Universal Studios Event

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Universal Event
Banner universal body.png: Infobox image for Minecraft server 'Universal Event'

The Universal Event was an event server made in collaboration with Universal Pictures. There are six districts in the map, which are designed as a theme park. Players could complete two sets of quests to obtain two character creator items. The map contained 6 minigames and 3 parkour courses.

Tickets

Tickets were a currency obtained by completing parkour, playing minigames, finding golden clappers, and completing achievements. They were used to purchase items from various shops around the server.

Shot List

The shot list was a list of achievements which could be completed by each player on the server.

Achievement In-game description Actual requirements (if different)
Sharpshooter! Play a game of Target Practice —
I'm famous! Play a game of Director Says —
Vault Visitor Play a game of Bank Heist —
No Swimming Play a game of Fishing Frenzy —
Making a Splash Play a game of Swamp Stomp —
Fountain Flyer Get launched by a broken fire hydrant Get launched by a fire hydrant that has been activated
Gadget Grabber Purchase a gadget from the toy store —
Long Day's Work Take a break on one of the benches Sit on a bench
Leap of Faith Complete a parkour course —
Snack Attack Eat too much food Receive a second buff from eating food before the same previous buff wears off

Golden Clappers

There were 12 golden clappers in hidden places around the server. For finding all of them, the player was rewarded with the Clapperboard static back character creator item.

Districts

The in-game map used for quick travel, showing all six districts of the event.
The in-game map used for quick travel, showing all six districts of the event.

The server was divided into 6 main districts: the entrance at the bottom of the map, Courthouse Square in the center, and Jaws Lake, Shrek's Swamp, Wall Street, and Western Street around it. Each district has a distinct theme as well as unique shops, parkour, and minigames. The quick travel menu could be used to view a map of the server as well as teleport to each area.

Entrance

The entrance was the location at which players spawn. In the center was a replica of the rotating Universal globe fountain found at Universal Studios in real life. Behind the spawn point was the theme park's exit, blocked by a gate. To the left was the entrance to Wall Street, to the right was the entrance to Western Street, and directly forward was Courthouse Square on the other side of a road.

Players in the 7×7 area around the spawn point were given Invisibility for 99,999 seconds. Players who moved out of this area had the effect removed.

Wall Street

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Western Street

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Courthouse Square

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Jaws Lake

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Shrek's Swamp

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Minigames

Bank Heist

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Target Practice

Director Says

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Fishing Frenzy

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Stomp Swamp

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Parkour

Swamp Parkour

The parkour course Swamp Parkour is an easy-difficulty parkour that begins in a cave in the Shrek's Swamp district. It has 8 checkpoints.

Rooftop Run

The parkour course Rooftop Run is a medium-difficulty parkour that starts on a building near a cutout, in the Wall Street district. It has 8 checkpoints.

Western Street

The parkour course Western Street is a hard-difficulty parkour that starts on a building near the food cart in the Western Street district. It has 8 checkpoints.

Shops

Hat Shop

The Hat Shop is located near the entrance and the Wall Street district. It sells six different hats that can be equipped in the helmet slot. When equipped, the hats have a 3D appearance on the player's head. At the back of the Hat Shop, a hidden Golden Clapperboard can be found. The table below shows all the hats and their prices:

Image Name Price
Top Hat
Top Hat 50
Mobster Hat
Mobster Hat 50
Cowboy Hat
Cowboy Hat 50
Safari Hat
Safari Hat 75
Soda Hat
Soda Hat 150
Unicorn Hat
Unicorn Hat 250

Plush Toy Shop

The Plush Toy Shop is located near the entrance and the Western Street district. It sells four different plush toys, three of which are characters from Shrek. The table below shows all the plush toys and their prices:

Image Name Price
Princess Fiona
Princess Fiona 100
Shrek
Shrek 100
Puss in Boots
Puss in Boots 100
Bruce
Bruce 100

Gadget Shop

The Gadget Shop is located near the entrance and the Courthouse Square district. It sells four different shooters: fire, snow, confetti, and tumbleweed. In the Gadget Shop building, on the second floor, there is a hidden Golden Clapperboard that can be accessed using an activated hydrant. The table below shows all the shooters and their prices:

Image Name Price
Fire Shooter
Fire Shooter 1000
Snow Shooter
Snow Shooter 1000
Confetti Shooter
Confetti Shooter 1000
Tumbleweed Shooter
Tumbleweed Shooter 1000

Wall Street Food Cart

The Wall Street Food Cart is located near the Bank Heist minigame and sells three different food items. The table below shows all the food items and their prices:

Image Name Price
Corndog
Corndog 5
Corndog with Mustard
Corndog with Mustard 7
Hot Dog
Hot Dog 10

Western Street Food Cart

The Western Street Food Cart is located near the Western Street parkour course and sells three different food items. The table below shows all the food items and their prices:

Image Name Price
Churro
Churro 10
Churro with Sprinkles
Churro with Sprinkles 12
Turkey Leg
Turkey Leg 18

Courthouse Square Food Cart

The Courthouse Square Food Cart is located near the Gadget Shop and sells three different food items.

