Parity issue list

Minecraft Wiki article. Categories: Formerly_official_pages, Minecraft_dynamic_lists, Minecraft_dynamic_lists_with_a_note, Information_needed, Upcoming, Bedrock_Edition_upcoming_tag, Testing_needed, Java_Edition_upcoming_tag…

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This page was formerly used to gather information for use by Mojang staff, but is now maintained by the community.
 
Mojang has stated they consider this information anecdotal and have no particular plans to use or maintain it.
This article is a dynamic list.
 
Its subject matter requires frequent updates to remain current and complete, so please help expand and improve it, even if it may never meet the standards of the wiki by consequence of its nature. The talk page may contain suggestions.
Note:
  • Various issues need to be reviewed if they still exist, especially unsourced issues.
  • Update the page with all features from Bedrock Edition exclusive features which is more up-to date and complete.
  • Move some duplicated issues to the unsorted section.
  • Remove intentionally exclusive features and move them to the exclusive features pages.
  • What features were in parity with Bedrock and Legacy Console editions that were not in Java Edition at the time of PlayStation 4 Edition 1.95?
Example of a parity issue.

This page is a list of parity issues between Java and Bedrock editions. A parity issue is where one feature exists only in one edition of the game and not in the other (version exclusives), or the behavior of a feature differs between both editions.

Suggestions to fix existing parity issues prior to the Buzzy Bees update (Java Edition 1.15, Bedrock Edition 1.14.0), or to add a feature present in one edition but not the other, should be made on the feedback site or the feedback Discord.[note 1]

The Legacy Console Edition never received Buzzy Bees, so any parity issues involving it will be closed as "Invalid" because they were present before Buzzy Bees (PlayStation 4 Edition only got up to Village & Pillage). Legacy Console Edition initially implemented features in parity with Java Edition, but starting in Xbox 360 Edition TU60, it started to implement features in parity with Bedrock Edition that were not in parity with Java Edition.

Note

Snapshot/beta features are listed only with {{Upcoming}} templates. Use the {{Until}} or {{Upcoming}} templates where applicable. Entries are not to be removed unless the changes came into the final release of the corresponding edition.

  • In the section "In Bedrock Edition but not in Java Edition", [until BE (version number)] or [upcoming: JE (version number)] means it is no longer the case and fixed in the provided version; and [until JE (version number)] or [upcoming: BE (version number)] means that it was in parity before, and no longer is starting from that version.
  • In the section "In Java Edition but not in Bedrock Edition", [until JE (version number)] or [upcoming: BE (version number)] means it is no longer the case and fixed in the provided version; and [until BE (version number)] or [upcoming: JE (version number)] means that it was in parity before, and no longer is starting from that version.
  • In the section "Unsorted", any [upcoming] means it is no longer the case and fixed in the provided version; likewise, any [until] means that it was in parity before, and no longer is starting from that version.

Entries along the lines of "this edition does not ..." are not added but are placed into the other edition's section instead.

Do not put the desired outcome in the parity issue – this list is intended only to list the parity issues, not how they should be resolved.

This page serves as a list of all parity issues. For a more descriptive overview of exclusive features in Bedrock Edition, see Bedrock Edition exclusive features.

In Java Edition but not in Bedrock Edition

General

Animations

The Java Edition debug screen.
  • Items picked up are dragged upward to the player's body, rather than dragged to their feet.
  • Sprint-jumping displays the proper running animation in third person.[1]
  • The damage tilt effect is directional; the screen turns to the opposite side of where the player was damaged from, rather than always turning to the left.[2]

Combat

  • 1.9 combat system.[note 2]
    • Attack cooldown mechanic; different tools have different cooldowns
    • Axes deal more damage than swords
    • Different weapon damage and knockback mechanics
  • Saturation boost mechanic, making health regenerate faster by consuming saturation while at full hunger.[3][feedback 1][feedback discord 1]
  • Off-hand slot can hold any item.[4]

Controls

  • Cinematic Camera keybind.
  • Holding Q drops items rapidly.
  • Items with a right-click action can be used in the off-hand if the main hand has no right-click action.
  • F3 shows the debug screen.[5]
  • F3 + F4 shows the game mode switcher screen.
  • Middle-clicking an item copies the item into a stack in the Creative inventory.
  • Debug hotkeys.[note 3][feedback 2][feedback discord 2]
  • Pressing F swaps the item to off-hand.
  • Sneak and sprint inputs can be switched between hold and toggle in the accessibility settings, which is only toggleable on touch controls in Bedrock Edition.[6]
  • ↹ Tab opens a menu of current online players.
  • Scrolling with the mouse changes the flying speed while in spectator mode.[7]
  • Pressing F1 or hiding the GUI while wearing a carved pumpkin or looking through a spyglass removes the vignette.[8][9]

Device support

  • Support for macOS and Linux.

Gameplay

  • More Spectator mode functionality:
    • Ability to open the inventory, and see GUI such as crafting table or mobs such as horse.[10]
    • Ability to spectate and see first-person view from a mob.
    • Has a hotbar GUI to choose and spectate a specific player.
  • When a stronger effect overwrites a weaker effect the weaker effect remains, but is hidden and returns after the stronger effect expires if the weaker effect had a higher duration.[11]
  • When world spawn is obstructed, the player's spawn is on the block as close as possible that's not obstructed.
  • Default player spawn point radius is larger.
  • Chat is automatically opened when sleeping.[12]
  • Death messages are more specific.[note 4]

Interface

  • Mojangles font is more updated, supporting certain font emojis.
  • Can shift-click items into the crafting table interface.[13]
  • Can double shift-click stacks of the same item into a chest by holding a stack of it and hovering on another.
  • Chat typing UI is a part of the HUD instead of a menu screen.[feedback 3]
  • Chat UI size can be adjusted within the settings.
  • Chat text font size settings for Mojangles.
  • Chat delay options.[14]
  • Creative inventory has 11 category sections instead of 4.
  • Creative search bar is immediately focused when the inventory is opened to the search tab. Taking an item fully selects the typed text, but leaves it focused so the user can immediately begin searching for something else.
  • Creative inventory has a "Destroy Item" option to clear the entire inventory.
  • Toolbars can be saved in the creative inventory.
  • Creative inventory has an operator utilities tab containing items not otherwise obtainable, available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.
  • Credits screen scroll can be speed up by holding ␣ Space and also by holding ⎈ Control + ␣ Space to make it even faster.[15]
  • Command suggestions can be disabled in chat.
  • Main hand can be switched to the left hand.[16]
  • Mouse cursor is re-centered when opening a GUI screen.[17]
  • Off-hand slot visible in the HUD.
  • Experience level is positioned lower and has a black outline.
  • Raid boss bar is segmented.[18]
  • Score on the death screen.
  • HUD is still visible when a GUI is opened.
  • Skin customization menu.
  • Social interactions screen.
  • Some recipes in the recipe book are grouped together.
  • The default panorama scroll speed is faster.
  • Reduce FPS can be toggled for screen minimized in addition to AFK.
  • §n underlines text.[19]

Pause Menu & Options

  • Advancements instead of achievements.[feedback 4][feedback discord 3]
    • Various exclusive advancements.
    • Are world-dependent and grant the player XP.
  • Can change resource packs while playing in a world.[feedback 5][feedback discord 4]
  • Difficulty can be locked.
  • High Contrast and Programmer Art resource pack in the default game.
  • Language can be changed while in a world.
  • More accessibility options such as:
    • FOV Effects is a slider rather than a toggle.[20]
    • Monochrome Logo.[note 5][feedback 6]
  • Several additional languages.
  • Statistics.
  • World options:
    • Large biomes, single biome, amplified and debug world types.
    • Option to prevent structures from generating.
    • Customizable superflat layers.

Technical

  • Data packs instead of behavior packs.​[more information needed]
  • Block, item, function, and entity type tags.
  • Custom dimensions.
  • Customizable world border.
  • Full implementation of custom biomes.[21]
  • Items and blocks can be remodeled, with various state predicates.
  • Loot tables have more functions.​[more information needed]
  • Lots of game translations are different and of higher quality, pulled from the translation strings from Crowdin instead of translating them with a small group of people.[note 6][22][23]
  • More predicate options than Bedrock.​[more information needed]
  • Namespaced IDs.
    • Character set is limited to [a-z0-9_./-], the namespace itself cannot have /.
    • Everything in resource packs is namespaced.
    • List of registries are namespaced.
    • minecraft is implied if left out.
    • / means directory everywhere, not just loot tables and functions.
    • Game rule have namespaced IDs and different naming scheme compared to Bedrock Edition, which uses camel case (e.g., locatorbar) instead of snake case (e.g., locator_bar). Additionally, some game rule names are different (e.g., advance_time in Java Edition and dodaylightcycle in Bedrock Edition).​[more information needed]
  • All paintings and particles are split up into 1 file per texture, rather than texture map, and can, therefore, be animated.
  • Predicate files.
  • Remote console (RCON)[note 7]
  • Status effect amplifiers are saved to file as a byte, and in memory as an integer, meaning values above 127 overflow when the entity is saved to file.
    • Values below 0 are treated as 0.
  • LegacyRandomSource is incorrectly implemented.[24]
  • Skins can be loaded on the launcher.
  • Older versions can be played through the launcher.
  • Modified versions can be played through the launcher.

Visuals

  • Clouds are visible from the inside.[25]
  • Dark heart particles when dealing more than 2 damage to an entity.[note 8]
  • Explosion particles have higher resolution.
  • Health bar flashes when taking damage or healing.
  • Particles and nametags render parallel to the screen.[26]
  • Certain non-full blocks like slabs properly block lighting graphics.
  • Sunrise afterglow is visible during the rain.
  • Rain and snow particles can be disabled.

World generation

The world border in Java Edition.

Biomes

  • Azalea trees can generate with more tree shape and size variants.[27]
  • Dripstone caves temperatures are warmer.[28]
  • Lush caves temperatures are colder.[29]
  • Dripstone caves and lush caves can overlap and blend into each other.[30]
  • Meadows have a different temperature and grass color.[31][32]
  • Cherry groves have a different grass and water color.[33]
  • Some snowy biomes do not use the correct water color.[34]
  • Oak and spruce trees can generate in windswept hills and windswept gravelly hills.
  • Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hardcoded 30 million block limit is removed).
  • World border exists at the edge of the world.[35]
  • Andesite, diorite and granite can replace deepslate and tuff during world generation.[36]
  • Blackstone and basalt generate in big blobs in basalt delta biomes, which attempt to replace netherrack 25/75 times per chunk in blobs of radius 3—7 from levels 0 to 127.
  • Nether (crimson and warped) forests are much denser than in Bedrock Edition.[37]
  • Spikes in basalt deltas are larger and more frequent.[38]
  • Multiple End biomes exist.
  • Ravines can generate in the nether.[39]
  • Monsters can spawn in river biomes.[40]

Structures

A village in a superflat world.
  • Bastion loot chests frequently generate with gilded blackstone underneath.[41]
  • Igloos always generate with a villager without profession (the villager picks a career upon seeing the nearby brewing stand or cauldron).
  • Jungle pyramids can generate in bamboo jungles.[42]
  • Mineshafts are much more frequent.
  • The central room of a mineshaft never generates in the same chunk as (0, 0).
  • Mineshafts will never generate chest minecarts where they're exposed to caves.[43]
  • Structures can spawn in superflat world type.[44]
  • Pillager outposts never generate near villages.
  • Only pillagers may spawn within a pillager outpost spawn area.
  • The chest in ruined portal structures may be replaced if terrain overrides it.[45]

Blocks

General

  • Block entity IDs are namespaced.
  • Block outlines are partially transparent and thicker.
  • Breaking (not mining) particles start as the shape of the block and are colored based on its darkest face.
  • More blocks can support general support-needing blocks.[note 9]
  • A waterloggable block between two water source blocks becomes waterlogged.[46]
  • Ancient debris and netherite blocks can be destroyed by explosions while being moved by pistons.[47]
  • Falling blocks drop as items after falling for more than 30 seconds. This is the only way of legitimately obtaining suspicious blocks.[48]
  • Spawners and vaults render their back faces in the inventory.[49]
  • All blocks that can be waterlogged cannot be destroyed by flowing lava.[50]
  • Barrier and light block particles flicker and flash when many blocks are placed together.[51]
  • Certain blocks' breaking animation is nearly invisible.[52]
  • Cross models are stretched.[53]

Ancient Debris

  • Can replace basalt and blackstone.

Azaleas

  • Mobs can spawn on top of azalea bushes.[54]
  • Non-solid blocks that require support underneath can be placed on top of azalea bushes.[55][56]

Banners

  • Banners with more than 6 patterns can be obtained through commands.
  • Have a breaking animation.[57]
  • Ominous banners can be washed.[58]

Beacons

  • Beam has an outer semitransparent layer.[59]

Beds

  • Have different item models. They look like Invicon White Bed.png: Inventory sprite for White Bed in Minecraft as shown in-game linking to White Bed with description: White Bed instead of Invicon White Bed BE.png: Inventory sprite for White Bed in Minecraft as shown in-game linking to White Bed with description: White Bed.[60][61]
  • Can be placed without any supporting block.[62]
  • Can be used from slightly further away.
  • Have a different model.
  • Multiple players can set their spawn point on a single bed.

Bedrock

  • Random texture rotation on the top.[63]

Bee Nests and Beehives

  • Bees can exit if there is a non-full solid block in front.[64]
  • Bees inside are calmed by campfire smoke through carpets.[65]
  • Inventory tooltip shows amount of bees and honey inside.[66]

Bells

  • Can be hung from any block that has a wide enough base, except for leaves and fence gates.[67]
  • Hitting a bell during a raid applies the glowing effect to raiders within 32 blocks of it, and produces a unique sound when doing so.[68]

Brewing Stand

  • Emits a light level of 1.[69]
  • Produces bottle particles when broken regardless of whether there are bottles in it.[70]

Bubble columns

  • Push entities slightly faster.

Buttons

  • Can face in all directions when on the top or bottom of a block.[71]

Cakes

  • Cakes with candles have modified hitboxes and collisionboxes.[72]

Candles

  • Can be extinguished by splash or lingering water bottles.[73]
  • Can be placed underwater.[74]
  • Can be placed on more blocks.[75]

Campfires

  • Campfire smoke particles become more transparent as they get higher.[76]

Calibrated sculk sensor

  • The top of the amethyst is stretched .[77]

Carpets

  • Can be re-dyed with crafting.[78]
  • If a mob stands on a double carpet layer, it stays perfectly still.‌
  • The tops of signs are visible when a carpet is placed on top.[79]

Cartography tables

  • Show a preview of the map.[80]

Cauldrons

  • Cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons.
  • You cannot drown in water cauldrons.[81]

Cave air and void air

  • Exist.

