tick_speed
/gamerule random_tick_speed <value: integer>
/gamerule reduced_debug_info
/gamerule reduced_debug_info <value: bool>
/gamerule respawn_radius
/gamerule respawn_radius <value: integer>
/gamerule send_command_feedback
/gamerule send_command_feedback <value: bool>
/gamerule show_advancement_messages
/gamerule show_advancement_messages <value: bool>
/gamerule show_death_messages
/gamerule show_death_messages <value: bool>
/gamerule spawn_mobs
/gamerule spawn_mobs <value: bool>
/gamerule spawn_monsters
/gamerule spawn_monsters <value: bool>
/gamerule spawn_patrols
/gamerule spawn_patrols <value: bool>
/gamerule spawn_phantoms
/gamerule spawn_phantoms <value: bool>
/gamerule spawn_wandering_traders
/gamerule spawn_wandering_traders <value: bool>
/gamerule spawn_wardens
/gamerule spawn_wardens <value: bool>
/gamerule spawner_blocks_work
/gamerule spawner_blocks_work <value: bool>
/gamerule spectators_generate_chunks
/gamerule spectators_generate_chunks <value: bool>
/gamerule spread_vines
/gamerule spread_vines <value: bool>
/gamerule tnt_explodes
/gamerule tnt_explodes <value: bool>
/gamerule tnt_explosion_drop_decay
/gamerule tnt_explosion_drop_decay <value: bool>
/gamerule universal_anger
/gamerule universal_anger <value: bool>
/gamerule water_source_conversion
/gamerule water_source_conversion <value: bool>
/give
2 syntax forms.
/give <targets: entity> <item: item_stack>
/give <targets: entity> <item: item_stack> <count: integer>
/help
1 syntax form.
/help <command: string>
/item
38 syntax forms.
/item fill block <target: block_pos> <slots: slot_source> from block <source: block_pos> <sourceSlots: slot_source>
/item fill block <target: block_pos> <slots: slot_source> from block <source: block_pos> <sourceSlots: slot_source> <modifier: loot_modifier>
/item fill block <target: block_pos> <slots: slot_source> from entity <source: entity> <sourceSlots: slot_source>
/item fill block <target: block_pos> <slots: slot_source> from entity <source: entity> <sourceSlots: slot_source> <modifier: loot_modifier>
/item fill block <target: block_pos> <slots: slot_source> with <item: item_stack>
/item fill block <target: block_pos> <slots: slot_source> with <item: item_stack> <count: integer>
/item fill entity <target: entity> <slots: slot_source> from block <source: block_pos> <sourceSlots: slot_source>
/item fill entity <target: entity> <slots: slot_source> from block <source: block_pos> <sourceSlots: slot_source> <modifier: loot_modifier>
/item fill entity <target: entity> <slots: slot_source> from entity <source: entity> <sourceSlots: slot_source>
/item fill entity <target: entity> <slots: slot_source> from entity <source: entity> <sourceSlots: slot_source> <modifier: loot_modifier>
/item fill entity <target: entity> <slots: slot_source> with <item: item_stack>
/item fill entity <target: entity> <slots: slot_source> with <item: item_stack> <count: integer>
/item modify block <target: block_pos> <slots: slot_source> <modifier: loot_modifier>
/item modify entity <target: entity> <slots: slot_source> <modifier: loot_modifier>
/item override block <target: block_pos> <slots: slot_source> from block <source: block_pos> <sourceSlots: slot_source>
/item override block <target: block_pos> <slots: slot_source> from block <source: block_pos> <sourceSlots: slot_source> <modifier: loot_modifier>
/item override block <target: block_pos> <slots: slot_source> from entity <source: entity> <sourceSlots: slot_source>
/item override block <target: block_pos> <slots: slot_source> from entity <source: entity> <sourceSlots: slot_source> <modifier: loot_modifier>
/item override block <target: block_pos> <slots: slot_source> with <item: item_stack>
/item override block <target: block_pos> <slots: slot_source> with <item: item_stack> <count: integer>
/item override entity <target: entity> <slots: slot_source> from block <source: block_pos> <sourceSlots: slot_source>
/item override entity <target: entity> <slots: slot_source> from block <source: block_pos> <sourceSlots: slot_source> <modifier: loot_modifier>
/item override entity <target: entity> <slots: slot_source> from entity <source: entity> <sourceSlots: slot_source>
/item override entity <target: entity> <slots: slot_source> from entity <source: entity> <sourceSlots: slot_source> <modifier: loot_modifier>
