Warm Ocean

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Warm Ocean

Warm Ocean.png: Infobox image for Minecraft biome 'Warm Ocean'

Warm Ocean Vibrant Visuals.png: Infobox image for Minecraft biome 'Warm Ocean'

The warm ocean is a warm variant of oceans filled with coral reefs on a sand-covered floor. Tropical fish and pufferfish spawn here, and sea pickles can generate on the ocean floor.

Generation

Warm oceans generate as ocean biomes in the highest temperature zones, often near deserts and mangrove swamps and less commonly windswept savannas. They can generate close to, but never border badlands biomes.

The warm ocean biome generates as both regular and deep ocean. Where deep warm oceans used to generate, warm oceans are simply twice as deep. This means that they can border both lukewarm oceans and deep lukewarm oceans, as well as mushroom fields.

Description

The separate colors of each ocean variant in Java Edition

The warm ocean has an aquamarine water tone at the surface and often generates next to deserts and badlands. Like the lukewarm ocean, it has a stone floor covered with one layer of sand, however no dirt, clay or gravel generate at shallower areas.‌[JE only] Occasional islands in the warm ocean are covered with grass blocks and default vegetation,‌[BE only] or the beach terrain including sand and sandstone.‌[JE only]

Warm oceans feature coral reefs and numerous sea pickles, though kelp does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is no less deep.

Shipwrecks and warm ocean ruins generate in the warm ocean, between the dense coral structures. Unique mobs that spawn here are pufferfish and tropical fish, however, cod and salmon cannot spawn. Zombie nautiluses use their coral variant.

With Vibrant Visuals and ray tracing, warm oceans use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper100⁄5204
Skeleton100⁄5204
Slime[note 1]100⁄5204
Spider100⁄5204
Zombie95⁄5204
Enderman10⁄5201–4
Drowned[note 2]5⁄5201
Witch5⁄5201
Zombie Villager5⁄5201
Underground water creature category
Glow Squid14–6
Water creature category
Nautilus10⁄221–3
Squid10⁄224
Dolphin2⁄221–2
Water ambient category
Pufferfish15⁄401–3
Tropical Fish25⁄408
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a coral zombie nautilus.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Drowned[note 1]1002–4
Slime[note 2]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Glow Squid102–4
Nautilus81–3
Squid82–4
Dolphin73–5
Water creature category
Tropical Fish[note 3]753–5
Pufferfish253–5
Tropical Fish[note 3]251–3
  1. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a coral zombie nautilus.
  2. ↑ Spawn attempt succeeds only in slime chunks.
  3. ↑ a b Tropical fish are spawned twice.

Sounds

Music

These music tracks when the player is underwater in a warm ocean:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Axolotl133.33%133.33%
Dragon Fish133.33%133.33%
Shuniji133.33%133.33%

These music tracks play while the player is not underwater in a warm ocean:

In Creative mode, the following tracks can play:

Data values

ID

Java Edition:

NameIdentifier Translation key
BiomeSprite warm-ocean.png: Sprite image for warm-ocean in Minecraft Warm Oceanwarm_ocean biome.minecraft.warm_ocean

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite warm-ocean.png: Sprite image for warm-ocean in Minecraft [No displayed name]warm_ocean44

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

Videos

History

Java Edition

Java Edition
1.1318w08aAdded ocean variants, including warm ocean.
18w08bWarm ocean now generates with sand floors.
18w09aAdded underwater ruins, which generate in warm oceans.
18w10aWarm ocean is now required for the "Adventuring Time" advancement.
18w10dAdded coral reefs, which generate in warm oceans.
18w11aAdded shipwrecks, which generate in warm oceans.
18w15aWarm oceans now have their own water color.
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aWarm ocean biomes generate with a stone floor below Y=50 instead of a sand floor.[1]
21w15aWarm oceans generate with a sand floor once again.
21w37aDrowned are now able to spawn in warm oceans.[2]

Bedrock Edition

Bedrock Edition
1.4.0beta 1.2.14.2Added warm oceans.
Added shipwrecks, and coral reefs.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56Warm oceans generate with a stone floor below Y=51 instead of a sand floor behind the Caves & Cliffs experimental gameplay toggle.[3] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Warm oceans generate with a sand floor once again.
1.21.60Preview 1.21.60.23Kelp now generates more frequently and in denser patches.
1.21.90Preview 1.21.90.26Added semi-humid volumetric fog to warm oceans with Vibrant Visuals.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added warm oceans.
Added shipwrecks, underwater ruins, and coral reefs.

Data history

Java Edition
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 44.

Issues

Issues relating to "Warm Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

Historical screenshots

Mojang screenshots

See also

References

  1. ↑ MC-214783 – Oceans generate with stone floors – resolved as "Fixed".
  2. ↑ MC-159025 – Drowned do not spawn in warm ocean biomes – resolved as "Fixed".
  3. ↑ MCPE-125235 – Ocean floors are generated with stone floors

Sources