Chests

  • Chests can be opened when a bottom slab is above it.
  • Have a Christmas present look during December 24th - 26th (including double chests).[82][feedback 7][feedback discord 5]

  • Holding shift and double-clicking while holding an item moves all items of the type clicked on in or out of the chest.
  • Placement is different: when not sneaking, chests first try to connect left, then right; when sneaking, it tries to connect only to the clicked block.[83]
  • Produces oak plank particles when breaking, walking or falling on it, rather than chest particles.[84]
  • Two chests can be placed next to each other without creating a large chest by shift-clicking.[83]

Cobwebs

  • A falling block that enters a cobweb slows down, then drops as an item after existing for 30 seconds.[85][86]

Concrete powder

  • All variants have random texture rotation on top.[87]

Dispensers

  • Have quasi-connectivity.[88]
  • Have generally more functionality.
    • Can equip armor on villagers[89] and wandering traders.[90]
    • Can place armor stands.[91]

Droppers

  • Have quasi-connectivity.[88]

Enchanting table

  • More cryptic rune words can appear in the enchanting interface: phnglui, mglwnafh, cthulhu, rlyeh, wgahnagl, fhtagn, and baguette.

Ender chests

  • Produces obsidian particles when breaking, walking or falling on it, rather than ender chest particles.

Farmland

  • Partially transparent.
  • Small mobs cannot trample farmland.

Fence gates

  • Can support candles, torches, redstone torches, sea pickles, lanterns, and pressure plates on the top face.[92]

Fire

  • Has a visible hitbox.[93]
  • Produces more smoke particles.
  • Two planes in the fire model are defined incorrectly.[94]

Flowers

  • Different flowers generate and grow when bone meal is used in different biomes.
  • Flower gradients are three dimensional.
  • Additional patches of lily of the valley are generated by a separate flower feature that does not follow the gradient and that cannot be regrown using bone meal.[95]
  • Using bone meal on grass creates flowers in a larger area than in Bedrock Edition.
  • Wither roses can be planted on soul soil.[96]
  • Dripstone cave and deep dark biomes use the same flower gradient as plains biomes.[97]
  • Poppies generate in windswept hills, forests, birch forests, dark forests, jungles, taigas, snowy taigas, snowy plains, savannas, rivers, beaches, and oceans.
  • Dandelions generate in flower forests.[98]

Flower pots

  • Can be placed without any supporting block.[99][100]
  • Dirt inside has different position and texture.

Glass

  • Glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color.[101]
  • Transmits redstone signals up, not down.[102]

Glass panes

  • Support lanterns on top and bottom faces.
  • Support torches and pressure plates on the top face.

Glazed terracotta

  • Purple glazed terracotta has a slightly different texture.[103]

Grass blocks

  • Grass spreading without player intervention depends heavily on the time of day.‌
  • To spread, the source grass block must have a light level of 9 or brighter directly above it.‌

Grindstones

  • Can float in midair without supporting blocks.[104]

Hoppers

  • Push items in a consistent order, the first slot first.[105]
  • If a hopper is part of a horizontal hopper pipe, a comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator.
  • If there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper.
  • The checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection.
  • Hoppers inconsistently pick up diagonally moving items.[106]

Heads

Custom player heads.
  • Custom player heads are available through commands with Component data that contains player skins.
  • The default player head has a different texture.[107][108]

Ice

  • When a non-full block is placed on top of ice, the block has the same "slipperiness" as the ice below it.[109]

Infested blocks

  • Break slower than their non-infested counterparts.[110]
  • Have particles when silverfish spawns from infested blocks.[111]
  • Can generate below y=0.
  • Can generate in slightly larger blobs.
  • Note blocks on infested blocks produce harp sounds instead of flute sounds.[112]

Iron bars and copper bars

  • Support lanterns on top and bottom faces.[113]
  • Support torches and pressure plates on the top face.

Jukeboxes

  • Multiple jukeboxes can play the same music disc.[114]

Kelp

  • Animation is smoother.​[more information needed]
  • Can grow upwards into flowing water, converting it into a water source.[115]

Ladders

  • Waterlogged ladders can be climbed.[116]

Leaves

  • Leaves start decaying only when 7 blocks away from logs/wood.
  • Rain particles drip from leaves.[117]
  • The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest log or wood block changes, up to 6 blocks of leaves away.

Lecterns

  • Books on lecterns can be removed through the interface, rather than by punching the lectern.
  • A book with only 1 page gives maximum signal strength.

Levers

  • Emit redstone particles when powered.[118]
  • Handle model is slightly longer.
  • When on the ground or ceiling, they can face in 4 directions.
  • Handle is shaded differently.[119]

Looms

  • Have a unique texture for the dye slot.

Mangrove roots

  • Mobs can spawn on mangrove roots.[120]
  • Redstone circuits can pass their power level through mangrove roots even when waterlogged.‌
  • Water does not spread out‌ from waterlogged mangrove roots.[121]

Monster spawners

  • Render adjacent face to another spawner block.[122]
  • Mobs are spawned with a 9x3x9 volume centered on the spawner, resulting in a rectangular-shaped volume where mobs can spawn.
  • A turtle monster spawner can spawn turtles only on sand blocks less than 4 blocks above sea level.
  • Using commands, monster spawners can be customized:
    • They can be made to spawn any kind of entity.
    • A single monster spawner can spawn multiple different entities, chosen at random from a list.
    • Properties can be set on the spawned entities.
    • Various range and timing properties of the monster spawner can be changed.

Moss blocks

  • Can spread on mud[123] and muddy mangrove roots.

Mushroom blocks

  • Change to mushroom pores texture when next to another mushroom block of the same kind.[124]
  • Have cap texture on all sides when placed.

Nether gold ore and Nether quartz ore

  • Twice as many generation attempts per chunk in basalt delta biomes.

Nether portal blocks

  • Lava buckets can be used to break Nether portal blocks by placing the lava on the side of a block next to the portal block.
  • Sides don't render when exposed.[125]

Nether wart blocks

  • Have a slightly different texture.[126]

Netherrack

  • Bonemealing netherrack emits large field of particles instead of just above the block.[127]

Note blocks

  • After activating the note block, it sends a block update immediately and plays a sound after start delay.
  • Plays notes more consistently.[128]

Nylium

  • Decays into netherrack when a snow layer is placed on top of it.[129]
  • Using bone meal on nylium spreads nether vegetation to plantable blocks.[130]

Observers

  • Can detect certain more block changes.[note 10][131]
  • Nearby tree growth causes logs to trigger observers.[132]

Obsidian

  • If a nether portal is generated midair, 4 extra obsidian is generated at the bottom of the portal.
  • Takes longer to mine than in Bedrock Edition.[133]

Pink petals

  • Can generate when bone meal is applied to a grass block in cherry groves.[134]

Pistons

  • Have quasi-connectivity.[88]
  • Pushing a block over farmland/dirt path does not convert it to dirt if the base block wouldn't.

Plants

  • Crops require a light level of 8 or greater to be planted and will break if the light level is less.[135]
  • Crops won't grow at light level 8.[136]
  • Crops can be planted by aiming at the side or bottom of a block.[137]

Pointed dripstone

  • Can fill cauldrons if there are open trapdoors, ladders, or any blocks with no collision box between the dripstone and the cauldron.[138]
  • Stacked stalactites deal multiplied damage on entities.[139]
  • Visible on maps.[140]
  • Small pointed dripstone cannot be placed on hoppers.[141]
  • Some blocks that require support can be placed on pointed dripstone.[142]
  • Pointed dripstone does not produce shadows.[143]

Powder snow

  • Makes breaking particles when picked up with a bucket.[144]
  • Using a spawn egg on powder snow spawns the mob inside the block.[145]

Pumpkins

  • Drop 4 seeds when carved instead of 1.

Rails

  • Lone rails are always placed in the direction the player is facing.[146]
  • Most mobs avoid walking on rails.[147]

Red sandstone

  • Red sandstone can rarely generate in badlands and eroded badlands.[148]

Redstone comparators

  • Accepts side input from redstone blocks.[149]
  • Having a sign in the same block as an item frame prevents the frame from sending a signal to a comparator.
  • If the solid block is powered to signal strength 15, then the comparator outputs 15, no matter the fullness of the container.[150]

Saplings and propagules

  • Growth is not blocked by logs and stripped logs.[151][152]
  • Giant spruce trees have different space requirements.
  • Potted mangrove propagule has a different model.[153]
  • More spruce variants can grow from saplings.[154]

Scaffolding

  • Can be placed inside lava.[155]
  • Bottom of floating scaffolding can be stood on.

Sculk catalysts

  • Can spread when a frog eats a slime or a magma cube.[156]

Sculk sensors

  • Can detect events, such as:
    • More blocks and entities being placed and removed.[157][158]
    • Players jumping on top of pointed dripstone.[159]
    • Horses kicking.[160]
  • Don't detect vibrations from other sculk blocks or wardens.

Sea pickles

  • Can be created by using bone meal on coral blocks.
  • Don't need to be placed on full blocks.[161]

Seagrass

  • Animation is smoother.
  • Textures are mirrored differently.[162]

Shulker boxes

  • Can't open if obstructed by a shulker.

Signs and hanging signs

  • Lines can be navigated using the up and down keys.
  • Signs can be created with JSON text, which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation, and the incorporation of scoreboard values into text.
  • Sounds for crimson and warped hanging signs are different.[163]

Slime blocks

  • Don't render adjacent face to another slime block.

Snow

  • Falling blocks destroy snow.
  • Mycelium and podzol with snow on top have the snowy grass block side texture.[164]
  • The number of snowballs dropped upon breaking is always the same as the number of layers present.

Stairs

  • Torches, buttons, and levers can be placed on two back sides of corner stairs.[165]
  • Walls, fences, iron bars, and glass pane connects correctly to corner stairs.[166]

Sticky pistons

  • A sticky piston spits out its block when given a 1 tick pulse, instead of retracting the block like on Bedrock Edition.[note 11]
  • Have quasi-connectivity.[88]

Structure blocks

  • Data mode, unusable by players but used by developers.
    • Can be accessed only by clicking the mode button while holding the ⌥ Alt key.
  • The default mode are set on Load.[167]

Structure void

  • Can be moved and broken by pistons.

Sweet berry bush

  • Can be planted when aiming at the side of a block.[168]
  • Absorb fall damage like water.[169]

Targets

  • Can detect more projectiles such as ender pearls, bottle o' enchanting, fireworks rockets, and fishing bobbers.[170]

Test blocks and test instance blocks

  • Exist.Invicon Test Block start.png: Inventory sprite for Test Block start in Minecraft as shown in-game linking to Test Block start with description: Test Block startInvicon Test Block log.png: Inventory sprite for Test Block log in Minecraft as shown in-game linking to Test Block log with description: Test Block logInvicon Test Block fail.png: Inventory sprite for Test Block fail in Minecraft as shown in-game linking to Test Block fail with description: Test Block failInvicon Test Block accept.png: Inventory sprite for Test Block accept in Minecraft as shown in-game linking to Test Block accept with description: Test Block acceptInvicon Test Instance Block.png: Inventory sprite for Test Instance Block in Minecraft as shown in-game linking to Test Instance Block with description:

Torches, soul torches, copper torches, and redstone torches

  • Torch placement depends on solid face, not a solid block.[note 12]
  • Wall torches have a rectangular model, rather than pipelined.[171]

TNT

  • After teleporting through a Nether portal, primed TNT cannot destroy nether portal blocks.
  • There are some circumstances where TNT can be made to destroy blocks underwater.
  • Primed TNT can pass through cobwebs without slowing down if shot through fast enough.

Trapdoors

  • Can be climbed like ladders when placed on top of ladders.[172]
  • Waterlogged trapdoors prevent water from flowing through their solid faces.[173]

Trial spawners

  • Trial spawners only check if parent slimes/magma cubes are killed.[174]

Tripwire

  • Can be activated by vexes.[175]

Turtle eggs

  • Can be placed without any supporting block.[176]
  • Breaking in Creative mode removes all eggs.[177]

Vaults

  • Every vault has an 80% chance to include a set of rare loot, rather than only 20%.

Fluids

General

  • Animation is faster.[178]
  • Fluids do not snap to blocks above them in certain cases, causing undesirable gaps.[179]

Lava

  • Lava produces smoke particles when turned into obsidian.[180]

Water

  • Ocean biome water colors are more clearly distinct between different temperatures.
  • Underwater render distances aren't limited and can be changed in the settings.[181]
  • Water pushing strength is based on water height: a source block or high flowing water pushes players and mobs faster than shallow flowing water.

Items

General

  • Ability to select and click to move the cursor when editing signs, written books, etc.
  • Changing held item (scrolling through hotbar or picking up an item) resets mining progress.[182]
  • Dropped stacked items are more compact.[183]
  • Food items are positioned higher on the screen when consumed.
  • Highlighted slots show a transparent gray overlay above the item and slot.
  • Holding ⇧ Shift and double-clicking while holding an item moves all items of the type clicked on in or out of a block's inventory.[184]
  • Light blocks,[185] structure void[186] and minecarts with command block[187] use a purple/magenta colored tooltip as they are Creative-only items.
  • Renaming a mob bucket with an anvil renames the mob in the bucket.[188]
  • If a named mob is captured with a bucket of water, the resulting bucket shares a name with the captured mob.
  • Tools take longer to draw.
  • When dragging items into multiple slots, the slots are highlighted beneath the item texture. When the distribution is even, the empty remainder is not shown.
  • The player can enchant any item with any enchantment in Creative mode.[189]
  • Enchanted items glow in the dark.[190]
  • Items thrown in lava don't bounce.[191]

Armor

  • Leather armor can be dyed by crafting dyes with a piece of leather armor.

Book and quills and written books

  • Can be written up to 100 pages in a single book, instead of 50.
  • Displays one page at a time instead of two.
  • Supports up to 1023 characters per page instead of 256.

Carpets and wool

  • Can be used as fuel.[192][feedback 8][feedback discord 6]

Debug sticks

  • Exist.Invicon Debug Stick.png: Inventory sprite for Debug Stick in Minecraft as shown in-game linking to Debug Stick with description:[note 13]

Elytra

  • Stays activated while in water.[193]

Fishing rods

  • Can reel in items.[194]
  • Have a thicker casting line.
  • When held, it has a newer holding position in first person view.[note 14]
  • When used, it has a different item model without the hook. [195]
  • The player has a longer window of time to reel in a catch.

Firework stars

  • Colorless firework star is available in the Creative inventory.

