Texture atlas

Minecraft Wiki article. Categories: Texture_atlases, Textures

📌 Mirrored from Minecraft Wiki

This article is reproduced from Texture atlas on the Minecraft Wiki. Mirrored from revision 3306955. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

A texture atlas, also known as a spritesheet, is an arrangement of game sprites on a single image file, used by the game to store and access associated sprites more efficiently than with individual files.

Minecraft uses both procedurally-generated and predefined texture atlases for different purposes, however all but a small handful of predefined atlases have since been split into individual files for compilation into larger atlases.

These two classes of atlases are documented on separate pages:

See also

Sources