/item override entity <target: entity> <slots: slot_source> with <item: item_stack>
/item override entity <target: entity> <slots: slot_source> with <item: item_stack> <count: integer>
/item replace block <target: block_pos> <slots: slot_source> from block <source: block_pos> <sourceSlots: slot_source>
/item replace block <target: block_pos> <slots: slot_source> from block <source: block_pos> <sourceSlots: slot_source> <modifier: loot_modifier>
/item replace block <target: block_pos> <slots: slot_source> from entity <source: entity> <sourceSlots: slot_source>
/item replace block <target: block_pos> <slots: slot_source> from entity <source: entity> <sourceSlots: slot_source> <modifier: loot_modifier>
/item replace block <target: block_pos> <slots: slot_source> with <item: item_stack>
/item replace block <target: block_pos> <slots: slot_source> with <item: item_stack> <count: integer>
/item replace entity <target: entity> <slots: slot_source> from block <source: block_pos> <sourceSlots: slot_source>
/item replace entity <target: entity> <slots: slot_source> from block <source: block_pos> <sourceSlots: slot_source> <modifier: loot_modifier>
/item replace entity <target: entity> <slots: slot_source> from entity <source: entity> <sourceSlots: slot_source>
/item replace entity <target: entity> <slots: slot_source> from entity <source: entity> <sourceSlots: slot_source> <modifier: loot_modifier>
/item replace entity <target: entity> <slots: slot_source> with <item: item_stack>
/item replace entity <target: entity> <slots: slot_source> with <item: item_stack> <count: integer>
/jfr
2 syntax forms.
/jfr start
/jfr stop
/kick
2 syntax forms.
/kick <targets: entity>
/kick <targets: entity> <reason: message>
/kill
1 syntax form.
/kill <targets: entity>
/list
1 syntax form.
/list uuids
/locate
3 syntax forms.
/locate biome <biome: resource_or_tag>
/locate poi <poi: resource_or_tag>
/locate structure <structure: resource_or_tag_key>
/loot
70 syntax forms.
/loot give <players: entity> fish <loot_table: loot_table> <pos: block_pos>
/loot give <players: entity> fish <loot_table: loot_table> <pos: block_pos> mainhand
/loot give <players: entity> fish <loot_table: loot_table> <pos: block_pos> offhand
/loot give <players: entity> fish <loot_table: loot_table> <pos: block_pos> <tool: item_stack>
/loot give <players: entity> kill <target: entity>
/loot give <players: entity> loot <loot_table: loot_table>
/loot give <players: entity> mine <pos: block_pos>
/loot give <players: entity> mine <pos: block_pos> mainhand
/loot give <players: entity> mine <pos: block_pos> offhand
/loot give <players: entity> mine <pos: block_pos> <tool: item_stack>
/loot insert <targetPos: block_pos> fish <loot_table: loot_table> <pos: block_pos>
/loot insert <targetPos: block_pos> fish <loot_table: loot_table> <pos: block_pos> mainhand
/loot insert <targetPos: block_pos> fish <loot_table: loot_table> <pos: block_pos> offhand
/loot insert <targetPos: block_pos> fish <loot_table: loot_table> <pos: block_pos> <tool: item_stack>
/loot insert <targetPos: block_pos> kill <target: entity>
/loot insert <targetPos: block_pos> loot <loot_table: loot_table>
/loot insert <targetPos: block_pos> mine <pos: block_pos>
/loot insert <targetPos: block_pos> mine <pos: block_pos> mainhand
/loot insert <targetPos: block_pos> mine <pos: block_pos> offhand
/loot insert <targetPos: block_pos> mine <pos: block_pos> <tool: item_stack>
/loot replace block <targetPos: block_pos> <slot: item_slot> <count: integer> fish <loot_table: loot_table> <pos: block_pos>
/loot replace block <targetPos: block_pos> <slot: item_slot> <count: integer> fish <loot_table: loot_table> <pos: block_pos> mainhand
/loot replace block <targetPos: block_pos> <slot: item_slot> <count: integer> fish <loot_table: loot_table> <pos: block_pos> offhand
/loot replace block <targetPos: block_pos> <slot: item_slot> <count: integer> fish <loot_table: loot_table> <pos: block_pos> <tool: item_stack>
/loot replace block <targetPos: block_pos> <slot: item_slot> <count: integer> kill <target: entity>
/loot replace block <targetPos: block_pos> <slot: item_slot> <count: integer> loot <loot_table: loot_table>