Glass bottle

  • Can be filled with water by using it on a waterlogged block.[196]

Knowledge books

  • Exist.Invicon Knowledge Book.png: Inventory sprite for Knowledge Book in Minecraft as shown in-game linking to Knowledge Book with description:[note 13]

Maces

  • A boat or minecart hit by a mace is instantly destroyed without decreasing the mace's durability.

Maps

Map with banner markers.
  • Map markers can be added by right-clicking a banner with a map.[197][feedback 9][feedback discord 7]

Milk buckets

  • The benefits of area status effects granted by beacons and conduits are restored after a delay of a few seconds after drinking milk.

Potions

  • Potions, splash potions, lingering potions and tipped arrows of luck exist. Invicon Potion of Luck.png: Inventory sprite for Potion of Luck in Minecraft as shown in-game linking to Potion of Luck with description: Potion of Luck Luck (05:00) When Applied: +1 Luck Invicon Splash Potion of Luck.png: Inventory sprite for Splash Potion of Luck in Minecraft as shown in-game linking to Splash Potion of Luck with description: Splash Potion of Luck Luck (05:00) When Applied: +1 Luck Invicon Lingering Potion of Luck.png: Inventory sprite for Lingering Potion of Luck in Minecraft as shown in-game linking to Lingering Potion of Luck with description: Lingering Potion of Luck Luck (01:15) When Applied: +1 Luck Invicon Arrow of Luck.png: Inventory sprite for Arrow of Luck in Minecraft as shown in-game linking to Arrow of Luck with description: Arrow of Luck Luck (00:37) When Applied: +1 Luck
  • Uncraftable potions, splash potions, lingering potions and tipped arrows exist. Invicon Uncraftable Potion.png: Inventory sprite for Uncraftable Potion in Minecraft as shown in-game linking to Uncraftable Potion with description: Uncraftable Potion No Effects Invicon Uncraftable Splash Potion.png: Inventory sprite for Uncraftable Splash Potion in Minecraft as shown in-game linking to Uncraftable Splash Potion with description: Uncraftable Splash Potion No Effects Invicon Uncraftable Lingering Potion.png: Inventory sprite for Uncraftable Lingering Potion in Minecraft as shown in-game linking to Uncraftable Lingering Potion with description: Uncraftable Lingering Potion No Effects Invicon Uncraftable Tipped Arrow.png: Inventory sprite for Uncraftable Tipped Arrow in Minecraft as shown in-game linking to Uncraftable Tipped Arrow with description: Uncraftable Tipped Arrow No Effects
  • All potions used the old potion bottle textures when using the programmer art resource pack.[198]

Shields

  • Can be activated without sneaking.[199]

Spectral arrows

  • Exist.Invicon Spectral Arrow.png: Inventory sprite for Spectral Arrow in Minecraft as shown in-game linking to Spectral Arrow with description: Spectral Arrow[feedback 10][200][feedback discord 8]

Spyglass

  • Effect particles are invisible when looking through spyglass.[201]

Tipped arrows

  • It is possible to craft tipped arrows using lingering water bottles as well as Awkward, Thick, and Mundane lingering potions. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow. Invicon Arrow of Splashing.png: Inventory sprite for Arrow of Splashing in Minecraft as shown in-game linking to Arrow of Splashing with description: Arrow of Splashing No Effects
  • Some tipped arrows have different textures.[202]

Totem of undying

  • Does not prevent death caused by an arrow of harming if the arrow kills the holder with just the arrow's physical damage, as the arrow's Instant Damage effect is applied after the totem has activated, effectively killing the player a second time.[203]
  • Totem of undying animation uses a 3D item render, instead of 2D.

Tridents

  • Loyalty tridents immediately return to the player after hitting a mob instead of falling to the ground and then returning.[204][feedback 11]
  • Riptide tridents take one durability damage upon throwing.

Entities

General

  • Cramming too many entities into a small space causes some of them to take 3HP❤️💔 suffocation damage every half second.[205]
  • Crossbow Piercing arrows to pierce armor stands.[206]
  • Explosions deal damage to entities while in water.[207]
  • Humanoids render all items in the head slot.[208]
  • Mobs can hold items in their off-hand.
  • Mobs drop experience orbs and loot at kill location.[209]
  • Mobs drop their exact equipment, rather than drawing from the loot table.
  • Mobs have an 11% chance to spawn left-handed (their left hand being their main hand).[210]
  • Mobs in their death animation still have their hitbox (potentially obstructing attacks on mobs behind it).[211]
  • Mobs suffocate inside of dirt path or farmland.[212]
  • Entities riding other entities can travel through portals and be teleported by chorus fruits.
  • Most entities can be made to ride most other entities with commands.
  • If a mount is immune to falling damage, the damage is not passed to passengers.
  • Mobs still count toward the mob cap during their death animation.[213]
  • Neutral mobs don't alert other mobs of the same type if killed in one hit.[214]
  • Leash knots, paintings and item frames do not have outlines when targeted.[215]

Allays

  • Have slightly faster health regeneration.

Animals

  • Many passive mobs spawn in larger groups and require higher light levels to spawn.
  • Passive mobs spawn much less often and do not despawn.

Armor stands

  • A renamed armor stand keeps its custom name when broken.
  • Armor stands can be customized further to have arms, pose, disobey gravity and dual wield using the summon command.[216]
  • Armor stands can be made invisible or used as markers by setting Component tags.
  • Can be given custom names with an anvil.
  • Can be placed by dispensers.[91]
  • Players take damage from hitting an armor stand wearing armor enchanted with Thorns.[217]
  • Summoning an armor stand with no health causes the death animation.[218]
  • Can be knocked back by items with the knockback enchantment.
  • Armor stands do not break when attacked by a mob's melee attack.[219]

Arrows

  • If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.‌
  • An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.‌
  • Arrows can get visually stuck in players.[220]

Bats

  • Bats' collision boxes do not interact with the player or redstone components.
  • Can spawn in badlands, beach, cherry grove, desert, dripstone caves, frozen ocean, frozen peaks, frozen river, grove, ice spike, jagged peaks, lush caves, mangrove swamp, meadow, mushroom fields, pale garden, river, snowy beach, snowy plains, snowy slopes, stony peaks, stony shore and wooded badlands.

Bees

  • Stingers can get visually stuck in players they attack.[221]
  • Wings move faster.[222]
  • Bee idle animation is different.[223]

Blazes

  • Alert other blazes when attacked.
  • Don't avoid fire and lava.[224]

Boats

  • A sunken boat cannot be re-floated until a bubble column pushes it up.[225]
  • Boats falling on top of an entity stops on top of the entity.
  • Being in a boat limits the player's mouse-look by a smaller amount (a 210 degree arc instead of a 180 degree arc).
  • Have a slower and smoother paddling animation.[226]
  • Mobs riding a boat don't despawn.[227]
  • Tools and weapons that deal more than 4 damage can destroy a boat in one hit.
  • Boats do not block the rendering of seagrass or kelp.[228]

Breezes

  • The eyebrows and surrounding wind remain visible under the invisibility effect.[229]

Cats

  • Have an animation when they lie on a bed, even when players are not sleeping.
  • Can purr multiple times while lying on a bed.
  • Hiss at phantoms that are currently pursuing a player, and at other mobs when they attack their owners.[230]
  • Multiple cats can give gifts to a player at once.[231]
  • Any cats to spawn within a swamp hut (from spawn eggs and commands without cat type set) always spawn as black.[232]

Chickens

  • More common in jungles.[233]

Creepers

  • Animation colors are smoother.
  • Can be ignited with fire charges.[234]
  • If exploded with a status effect, leaves a lingering cloud of that effect.[235][236]
  • Spawn in groups instead of individually.

Dolphins

  • Attack the player less often while angered.[237]
  • Can play with item entities.[238][feedback 12]
  • Don't alert other dolphins if killed in one hit.

Drowned

  • Doesn't have a trident throwing animation.[239]

Elder guardians and guardians

  • Guardians spawn less often in ocean open to the sky than they do in covered areas.
  • Immediately after spawning and once each minute thereafter, the elder guardian searches for any player within a spherical radius of 50 blocks to afflict with Mining Fatigue.
  • Killing it while on fire drops cooked fish.[240]
  • The image of the elder guardian is a particle effect that can be recreated by issuing the command /particle minecraft:elder_guardian.

End crystals

  • An End crystal's explosion can be blocked by a shield.
  • End crystals can still destroy blocks even with mob griefing disabled.[241]
  • If damaged by an explosion, they disappear instead of exploding.[242]

Endermen

  • Arrows appear to bounce off an enderman who is unable to teleport.[243]
  • Endermen can't be attacked with projectiles if they are in a boat or minecart.[244]
  • If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen with a projectile.
  • Players can summon an enderman holding any block by using /summon with added NBT data.

Endermites

  • Alert other endermites when attacked.
  • Spawn at the player's original position when an enderpearl lands.[245]

Ender dragon

  • Entities hit by its wings are thrown into the air.[246]
  • Flies toward the exit portal structure before dying.
  • Killing it using /kill command would skip the death animation.[247]
  • Its wings are animated at a higher frame rate.[248]
  • Dragon fireball has a different texture.[249]

Evokers

  • Summon vexes more quickly.[250]

Experience orbs

  • Are collected slower.
  • Are partially transparent (translucent).[251]
  • Drop instantly on death.[209]

Firework rockets

  • Explode when colliding with an entity.[252]
  • 3 generic colorless firework rockets with different flight durations are available in the Creative inventory.

Frogs

  • Bob at the surface of the water.[253]
  • Constantly try to leave the water.[254]

Ghasts

  • Cannot spawn in soul sand valleys if another ghast is within 16 blocks of spherical distance to the intended spawning location.
  • Target players within 64 blocks horizontally and 4 blocks vertically, and continue attacking as long as they are within a 64 block sphere and have line of sight.
  • Ghast fireballs do not set entities on fire.[255]

Giants

  • Exist.[note 13]

Hoglins

  • Are afraid of warped fungus in flower pots.[256]
  • Knockback entities.[257]

Husks

  • Are more common relative to zombies in the biomes where they spawn, and spawn in larger numbers at once.

Illusioners

  • Exist.[note 13]

Illagers

  • Any illagers, ravagers, or witches that did not spawn with the patrol can join the patrol if sufficiently near a patrol captain.[258]
  • Can open doors (except pillagers).[259]
  • Move door by door killing all villagers, rather than wander around the village without focus.[259]
  • Pillagers and vindicators spawned from spawn eggs or monster spawners have a chance of spawning as a captain.[260][261]
  • Pillagers, vindicators and ravagers can call for help when attacked.
  • Pillagers and vindicators move at different speeds when wandering and attacking.[262]
  • Evoker and witch robes are slightly different on the bottom.[263]

Iron golems

  • Produce particles when walking.

Item frames

  • Are entities, allowing to occupy the same space as non-solid block or other item frames.[264]
  • Can be instantly broken by simply punching it.
  • Remembers the orientation of the last item it held, and uses it for the next item it holds.[265]

Jockeys

  • If a zombie villager chicken jockey is cured, then the villager continues riding the chicken even after it grows up.[266]

Killer bunny

  • Exists.[note 13]

Leads

  • Leads do not break when one end of the lead is in an unloaded chunk.
  • Leads do not drop when mobs are unleashed in Creative mode.[267]

Llamas

  • Trader llamas attack zombies and illagers.[268]

Magma cubes

  • Can swim in lava.[269]
  • With commands, the size of magma cubes can be customized.

Minecarts

  • A cart traveling downhill does not collide with a block in front of it.
  • Boats and saddled pigs can be captured by minecarts.[270]
  • Can be merged.​[more information needed]
  • Have a lower velocity (go slower) when underwater.[271]
  • Mobs in minecarts don't count toward the mob cap.[272]

Minecarts with furnace

  • Exists.

Minecarts with monster spawner

  • Exists.

Minecarts with TNT

  • Can destroy rails and the blocks rails are on if it is not on those rails, otherwise doesn't destroy the rail track it is on.[273]
  • Has an explosion and destroy blocks as big as a normal TNT block.[274]

Paintings

  • Preset paintings are available in the Creative inventory.
  • Paintings can be placed on cobwebs.

Pandas

  • Unique unhappy panda animation.

Piglins

  • Baby piglins are "mischievous" and try to steal items from players.[275]
  • Baby piglins have a higher pitch than regular piglins when converting into their zombified counterparts.[276]
  • Can break their crossbow.[277][feedback 13]
  • Can spawn in higher light levels.[278]
  • Drops any held bartering item upon being zombified.
  • Have a 25% chance of spawning as a baby instead of 5%.
  • Need 6 seconds to barter, rather than 8.[279]
  • Swing their arms to throw items after bartering.[280]
  • Switch their weapon for a better weapon, if available.[281]
  • Can pick up and wear piglin heads.[282]

Pillagers

The differences between the pillager texture in Java Edition (left) and Bedrock Edition (right).
  • Arm textures are correctly rotated.[283]
  • Can break their crossbow.[note 15][277][284][feedback 13][feedback discord 9]
  • Can launch fireworks from their crossbows if given them with commands.[285]
  • Targets enemies up to 64 blocks away instead of 16.

Players

  • Can have semi-transparent textures on the second skin layer.[286]
  • Walking backward makes the body face straight, rather than turned partially.[287]
  • Players have a very slightly larger jump height.
  • Players that stop flying drift a few blocks in the air.‌

Polar bear

  • Attacking an adult polar bear near a cub provokes other adult polar bears.

Pufferfish

  • Can't deal damage in Peaceful mode.[288]
  • Small pufferfish move their fins when swimming.
  • Medium pufferfish have a different model.
  • All pufferfish sizes have a swimming animation instead of only the smallest size.[289]

Rabbits

  • Always drop one raw rabbit when killed.[290]
  • Can spawn in old growth pine taiga and old growth spruce taiga.[feedback discord 10]

Skeletons

  • Detection range is reduced to 8 blocks while the player wears a skeleton mob head.
  • Skeletons holding tipped arrows in their offhand causes them to shoot that type of arrow; these arrows are not consumed.
  • Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks. They can walk off cliffs while strafing.[291]
  • Sprint toward the player if they are 14 blocks away or farther.
  • Use bows even underwater. The water slows down the arrows.[292]

Skeleton horses

  • Have inventories and can be equipped with saddles.[293]

Slimes

  • With commands, the size of slimes can be customized.

Spiders

  • Can climb magma blocks.[294]
  • Can spawn with status effects on Hard difficulty.[295]
  • Spawn in groups.

Squid and glow squid

  • Can swim against flowing water currents.[296]
  • Do not rotate 90 degrees upon death.[297]
  • Glow squid can spawn in badlands, eroded badlands, mushroom fields and wooded badlands.

