Sculk Vein (feature)
Minecraft Wiki article. Categories: Generated_features
This article is reproduced from Sculk Vein (feature) on the Minecraft Wiki. Mirrored from revision 3678006. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
{
"title": "Sculk Vein",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" to File:BiomeSprite deep-dark.png article, displayed as 16x16px|link=Deep Dark|alt=|class=pixel-image|)</span>(link to Deep Dark article, displayed as <span class=\"sprite-text\">Deep Dark</span>)</span>",
"label": "(link to Biome article, displayed as Biomes)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" to File:BlockSprite sculk-vein.png article, displayed as 16x16px|link=Sculk Vein|alt=|class=pixel-image|)</span>(link to Sculk Vein article, displayed as <span class=\"sprite-text\">Sculk Vein</span>)</span>",
"label": "Consists of"
}
],
"invimages": [],
"images": [
"Sculk vines generated.png"
]
}
A sculk vein is a feature that consist of several sculk vein blocks. It generates exclusively in the deep dark biome.
Generation
The sculk vein feature generates on the four sides and lower surface of stone-like blocks including stone, andesite, diorite, granite, dripstone blocks, calcite, tuff, and deepslate. It generates only in air and water.
Data values
ID
| Feature type | Identifier |
|---|---|
multiface_growth |
| Configured feature | Identifier |
|---|---|
sculk_vein |
Config
- [NBT Compound / JSON Object] config
- [String] block (defaults to
glow_lichen) The block to place, currently must beglow_lichenorsculk_vein. - [Int] search_range (optional, defaults to 10) Value between 1 and 64 (inclusive).
- [Float] chance_of_spreading (optional, defaults to 0.5) Value between 0.0 and 1.0 (inclusive).
- [Boolean] can_place_on_floor (optional, defaults to false).
- [Boolean] can_place_on_ceiling (optional, defaults to false).
- [Boolean] can_place_on_wall (optional, defaults to false).
- [String][NBT List / JSON Array] can_be_placed_on Can be a block ID or a block tag, or a list of block IDs.
- [String] block (defaults to
{
"type": "minecraft:multiface_growth",
"config": {
"block": "minecraft:sculk_vein",
"can_be_placed_on": [
"minecraft:stone",
"minecraft:andesite",
"minecraft:diorite",
"minecraft:granite",
"minecraft:dripstone_block",
"minecraft:calcite",
"minecraft:tuff",
"minecraft:deepslate"
],
"can_place_on_ceiling": true,
"can_place_on_floor": true,
"can_place_on_wall": true,
"chance_of_spreading": 1.0,
"search_range": 20
}
}
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19 | Deep Dark Experimental Snapshot 1 | ||||||
| 26.2 | snap5 | The block field is now mandatory, which defaults to minecraft:glow_lichen. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18.0 Experiment | beta 1.18.0.22 | ||||||
| 1.18.10 Experiment | beta 1.18.10.21 | Sculk vein features have been moved behind the "Wild Update" experimental toggle. | |||||
| 1.19.0 | Preview 1.19.0.21 | Sculk vein features are now available without enabling experimental gameplay. | |||||
Issues
Issues relating to "Sculk vein" are maintained on the bug tracker. Issues should be reported and viewed there.
Navigation
Sources
- Sculk Vein (feature) — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3678006.