/loot replace block <targetPos: block_pos> <slot: item_slot> <count: integer> mine <pos: block_pos>
/loot replace block <targetPos: block_pos> <slot: item_slot> <count: integer> mine <pos: block_pos> mainhand
/loot replace block <targetPos: block_pos> <slot: item_slot> <count: integer> mine <pos: block_pos> offhand
/loot replace block <targetPos: block_pos> <slot: item_slot> <count: integer> mine <pos: block_pos> <tool: item_stack>
/loot replace block <targetPos: block_pos> <slot: item_slot> fish <loot_table: loot_table> <pos: block_pos>
/loot replace block <targetPos: block_pos> <slot: item_slot> fish <loot_table: loot_table> <pos: block_pos> mainhand
/loot replace block <targetPos: block_pos> <slot: item_slot> fish <loot_table: loot_table> <pos: block_pos> offhand
/loot replace block <targetPos: block_pos> <slot: item_slot> fish <loot_table: loot_table> <pos: block_pos> <tool: item_stack>
/loot replace block <targetPos: block_pos> <slot: item_slot> kill <target: entity>
/loot replace block <targetPos: block_pos> <slot: item_slot> loot <loot_table: loot_table>
/loot replace block <targetPos: block_pos> <slot: item_slot> mine <pos: block_pos>
/loot replace block <targetPos: block_pos> <slot: item_slot> mine <pos: block_pos> mainhand
/loot replace block <targetPos: block_pos> <slot: item_slot> mine <pos: block_pos> offhand
/loot replace block <targetPos: block_pos> <slot: item_slot> mine <pos: block_pos> <tool: item_stack>
/loot replace entity <entities: entity> <slot: item_slot> <count: integer> fish <loot_table: loot_table> <pos: block_pos>
/loot replace entity <entities: entity> <slot: item_slot> <count: integer> fish <loot_table: loot_table> <pos: block_pos> mainhand
/loot replace entity <entities: entity> <slot: item_slot> <count: integer> fish <loot_table: loot_table> <pos: block_pos> offhand
/loot replace entity <entities: entity> <slot: item_slot> <count: integer> fish <loot_table: loot_table> <pos: block_pos> <tool: item_stack>
/loot replace entity <entities: entity> <slot: item_slot> <count: integer> kill <target: entity>
/loot replace entity <entities: entity> <slot: item_slot> <count: integer> loot <loot_table: loot_table>
/loot replace entity <entities: entity> <slot: item_slot> <count: integer> mine <pos: block_pos>
/loot replace entity <entities: entity> <slot: item_slot> <count: integer> mine <pos: block_pos> mainhand
/loot replace entity <entities: entity> <slot: item_slot> <count: integer> mine <pos: block_pos> offhand
/loot replace entity <entities: entity> <slot: item_slot> <count: integer> mine <pos: block_pos> <tool: item_stack>
/loot replace entity <entities: entity> <slot: item_slot> fish <loot_table: loot_table> <pos: block_pos>
/loot replace entity <entities: entity> <slot: item_slot> fish <loot_table: loot_table> <pos: block_pos> mainhand
/loot replace entity <entities: entity> <slot: item_slot> fish <loot_table: loot_table> <pos: block_pos> offhand
/loot replace entity <entities: entity> <slot: item_slot> fish <loot_table: loot_table> <pos: block_pos> <tool: item_stack>
/loot replace entity <entities: entity> <slot: item_slot> kill <target: entity>
/loot replace entity <entities: entity> <slot: item_slot> loot <loot_table: loot_table>
/loot replace entity <entities: entity> <slot: item_slot> mine <pos: block_pos>
/loot replace entity <entities: entity> <slot: item_slot> mine <pos: block_pos> mainhand
/loot replace entity <entities: entity> <slot: item_slot> mine <pos: block_pos> offhand
/loot replace entity <entities: entity> <slot: item_slot> mine <pos: block_pos> <tool: item_stack>
/loot spawn <targetPos: vec3> fish <loot_table: loot_table> <pos: block_pos>
/loot spawn <targetPos: vec3> fish <loot_table: loot_table> <pos: block_pos> mainhand
/loot spawn <targetPos: vec3> fish <loot_table: loot_table> <pos: block_pos> offhand
/loot spawn <targetPos: vec3> fish <loot_table: loot_table> <pos: block_pos> <tool: item_stack>
/loot spawn <targetPos: vec3> kill <target: entity>
/loot spawn <targetPos: vec3> loot <loot_table: loot_table>
/loot spawn <targetPos: vec3> mine <pos: block_pos>
/loot spawn <targetPos: vec3> mine <pos: block_pos> mainhand
/loot spawn <targetPos: vec3> mine <pos: block_pos> offhand
/loot spawn <targetPos: vec3> mine <pos: block_pos> <tool: item_stack>
/me
1 syntax form.