Striders

  • When riding a strider, the camera bobs up and down in first person mode.[298]

Tropical fish

  • Can spawn with black as their base color.[299]

Undead

Mobs wearing pumpkins during halloween.
  • Undead mobs have a chance to spawn with carved pumpkins and jack o' lanterns on their head during Halloween.[feedback 14][feedback discord 11]
  • Zombies, zombie villagers, husks, drowned, and zombified piglins have a new animation for their arms when chasing a player.[300]
  • Zombies and zombie variants seek and destroy turtle eggs from a greater distance.[301]
  • Skeletons and skeleton variants have a bow charging animation.[302]

Villagers

  • Give players gifts related to their profession. Baby villager give players poppies or wheat seeds, while nitwits and unemployed villagers just give wheat seeds.
  • Display angry particles when a panda is attacked by a nearby player.[303]
  • Walk up to the job site block or bed in order to claim it, rather than claim it from a distance.[304]
  • Librarian's book and quill trade is always discounted to 1.[305]
  • Villagers can trample farmland.[306]
  • Gold ingots/emeralds trades with clerics give 10XP instead of 2XP
  • Nitwits and unemployed villagers grunt and shake their heads when the player tries to trade with them.[307]

Vindicators

  • Johnny vindicators attack ravagers they are riding.[308]
  • Vindicators have a slightly different model and texture.

Wandering traders

  • Can despawn when riding other mobs.

Wardens

  • Have bigger shadow to match its size.[309]
  • Wardens prioritize vibrations produced by redstone machines over vibrations produced by players.[310]
  • Roar animation is different.[311]
  • Can be pushed by explosions.[312]

Wither skeletons

  • Wither skeletons with bows shoot flaming arrows.[313]
  • Wither skeletons can pick up shields.[314]
  • Wither skeletons flee from wolves like normal skeletons.[315]

Wither skulls

  • Can be summoned with commands.[316]

Zoglins

  • Fling entities into the air.[257]

Zombies

A zombie siege.
  • Can spawn in zombie sieges.[317]
  • Can spawn additional zombies as a part of "reinforcements".[318]
  • Killing burning zombies has a chance to drop baked potatoes.[319]

Zombie villagers

Difference in the appearance of zombie villagers wearing a helmet.
  • Can spawn naturally with armor equipped.[320]
  • Don't despawn if previously traded with as a villager.
  • Igloo zombie villagers are always clerics.
  • Properly wears helmet at the correct height.[321]

Zombified piglins

  • Can break down doors.[322]
  • Deaths of hostile zombified piglins always register as kills by the player they are targeting.[323]
  • Forgiveness timer ranges from 20 to 55 seconds, instead of always 25.[324]
  • Players can sleep near neutral zombified piglins.
  • Zombified piglins spawned by nether portals can't go through the portal for a duration of time after spawning.
  • The angry sound is played twice the speed of the original sound file in the game.

Effects

General

  • Beacon and conduit effects produce less particles than normal status effect particles.
  • Effect icons stick to the top of the screen, with 2 rows: positive and negative effects.
  • Effect particles spread outward diagonally of players instead of upward vertically only.
  • Strength/Weakness has +3/-4 attack damage, rather than 130%/-0.5.

Bad Luck and Luck

Blindness

  • The sun and moon can be seen during clear weather when under the blindness effect.

Dolphin's Grace

Glowing

Mobs with the glowing effect.
  • Exists.EffectSprite glowing.png: Sprite image for glowing in Minecraft

Health Boost

  • Losing this extra health causes the player's view to jolt as if taking damage, even in Creative or Spectator mode.

Instant Damage, Instant Health and Saturation

  • Have effect icons.EffectSprite instant-damage.png: Sprite image for instant-damage in MinecraftEffectSprite instant-health.png: Sprite image for instant-health in MinecraftEffectSprite saturation.png: Sprite image for saturation in Minecraft[325]

Jump Boost

  • Negative levels decrease jump height and increase fall damage.

Levitation

  • Negative levels cause the entity to float downward, overriding the usual falling due to gravity.

Water Breathing

  • The oxygen bar is refilled when you consume some oxygen and get water breathing effect.[326]

Enchantments

General

  • Enchantment glint is higher resolution and smoother.[327]

Blast Protection

  • Reduces knockback from explosions.[328]

Fortune

  • Affects sea lanterns.[329]
  • Different results when used on crops.

Frost Walker

  • Path draws as a circle rather than a square.
  • Works only if the entity wearing Frost Walker boots is on the ground.

Multishot

  • Higher levels of Multishot (only available through commands) further increase the number of arrows shot by the crossbow, adding two additional arrows per level, each spread by a further 10° horizontally.

Quick Charge

  • If commands are used to increase the enchantment level to level 5,‌ the crossbow loads instantly when used. Beyond level 5 the crossbow does not load at all.

Soul Speed

  • Changes the player's field of view.[330]

Sweeping Edge

  • Exists.[feedback 15][feedback discord 12]

Commands

  • /attribute
  • /ban, /ban-ip, /banlist, /pardon, /pardon-ip, /setidletimeout, /stop, /whitelist and /publish[331]
  • /bossbar
    • Saved to file.
    • Functionality implemented for all subcommands, not just add.
  • /clear does not delete an item held by the cursor.[332]
  • /data
  • /debug
  • /defaultgamemode
  • /dialog
  • /fillbiome[333]
  • /item replacing /replaceitem
  • /locate functionality:
    • Can locate nether fossils.[334]
    • Can locate desert temples, jungle temples, igloo, and swamp hut individually.[335]
    • Can locate structure variants (e.g. biome variants of villages) individually.
    • Can locate Point of Interest.[336]
  • /random
  • /seed[feedback 16]
  • /swing
  • /team
  • /teammsg
  • /tick
  • /schedule function
  • /scoreboard players enable <entity> <trigger>
  • /spectate
  • /stopwatch
  • /trigger
  • /waypoint
  • /worldborder[feedback 17][feedback discord 13]
  • NBT access.
  • Block state access.
  • More scoreboard objectives:
    • air
    • armor
    • deathCount
    • food
    • health
    • killedByTeam.<color>
    • level
    • playerKillCount
    • teamKill.<color>
    • totalKillCount
    • trigger
    • xp
  • /kill command can kill players in creative mode.
  • Gamerules:​[more information needed]
    • allowEnteringUsingNetherPortals
    • allowFireTicksAwayFromPlayer
    • blockExplosionDropDecay[337]
    • commandModificationBlockLimit[338]
    • disableElytraMovementCheck
    • disablePlayerMovementCheck
    • disableRaids
    • doPatrolSpawning
    • doTraderSpawning
    • doVinesSpread[339]
    • doWardenSpawning[340]
    • enderPearlsVanishOnDeath[341]
    • forgiveDeadPlayers[342]
    • globalSoundEvents[343]
    • lavaSourceConversion[344]
    • logAdminCommands
    • maxEntityCramming
    • minecartMaxSpeed[345]
    • mobExplosionDropDecay[337]
    • playersNetherPortalCreativeDelay[346]
    • playersNetherPortalDefaultDelay[346]
    • reducedDebugInfo
    • snowAccumulationHeight[347]
    • spawnMonsters
    • spectatorsGenerateChunks
    • universalAnger[342]
    • waterSourceConversion[344]
  • Particle IDs are much more streamlined, and some support additional parameters.

Raw JSON text format

  • "text" takes priority over "translate".
  • "bold"
  • "clickEvent"
    • "change_page"
    • "copy_to_clipboard"
    • "open_file"
    • "open_url"
    • "run_command"
    • "suggest_command"
  • "color"
  • "extra"
    • Parents boldness, click event, color, font, hover event, insertion, italicness, obfuscation, strikethrough, and underlining.
      • [1,2,3] is an alias for {"text":"1","extra":[{"text":"2"},{"text":"3"}]}.
  • "font"
  • "hoverEvent"
    • "show_entity"
    • "show_item"
    • "show_text"
  • "insertion"
  • "italic"
  • "keybind"
  • "nbt"
    • "block"
    • "entity"
    • "interpret"
    • "storage"
    • Usable in signs, tellraw and title
      • Can also be set in item name and lore via loot tables.
  • "obfuscated"
  • "strikethrough"
  • "underlined"

Sounds

  • In Java Edition, up to 255 sounds can be played at once but general sounds can take only 247 slots, with mood slots taking the remaining 8 slots. In Bedrock Edition, up to 32 sounds can be played at the same time.
  • Anvil sound when placing a bell, instead of stone sound.[348]
  • Correct sounds for placing bee nest/bee hive.[349]
  • Correct sounds for horizontal chains.[350]
  • Sound range is greater.
  • Sounds for burning items/entities into a lava cauldron.[351]
  • Sounds for breaking and placing gilded blackstone are newer.[352]
  • Sounds for combat (such as critical hit) are newer.[353]
  • Sounds for converting zombies to drowned.[note 16][354]
  • Sounds for casting a fishing rod are newer.[355]
  • Sounds for crossbow loading ends.[note 16][354]
  • Sounds for dolphin attacking, jumping and playing with items.[note 16][354]
  • Sounds for emptying item frames in Creative mode.[356]
  • Sounds for hurting shulker while closed.[note 16][354]
  • Sounds for killing salmon.[357]
  • Sounds for killing cod.[357]
  • Sounds for minecart moving underwater.[358]
  • Sounds for opening and closing a chest are newer.
  • Sounds for placing all crop types are newer.[359]
  • Sounds for placing and breaking kelp and seagrass are newer.[360]
  • Sounds for placing and breaking coral, coral blocks and coral fans are newer.[361]
  • Sounds for placing lily pads.[362]
  • Sounds for pufferfish are newer.[363]
  • Sounds for rain are newer.[364]
  • Sounds for Riptide enchantment are newer.[365]
  • Sounds for reeling in a fishing rod.
  • Sounds for tilling grass blocks with a hoe are newer.[366]
  • Unique sounds for harvesting honey.[367]
  • Unique sounds for paddling/rowing in boats.
  • More sounds for many features added in 1.21.[368]
  • "Floating Dream" plays louder in lush caves.[369]
  • Amethyst breaking and placing sounds are incorrectly pitched.[370]

In Bedrock Edition but not in Java Edition

General

General

  • Support for ChromeOS and Mobile/Console platforms.
  • Can be launched using desktop shortcuts in addition to the launcher, which also allows Quick Play and launch protocols.
  • Is purchased, downloaded, updated, and managed from the platform's app store in addition to the Minecraft Launcher and the Xbox app on Windows.
  • Allows signing in and downloading updates during startup on Windows.
  • Can be launched without signing in.
  • Add-ons, skin packs, worlds, and world templates can be zipped into dedicated file extensions which can be imported automatically in the game.
  • Minecraft Preview exists as separate app for development versions.
    • Exclusive features include a debug overlay at the top of the screen and toggleable Ore UI menu screens.
  • Bedrock Editor
  • Featured servers
  • In-game live events
Charging a crossbow (Top: Java, Bottom: Bedrock)
Charging a crossbow (Top: Java, Bottom: Bedrock)
Comparison of snowfall between Java (left) and Bedrock (right) Editions.
Comparison between eating on Java (left) and Bedrock (right)
Comparison between eating on Java (left) and Bedrock (right)
Sunset in Bedrock Edition.

Animations

  • Default and character creator skins blink occasionally.
  • Items shrink when picked up.[371]
  • Players can equip and execute emotes obtained from the Marketplace or achievements.
  • Player's arm is animated when charging a crossbow in first person.
  • Player's arm is animated when eating food or drinking potions in third person.[372][373][feedback 18][feedback discord 14]
  • Switching to the same item plays the item switching animation.
  • The animation of snow and rain is angled.
  • When eating or drinking, the item being consumed is held differently in first person.
  • When in first person, the player's hand and held items move at the maximum speed when moving the camera and do not scale with head-turning speed like in Java Edition.[374]
  • When not moving, the hand/held item sways up and down to imitate breathing in first person.
  • Camera position while sneaking is different.[375]
  • Sneaking does not wobble the screen when View Bobbing is enabled[376]

Graphical

  • Uses anti-aliasing, configurable in the settings.
  • Ambient lighting is tinted red at sunrise and sunset.
  • Clouds are more vibrant and tinted red at sunset and sunrise.[377][feedback 19][feedback discord 15]
  • Simple clouds in Bedrock Edition are also opaque, but remain three-dimensional.
  • Clouds are limited to the render distance outside of Vibrant Visuals.[378]
  • Lightning changes color from white to orange at sunset, and appears brighter during the daytime.
  • Disabling view bobbing completely stops the player's hand and held items from swaying.
  • Option for enabling a paper doll of the player in the top left corner of the screen.
  • Ray Tracing.
  • Render distance fog is thicker and smoother.
  • Sky color during the rain is gray, rather than bluish-gray.
  • Sky color is more affected by vertical position.
  • There are variable amounts of rain/snowfall (Java Edition has only the "medium" variant).
  • During precipitation the sun and moon remain visible in biomes without rain or snow.
  • The sun and the moon disappear after a period of time after sunset and sunrise respectively.
  • When looking directly at the sun, the environment around it becomes darker.
  • Block selection boxes are less precise.[379]
  • Held items are positioned differently.[380]
  • The skybox is rendered higher than in Java Edition.[381]
  • Vibrant Visuals.
  • Scraping and waxing copper particles appear to fade in instead of instantly appearing.[382]
  • Biome particles instantly disappear once the player travels too far.[383]
  • View bobbing looks different from Java Edition.[384]
  • Explosion particles are more pixelated.

Screen effects

  • Suffocating in a block shows a cube model of that block around the player's head, rather than only one side of the block's texture across the entire screen.
    • The same is applied when stepping into a Nether portal and being on fire, the latter is locked around the point of view.
  • All screen effects except the vignette are visible with the HUD hidden.
  • The elder guardian in the Mining Fatigue effect is animated and shortly waits in the middle of the screen.

