Stony Peaks
Minecraft Wiki article. Categories: Upcoming, Overworld_biomes
This article is reproduced from Stony Peaks on the Minecraft Wiki. Mirrored from revision 3657909. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
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Stony peaks are warmer mountain peak biomes completely made out of stone and calcite strips.
Generation
Stony peaks only generate on high mountain peaks in the moderately high temperature range, making them quite rare. Depending on the continentalness, erosion, and weirdness, stony peaks can take on many different shapes; small hilltops not much higher than Y=160, large singular mountain peaks, rings of peaks surrounding a valley, or extreme mountainous terrain with rugged terrain up to the generation limit of Y=256.
Stony peaks are often surrounded by forests and savanna plateaus before the valley biomes like savannas and jungles, although they may border jungles directly.
They never generate close to mangrove swamps or windswept savannas. When near an ocean, the surrounding terrain gets cut off into massive cliffs. River valleys are either deep fjords, or have no river biome and consist of elevated land biomes.
Deep dark is guaranteed below stony peaks, generating up to higher altitudes. Above this, dripstone caves are common, although lush caves may also generate.
Description
The biome does not have any terrain layer blocks and directly exposes stone along with many ores. Strips of calcite are unique to this biome, and gravel replaces some stone. In Java Edition, granite and andesite can continue generating here at much higher altitudes.
Like other mountain peak biomes, emerald ore and infested stone can generate here as well as more iron ore and coal ore, more often exposed to the surface than anywhere else. Pillager outposts generate here, while no passive mobs can spawn.
With Vibrant Visuals, stony peaks use warmish atmospherics, lighting, and color grading similar to jungles, although they use default volumetric fog. This makes the night sky appear slightly less dark, and moonlight is much brighter blue.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 5⁄515 | 1 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 1 | 2–4 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 } ], "category": "creature" } }
Sounds
Music
These music tracks play while the player is in stony peaks:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Nightly | 2 | 14.29% | 2 | 14.29% | |
| Stand Tall | 2 | 14.29% | 2 | 14.29% | |
| Danny | 1 | 7.14% | 1 | 7.14% | |
| Dry Hands | 1 | 7.14% | 1 | 7.14% | |
| Eld Unknown | 1 | 7.14% | 1 | 7.14% | |
| Endless | 1 | 7.14% | 1 | 7.14% | |
| Haggstrom | 1 | 7.14% | 1 | 7.14% | |
| Living Mice | 1 | 7.14% | 1 | 7.14% | |
| Mice on Venus | 1 | 7.14% | 1 | 7.14% | |
| Subwoofer Lullaby | 1 | 7.14% | 1 | 7.14% | |
| Wending | 1 | 7.14% | 1 | 7.14% | |
| Wet Hands | 1 | 7.14% | 1 | 7.14% | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
stony_peaks |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
stony_peaks | 189 |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome |
|
History
Announcement
| September 28, 2019 | During MINECON Live 2019, the mountains won the community biome vote; additions were improved terrain generation, powder snow, and goats. | ||||||
|---|---|---|---|---|---|---|---|
| October 3, 2020 | The Caves & Cliffs update was announced at Minecraft Live 2020, showing a sneak peek at goats and the new mountain generation. | ||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | experimental snapshot 3 | Added stony peaks. | |||||
| Pillager outposts now generate in stony peaks. | |||||||
| Goats now spawn in stony peaks. | |||||||
| experimental snapshot 4 | Strips of andesite, calcite and granite now generate in stony peaks. | ||||||
| experimental snapshot 5 | Mountain tops are now more jagged and pointy. | ||||||
| Mountain areas and peak biomes now are slightly larger on average. | |||||||
| Raised the average mountain height. | |||||||
| Fixed an unintentional change from snapshot 4 that made mountains lower and smoother. | |||||||
| 21w37a | Strips of andesite, granite, and gravel no longer generate in stony peaks.[1] | ||||||
| 21w44a | Stony peaks are now required for the "Adventuring Time" advancement. | ||||||
| 1.20 | 23w17a | "A Familiar Room" can now be played in stony peaks. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17.40 Experiment | beta 1.17.40.20 | Added the stony peaks. | |||||
| Infested stone now generates in stony peaks. | |||||||
| Goats now spawn in stony peaks. | |||||||
| 1.18.0 | beta 1.18.0.20 | Stony peaks can now generate by default without enabling experimental gameplay. | |||||
| 1.21.90 | Preview 1.21.90.26 | Added warmish atmospherics, lighting, and color grading to stony peaks with Vibrant Visuals. | |||||
Minecraft Education
| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.18.32 | 1.18.10.04 | Added the stony peaks. | |||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 182. | |||||
Issues
Issues relating to "Stony Peaks" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A stony peaks single biome world
Development images
-
Snowy mountain biomes would generate directly next to hot biomes in early caves and cliffs development - this is why the stony peaks biome was added.
-
Frozen and stony peaks surrounded by cliffs and forests
-
Ditto
-
Ditto
-
Stony peaks near stony shores and jungles
-
Mountains in development
-
Stony peaks at sunset
-
Stony peaks in a savanna
See also
References
- ↑ MC-236816 – Granite, andesite and gravel strips no longer generate in stony peaks, as well as diorite, granite and andesite strips for stone shores – resolved as "Works As Intended".
Navigation
Sources
- Stony Peaks — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3657909.