/me <action: message>
/msg
1 syntax form.
/msg <targets: entity> <message: message>
/op
1 syntax form.
/op <targets: game_profile>
/pardon
1 syntax form.
/pardon <targets: game_profile>
/pardon-ip
1 syntax form.
/pardon-ip <target: string>
/particle
7 syntax forms.
/particle <name: particle>
/particle <name: particle> <pos: vec3>
/particle <name: particle> <pos: vec3> <delta: vec3> <speed: float> <count: integer>
/particle <name: particle> <pos: vec3> <delta: vec3> <speed: float> <count: integer> force
/particle <name: particle> <pos: vec3> <delta: vec3> <speed: float> <count: integer> force <viewers: entity>
/particle <name: particle> <pos: vec3> <delta: vec3> <speed: float> <count: integer> normal
/particle <name: particle> <pos: vec3> <delta: vec3> <speed: float> <count: integer> normal <viewers: entity>
/perf
2 syntax forms.
/perf start
/perf stop
/place
13 syntax forms.
/place feature <feature: feature>
/place feature <feature: feature> <pos: block_pos>
/place jigsaw <pool: resource_key> <target: resource_location> <max_depth: integer>
/place jigsaw <pool: resource_key> <target: resource_location> <max_depth: integer> <position: block_pos>
/place structure <structure: resource_key>
/place structure <structure: resource_key> <pos: block_pos>
/place template <template: resource_location>
/place template <template: resource_location> <pos: block_pos>
/place template <template: resource_location> <pos: block_pos> <rotation: template_rotation>
/place template <template: resource_location> <pos: block_pos> <rotation: template_rotation> <mirror: template_mirror>
/place template <template: resource_location> <pos: block_pos> <rotation: template_rotation> <mirror: template_mirror> <integrity: float>
/place template <template: resource_location> <pos: block_pos> <rotation: template_rotation> <mirror: template_mirror> <integrity: float> <seed: integer>
/place template <template: resource_location> <pos: block_pos> <rotation: template_rotation> <mirror: template_mirror> <integrity: float> <seed: integer> strict
/playsound
67 syntax forms.
/playsound <sound: resource_location>
/playsound <sound: resource_location> ambient
/playsound <sound: resource_location> ambient <targets: entity>
/playsound <sound: resource_location> ambient <targets: entity> <pos: vec3>
/playsound <sound: resource_location> ambient <targets: entity> <pos: vec3> <volume: float>
/playsound <sound: resource_location> ambient <targets: entity> <pos: vec3> <volume: float> <pitch: float>
/playsound <sound: resource_location> ambient <targets: entity> <pos: vec3> <volume: float> <pitch: float> <minVolume: float>
/playsound <sound: resource_location> block
/playsound <sound: resource_location> block <targets: entity>
/playsound <sound: resource_location> block <targets: entity> <pos: vec3>
/playsound <sound: resource_location> block <targets: entity> <pos: vec3> <volume: float>
/playsound <sound: resource_location> block <targets: entity> <pos: vec3> <volume: float> <pitch: float>
/playsound <sound: resource_location> block <targets: entity> <pos: vec3> <volume: float> <pitch: float> <minVolume: float>
/playsound <sound: resource_location> hostile
/playsound <sound: resource_location> hostile <targets: entity>
/playsound <sound: resource_location> hostile <targets: entity> <pos: vec3>
/playsound <sound: resource_location> hostile <targets: entity> <pos: vec3> <volume: float>
/playsound <sound: resource_location> hostile <targets: entity> <pos: vec3> <volume: float> <pitch: float>
/playsound <sound: resource_location> hostile <targets: entity> <pos: vec3> <volume: float> <pitch: float> <minVolume: float>
/playsound <sound: resource_location> master
/playsound <sound: resource_location> master <targets: entity>
/playsound <sound: resource_location> master <targets: entity> <pos: vec3>
/playsound <sound: resource_location> master <targets: entity> <pos: vec3> <volume: float>
/playsound <sound: resource_location> master <targets: entity> <pos: vec3> <volume: float> <pitch: float>
/playsound <sound: resource_location> master <targets: entity> <pos: vec3> <volume: float> <pitch: float> <minVolume: float>
/playsound <sound: resource_location> music
/playsound <sound: resource_location> music <targets: entity>
/playsound <sound: resource_location> music <targets: entity> <pos: vec3>
/playsound <sound: resource_location> music <targets: entity> <pos: vec3> <volume: float>
/playsound <sound: resource_location> music <targets: entity> <pos: vec3> <volume: float> <pitch: float>