Gameplay

  • In Creative mode the player is completely invulnerable, including from the /kill command and the Void.
  • Block outline on double blocks (such as doors, beds and tall grass) is connected.
  • Block placing speed matches player movement speed.
  • Block reach and attack reach is greater.[feedback 20]
  • Blocks can be placed right in front of the block the player stands on.
  • Blocks can be placed continuously using hold click/button.
  • Elytra flight can be disabled by pressing jump button while gliding.[feedback 21]
  • Food can be eaten in Peaceful difficulty.[385]
  • Lightning strikes closer to the player more often than in Java Edition, due to spawn distance limits.
  • Some Minecraft Education features, such as Chemistry features, can be enabled in the Cheats options.
  • Using /kill shows which entities got killed, instead of how many.
  • When respawning at the world spawn point, because the bed or respawn anchor was broken or obstructed, different chat messages are shown, depending on whether the player used a bed or respawn anchor before.[386][feedback 22]
  • When a player creates a new world, the world spawn point is restricted to specific biomes.
  • Unique death messages for being killed by llama spit and shulker bullet projectiles.[387]
  • Hunger drains faster when taking damage than in Java Edition.[388]
  • Pick blocking items can replace weapons/tools on hotbar.[389]

Interface

  • Achievements instead of world-depending advancements.
  • An "X" close button in each in-game GUI (except Signs GUI).
  • Ore UI.
  • A Halloween themed panorama during Halloween seasons.[390]
  • A message appears if a raid ends after 2 in-game days.
  • "Craftable" toggle in the recipe book shows all recipes the player has at least one ingredient of.[note 17]
  • Any recipe can be found through the search bar, even recipes the player has not unlocked yet.
  • Character creator.
  • Chat messages appear in the top-left of the screen rather than in the bottom-left.
  • Chat text color can be changed in the settings.
  • Exclusive panorama with Vibrant Visuals.
  • Pressing ⏎ Return opens the chat by default in addition to pressing T.
  • Mentions of player names are highlighted in yellow in chat.
    • Mentions text color can be changed in the chat settings.
  • Pasting command in the chat with a newline automatically sends the command without pressing ⏎ Return.[391]
  • There are two fonts available to choose from for the chat: Mojangles and Noto Sans.
  • Unicode font is sized differently.[392]
  • The at symbol (@) can be used to give a list of players in chat.
  • Certain emojis appear as icons in-game, such as the hunger and armor icons.
  • Many more color codes for in-game materials exist.
  • Different highlights across editions.
    • Button highlights are green, rather than white as in Java Edition.
    • Slot highlights are also green, rather than white.[393]
    • Slot highlights are the same size as the slot itself, rather than being smaller as in Java Edition.[394]
  • Exclusive splash texts.[note 18]
  • Help button to open the encyclopedia menu in the crafting table, smithing table, loom, and villager trading GUI.
  • Loading tips.
  • Marketplace.
    • Add-Ons, Resource Packs, Skin Packs, and Worlds are available to download in-game (for Minecoins or real money).[note 19]
  • Opening GUIs have an animation.
    • This can be turned off in the options menu.
  • Quick moving items in the GUI has an animation.
  • Selecting an item in any interface enlargens it.
  • Seed templates in the Create New World screen.
  • Selecting an enchanted item shows all enchantments in the action bar.
  • Server list has featured servers.
  • Skins can support up to 128x128 resolution.
  • Status effects are listed in their own GUI tab, which can be accessed by pressing Z.
  • Text background has slightly more rounded corners.[395]
  • World option and gamerule to display coordinates and number of in-game days played.
  • Crafting grid is present in the creative inventory.[396]
  • Saving world indicator looks different.[397]
  • Enable game pause option exists.[398]
  • Minecraft logo on title screen becomes oversized at certain resolutions.[399]
  • It's not possible to see more commands with scroll.[400]
  • Certain Characters are cut off in the UI.[401]
  • Unable to collect achievement rewards on PlayStation.[402]
  • Achievement notification doesn't pop up.[403]
  • Animated blocks stop their animation in the pause menu. [404]
  • World file sizes are displayed in select world list.
  • "<name> joined the game" appears for the user when joining a server.[405]
  • Standalone loading screens display the logo.

Language

  • Generated structures have display names/translations.
  • Petrified Oak Slab is called "Wooden Slab".[406]
  • Russian translation of End Portal Frame is incorrect.[407]
  • Russian translation of Dripstone Block is incorrect.[408]
  • Russian translation of Redstone Lamp is incorrect.[409]
  • Russian translations of Decorated Pot differ between editions.[410]
  • Brazilian Portuguese translations of various items and blocks are inconsistent with Java Edition.[411]
  • Ukrainian translation of Bedrock Edition is of low quality.[412]
  • Bucket of tropical fish is called "Bucket of [<color 1> - [<color 2>]] <tropical fish name>".
    • Implemented differently in Java Edition to be more translation-friendly.
  • Bucket of axolotl is called "Bucket of <Baby/Adult> <Color> Axolotl".[413]

Realms

  • Has a separate subscription for 2-player servers at half the price.
  • Realms Plus includes the Marketplace Pass.
  • Realms includes the Realms Celebration Map.
  • Realms Stories
  • Allows add-ons and experiments to be enabled.
  • Includes a separate server for Minecraft Preview.
  • Allows members to be invited with the Xbox friends system and invite links.
  • Worlds can be stored as saves on the cloud with Realms.

Settings

  • "Spyglass Damping"[414]
  • Render distance can be increased to 96 chunks, or 128 chunks with Vibrant Visuals in options.txt.
  • Username can be changed when signed out.
    • Signed out username can be up to 32 characters long.
    • "Dinnerbone" or "Grumm" renders the player model upside down.

Technical

  • AI tasks are stored as JSON files.
  • Behavior packs can be used to change mob spawn rules, biome and terrain features, and loot tables.
  • Blocks, items, particle, mobs, animations, and biomes can be added using add-ons.
  • Brewing recipes are data driven.
  • Entities can be remodeled.
  • Shared block spaces.
  • Resource packs use a JSON file called biomes_client for coloring water blocks depending on biome, rather than confusing color maps like with foliage.
    • Said JSON file can also be used to change the fog color of a biome.
  • RenderDragon rendering engine, with the ability to enable "deferred rendering pipeline"​[upcoming: BE][note 20] and ray-tracing for compatible devices.
  • UI interfaces are data-driven with JSON (for old UI) and JavaScript (for new UI).
  • Villager trade tables are stored as JSON files.
  • Most particles have longer names.[415]

World generation

Examples of dying trees.
Huge mushrooms generated in a swamp.

Biomes

  • Caves in the Nether do not fill up with lava when lower down.[416]
  • Dying trees covered in vines.
  • Huge mushrooms generate naturally in swamps.[feedback 23][feedback discord 16]
  • Ore can generate in polished andesite, diorite and granite, replacing parts of generated structures.
  • Placement of small end islands is different.
  • Coral reefs generate with dead coral blocks and with different structures.[417][feedback 24][feedback discord 17]
  • Icebergs generate twice as often.
  • Strays and skeletons are the only monsters that normally spawn in snowy plains and frozen river biomes.[418]
  • Canyons are generally larger and deeper.
  • Erosions generate in more biomes.[419]
  • The Nether only uses the bottom 32 bits of the world seed, rather than all 64 like the Overworld does.[420]
  • A layer of invisible bedrock exists in the void to prevent the player from falling further.[421]
  • Entities start taking void damage at different depths (82 blocks below bedrock in Bedrock, 64 blocks below bedrock in Java).
  • The void is the same color as the sky.

Structures

  • Cauldrons generate with a random potion inside of it (with random amounts) in swamp huts.[feedback 25]
  • Desert wells have a 1/500 chance of generation per chunk instead of 1/1000.
  • When generated, desert wells sometimes consist of 2 desert wells, rather than 1.
  • Desert temples generate more frequently.
  • Ocean ruins and buried treasure are significantly more common.[422]
  • Buried treasure and shipwrecks can generate in stony shore biomes.[423]
  • The chests in ocean ruins always generate with a water source block above it, even when the structure generates on land.[424]
  • Shipwrecks can generate with acacia wood.
  • Ocean monuments always generate at the same Y level, with the top of the roof always at Y=56. Seafloor surrounding the monument is cut off if it is higher than the monument's base.
  • Villages and pillager outposts can generate in more biomes:[feedback 26][feedback discord 18]
    • Sunflower plains.[425]
    • Snowy taiga.[426][427]
  • Villages and pillager outposts generate with foundation.[428]
  • Some village buildings don't generate as intended.[429]
  • Many village buildings have incorrectly rotated blocks.[430][431][432][433][434][435][436][437][438][439][440][441][442][443]
  • Village paths sometimes generate gravel.[444]
  • Strongholds are more likely to generate under villages.
  • Strongholds generate more infinitely throughout the world.[445]
  • The 5-way crossing room in strongholds usually has 1–4 entrances sealed.
  • Monster rooms can generate above sea level.
  • Igloos generate with packed ice windows instead of normal ice windows.[446]
  • Nether Fortresses are extremely rare compared to Java Edition.[447]
  • If all end portal blocks in the end are removed after the dragon has been killed, the end portal regenerates after 5 seconds. If all of the portal blocks have end crystals above (so the fire constantly eliminates the portal), this regeneration process repeats until a portal block successfully regenerates.
  • End gateways teleport players to different locations.
  • End gateway can teleport entities in bedrock.[448]
  • The player spawns off-center on the obsidian platform in the End.[449]

Blocks

General

  • Block breaking texture is darker.[450]
  • Light-emitting blocks lack shading, making it appear brighter.[451]
    • Light-emitting blocks also lack shading in the inventory. They look like Invicon Glowstone BE.png: Inventory sprite for Glowstone in Minecraft as shown in-game linking to Glowstone with description: Glowstone instead of Invicon Glowstone.png: Inventory sprite for Glowstone in Minecraft as shown in-game linking to Glowstone with description: Glowstone.[452]
  • Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.[87]
  • Many more blocks can be waterlogged.[note 21][453][454]
  • Some waterloggable blocks can exist inside flowing water.[173][455]
  • Blocks that can be destroyed by fluids are unable to be placed on fluids.
  • Holding water by bucket will not briefly remove the water when the player is underwater.[456]
  • The player's inventory can contain blocks, not just items.
    • For example, stone is handled as a block in the player's inventory, as opposed to an item in Java Edition.
    • Through add-ons, editing, or glitches, the player can obtain technical blocks (such as lit furnaces and end gateways).
    • Blocks in inventory can have block states. For example, the player can obtain mushroom blocks with pores on some or all sides.[457]
  • Cauldrons, hoppers and composters have different shading on the inside.[458]
  • Blocks that require solid blocks for support will break if placed on a door or trapdoor that is then opened.
  • Some cross models are not stretched, unlike Java Edition.[459]
  • Carpets and trapdoors on top of fence and wall corners can only be jumped over from the outside.[460]
  • Incorrect terminology regarding block states.[461]
  • On the top and vertical sides of the dirt path and farmland you can place blocks that require support.[462]
  • Custom block geometries with dimensions greater than 1 block don't render correctly.[463]
  • Deepslate slabs/stairs/walls variant are not ordered correctly in the creative inventory.[464]
  • Top textures of some blocks do not rotate.[465]
  • Blocks cannot be placed on composters, cauldrons, lecterns, jukeboxes or chiseled bookshelves.[466]

Allow, Deny, and Border Blocks

  • Exist.Invicon Allow.png: Inventory sprite for Allow in Minecraft as shown in-game linking to Allow with description: Allow Invicon Deny.png: Inventory sprite for Deny in Minecraft as shown in-game linking to Deny with description: Deny Invicon Border.png: Inventory sprite for Border in Minecraft as shown in-game linking to Border with description: Border [467]

Amethyst Cluster

  • Plays no sound when walking with jumping on small amethyst bud.[468]
  • Position of amethyst clusters when held is hardcoded.[469]

Ancient Debris

  • 5 clusters can generate per chunk instead of only 2.
  • Distribution is different.[470]

Anvil

  • Side textures are rotated differently.
  • The cost of combining two items with the same enchant at different levels is based on the increase in level, not the final level.[471]

Azaleas

  • Can be waterlogged.[472]
  • Can be placed underwater.[473]
  • Flowering Azalea Leaves name and name ID are different from Java Edition.[474]

Banners

  • Ominous Banners
    • Have a longer flagpole model when worn by illagers.[475]
    • Worn using an illager's chestplate slot rather than helmet slot.[476]
    • Can be copied using loom or crafting table.
  • Banners can still be customized with a crafting table using the old banner customization recipes.[477]

Barriers

  • Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot that take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.[478]
  • Can be waterlogged with dispensers.[479]
  • Can be waterlogged in survival mode.
  • Water flows out of waterlogged barriers.[480]

Beacons

  • Beacon instantly turns on, on the first tick when placed.[481]

Beds

  • Falling asleep animations changes camera angle from looking up to looking down.
  • Are block entities.[482]

Bedrock

  • Bottom two bedrock layers are completely solid instead of just the bottommost layer.[483]
  • Different generation pattern from Java Edition.[484]
  • Bedrock pattern at bottom of worlds ignores seed.[485]

Bells

  • Can be rung by any projectiles (including thrown items).[486]
  • Projectiles get bounced back after hitting the bell.
  • Ring by themselves when there is a raid, instead of a villager ringing it.
  • Bells attached to the tops of blocks are positioned slightly lower.
  • Using redstone to ring a bell does not work properly.[487]

Big Dripleaf

  • Water can flow through big dripleaf plants.[488]
  • Big Dripleaf inventory icon is positioned too high.[489]
  • Big dripleaf constantly bends when the player crawls under it.[490]
  • Big dripleaf tilting position is different from Java Edition.[491]

Blackstone Slabs and Blackstone Stairs

  • Have the lateral texture on all faces, instead of having unique top face as in Java Edition.[492]

Block of Amethyst

  • Walking sounds are much louder.[493]

Buttons

  • Can be placed on top of hoppers.[494]
  • Do not get broken when placed on the side of a piston, when the piston is activated.[495]
  • Do not get broken by water or lava.

Cacti

  • Render the back faces.[496]
  • A cactus in a flower pot has a different texture from Java Edition.

Cakes

  • Make burp sounds when eaten, instead of eating sounds.[497]
  • Stack up to 64.[498]
  • Can be waterlogged.[499]

Campfires

  • Can be lit by players and mobs standing on top when they are on fire.[500]
  • Can be lit using a sword or mace with the Fire Aspect enchantment.[501]
  • Can be extinguished at the bottom face.[502]
  • Can also be extinguished by placing a water source or allowing water to flow in the space above.[503][504]

Candles

  • Can be lit by players and mobs standing on top when they are on fire.[500]
  • Can be lit using a sword or mace with the Fire Aspect enchantment.[501]
  • Candles can be lit in adventure mode.[505]
  • Candles can be extinguished in adventure mode.[506]
  • Candles cannot replace some normally replaceable blocks.[507]
  • It's possible to place more than 1 candle in one block while sneaking.[508]

Cartography Tables

  • Can be used to rename maps.[509]
  • Can be used to create locator maps.
  • Can be used to turn paper into maps.

Cauldrons

Cauldrons filled with potions.
Cauldrons filled with dyed water.
  • Are block entities.
  • Can hold potions.[510]
  • Can hold twice as many levels of liquid at once.
  • Cauldrons beneath water fill up with water.
  • Using a lava bucket on a water or snow cauldron removes the water or snow.[511]
  • Water in cauldrons can be colored using dyes.[512][feedback 27][feedback discord 19]
    • Leather armor, leather horse armor, and wolf armor dyeing has to be done using a cauldron rather than in the crafting grid.

