Village/Structure/Blueprints

Minecraft Wiki article. Categories: Structure_blueprints, Village_blueprints

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This article is reproduced from Village/Structure/Blueprints on the Minecraft Wiki. Mirrored from revision 3690183. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

The blueprints for the official village buildings since Village & Pillage.

Notes

Plains

Hay bales can spawn as clusters of around 8 blocks in multiple locations.

Mossy cobblestone sporadically replaces cobblestone when naturally generated, with abandoned villages having an increased likelihood of it happening.

Accessory 1

Animal Pen 1

Animal Pen 2

Animal Pen 3

Armorer House 1

Big House 1

Butcher Shop 1

Butcher Shop 2

Cartographer 1

Fisher Cottage 1

Fletcher House 1

Fountain 1

Lamp 1

Large Farm 1

Library 1

Library 2

Mason's House 1

Medium House 1

Medium House 2

Meeting Point 1

Meeting Point 2

Meeting Point 3

Meeting Point 4

Meeting Point 5

Shepherd's House

Small Farm 1

Small House 1

Small House 2

Small House 3

Small House 4

Small House 5

Small House 6

Small House 7

Small House 8

Stable 1

Stable 2

Tannery 1

Temple 1

Temple 2

Tool Smith House 1

Weaponsmith 1


Desert

Animal Pen 1

Animal Pen 2

Armorer 1

Butcher Shop 1

Cartographer 1

Farm 1

Farm 2

Fisher 1

Fletcher House 1

Lamp 1

Large Farm 1

Library 1

Mason 1

Medium House 1

Medium House 2

Meeting Point 1

Meeting Point 2

Meeting Point 3

Shepherd's House 1

Small House 1

Small House 2

Small House 3

Small House 4

Small House 5

Small House 6

Small House 7

Small House 8

Tannery 1

Temple 1

Temple 2

Tool Smith 1

Weaponsmith 1


Savanna

Animal Pen 1

Animal Pen 2

Animal Pen 3

Armorer 1

Butchers Shop 1

Butchers Shop 2

Cartographer 1

Fisher Cottage 1

Fletcher House 1

Lamp Post 01

Large Farm 1

Large Farm 2

Library 1

Mason 1

Medium House 1

Medium House 2

Meeting Point 1

Meeting Point 2

Meeting Point 3

Meeting Point 4

Shepherd 1

Small Farm

Small House 1

Small House 2

Small House 3

Small House 4

Small House 5

Small House 6

Small House 7

Small House 8

Tannery 1

Temple 1

Temple 2

Tool Smith 1

Weaponsmith 1

Weaponsmith 2


Snowy Plains

Animal Pen 1

Animal Pen 2

Armorer House 1

Armorer House 2

Butchers Shop 1

Butchers Shop 2

Cartographer House 1

Farm 1

Farm 2

Fisher Cottage

Fletcher House 1

Lamp Post 01

Lamp Post 02

Lamp Post 03

Library 1

Mason's House 1

Mason's House 2

Medium House 1

Medium House 2

Medium House 3

Meeting Point 1

Meeting Point 2

Meeting Point 3

Shepherd's House 1

Small House 1

Small House 2

Small House 3

Small House 4

Small House 5

Small House 6

Small House 7

Small House 8

Tannery

Temple 1

Tool Smith 1

Weapon Smith 1


Taiga

These structures also generate in the snowy taiga village variant, and are topped with snow layers wherever there is sky access.‌[Bedrock Edition only]

Animal Pen 1

Armorer House 1

Armorer 2

Butcher Shop 1

Cartographer House 1

Decoration 1

Decoration 2

Decoration 3

Decoration 4

Decoration 5

Decoration 6

Fisher Cottage 1

Fletcher House 1

Lamp Post 1

Large Farm 1

Large Farm 2

Library 1

Mason's House 1

Medium House 1

Medium House 2

Medium House 3

Medium House 4

Meeting Point 1

Meeting Point 2

Shepherd's House 1

Small Farm 1

Small House 1

Small House 2

Small House 3

Small House 4

Small House 5

Tannery 1

Temple 1

Tool Smith 1

Weaponsmith 1

Weaponsmith 2


Village Generation

Villages usually spawn with multiple farms and houses. The rarest buildings are weaponsmiths, butchers, temples, and libraries. Small villages may not even have one of each, but large villages can spawn with multiple of each. The "Medium House 1" is rare in post-1.14 versions, but abundant in pre-1.14.

Streets are made with dirt path and grass blocks, or planks if replacing water or lava. Desert villages use sandstone instead. Streets are 3 blocks wide and lead away from the well in any of the 4 cardinal directions. All streets are straight with intersections at right angles. Streets don’t need to be flat across.

Biome Variants

Villages have 5 types:

Snowy Villages and Taiga Villages use spruce wood, Savanna villages use acacia wood. There are acacia logs instead of cobblestone in savanna villages except the weaponsmith, church, and around the well. Desert villages have sandstone based variants of all the buildings substituting regular sandstone for cobblestone or wooden logs, and smooth sandstone for wooden planks. Wooden doors and fence posts are still used despite the lack of wood sources. Desert weaponsmiths still use stone slabs on the roof. Also cobblestone in the church, the weaponsmith and around the well is not replaced with sandstone.

Farm Crops

Each farm spawns as one of four types of crops, chosen between wheat, beetroot, carrot, or potato. In Java Edition the crops that generate on a village farm spawn as seeds, while in Bedrock Edition they spawn as full-grown crops.

Abandoned Villages

In Abandoned villages, cobwebs sporadically replace any block besides chests, bells, crafting tables, carpets, water, and lava source blocks; doors and torches are destroyed; and all non-stained glass panes are turned into their respective brown stained variant. All villagers that spawn in the village will instead spawn as zombie villagers. Animals and livestock spawn like normal villages. Cobblestone also has a higher chance of turning into mossy cobblestone than normal villages.


See also

Old designs from pre-1.14 villages are documented on Village/Structure (old)/Blueprints.

Sources