This section is missing information about: the products sold and their prices
 
Please expand the section to include this information. Further details may exist on the talk page.

Jaws Lake Food Cart

The Jaws Lake Food Cart is located near the Fishing Frenzy minigame and sells three different food items. The table below shows all the food items and their prices:

Image Name Price
Pretzel
Pretzel 10
Milkshake
Milkshake 10
Donut
Donut 10

Trivia

  • This is not only the first collaborative event server (the closest previous being a promotion for Minecraft Legends), but the first to be released to celebrate a holiday as opposed to a specific Minecraft release.
  • In one of the promotional images, a character resembling Zuri can be seen in the background, the only difference being noticeably different hair.
  • The Wall Street and Western Street cutouts appear to reuse spritework from the Trails & Tales Event; in particular, Efe and a camel.
  • Notably, the map correctly names the shark from Jaws as Bruce instead of attributing the title to him, as is common.

Sounds

Music

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?MusicWhile in the Western Street districtmusic.universal.western​ ?1.01.0
​ ?MusicWhile in the Shrek's Swamp districtmusic.universal.fairytale​ ?1.01.0
​ ?MusicWhile in the Entrance, Jaws Lake, Courthouse Square, and Wall Street districts.[verify]music.universal.themepark​ ?1.01.0

Tram tour

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Music?sound.universal.tram_tour.scene.jaws​ ?1.01.0
​ ?Music?sound.universal.tram_tour.scene.subway​ ?1.01.0
​ ?Friendly Mobs?sound.universal.tram_tour.studio_doors.close​ ?1.01.0
​ ?Friendly Mobs?sound.universal.tram_tour.studio_doors.open​ ?1.01.0
​ ?Friendly Mobs?sound.universal.tram_tour.shrek_entrance.close​ ?1.01.0
​ ?Friendly Mobs?sound.universal.tram_tour.shrek_entrance.open​ ?1.01.0
​ ?Music?sound.universal.tram_tour.tram.doors.open​ ?1.01.0
​ ?Music?sound.universal.tram_tour.tram.doors.close​ ?1.01.0
​ ?Music?sound.universal.tram_tour.tram.driving.loop​ ?0.11.0
​ ?Music?sound.universal.tram_tour.tram.driving.slow_down​ ?1.01.0
​ ?Music?sound.universal.tram_tour.tram.driving.speed_up​ ?1.01.0
​ ?Music?sound.universal.tram_tour.tram.driving.stop​ ?1.01.0
​ ?Music?sound.universal.tram_tour.elevator.down​ ?1.01.0
​ ?Music?sound.universal.tram_tour.elevator.up​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.1​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.2​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.3​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.4​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.5​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.6​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.7​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.8​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.9​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.10​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.1​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.2​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.3​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.4​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.5​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.6​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.7​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.8​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.9​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.10​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.11​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.12​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.13​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.14​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.15​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.16​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.17​ ?1.01.0

Achievement

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?MusicWhen an achievement from the shot list is completedsound.universal.achievement.unlock​ ?1.01.0
​ ?MusicWhen all achievements from the shot list are completedsound.universal.achievement.unlock.all​ ?1.01.0

Golden Clapper

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?MusicWhen a golden clapper is collectedsound.universal.golden.clapper.collect​ ?1.01.0
​ ?MusicWhen all golden clappers are collectedsound.universal.golden.clapper.collect.all​ ?1.01.0

Tickets

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?MusicWhen tickets are earnedsound.universal.tickets.gained​ ?1.01.0

Scene

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?MusicWhen a new scene is selected from the director's chairsound.universal.scene.building​ ?1.01.0
​ ?MusicWhen one of the three buildings/themes are pickedsound.universal.scene.focus​ ?1.01.0
​ ?MusicWhen the director's chair is sat in or when the back button is pressedsound.universal.scene.unfocus​ ?1.01.0

Director Says minigame

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?MusicWhen a task from the director is successfully completedsound.universal.minigame.director_says.score.positive​ ?1.01.0
​ ?MusicWhen a task from the director is failedsound.universal.minigame.director_says.score.negative​ ?1.01.0
​ ?Friendly MobsWhen an anvil falls in the Director Says minigamesound.universal.minigame.director_says.anvil​ ?1.01.0
​ ?Friendly MobsWhen the camera is used in the Director Says minigamesound.universal.minigame.director_says.camera​ ?1.01.0
​ ?MusicWhen the fire extinguisher starts to be usedsound.universal.minigame.director_says.fire_extinguisher.start​ ?1.01.0
​ ?MusicWhile the fire extinguisher is being usedsound.universal.minigame.fishing_frenzy.fire_extinguisher.loop​ ?0.181.0
​ ?MusicWhen the fire extinguisher is finished being usedsound.universal.minigame.director_says.fire_extinguisher.stop​ ?1.01.0