Cave Vines

  • Can grow in the nether.
  • The height and frequency of the generation of glowing berries is less than in Java Edition.[513]

Chests, Trapped Chests, and Ender Chests

  • Have older inventory models. They look like Invicon Chest BE.png: Inventory sprite for Chest in Minecraft as shown in-game linking to Chest with description: ChestInvicon Trapped Chest BE.png: Inventory sprite for Trapped Chest in Minecraft as shown in-game linking to Trapped Chest with description: Trapped ChestInvicon Ender Chest BE.png: Inventory sprite for Ender Chest in Minecraft as shown in-game linking to Ender Chest with description: Ender Chest instead of Invicon Chest.png: Inventory sprite for Chest in Minecraft as shown in-game linking to Chest with description: ChestInvicon Trapped Chest.png: Inventory sprite for Trapped Chest in Minecraft as shown in-game linking to Trapped Chest with description: Trapped ChestInvicon Ender Chest.png: Inventory sprite for Ender Chest in Minecraft as shown in-game linking to Ender Chest with description: Ender Chest.[514]

Coal Ore

  • Coal ore generates in a third batch, which attempts to generate 20 times per chunk in blobs of size 0-37, evenly from levels 128 to 256, within any type of mountain biomes.

Cocoa Pods

  • Top texture is 7 pixels wide instead of 8.[515]

Command Blocks

  • Default name in command feedback is "!" instead of "@".
  • GUI is vastly different.
  • Have a delay option.[516]
  • Cannot be used to change players' gamemodes in hardcore mode.[517]

Composters

  • When the composter's fullness increases, any entities inside are pushed up accordingly.[518]
  • The composter plays the bone meal sound when used.[519]

Conduit

  • Can be oriented in 16 different directions when placed, like standing signs, banners and heads.[520]
  • When activated by 42 specified blocks, changes its inside texture another time.
  • Have more particles.[521]

Copper Chest

  • The GUI of a copper chest is labeled "Copper Chest" instead of "Chest".[522]

Coral

  • Coral can be grown by using bone meal underwater outside of warm ocean biomes.[523]
  • Larger variation in the amount of time it takes for coral to die when not exposed to water.

Coral Blocks

  • Always dies after 2.25 seconds of being out of water.
  • Do not die if they are surrounded by any non-air blocks.[524]

Coral Fans

  • Wall fans have one texture pane, as opposed to two in Java Edition.[525]
  • Instantly turn into dead coral fans if placed outside of water.[526]

Crafters

  • Output slot in the UI is misaligned.[527]

Crying obsidian

  • Different chances of replacing obsidian in ruined portals.[528]

Dead Coral and Dead Coral Fans

  • Can be obtained using any silk touch tool, not just a pickaxe.[529]
  • Cannot be pushed by pistons.[530][531]

Decorated pots

  • Play different sounds when picked up without shattering.[532]
  • Decorated pots glitch out projectiles that break them, causing them to ignore collision.[533]

Dirt Paths

  • Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[534]
  • Drop itself when broken using Silk Touch.[535]
  • Have the block ID grass_path instead of dirt_path as in Java Edition.[536]

Dispensers

  • Dispenser with bucket may fail to pick up water or lava if activated immediately before/after relog.[537]

Doors

  • Play sound effects differently.[538]
  • Side textures of doors (except cherry and copper) are different.

Dragon Eggs

  • Two dragon eggs spawn per world instead of one.[539]

Dried Ghast

  • Dried Ghasts in Nether Fossils are very rare in Bedrock Edition.[540]

Enchanting Table

  • Appears more brightly lit.

End Portal Blocks

  • Allow Withers to teleport.[541]

Farmland

  • Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[534]

Ferns

  • Have randomized height.
  • Using bone meal on a grass block can produce ferns.

Fire

  • The side texture of fire is slightly tilted towards the center of the block.[542]
  • Rain extinguishes fire more quickly.[543]
  • Player catches fire immediately after walking through it.[544]

Firefly Bushes

  • Can grow on sand.

Flowers

  • Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.[545][546]
  • Additional randomness is applied during terrain generation, meaning that some flowers might not perfectly align to the gradient.
  • In meadow biomes bone meal completely ignores the gradients and only generates dandelions.
  • Unused blue rose and paeonia flower textures exist:

Frogspawn

  • Frogspawn ID is frog_spawn instead of frogspawn.[547]

Frosted Ice

  • Melts faster after walking with Frost Walker boots.
  • Can be obtained by using /give[548]

Glow Lichen

  • Orientation is handled by a single block state instead of multiple.[549]

Glowing Obsidian

  • Exists.Invicon Glowing Obsidian.png: Inventory sprite for Glowing Obsidian in Minecraft as shown in-game linking to Glowing Obsidian with description: Glowing Obsidian[note 13]

Short Grass

  • Have random height.

Grass Blocks

  • Can be composted.[feedback 28][550]
  • Side texture of snowy grass blocks is slightly different.[551]
  • Snowy Grass Block file name is incorrect.[552]

Hanging Roots

  • Can be obtained using any silk touch tool.
  • Other blocks cannot replace hanging roots.[553]
  • Hanging roots appears floating off your hand when held.[554]

Honey Blocks

  • Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[534][555]
  • Entities slide much less compared to Java Edition.
  • Honey blocks moved by pistons move entities that are touching the side of the block.[556]
  • Transfers redstone power (not a transparent block).[557]
  • Jump height on honey blocks is lower.[558]
  • Fence, Glass Panes, Walls and Iron Bars connect with honey blocks.[559]
  • Rails can be placed on honey blocks.[560]

Hoppers

  • A chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.
  • Hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located.
  • Hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before attempting to collect again.
  • Hoppers use the side texture on the bottom.[561]

Iron Bars and copper bars

  • Different appearance when unconnected to other blocks.

Iron Ore

  • The first two batches of iron ore generation produce blobs 0-16 blocks in size rather than 0-13 blobs in size.[562]

Item Frames

  • Are blocks instead of entities.
  • Can be placed on the lid of a shulker box without popping off when the lid is opened.[563]
  • Can be placed on the top face of fences, walls, and fence gates.[564]
  • Display particles when broken.[565]
  • Several items on the item frame glow in the dark:
    • Items that have enchantment glint overlay.
    • Light-emitting block items (including lava bucket and with the exception of campfires).
  • Glow item frame ID does not match Java Edition.[566]

Jigsaw blocks

  • Function differently than in Java Edition.[567]

Ladders

  • The player can hold down the jump button while climbing a ladder to make the climbing speed faster.

Leaves

Leaves becoming snowy during snowfall.
  • Leaves with snow on top make snowfall particles, similar to how blocks make water/lava drip through.
  • Render the back faces.[568]
  • When in snowy biomes, become fully white when it snows. [569][feedback 29][note 22][feedback discord 20]
  • Oak/Birch Saplings planted next to Flowering Azalea & Flowering Azalea Leaves don't have a chance to grow with bee hives.[570]
  • Waterlogged leaves flood the area unlike the waterlogged leaves on Java Edition.[571]
  • Mangrove leaves are brighter than Java Edition.[572]
  • Cherry leaves are brighter than Java Edition.[573]

Lecterns

  • Because Bedrock Edition displays two pages of the book at once, the same signal strength increments require double the number of pages.
  • The tops of lecterns are slightly less than one block wide.

Levers

  • Can be placed on top of hoppers.[494]
  • Do not get broken when placed on the side of a piston, when the piston is activated.[495]
  • Do not get broken by water or lava.

Light Blocks

  • Can be replaced by placing a block in its place.[574]
  • Can be moved by pistons.[575]
  • Produce particles when broken.[576]
  • Use different inventory textures.[577]
  • Light block preview texture does not match Java Edition.[578]
  • Some blocks cannot be placed in light blocks as intended.[579]

Lightning Rods

  • Has a radius of 128 blocks instead of 64.
  • Has a different item model.[580]
  • Lightning can strike a lightning rod hit by a trident enchanted with Channeling during rain or thunderstorms, even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent.[581]
  • Doesn't have proper shading.[582]
  • Bottom texture is different.[583]
  • Lightning rod emitting particle animation does not match java.[584]

Lily Pads

  • Are brighter in the inventory.[585]
  • Are slightly 3D.
  • Can be placed inside entities.[586]

Looms

  • Banner designs are listed in a different order.
  • Preview all banner designs without a banner and dye in the input slots.

Monster Spawner

  • Mobs are spawned within 4 blocks of taxicab distance from a spawner, resulting in a diamond-shaped volume where mobs can spawn.
  • Some animals require light level 7+ to be spawned, e.g. chicken, sheep, cow, rabbit.
  • Spawners can only spawn fish if the spawner is waterlogged.
  • Some mobs are too small and do not rotate correctly in the spawner.[587]
  • Wither and Iron Golem models in spawners do not correspond with Java Edition.[588]

Moss Blocks

  • Growing trees other than spruce on a moss block will turn the moss block to dirt.[589]
  • Moss blocks require air above a replaceable block to spread.[590]

Muddy Mangrove Roots

  • Saplings convert muddy mangrove roots into dirt when grown.

Mushrooms

  • Can generate in caves.[591]

Netherrack

  • Generates additionally next to the obsidian floor when a nether portal generates floating in the air, making it renewable.

Nether Reactor Cores

  • Exist.Invicon Nether Reactor Core.png: Inventory sprite for Nether Reactor Core in Minecraft as shown in-game linking to Nether Reactor Core with description: Nether Reactor CoreInvicon Initialized Nether Reactor Core.png: Inventory sprite for Initialized Nether Reactor Core in Minecraft as shown in-game linking to Initialized Nether Reactor Core with description: Initialized Nether Reactor CoreInvicon Finished Nether Reactor Core.png: Inventory sprite for Finished Nether Reactor Core in Minecraft as shown in-game linking to Finished Nether Reactor Core with description: Finished Nether Reactor Core[note 13]

Note Blocks

  • Honeycomb blocks produce a flute sound (as opposed to the normal "harp" in Java Edition).[592]
  • Wither skeleton note block sound plays normal skeleton ambient sounds instead of unique ones.[593]
  • The musical pitch and instrument data are handled on a separate process (tile entity data) that is independent of the main world update loop. As a result, right-clicking to change the note does not trigger a block update. Because no update signal is generated, neither observers nor BUDs can detect the change. [594]

Petrified Oak Slabs

  • Drop a normal oak slab.[595]

Pink Petals

  • Pink Petal item has a misplaced pixel compared to Java Edition.[596]

Pistons

  • A powered unextended piston immediately extends if it becomes able to rather than waiting for an update.
  • Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.[597][feedback 30][feedback discord 21]
  • Blocks that stick to walls (such as levers) can be placed on pistons without being destroyed when activated.[495]
  • Break banners and signs, rather than being unable to extend.[598]
  • Check if they are powered/can extend every tick (instead of only when receiving a block update).
  • Finish extending before retracting again.
  • Have a 1 game tick delay between powering/depowering and extension/retraction.
  • Have a block entity; control pick blocking an extended piston gives a piston that deletes the block in front of it when placed.
  • Piston head model has a larger "neck".
  • Piston head has a slightly different side texture.
  • Piston only extend/retract when the previous action finished.[note 11][599][600]
  • Require 1 tick to retract.
  • Take longer to extend.
  • Can push and pull bells, lanterns and candles.[601]

Plants

Short grass and ferns have a randomly selected height in Bedrock Edition.
Plants can be snowlogged in Bedrock Edition.
  • Some plants can be "snowlogged".[602]
  • Short grass and ferns have a randomly selected height.
  • Melons and pumpkins grow more slowly than in Java Edition.[603]
  • Crops grow more slowly than in Java Edition.[604]
  • Crops are rendered differently.[605]
  • Vines, short grass, tall grass, ferns and large ferns have inaccurate inventory icons.[606]

Pointed Dripstone

  • Placing a pointed dripstone with commands places a stalactite instead of a stalagmite.[607]
  • Jumping on a stalagmite makes the falling sound and particles.[608]
  • Pointed dripstone removes some blocks when it falls.[609]
  • Pointed dripstone in first person hand does not match Java Edition.[610]

Powder Snow

  • Freezing effect looks slightly different.[611]
  • Particles appear when an entity is extinguished by powder snow.[612]
  • Spawn eggs cannot be used inside powder snow.[613]
  • Spawn eggs cannot spawn a mob inside powder snow from the outside.[614]
  • Powder snow slows down flying fireworks.[615]
  • Some blocks cannot be placed on powder snow that can be in Java Edition.[616]

Pumpkins

  • Pumpkins can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps.
  • Pumpkin top textures are different by 1 pixel and are rotated differently.[617]

Rails

  • Are broken by flowing water.[618]

Redstone Comparators

  • Can be placed on walls and fences.
  • Back faces of redstone torches don't render.[619]
  • Redstone torch block model faces are slightly misaligned.[620]
  • Comparators can read inventories through chains.[621]

Redstone Dust

  • Connects to pistons.[622]
  • Power transmission is in a random order.[note 23]
  • Remains on the base of a piston after being extended and then retracted.
  • Transparent blocks can pass redstone power downward.[102]
  • Unconnected redstone dust is always a full cross, and cannot be toggled/interacted with to become a dot.[623]
  • Slightly different textures.
  • Redstone powers the wrong blocks when redirected by pistons or target blocks.[624]

Redstone Repeaters

  • Can be placed on walls and fences.
  • Back faces of redstone torches don't render.[619]
  • Redstone torch block model faces are slightly misaligned.[620]

Redstone Torches

  • Redstone torches can be turned off with a one-tick pulse.[625]
  • Redstone torches on powered pistons always turn off.[626]
  • Render the back faces.[496]
  • Redstone torch block model faces are slightly misaligned.[620]
  • Used an outdated appearance.[627]
  • Redstone torch dust particle is offset to the west (-X).[628]

Resin Clumps

  • Orientation is handled by a single block state instead of multiple.[629]

Rooted Dirt

  • Growing Mega Spruce Taiga trees doesn't replace rooted dirt base into podzol block.[630]

Sand

  • Sand block shading is lighter.[631]

Scaffolding

  • Are slightly 3D around the mesh.
  • Have no mesh on its bottom when floating.
  • The player cannot move horizontally when sneaking in climbables on top of scaffolding.[632]

Sculk Catalysts

Sculk Sensors

  • Do not cull the faces of blocks below them.[633]
  • Render their outer faces on the inside.[634]
  • Different tendril animations and textures.[635]
  • Sculk sensors are activated upon placing eyes of ender into end portal frames.[636]

