Slow Falling
Minecraft Wiki article. Categories: Effects, Transport
This article is reproduced from Slow Falling on the Minecraft Wiki. Mirrored from revision 3718696. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
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"title": "Slow Falling",
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"Potion of Slow Falling",
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"Arrow of Slow Falling"
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Slow Falling is a status effect that causes midair entities to more gradually descend downward and avoid fall damage, but prevents critical hits and smash attacks.
Mechanics
The affected entity falls at a much slower rate than normal, with a terminal velocity of 9.8 m/s, and is unable to take fall damage when falling. However, the entity still takes damage from using an ender pearl. In addition, the entity cannot turn farmland into dirt by jumping on it.
Higher levels do not decrease fall speed further.
Effects on certain activities:
- Sprinting with the Slow Falling effect allows the player to jump across a gap of 5 blocks (6 blocks with enough momentum), compared to 4 (5 blocks with enough momentum) blocks normally.
- Unboosted elytra flight is twice as efficient, but four times slower. Boosts work at normal speed, but the momentum gained doesn't last as long.
- The player cannot land a critical hit while having this effect.[1]
- The player cannot perform a smash attack with the mace while having this effect.
Causes
| Cause | Potency | Length | Notes |
|---|---|---|---|
| I | 1:30 | ||
| I | 4:00 | ||
| I | 1:30 | ||
| I | 4:00 | ||
| I | 0:22 | ||
| I | 1:00 | ||
| I | 0:11 | ||
| I | 0:30 |
Immune mobs
- Withers and ender dragons are immune to Slow Falling.
- Flying mobs, hovering blazes, and shulkers are unaffected by Slow Falling.
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
slow_falling |
effect |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
slow_falling | 27 |
potion |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17 status effects applied to the player at the same time:
|
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 34 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w14a | ||||||
| 18w14b | Slow Falling is now required for the "A Furious Cocktail" and "How Did We Get Here?" advancements. | ||||||
| 18w19a | Changed the effect color from #CEFFFF to #FFEFD1. | ||||||
| 1.14 | 18w43a | ||||||
| 18w43b | |||||||
| 1.20 | 23w12a | Changed the effect color from #FFEFD1 to #F3CFB9 to better distinguish it from Invisibility. | |||||
| 1.20.2 | 23w32a | The game no longer uses numeric values when storing mob effects to world. Prior to the removal of numeric IDs, this effect's numeral ID was 28. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.6.0 | beta 1.6.0.1 | ||||||
| 1.20.0 | Preview 1.20.0.21 | Changed the effect color from #FFEFD1 to #F3CFB9 to better distinguish it from Invisibility. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
Issues
Issues relating to "Slow Falling" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
A cauldron filled with the potion of Slow Falling.[Bedrock Edition only]
Notes
- ↑ While Slow Falling has negative attributes, it has the blue text color of a positive effect.
References
- ↑ MC-190451 – resolved as "Works As Intended".
Navigation
Sources
- Slow Falling — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3718696.

