Time Marker
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This article is reproduced from Time Marker on the Minecraft Wiki. Mirrored from revision 3725461. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
A time marker is a feature that assigns a particular name to a specific (optionally repeating) point in time for a specific world clock. Time markers replace the previously predetermined names that could be used by /time set, for example day or night.
Time markers will exist within the context of a specific world clock. This means that even though the different time markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular world clock. It also means that two world clocks can have a Time Marker with the same name.
- Built-in uses of time markers
- Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in
/timecommands.minecraft:wake_up_from_sleep- the time to advance the dimension's default clock to when players in that dimension wake up after sleeping.minecraft:roll_village_siege- the time of the dimension's default clock at which the random chance for a Zombie Village siege to occur should be evaluated.
- Some time markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 26.1 | snap3 | Added time markers. | |||||
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Sources
- Time Marker — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3725461.