Texture atlas
Minecraft Wiki article. Categories: Texture_atlases, Textures
This article is reproduced from Texture atlas on the Minecraft Wiki. Mirrored from revision 3306955. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
A texture atlas, also known as a spritesheet, is an arrangement of game sprites on a single image file, used by the game to store and access associated sprites more efficiently than with individual files.
Minecraft uses both procedurally-generated and predefined texture atlases for different purposes, however all but a small handful of predefined atlases have since been split into individual files for compilation into larger atlases.
These two classes of atlases are documented on separate pages:
See also
- Texture atlas on Wikipedia
- Resource pack
Navigation
Sources
- Texture atlas — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3306955.