Sculk Shriekers

  • Do not cull the faces of blocks below them or next to them.[637][638]
  • Render their outer faces on the inside.[639]
  • Sculk shrieker particles last longer than Java.[640]

Sculk Veins

  • Orientation is handled by a single block state instead of multiple.[641]

Seagrass

  • Can only grow on dirt, coarse dirt, sand, red sand, gravel, or clay‌.[642]
  • Prevents coral fan placement.‌[643]

Shulker Boxes

  • Can't open if obstructed by a redstone conductive block.
  • Items inside are listed on the tooltip{{{1}}} as properties when being held.
  • Opening a shulker box can be used to push players through walls.[644]

Signs

  • Are flammable.
  • Can be destroyed and drop as an item when pushed by a piston.
  • Formatting codes can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text.
  • Writing JSON on the sign shows the JSON output, rather than the input on the sign.[645]
  • Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.
  • Signs are slightly less than one block wide.[646]

Small dripleaf

  • Rendered differently.[647][648]
  • Leaves can overlap when placed next to each other.[649]
  • Small dripleaf can partially break from lack of water.[650]
  • Small dripleaf can be placed in flowing water.[651]
  • Small Dripleaf name ID is different from Java Edition.[652]

Smithing Tables

  • Custom smithing table recipes cannot be created with add-ons.[653]

Sniffer Egg

  • Green particles when placing a sniffer egg appear inside the egg instead of around it.[654]

Snow

  • Can be removed by rightclicking with a shovel.
  • Can generate in multiple layers.
  • Generates where there is sky access atop buildings in snowy taiga villages.‌
  • Generates and can be placed on packed ice, blue ice, and dirt path (which does not change to dirt).
  • If there are multiple layers, the layers melt gradually.[655]
  • Is affected by gravity.[656][feedback 31]
    • When falling on other snow, it'll add the layer count together and add an additional few.
  • Melts in snowless biomes.
  • While snowing snow randomly stacks together to have random patches, opposed to being completely flat.[657]

Soul Sand

  • Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[534]

Soul Torches

  • Block model faces are slightly misaligned.[658]

Sponges

  • A wet sponge placed in any dry biome in the Overworld dries out after a few minutes and turns into a normal sponge.[659]
  • If a normal sponge comes into contact with water in a dry biome, it absorbs the water and immediately dries out with a puff of steam.[660]

Spore Blossoms

  • Slightly different model.[661]

Stonecutter

  • Can be crafted using andesite, diorite and granite.[662]
  • Old version of stonecutter exists. Invicon Stonecutter BE.png: Inventory sprite for Stonecutter in Minecraft as shown in-game linking to Stonecutter with description: Stonecutter

Structure Blocks

  • Export mode on structure blocks.
  • Preview design.
The structure block in Bedrock Edition has a preview design in the GUI.
  • Has a placement animation options in Load mode.
  • Remove blocks (can include entity without saving any block as structures).
  • Structure size is limited to 64 per axis, rather than 48.
  • Usage is explained in-game.

Structure Void

  • Can support blocks such as signs, torches, and redstone wire.

Sugar Cane

  • Bone meal can be used on sugar cane.[feedback 32][feedback discord 22]
  • Instantly breaks if its water is removed, rather than not breaking until updated as in Java Edition.[663]
  • Grows much more slowly than in Java Edition.[664]
  • Sugar cane can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps.

Suspicious Blocks

  • Floating suspicious blocks fall after random gameticks.[665]

Tall Grass

  • Tall grass can generate in windswept savannas[666] and snowy plains.

TNT

  • TNT submerged in water can destroy armor stands, leash knots and paintings.[667]

Trial Spawners

  • Can be waterlogged.[668]

Tripwire

  • Can be activated by thrown eyes of ender, the ender dragon, markers, and items clipped into solid blocks.

Weeping Vines

  • Have a different texture.[126]

Wood Planks

  • Spruce planks have a miscolored pixel.[669]

Fluids

General

  • Makes the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight.

Lava

  • A player with the Fire Resistance effect or a total Fire Protection of 7 or higher does not catch fire in lava.
  • Lava ignites flammable blocks within a differently shaped range.[670]
  • Lava does not deactivate elytra flight.[671]
  • Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downward flowing texture.[672][673][674]

Water

  • Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.[675][676]
  • Underwater brightness are much brighter than in Java Edition.[677]
  • Water has different colors for every biome, rather than only in ocean and swamp biomes.[678][feedback 33][679][feedback discord 23]
  • Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in a JSON file.
  • Underwater sky lighting visually changes depending on player's underwater level.[680]
  • Less underwater visibility than in Java Edition.[681]
  • Flowing water cannot push items over edges.[682][683]

Items

General

  • Held items in third person point up more.[684]
  • Most items with durability have one additional durability point.[685]
  • Items emitted from trial vaults / ominous vaults / trial spawners jitter in the air before falling.[686]
  • Compass, Recovery Compass and Clock do not work in creative mode in the recipe book.[687]
  • Projectiles can be thrown through some block bounding boxes.[688]
  • Unused quiver and ruby textures exist: Invicon Quiver.png: Inventory sprite for Quiver in Minecraft as shown in-game linking to Quiver with description: Quiver Invicon Ruby.png: Inventory sprite for Ruby in Minecraft as shown in-game linking to Ruby with description: Ruby

Armor

  • When worn, the diamond chestplate's sleeve has a distinct model from Java Edition.

Axe

  • Can be used to remove wax and oxidation from copper blocks in adventure mode.[689]

Books and Quills and Written Books

  • Have 2 pages open at once.
  • When signed, the author can be anything the player wants.
  • Writing JSON in the book show the JSON output, rather than the input in the book.[690]
  • Maximum title length is 16 instead of 15 characters.[691]

Brush

  • Has 65 durability points instead of 64.[692]
    • Because of this, a single unenchanted brush can get 5 armadillo scutes from an armadillo instead of 4.

Bundle

  • Bundle crafting recipes can be unlocked with leather.[693]

Cocoa Beans

  • Can be obtained from bonus chests, fishing inside the jungle, bamboo jungle and sparse jungle biomes,[694] and trading with a wandering trader.

Compasses

  • Needle has an animation when the compass changes direction by being used on a lodestone.[695]

Dried Kelp

  • Restore 0.2 saturation instead of 0.6.

Dyes

  • Ink sacs, cocoa beans, lapis lazuli, and bone meal can still be used as dyes in the crafting grid.[696]

Enchanted Books

  • The Fortune book can make blocks drop more items if the block mined can be broken by fist.‌

Ender Pearls

  • Travel further when thrown.
  • Thrown ender pearl doesn't load and tick chunks.[697]

Eyes of Ender

  • If the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction.
  • Thrown eyes of ender sound like an item frame breaking.[698]

Firework Rockets and Firework Stars

  • Fireworks with the different base colors explosions are available in the creative inventory.[699]
  • Bone meal, cocoa beans, ink sacs and lapis lazuli can be used to craft firework stars.[700]

Fishing Rods

  • Warped fungi on sticks can be crafted using damaged fishing rods.[701]
  • Has a higher durability (384 compared to 64 in Java Edition).
  • Mobs riding other mobs dismount when hooked by a fishing rod.

Flint and Steel

  • Attempting to use flint and steel on ice, glass, and the sides of non-flammable blocks causes no flames to appear, but the flint and steel's durability still decreases by 1.‌

Glass Panes

  • Different inventory models.[702] Invicon Glass Pane.png: Inventory sprite for Glass Pane in Minecraft as shown in-game linking to Glass Pane with description: Glass Pane Invicon Glass Pane BE.png: Inventory sprite for Glass Pane in Minecraft as shown in-game linking to Glass Pane with description: Glass Pane

Goat Horn

  • The sound from the goat horn remains in one place after the start of sound playback.[703]

Leaves

  • Jungle leaves have a different inventory model. Invicon Jungle Leaves.png: Inventory sprite for Jungle Leaves in Minecraft as shown in-game linking to Jungle Leaves with description: Jungle Leaves Invicon Jungle Leaves BE.png: Inventory sprite for Jungle Leaves in Minecraft as shown in-game linking to Jungle Leaves with description: Jungle Leaves[704]

Lodestone Compasses

  • Are separate items from regular compasses.[705]

Mace

  • Solid partial blocks do not produce particles when performing a mace smash.[706]

Maps

Map colors in Bedrock Edition.
Map colors in Java Edition.
  • Empty map is called "Empty Locator Map", and shows location markers.
    • Meanwhile, the "normal" empty map (crafted using 9 paper in a crafting table or 1 paper in a cartography table) does not show location markers.
  • Doesn't require a compass to be crafted.
  • The coloring of grass blocks,[707] water,[708] etc. on the map depends on the biome they are placed on.[709]
  • Have an unlimited color palette and a different set of colors for blocks.[feedback 34]
  • Adding locators, cloning, and expanding maps can also be done in an anvil.
  • Show player heads instead of arrows in multiplayer.
  • Players wearing mob heads and carved pumpkins are invisible on maps.
  • Using an Overworld map in the Nether shows the corresponding location. Using an Overworld map in the End shows the world spawn point.
  • When creating a new world, the player can enable the "Starting Map" option to spawn with an empty locator map in the inventory.
  • The zoom level of a map is always displayed in its tooltip.
  • Locked maps have a unique texture. Invicon Locked Map.png: Inventory sprite for Locked Map in Minecraft as shown in-game linking to Locked Map with description: Locked Map[710]
  • Filled maps, treasure maps and explorer maps have different item textures from Java Edition.[711][712]
  • Map icons are 16x16 pixels instead of 8x8.[713]
  • More types of map icons.[714]
  • Locator map pointers become invisible when far away.[715]
  • Locator and Explorer maps don't show your rotation when far away.[716]

Milk buckets

  • The drinking animation for milk is visible in third-person.[717]

Music Discs

  • Lava Chicken record rarity is different from Java.[718]

Nether Stars

  • Never despawn when dropped.[719]

Ominous Bottles

  • Effects are applied after a delay of several ticks after using it.

Potions

  • Potions, splash potions, lingering potions, and tipped arrows of decay exist. Invicon Potion of Decay.png: Inventory sprite for Potion of Decay in Minecraft as shown in-game linking to Potion of Decay with description: Potion of Decay Wither II (00:40) Invicon Splash Potion of Decay.png: Inventory sprite for Splash Potion of Decay in Minecraft as shown in-game linking to Splash Potion of Decay with description: Splash Potion of Decay Wither II (00:40) Invicon Lingering Potion of Decay.png: Inventory sprite for Lingering Potion of Decay in Minecraft as shown in-game linking to Lingering Potion of Decay with description: Lingering Potion of Decay Wither II (00:10) Invicon Arrow of Decay.png: Inventory sprite for Arrow of Decay in Minecraft as shown in-game linking to Arrow of Decay with description: Arrow of Decay Wither II (00:05)
  • Extended long mundane potion, splash potion, lingering potion, and arrow; the 3 potion variants are available in the creative inventory.
  • The corruption of Healing II or Poison II potions results in a potion of Harming I.
  • Hitting an undead mob with a Regeneration Potion always registers as Regeneration I, no matter the level of the used potion.
  • Splash and lingering potions can be used to extinguish a burning entity in the Nether.
  • Weakness potions can be brewed by mundane and thick potions.
  • Strength potions can be corrupted into weakness potions.
  • Extended splash potions of regeneration and poison have a different duration from Java Edition.[720]
  • Splash potions have a shorter duration than in Java Edition.[721]
  • Potion translation strings do not match Java Edition.[722]
  • Textures for Potions and Splash Potions of Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation exist.

Recovery Compass

Scaffolding

  • Has a different model. Invicon Scaffolding.png: Inventory sprite for Scaffolding in Minecraft as shown in-game linking to Scaffolding with description: Scaffolding Invicon Scaffolding BE.png: Inventory sprite for Scaffolding in Minecraft as shown in-game linking to Scaffolding with description: Scaffolding

Seagrass

  • Has a different model.

Shields

  • Are activated by sneaking.[725]
  • Are always activated when mounting mobs.[726]

Smithing Templates

  • "Spire", "Tide", and "Dune" armor trims can be duplicated with more blocks than in Java Edition. In addition to the normal blocks, "Tide" armor trims can be duplicated using prismarine bricks or dark prismarine, "Dune" armor trims can be duplicated using smooth sandstone, cut sandstone, or chiseled sandstone, and "Spire" armor trims can be duplicated using purpur pillars.[727]

Snowball

  • Snowballs cause knockback.

Suspicious Stew

  • Effects have a shorter duration.[728][note 24][729]

Spawn Eggs

  • Agent and NPC spawn eggs exist: Invicon Agent Spawn Egg.png: Inventory sprite for Agent Spawn Egg in Minecraft as shown in-game linking to Agent Spawn Egg with description: Agent Spawn Egg Invicon NPC Spawn Egg.png: Inventory sprite for NPC Spawn Egg in Minecraft as shown in-game linking to NPC Spawn Egg with description: NPC Spawn Egg

Sweet berries

  • Restore 1.2 saturation instead of 0.4.

Tipped Arrows

  • Display more particles.

Totem of Undying

  • It's possible to kill another player while they are using a totem of undying.[730]

Tridents

  • Can hurt multiple mobs in one throw.[731][732]
  • Can shoot from dispenser, rather than thrown as an item.​[upcoming: JE Combat Tests]
  • Tridents with Loyalty return to the player, even if thrown into the Void.[note 25]
  • Thrown tridents don't despawn.[733]

Turtle Shell

  • Some armor trims extend beyond the helmet's shape.[734]

Wind Charges

  • When throwing a wind charge, the projectile is slightly offset.
  • Sounds have different pitches and volumes.[735]
  • Using /kill on wind charge still plays the hitting animation.[736]

Entities

General

  • Entities on fire have an orange-yellow tint and an exclusive particle.
  • Many biomes have different mob spawning probabilities.
  • Slimes and magma cubes can spawn in smaller spaces (2x2x2) than in Java (3x2.1x3).
  • Slimes and magma cubes can damage snow golems.
  • Villagers and iron golems prefer walking on certain types of blocks over others.[note 26]
  • Dismount message when riding entities is different.[737]
  • Mobs that can pick up items will actively try to pick them up.[738]
  • Pillagers and piglins don't aim their crossbows directly at their targets.[739]
  • Mobs obstruct player interaction with blocks under/behind at a wider range than in Java Edition.[740]
  • Solid entity collisions can't push players into a crawling position.[741]
  • Entities on top of or inside a moving block often move farther than the block and may fall through blocks as a result.[742]
  • TPS decreases drastically if many mobs at once fail to reach their target.[743]
  • Mobs don't avoid lava cauldrons when pathfinding.[744]
  • Mobs spawn more frequently in the Nether.[745]
  • Mobs have short follow/target range.[746]
  • Jockeys and other entities with passengers can't travel through portals.[747]
  • Baby mobs have high-pitched footstep sounds.
  • Many passive mobs can spawn at light level 7 or above rather than 9 or above as in Java Edition.