/playsound <sound: resource_location> music <targets: entity> <pos: vec3> <volume: float> <pitch: float> <minVolume: float>
/playsound <sound: resource_location> neutral
/playsound <sound: resource_location> neutral <targets: entity>
/playsound <sound: resource_location> neutral <targets: entity> <pos: vec3>
/playsound <sound: resource_location> neutral <targets: entity> <pos: vec3> <volume: float>
/playsound <sound: resource_location> neutral <targets: entity> <pos: vec3> <volume: float> <pitch: float>
/playsound <sound: resource_location> neutral <targets: entity> <pos: vec3> <volume: float> <pitch: float> <minVolume: float>
/playsound <sound: resource_location> player
/playsound <sound: resource_location> player <targets: entity>
/playsound <sound: resource_location> player <targets: entity> <pos: vec3>
/playsound <sound: resource_location> player <targets: entity> <pos: vec3> <volume: float>
/playsound <sound: resource_location> player <targets: entity> <pos: vec3> <volume: float> <pitch: float>
/playsound <sound: resource_location> player <targets: entity> <pos: vec3> <volume: float> <pitch: float> <minVolume: float>
/playsound <sound: resource_location> record
/playsound <sound: resource_location> record <targets: entity>
/playsound <sound: resource_location> record <targets: entity> <pos: vec3>
/playsound <sound: resource_location> record <targets: entity> <pos: vec3> <volume: float>
/playsound <sound: resource_location> record <targets: entity> <pos: vec3> <volume: float> <pitch: float>
/playsound <sound: resource_location> record <targets: entity> <pos: vec3> <volume: float> <pitch: float> <minVolume: float>
/playsound <sound: resource_location> ui
/playsound <sound: resource_location> ui <targets: entity>
/playsound <sound: resource_location> ui <targets: entity> <pos: vec3>
/playsound <sound: resource_location> ui <targets: entity> <pos: vec3> <volume: float>
/playsound <sound: resource_location> ui <targets: entity> <pos: vec3> <volume: float> <pitch: float>
/playsound <sound: resource_location> ui <targets: entity> <pos: vec3> <volume: float> <pitch: float> <minVolume: float>
/playsound <sound: resource_location> voice
/playsound <sound: resource_location> voice <targets: entity>
/playsound <sound: resource_location> voice <targets: entity> <pos: vec3>
/playsound <sound: resource_location> voice <targets: entity> <pos: vec3> <volume: float>
/playsound <sound: resource_location> voice <targets: entity> <pos: vec3> <volume: float> <pitch: float>
/playsound <sound: resource_location> voice <targets: entity> <pos: vec3> <volume: float> <pitch: float> <minVolume: float>
/playsound <sound: resource_location> weather
/playsound <sound: resource_location> weather <targets: entity>
/playsound <sound: resource_location> weather <targets: entity> <pos: vec3>
/playsound <sound: resource_location> weather <targets: entity> <pos: vec3> <volume: float>
/playsound <sound: resource_location> weather <targets: entity> <pos: vec3> <volume: float> <pitch: float>
/playsound <sound: resource_location> weather <targets: entity> <pos: vec3> <volume: float> <pitch: float> <minVolume: float>
/posteffect
4 syntax forms.
/posteffect add <targets: entity> <posteffect: resource_location>
/posteffect clear <targets: entity>
/posteffect list <target: entity>
/posteffect remove <targets: entity> <posteffect: resource_location>
/publish
2 syntax forms.
/publish <allowCommands: bool>
/publish <allowCommands: bool> <port: integer>
/random
12 syntax forms.
/random reset *
/random reset * <seed: integer>
/random reset * <seed: integer> <includeWorldSeed: bool>
/random reset * <seed: integer> <includeWorldSeed: bool> <includeSequenceId: bool>
/random reset <sequence: resource_location>
/random reset <sequence: resource_location> <seed: integer>
/random reset <sequence: resource_location> <seed: integer> <includeWorldSeed: bool>
/random reset <sequence: resource_location> <seed: integer> <includeWorldSeed: bool> <includeSequenceId: bool>
/random roll <range: int_range>
/random roll <range: int_range> <sequence: resource_location>
/random value <range: int_range>
/random value <range: int_range> <sequence: resource_location>
/recipe
4 syntax forms.
/recipe give <targets: entity> *
/recipe give <targets: entity> <recipe: resource_key>
/recipe take <targets: entity> *
/recipe take <targets: entity> <recipe: resource_key>
/reload
0 syntax forms.
/reload
/return
3 syntax forms.
/return fail
/return run
/return <value: integer>
/ride
2 syntax forms.
