{
"title": "Zombie Villager (old)",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''Adult:'''<br>Height: 1.95 Blocks<br>Width: 0.6 Blocks<br>\n'''Baby:'''<br>Height: 0.975 Blocks<br>Width: 0.3 Blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "at night, if <span class=\"nowrap\"><span class=\"sprite-file\" to File:EntitySprite zombie.png article, displayed as 16x16px|link=Zombie|alt=|class=pixel-image|)</span>(link to Zombie article, displayed as <span class=\"sprite-text\">Zombie</span>)</span> kills <span class=\"nowrap\"><span class=\"sprite-file\" to File:EntitySprite villager.png article, displayed as 16x16px|link=Villager (old)|alt=|class=pixel-image|)</span>(link to Villager (old) article, displayed as <span class=\"sprite-text\">Villager (old)</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [],
"images": [
"Zombie Farmer.png",
"Baby Zombie Farmer.png",
"Zombie Librarian.png",
"Baby Zombie Librarian.png",
"Zombie Priest.png",
"Baby Zombie Priest.png",
"Zombie Blacksmith.png",
"Baby Zombie Blacksmith.png",
"Zombie Butcher.png",
"Baby Zombie Butcher.png",
"Zombie Nitwit.png",
"Baby Zombie Nitwit.png"
]
}
The old zombie villager is a removed or unobtainable variant of the zombie that behaves similar to modern zombie villagers, but can be cured into old villagers.
Instructions: Provide information about obtaining in the latest Bedrock version, and note any behavior differences.
When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers[Pocket Edition only], or a single zombie villager[Java Edition only]. (This increases to a 20% chance in old growth taiga biomes)[Java Edition only]
If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager.
In Java Edition a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. In Pocket Edition all zombified villagers are persistent.
A zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Pocket Edition and a cleric zombie villager in Java Edition). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also spawn in zombie villages. Zombie villagers generated in both of these structures do not despawn naturally.
Zombie villagers have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), and drop it with a random durability. Each level of Looting increases the chance by 1 percentage point (11.5% with Looting III).
5% of zombies spawned are zombie villagers, and villagers now become infected when killed by a zombie. Infecting a baby villager creates a baby zombie villager, which is faster than a normal zombie and does not age.
Zombie villagers are now able to set the player on fire, if they are on fire and they attack the player.
Zombie villagers can now call other zombies from the nearby area (radius dependent on difficulty) to attack the player, making packs of zombies approach shortly after damaging the zombie villager.
Zombie villagers now cause more damage when their health is lower.
Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's, including Steve's clothes.
Baby zombie villagers now retain their professions and clothes, which have a tattered appearance.
Baby zombie villagers can be obtained only by having a zombie kill a baby villager, as a zombie spawn egg does not spawn them, due to baby zombies not being in game.
A zombie villager can now be found in igloo basements. Since the new zombie villager skins were not added yet, the zombie villager received a random profession when cured.
Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body.
When the curing process of zombie villagers finishes, they now make the same sound as when the curing process starts.
The zombie villager in igloo basements is now a cleric.
Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.
The entity ID Zombie has been changed to zombie, zombie_villager and husk for those respective mobs.
The ZombieType, IsVillagertag has been removed and the Profession tag to the zombie_villager has been added, and the ConversionTime has been made to apply to zombie_villager only.
Setting the Profession tag to 5 now makes green-robed villagers.
Added ConversionPlayerLeast and ConversionPlayerMosttags to the zombie villager, for the purpose of the minecraft:cured_zombie_villager trigger for advancements.
Datapack Codex — The all-versions Minecraft data pack reference. Community reference; not affiliated with Mojang Studios or Microsoft. “Minecraft” is a trademark of Mojang Synergies AB.
Primary syntax targets Minecraft Java Edition 1.21+ (singular folder names). Version-specific behaviour is flagged inline and mapped on the pack_format history page.