Sparse Jungle
Minecraft Wiki article. Categories: Upcoming, Pages_with_YouTube_videos, Java_Edition_upcoming, Bedrock_Edition_upcoming, Verify, Overworld_biomes
This article is reproduced from Sparse Jungle on the Minecraft Wiki. Mirrored from revision 3722555. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
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"title": "Sparse Jungle",
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The sparse jungle or jungle edge biome is a sparser variant of the jungle, resembling a lush plains biome with small jungle trees.
Generation
The sparse jungle generates in areas with moderately high temperature and humidity and positive weirdness. It typically borders bamboo jungles, plains, old growth birch forests, deserts, wooded badlands, mangrove swamps and sometimes windswept savannas. At higher elevations it transitions to forest and stony peaks biomes. Rivers usually separate the biome from regular jungles. In coastal areas, sparse jungles border lukewarm oceans.
Because of its slightly high humidity, it is possible for lush caves to generate underneath sparse jungles, but when the sparse jungle generated far inland, dripstone caves may generate under the sparse jungle instead.
Description
Oak trees, jungle trees, jungle bushes, and patched melons generate here, though at significantly lower rates than the regular jungle, roughly comparable to the rate of trees in the savanna biome. Only small jungle trees generate in this biome, and bamboo does not generate here.[1]
The grass still takes on a bright green color, though slightly less vibrant than the main jungle. Jungle pyramids do not generate.[2] Warm animal variants spawn here, and unique to this biome are rusty wolves. In Bedrock Edition, ocelots, parrots and pandas may spawn in this biome, like in regular jungles.
Abandoned camps sometimes generate in sparse jungles.[upcoming: Third Drop 2026]
With Vibrant Visuals, sparse jungles use a strong humid volumetric fog setting similar to regular jungles, which fades the distance in an orange tint. Sparse jungles have warmish color grading, which makes the biome look more humid and warm. The night sky appears slightly brighter, and moonlight is colored more vibrant blue.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 20⁄58 | 4 | |
| 12⁄58 | 4 | |
| 10⁄58 | 4 | |
| 8⁄58 | 4 | |
| 8⁄58 | 2–4 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 58, "mobs": [ { "size": "4", "mob": "Warm Chicken", "weight": 20 }, { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "2-4", "mob": "Rusty Wolf", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 40 | 1–2 | |
| 30 | 1–2 | |
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–4 | |
| 10 | 1–2 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| 8 | 2–4 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 138, "mobs": [ { "size": "1-2", "mob": "Parrot", "weight": 40 }, { "size": "1-2", "mob": "Ocelot", "weight": 30 }, { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-2", "mob": "Panda", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "2-4", "mob": "Rusty Wolf", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the sparse jungle:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Home | 2 | 15.38% | 2 | 15.38% | |
| Bromeliad | 1 | 7.69% | 1 | 7.69% | |
| Danny | 1 | 7.69% | 1 | 7.69% | |
| Dry Hands | 1 | 7.69% | 1 | 7.69% | |
| Haggstrom | 1 | 7.69% | 1 | 7.69% | |
| Key | 1 | 7.69% | 1 | 7.69% | |
| Left to Bloom | 1 | 7.69% | 1 | 7.69% | |
| Living Mice | 1 | 7.69% | 1 | 7.69% | |
| Mice on Venus | 1 | 7.69% | 1 | 7.69% | |
| Oxygène | 1 | 7.69% | 1 | 7.69% | |
| Subwoofer Lullaby | 1 | 7.69% | 1 | 7.69% | |
| Wet Hands | 1 | 7.69% | 1 | 7.69% | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
sparse_jungle |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
jungle_edge | 23 |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome |
|
Videos
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | JungleEdge added, along with many other biomes. | |||||
| Melons can now generate in all jungle variants. | |||||||
| Jungle biomes have been made much rarer. | |||||||
| 1.13 | 18w16a | Renamed JungleEdge to Jungle Edge. | |||||
| 1.18 | Experimental Snapshot 1 | Jungle edge no longer generates naturally. | |||||
| experimental snapshot 5 | Jungle edge biomes are able to generate once again, this time as its own biome rather than a thin transitional biome. | ||||||
| 21w40a | "Jungle Edge" has been renamed to "Sparse Jungle". | ||||||
| 1.20 | 23w17a | "A Familiar Room" and "Bromeliad" can now be played in all type of jungle biomes. | |||||
| "Aerie", "Firebugs", and "Labyrinthine" can no longer be played in all types of jungle biomes. | |||||||
| 1.20.5 | 24w10a | Rusty wolves now spawn in sparse jungles. | |||||
| 1.21.5 | 25w02a | Pigs that spawn in sparse jungles are now the warm variant. | |||||
| 25w05a | Cows that spawn in sparse jungles are now the warm variant. | ||||||
| 25w06a | Chickens that spawn in sparse jungles are now the warm variant. | ||||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Added abandoned camps, which can generate in sparse jungles. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added jungle biomes and their variants. | |||||
| Melons can now generate in all jungle variants. | |||||||
| Bedrock Edition | |||||||
| 1.8.0 | beta 1.8.0.8 | Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa bean can now be caught as a fishing item. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | Jungle edges and modified jungle edges hills no longer generate naturally. | |||||
| 1.17.40 Experiment | beta 1.17.40.20 | Jungle edge biomes are able to generate once again. | |||||
| 1.20.80 | Preview 1.20.80.21 | Wolves can now spawn in sparse jungles, and are the rusty variant. | |||||
| 1.21.60 | Preview 1.21.60.23 | Bamboo no longer generates. | |||||
| Ferns and Short grass now generate more frequently. | |||||||
| Jungle bushes are now larger. | |||||||
| Melon patches now generate more frequently | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in sparse jungles are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in sparse jungles are now the warm variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in sparse jungles are now the warm variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added humid volumetric fog, warmish atmospherics, color grading, and lighting to sparse jungles in Vibrant Visuals. | |||||
| 26.40 Experiment | Preview 26.40.27 | Added abandoned camps, which can generate in sparse jungles. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added Jungle Edge, along with many other biomes. |
| Melons may now generate in all jungle variants. | |||||||
| 1.83 | Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa bean can now be caught as a fishing item.[verify] | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added jungle edge. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 23. | |||||
| 21w40a | The ID jungle_edge has been changed to sparse_jungle. | ||||||
Issues
Issues relating to "Sparse Jungle" or "Jungle Edge" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
Rather big sparse jungle
-
A sparse jungle surrounding stony peaks
-
A sparse jungle with a mangrove swamp
-
An abandoned camp in a sparse jungle
-
A sparse jungle single biome world
Historical screenshots
-
Bamboo in a sparse jungle in Bedrock Edition, in older versions
-
A jungle edge and a snowy tundra generated next to each other in large biomes
-
A jungle edge single biome world before 1.18
-
A wide jungle edge with a swamp before 1.18
-
A jungle edge next to a desert
-
A thin jungle edge before 1.18
-
A jungle edge with ray tracing
Mojang images
-
All 3 jungle biomes in close proximity
-
A sparse jungle
-
A sparse jungle
-
A sparse jungle.
See also
References
External links
- "Around the Block: Sparse Jungle" by Duncan Geere – Minecraft.net, September 15, 2022.
- "Minecraft: The Great Wild | Jungle" – Minecraft on YouTube, August 4, 2023
Navigation
Sources
- Sparse Jungle — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3722555.