/ride <target: entity> dismount
/ride <target: entity> mount <vehicle: entity>
/rotate
4 syntax forms.
/rotate <target: entity> facing entity <facingEntity: entity>
/rotate <target: entity> facing entity <facingEntity: entity> <facingAnchor: entity_anchor>
/rotate <target: entity> facing <facingLocation: vec3>
/rotate <target: entity> <rotation: rotation>
/save-all
1 syntax form.
/save-all flush
/save-off
0 syntax forms.
/save-off
/save-on
0 syntax forms.
/save-on
/say
1 syntax form.
/say <message: message>
/schedule
4 syntax forms.
/schedule clear <function: resource_location>
/schedule function <function: function> <time: time>
/schedule function <function: function> <time: time> append
/schedule function <function: function> <time: time> replace
/scoreboard
30 syntax forms.
/scoreboard objectives add <objective: string> <criteria: objective_criteria>
/scoreboard objectives add <objective: string> <criteria: objective_criteria> <displayName: component>
/scoreboard objectives list
/scoreboard objectives modify <objective: objective> displayautoupdate <value: bool>
/scoreboard objectives modify <objective: objective> displayname <displayName: component>
/scoreboard objectives modify <objective: objective> numberformat
/scoreboard objectives modify <objective: objective> numberformat blank
/scoreboard objectives modify <objective: objective> numberformat fixed <contents: component>
/scoreboard objectives modify <objective: objective> numberformat styled <style: style>
/scoreboard objectives modify <objective: objective> rendertype hearts
/scoreboard objectives modify <objective: objective> rendertype integer
/scoreboard objectives remove <objective: objective>
/scoreboard objectives setdisplay <slot: scoreboard_slot>
/scoreboard objectives setdisplay <slot: scoreboard_slot> <objective: objective>
/scoreboard players add <targets: score_holder> <objective: objective> <score: integer>
/scoreboard players display name <targets: score_holder> <objective: objective>
/scoreboard players display name <targets: score_holder> <objective: objective> <name: component>
/scoreboard players display numberformat <targets: score_holder> <objective: objective>
/scoreboard players display numberformat <targets: score_holder> <objective: objective> blank
/scoreboard players display numberformat <targets: score_holder> <objective: objective> fixed <contents: component>
/scoreboard players display numberformat <targets: score_holder> <objective: objective> styled <style: style>
/scoreboard players enable <targets: score_holder> <objective: objective>
/scoreboard players get <target: score_holder> <objective: objective>
/scoreboard players list
/scoreboard players list <target: score_holder>
/scoreboard players operation <targets: score_holder> <targetObjective: objective> <operation: operation> <source: score_holder> <sourceObjective: objective>
/scoreboard players remove <targets: score_holder> <objective: objective> <score: integer>
/scoreboard players reset <targets: score_holder>
/scoreboard players reset <targets: score_holder> <objective: objective>
/scoreboard players set <targets: score_holder> <objective: objective> <score: integer>
/seed
0 syntax forms.
/seed
/setblock
5 syntax forms.
/setblock <pos: block_pos> <block: block_state>
/setblock <pos: block_pos> <block: block_state> destroy
/setblock <pos: block_pos> <block: block_state> keep
/setblock <pos: block_pos> <block: block_state> replace
/setblock <pos: block_pos> <block: block_state> strict
/setidletimeout
1 syntax form.
/setidletimeout <minutes: integer>
/setworldspawn
2 syntax forms.
/setworldspawn <pos: block_pos>
/setworldspawn <pos: block_pos> <rotation: rotation>
/spawnpoint
3 syntax forms.
/spawnpoint <targets: entity>
/spawnpoint <targets: entity> <pos: block_pos>
/spawnpoint <targets: entity> <pos: block_pos> <rotation: rotation>
/spectate
2 syntax forms.
/spectate <target: entity>
/spectate <target: entity> <player: entity>
/spreadplayers
2 syntax forms.
/spreadplayers <center: vec2> <spreadDistance: float> <maxRange: float> <respectTeams: bool> <targets: entity>
/spreadplayers <center: vec2> <spreadDistance: float> <maxRange: float> under <maxHeight: integer> <respectTeams: bool> <targets: entity>
/stop
0 syntax forms.
/stop
/stopsound
24 syntax forms.