Bank Heist minigame

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Music?sound.universal.minigame.bank_heist.deposit.unlock.a​ ?1.01.0
​ ?Music?sound.universal.minigame.bank_heist.deposit.unlock.b​ ?1.01.0
​ ?Music?sound.universal.minigame.bank_heist.money.collect.a​ ?1.01.0
​ ?Music?sound.universal.minigame.bank_heist.money.collect.b​ ?1.01.0
​ ?Music?sound.universal.minigame.bank_heist.money.collect.c​ ?1.01.0
​ ?Music?sound.universal.minigame.bank_heist.money.collect.d​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.van.door.open​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.deposit.open​ ?1.01.0
​ ?Music?sound.universal.minigame.bank_heist.door.open​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.vault.door.open​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.security.door.open​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.cabinet.open​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.computer.on​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.code.correct​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.code.digit​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.code.wrong​ ?1.01.0

Target Practice minigame

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Music?sound.universal.minigame.target_practice.point.basic​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.target_practice.target.hit.a​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.target_practice.target.hit.b​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.target_practice.target.hit.c​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.target_practice.target.reset.a​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.target_practice.target.reset.b​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.target_practice.target.reset.c​ ?1.01.0

Gadget

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?MusicWhen a gadget starts to be usedsound.universal.gadget.charge​ ?1.01.0
​ ?MusicWhen a gadget is finished being used and firessound.universal.gadget.fire​ ?1.01.0

Fishing Frenzy minigame

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Music?sound.universal.minigame.fishing_frenzy.vacuum.start​ ?1.01.0
​ ?Music?sound.universal.minigame.fishing_frenzy.vacuum.loop​ ?0.181.0
​ ?Music?sound.universal.minigame.fishing_frenzy.vacuum.stop​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.fishing_frenzy.fish.chomp​ ?1.01.0
​ ?Music?sound.universal.minigame.fishing_frenzy.fish.lure​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.fishing_frenzy.fish.score​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.fishing_frenzy.fish.spawn​ ?1.01.0

Interactables

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly Mobs?sound.universal.interactable.fire_hydrant​ ?1.01.0
​ ?Friendly Mobs?sound.universal.interactable.mailbox​ ?1.01.0
​ ?Friendly Mobs?sound.universal.interactable.meter​ ?1.01.0
​ ?Friendly Mobs?sound.universal.interactable.trash_can​ ?1.01.0

Generic minigame

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly Mobs?sound.universal.minigame.generic.collect.rare​ ?1.01.0
​ ?Music?sound.universal.minigame.generic.collect.rare.ui​ ?1.01.0
​ ?Music?sound.universal.minigame.generic.results.position.first​ ?1.01.0
​ ?Music?sound.universal.minigame.generic.results.position.other​ ?1.01.0
​ ?Music?sound.universal.minigame.start​ ?1.01.0

UI

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Music?universal.ui.joined​ ?1.01.0
​ ?Music?universal.ui.purchase​ ?1.01.0
​ ?Music?universal.ui.teleport​ ?1.01.0

Parkour

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Music?universal.parkour.finish​ ?1.01.0
​ ?Music?universal.minigame.finish.countdown​ ?1.01.0
​ ?Music?earth.minigame.join.queue​ ?1.01.0
​ ?Music?earth.parkour.checkpoint.1​ ?1.01.0
​ ?Music?earth.parkour.checkpoint.2​ ?1.01.0
​ ?Music?earth.parkour.checkpoint.3​ ?1.01.0
​ ?Music?earth.parkour.checkpoint.4​ ?1.01.0
​ ?Music?earth.parkour.checkpoint.5​ ?1.01.0
​ ?Music?earth.parkour.fall.1​ ?1.01.0
​ ?Music?earth.parkour.fall.2​ ?1.01.0
​ ?Music?earth.parkour.fall.3​ ?1.01.0
​ ?Music?earth.parkour.fall.4​ ?1.01.0
​ ?Music?earth.parkour.fall.5​ ?1.01.0

Miscellaneous

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Ambient/EnvironmentRemoves the cave soundambient.cave​ ?0.01.0


Promotional

Districts

Entrance
Wall Street
Western Street
Courthouse Square
Jaws Lake
Shrek's Swamp

Cutouts

Items

Minigames
Fishing Frenzy
Bank Heist
Director Says
Swamp Stomp
Merchandise
Hats
Plush Toys
Shooters
Food

Renders

Blocks

The event uses the default Minecraft textures, but also adds many custom blocks textured in a similar style.

Bricks
Stone
Terracotta
Prismarine
Concrete
Wood
Dirt
Sand
Roof Tiles
Studio
Plants
Misc.

Entities

Characters
Objects
Gadgets
Hats
Food

Sources