/stopsound <targets: entity>
/stopsound <targets: entity> * <sound: resource_location>
/stopsound <targets: entity> ambient
/stopsound <targets: entity> ambient <sound: resource_location>
/stopsound <targets: entity> block
/stopsound <targets: entity> block <sound: resource_location>
/stopsound <targets: entity> hostile
/stopsound <targets: entity> hostile <sound: resource_location>
/stopsound <targets: entity> master
/stopsound <targets: entity> master <sound: resource_location>
/stopsound <targets: entity> music
/stopsound <targets: entity> music <sound: resource_location>
/stopsound <targets: entity> neutral
/stopsound <targets: entity> neutral <sound: resource_location>
/stopsound <targets: entity> player
/stopsound <targets: entity> player <sound: resource_location>
/stopsound <targets: entity> record
/stopsound <targets: entity> record <sound: resource_location>
/stopsound <targets: entity> ui
/stopsound <targets: entity> ui <sound: resource_location>
/stopsound <targets: entity> voice
/stopsound <targets: entity> voice <sound: resource_location>
/stopsound <targets: entity> weather
/stopsound <targets: entity> weather <sound: resource_location>
/stopwatch
5 syntax forms.
/stopwatch create <id: resource_location>
/stopwatch query <id: resource_location>
/stopwatch query <id: resource_location> <scale: double>
/stopwatch remove <id: resource_location>
/stopwatch restart <id: resource_location>
/summon
3 syntax forms.
/summon <entity: resource>
/summon <entity: resource> <pos: vec3>
/summon <entity: resource> <pos: vec3> <nbt: nbt_compound_tag>
/swing
7 syntax forms.
/swing <targets: entity>
/swing <targets: entity> mainhand
/swing <targets: entity> mainhand <animation: swing_animation>
/swing <targets: entity> mainhand <animation: swing_animation> <duration: time>
/swing <targets: entity> offhand
/swing <targets: entity> offhand <animation: swing_animation>
/swing <targets: entity> offhand <animation: swing_animation> <duration: time>
/tag
3 syntax forms.
/tag <targets: entity> add <name: string>
/tag <targets: entity> list
/tag <targets: entity> remove <name: string>
/team
28 syntax forms.
/team add <team: string>
/team add <team: string> <displayName: component>
/team empty <team: team>
/team join <team: team>
/team join <team: team> <members: score_holder>
/team leave <members: score_holder>
/team list
/team list <team: team>
/team modify <team: team> collisionRule always
/team modify <team: team> collisionRule never
/team modify <team: team> collisionRule pushOtherTeams
/team modify <team: team> collisionRule pushOwnTeam
/team modify <team: team> color reset
/team modify <team: team> color <value: team_color>
/team modify <team: team> deathMessageVisibility always
/team modify <team: team> deathMessageVisibility hideForOtherTeams
/team modify <team: team> deathMessageVisibility hideForOwnTeam
/team modify <team: team> deathMessageVisibility never
/team modify <team: team> displayName <displayName: component>
/team modify <team: team> friendlyFire <allowed: bool>
/team modify <team: team> nametagVisibility always
/team modify <team: team> nametagVisibility hideForOtherTeams
/team modify <team: team> nametagVisibility hideForOwnTeam
/team modify <team: team> nametagVisibility never
/team modify <team: team> prefix <prefix: component>
/team modify <team: team> seeFriendlyInvisibles <allowed: bool>
/team modify <team: team> suffix <suffix: component>
/team remove <team: team>
/teammsg
1 syntax form.
/teammsg <message: message>
/teleport
8 syntax forms.
/teleport <destination: entity>
/teleport <location: vec3>
/teleport <targets: entity> <destination: entity>
/teleport <targets: entity> <location: vec3>
/teleport <targets: entity> <location: vec3> facing entity <facingEntity: entity>
/teleport <targets: entity> <location: vec3> facing entity <facingEntity: entity> <facingAnchor: entity_anchor>
/teleport <targets: entity> <location: vec3> facing <facingLocation: vec3>
/teleport <targets: entity> <location: vec3> <rotation: rotation>
/tell
0 syntax forms.
/tell
/tellraw
1 syntax form.
/tellraw <targets: entity> <message: component>
/test
41 syntax forms.
/test clearall
/test clearall <radius: integer>
/test clearthat
/test clearthese
/test create <id: resource_location>
/test create <id: resource_location> <width: integer>
/test create <id: resource_location> <width: integer> <height: integer> <depth: integer>
/test locate <tests: resource_selector>
/test pos
/test pos <var: string>
/test resetclosest
/test resetthat
/test resetthese
/test run <tests: resource_selector>
/test run <tests: resource_selector> <numberOfTimes: integer>
/test run <tests: resource_selector> <numberOfTimes: integer> <untilFailed: bool>
/test run <tests: resource_selector> <numberOfTimes: integer> <untilFailed: bool> <rotationSteps: integer>
/test run <tests: resource_selector> <numberOfTimes: integer> <untilFailed: bool> <rotationSteps: integer> <testsPerRow: integer>
/test runclosest
/test runclosest <numberOfTimes: integer>
/test runclosest <numberOfTimes: integer> <untilFailed: bool>
/test runfailed
/test runfailed <numberOfTimes: integer>
/test runfailed <numberOfTimes: integer> <untilFailed: bool>
/test runfailed <numberOfTimes: integer> <untilFailed: bool> <rotationSteps: integer>
/test runfailed <numberOfTimes: integer> <untilFailed: bool> <rotationSteps: integer> <testsPerRow: integer>
/test runfailed <onlyRequiredTests: bool>
/test runfailed <onlyRequiredTests: bool> <numberOfTimes: integer>
/test runfailed <onlyRequiredTests: bool> <numberOfTimes: integer> <untilFailed: bool>
/test runfailed <onlyRequiredTests: bool> <numberOfTimes: integer> <untilFailed: bool> <rotationSteps: integer>
/test runfailed <onlyRequiredTests: bool> <numberOfTimes: integer> <untilFailed: bool> <rotationSteps: integer> <testsPerRow: integer>
/test runmultiple <tests: resource_selector>
/test runmultiple <tests: resource_selector> <amount: integer>
/test runthat
/test runthat <numberOfTimes: integer>
/test runthat <numberOfTimes: integer> <untilFailed: bool>
/test runthese
/test runthese <numberOfTimes: integer>
/test runthese <numberOfTimes: integer> <untilFailed: bool>
/test stop
/test verify <tests: resource_selector>
/tick
9 syntax forms.
/tick freeze
/tick query
/tick rate <rate: float>
/tick sprint stop
/tick sprint <time: time>
/tick step
/tick step stop
/tick step <time: time>
/tick unfreeze
/time
19 syntax forms.
/time add <time: time>
/time of <clock: resource> add <time: time>
/time of <clock: resource> pause
/time of <clock: resource> query time
/time of <clock: resource> query <timeline: resource>
/time of <clock: resource> query <timeline: resource> repetition
/time of <clock: resource> rate <rate: float>
/time of <clock: resource> resume
/time of <clock: resource> set <time: time>
/time of <clock: resource> set <timemarker: resource_location>
/time pause
/time query gametime
/time query time
/time query <timeline: resource>
/time query <timeline: resource> repetition
/time rate <rate: float>
/time resume
/time set <time: time>
/time set <timemarker: resource_location>
/title
6 syntax forms.
/title <targets: entity> actionbar <title: component>
/title <targets: entity> clear
/title <targets: entity> reset
/title <targets: entity> subtitle <title: component>
/title <targets: entity> times <fadeIn: time> <stay: time> <fadeOut: time>
/title <targets: entity> title <title: component>
/tm
0 syntax forms.
/tm
/tp
0 syntax forms.
/tp
/transfer
3 syntax forms.
/transfer <hostname: string>
/transfer <hostname: string> <port: integer>
/transfer <hostname: string> <port: integer> <players: entity>
/trigger
3 syntax forms.
/trigger <objective: objective>
/trigger <objective: objective> add <value: integer>
/trigger <objective: objective> set <value: integer>
/unpublish
0 syntax forms.
/unpublish
/version
0 syntax forms.
/version
/w
0 syntax forms.
/w
/waypoint
6 syntax forms.
/waypoint list
/waypoint modify <waypoint: entity> color <color: team_color>
/waypoint modify <waypoint: entity> color hex <color: hex_color>
/waypoint modify <waypoint: entity> color reset
/waypoint modify <waypoint: entity> style reset
/waypoint modify <waypoint: entity> style set <style: resource_location>
/weather
6 syntax forms.
/weather clear
/weather clear <duration: time>
/weather rain
/weather rain <duration: time>
/weather thunder
/weather thunder <duration: time>
/whitelist
6 syntax forms.
/whitelist add <targets: game_profile>
/whitelist list
/whitelist off
/whitelist on
/whitelist reload
/whitelist remove <targets: game_profile>
/worldborder
10 syntax forms.
/worldborder add <distance: double>
/worldborder add <distance: double> <time: time>
/worldborder center <pos: vec2>
/worldborder damage amount <damagePerBlock: float>
/worldborder damage buffer <distance: float>
/worldborder get
/worldborder set <distance: double>
/worldborder set <distance: double> <time: time>
/worldborder warning distance <distance: integer>
/worldborder warning time <time: time>
/xp
0 syntax forms.
/xp