Agents

  • Exist.

Allays

  • Can follow players through portals by teleporting across dimensions.[748]
  • Sounds are pitched differently.[749]
  • Has different animations.[750]
  • Allay plays incorrect sound upon login.[751]
  • Can have a name tag attached by shift clicking.[752]

Animals

  • Animals that are in love mode emit heart particles constantly.[753]
  • Aquatic mobs can survive on land if given the water breathing effect.
  • Death messages are produced upon the death of a tamed donkey, llama, trader llama, horse, or mule.[754]
  • Feeding mobs makes the corresponding food particles and plays a sound.
  • Some animals detect and follow players holding food from a greater distance.
  • Striders and hoglins share a mob cap.
  • Lead attached to hoglin does not break when hoglin turns into zoglin.[755]
  • Animal mobcap is 4 instead of 8.[756]

Armadillos

  • Can spawn as babies.[757]

Armor stands

Posed armor stands.
  • Are affected by splash potions effect.[758]
  • Have a brief death animation when killed with a harming, wither, or poison potion.
  • Are attacked by "Johnny" vindicators.[759]
  • Can be renamed using name tags.
    • Renamed armor stands display their name tag like mobs and players.[760]
  • Armor stands named "Dinnerbone" or "Grumm" turn upside-down.[761]
  • Can change pose depending on a redstone signal or by sneaking and interacting.
  • Can use totems of undying.
  • Can ride minecarts and boats.[762]
  • Have arms by default.[763]
  • Stack up to 64.

Axolotls

  • Can breed again after 1 minute instead of 5.
  • Can turn their heads.[764]
  • Regeneration effect given to players has no time limit.
  • Instantly killed by lightning.[765]
  • Keep status effects when caught in a bucket.[766]

Bees

  • Can pollenate wither roses.[767]

Boats

  • Boats can be ridden upward in descending water.
  • Does not sink when submerged but instead floats up.[768]
  • Falling boats can go through other entities.
  • Mobs can be picked up by a boat being ridden by a player.
  • Leashed boats can bounce when the player jumps.[769]

Breeze

  • Have different sound effects.[770][771]
  • Eye emissive layer is rendered over the entire body instead of only the head.[772]
  • Move slower through liquids than in Java Edition.[773]

Camels

  • Inventory can be accessed without riding.
  • Get up immediately once the player rides them while sitting.

Camel Husks

  • Spawn on their own, rather than from a husk.

Cameras

  • Exist.

Cats

  • 25% chance to spawn as a kitten.[774][feedback 35]
  • Spawns as a black cat with a 50% chance on a full moon night.[feedback 36]
  • Unused gray tabby texture exists:

Cod

  • Can spawn in frozen oceans.

Copper Golems

  • Can distinguish between different potion contents or suspicious stew types.

Creakings

  • Cannot enter minecarts‌.

Creepers

  • Charged creeper explosions drop heads/skulls for all mobs it kills that have a head/skull, rather than dropping one head/skull.[775]
  • Have different spawning rules: creepers always spawning individually per group, instead of up to 4 per group, and have 5 spawning limit in the Overworld surface.[776]

Dolphins

  • Attacks the player more often while angered.[237]
  • Swims in groups of 2.
  • Baby dolphins follow their adults.[777]
  • Produce bubble particles when swimming.

Donkeys

  • More donkeys naturally spawn at once.
  • Chests attached to them wobble as they walk.[778]

Drowned

  • Are neutral during the day, not passive.
  • Chase and attack villagers[note 27] and snow golems.[779]
  • Have a slightly more inflated outer texture layer.
  • Have glowing eyes and mouth.[780][feedback 37]
  • Have proper throwing animations.[note 28]
  • Spawn in groups of 2 to 4 in oceans.
  • When holding tridents, can use melee attacks when within 3 blocks.[feedback 38]​[upcoming: JE 26.3]

Elder Guardian

  • Inflicts any unafflicted player within range with mining fatigue immediately.[781]
  • Make their underwater death sounds if killed on land.[782]

Elder Guardian Ghost

  • Exists.[783]

Endermen

  • Arrows go straight through endermen that are unable to teleport (but effects are still applied if it is a tipped arrow).
  • Can be provoked by players under the Invisibility effect.[784]
  • Take damage from standing in cauldrons filled with water.[785]
  • Teleports away if being attacked on their legs or by wolves.[786]
  • Endermen can be attacked with projectiles if they are in a boat or minecart.[787]

Endermites

  • Spawn at an ender pearl's landing site.

Evokers

  • Have 2 (🛡) armor points.[788]

Firework rockets

  • Have a cross model like arrows.

Fish

  • Cod, salmon and pufferfish spawn in slightly larger groups and cannot spawn underneath solid blocks.
  • Have different swimming animations.
    • Pufferfish wiggles tail, rather than fins.
    • Cod and salmon wiggle tail further than in Java Edition.
  • When flopping, they rotate around the y-axis.[feedback 39]
  • Avoid axolotls.[789]

Fishing bobbers

  • Fall much faster than in Java.[790]
  • Have a 3D model.[791][feedback 40][feedback discord 24]

Foxes

  • Foxes that trust the player attack any mob that harms their trusted player, including other players.
  • If a fox wields a sword with the Fire Aspect enchantment while attacking a mob on a campfire or a soul campfire, it ignites the campfire and does critical damage to the entity.
  • Shake side to side before pouncing and their legs wave while in midair.
  • Foxes don't pick up fully grow sweet berries as fast when compared to Java Edition.[792]

Frogs

  • Frogs that grow up in stony peaks biomes are green instead of orange.[793]
  • Frogs that grow up in warm or cold ocean biomes become warm or cold variants instead of always becoming the temperate variant.[794]

Ghasts

  • Have glowing eyes.[795]
  • Normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it.
  • Retaliate when attacked by other mobs.
  • Ghast fireballs sometimes fail to break blocks that they should break on a direct hit.[796]

Glow Squids

  • Can spawn inside water (with any block above it), regardless of lighting.[797]

Goats

  • Two screaming goats have a 2% chance of producing a non-screaming baby.
  • Can accidentally ram attack other goats.[798]

Guardians

  • Can attack players under the Invisibility effect.[799]

Happy Ghasts

  • Have a 5% chance to spawn a ghastlings when spawned via spawn egg.

Hoglins

  • Has a slightly different model than in Java Edition.
  • Has an incorrect shadow placement.[800]
  • Can spawn in Peaceful difficulty. This was added in Java Edition 26.2 Snapshot 4, but was later reverted in the next snapshot.[801][802][feedback 41]

Horses

  • Horses spawned from spawn eggs are sometimes foals.[803]
  • The player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated.[804]
  • The player can hold an object that cannot be used when mounting a wild horse, instead of just their bare hand.[805]

Illagers

  • Ambient sounds are louder in a raid.
  • Mobs spawned from raids have different loot drops.[note 29][806]
  • Pillagers and vindicators can wear armor, though it doesn't render.
  • Captains do not drop ominous bottles if killed by a wolf.[807]

Iron golems

  • Can ride minecarts.[808]
  • Can spawn during world generation.
  • Walk slightly faster than in Java.
  • Do not spawn if not all villagers have a workstation.[809]

Jockeys

Some of the many mobs that can be ridden by baby zombies in Bedrock Edition.
  • Baby zombies/husks/gurgles can ride many mobs other than just chickens[feedback 42][feedback discord 25]:
    • Adult zombies/husks/zombie villagers.
    • Adult zombified piglins.
    • Spiders and cave spiders.
    • Most animals: cows, donkeys, horses, skeleton horses, zombie horses, mooshrooms, mules, sheep, ocelots, pandas, pigs, stray cats and untamed wolves.
  • Baby zombies have a higher chance of spawning as jockeys that find mounts compared to Java Edition's chance for a baby zombie to spawn as a chicken jockey.
  • Cave spiders can spawn as spider jockeys.
  • Strays, bogged, parched, and wither skeletons can spawn as riders of spider jockeys.

Leads

  • Leashes drag on the ground and don't get longer, and when in the air, the leashed mob doesn't bounce higher; they also stick to the arm while it's moving in third person.

Llamas

  • Carpet becomes invisible if the llama is invisible.[810]
  • Trader llamas are immediately tame after being unleashed from a wandering trader.
  • Can spawn in windswept savannas.
Llama spit
  • Can be deflected.

Magma Cubes

  • Have glowing cores.

Minecarts

  • Minecarts can pass through blocks when on a slanted rail.[811]
  • Textures of blocks in minecarts are not rotated correctly.[812]

Minecarts with command block

  • Use repeating command block instead of impulse.[813]

Minecarts with hopper

  • A minecart with hopper on a curved rail pulls in items in a hopper lying in front of its moving direction and one block above if the hopper's output funnel is pointed downward and no block is below that hopper.
  • Hopper minecarts can suck disks from jukeboxes while on a powered activator rail.[814]

NPCs

  • Exists.

Ocelots

  • Breeding creates an ocelot kitten that trusts the player.
  • Can spawn in all jungle variants.
  • Trusting ocelots don't despawn.[815]

Pandas

  • Attack the player less often while angered.
  • Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in Java they only require 1 bamboo block and enter love mode regardless, but just don't breed.
  • Baby's head is a different size.
  • Can spawn in all jungle variants.
  • Drop 0-2 bamboo upon death, rather than always 1.[816]
  • Pandas have a higher spawn rate in bamboo jungles.
  • When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.

Parrots

  • Can spawn in all jungle variants.
  • Dance on the player's shoulder when a music disc is playing.[817]
  • Dismount when the player falls down a distance greater than 1 9⁄16 blocks, compared to 3⁄4 of a block in Java Edition.[818]
  • Dismount when the player's shoulders become submerged in water, instead of feet in Java.
  • Parrots sitting on the player's shoulders prevents the player from entering a nether portal.[819]
  • Parrots can imitate endermen, polar bears, wolves, and zombified piglins.

Patrols

  • Can spawn in any light level.[note 30]

Phantoms

  • Attempt to stay 16 blocks away from ocelots, similar to cats.[820]
  • Have different attack strengths: 4HP❤️❤️ on Easy difficulty, 6HP❤️❤️❤️ on Normal and 9HP❤️❤️❤️❤️💔 on Hard.
    • As of Java Edition 1.14, phantoms deal much less damage: 2HP❤️ on Easy and Normal and 3HP❤️💔 on Hard.[821]
  • Have different spawning mechanics.
  • Wing models are slightly different.

Pigs

  • Riding is different:
    • Less instant in turning.
    • The pig does not look up and down with the player, unlike in Java Edition.
    • The pig has to jump to get on blocks, rather than just step up like horses.
    • Using a carrot on a stick makes the pig boost, along with a sound effect, and only reduces the durability of the carrot on a stick by one.

Piglins

  • Are afraid of extinguished soul campfires.[822]
  • Baby piglins can be made to wear armor and wield a sword, but not a gold sword.
  • Baby piglins drops 1XP instead of 5XP.[823]
  • Baby piglins make angry noises when any piglin gets angry.[824]
  • Can naturally spawn in Peaceful difficulty with passive behavior.
  • When targeting with a crossbow, the arms are aligned.
  • Need 8 seconds to barter, rather than 6.[279]
  • Immediately attack players while bartering instead of waiting for the transaction to finish.

Piglin brutes

  • Have different attack strengths: they deal 14HP❤️ × 7-15HP❤️ × 7.5[verify] on Hard difficulty, instead of 19HP❤️ × 9.5 as in Java.[825]
  • Hunt down hoglins with piglins.[826]

Pillagers

  • Drop 0-2 arrows upon death.[827]
  • Have a melee attack.[828]
    • Used when underwater only, not when no crossbow is equipped.
  • Have a unique celebration animation. [829]
  • Don't hold their crossbow with two hands unless they are targeting.[830]
  • Hold a loaded crossbow with both hands.

Players

  • All projectiles knockback players.[831]
  • Hand in first person is positioned lower[832] and turns red when taking damage.[833]
Comparison between held items on Java (left) and Bedrock (right)
Comparison between held items on Java (left) and Bedrock (right)

* Items are held differently in third person.[684]

  • Players can fall off non-full blocks when crouching.[834]
  • Players crouch when flying down in creative mode.[835]
  • Players can "step upward" while flying.[836]
  • When flying, players can stop moving instantly.
  • When touching the ground while flying down in Creative mode, the player will not stop flying.
  • Player's name tag completely disappears when sneaking.
  • Players are completely immune to damage in creative mode, including damage from the void and kill command.
  • Player vertical knockback is desynced.[837]

Polar Bears

  • Can spawn in frozen river, frozen peaks, jagged peaks and snowy slopes.[838]
  • Can drop both cod and salmon at once.

Projectiles

  • Snowballs and eggs deal knockback to players and trigger their pets to attack.[831]
  • Snowballs, eggs, fishing rod bobbers and wind charges thrown through fire or lava catch fire and can set fire to entities they hit.[839]
  • Throwable entities such as eggs, ender pearls and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in Java Edition.[840]

Pufferfish

  • Inflates when hurt.
  • Small pufferfish move their tails when swimming.

Rabbits

  • Baby rabbits follows adult rabbits.[841][feedback 43][feedback discord 26].
  • Can eat immature carrot crops.
  • Can spawn in frozen ocean, frozen peaks, frozen river, jagged peaks and snowy beach.[feedback discord 10]

Ravagers

  • Ambient sounds are louder in a raid.
  • Attack does less knockback.[842]
  • Can destroy more block types.[note 31]
  • Has a delay between beginning its attack animation and dealing damage to its target.[843]
  • Has a farther attack reach.[844]
  • Leg textures are flipped.[845]

Salmon

  • Can spawn in lukewarm and normal oceans.[846]

Silverfish

  • Attack iron golems before they are hit.[847]

Shulkers

  • Can be colored by using a dye on them in creative mode.
  • Can spawn in peaceful mode.
  • Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in Java (increase of 6.25% per level).
  • Shulkers cannot rotate their head more than 180 degrees.[848]
  • Shulkers are put in impossible places when exiting minecarts.[849]
  • Shulkers open into blocks when unable to teleport.[850]

Skeletons

  • A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making combat difficult due to the knockback.
  • Typically stop moving to shoot, making no attempt to avoid being hit.[851]
  • Underwater, it switches to direct attack without using a bow and arrow.[852][feedback 44]

Skeleton horses

  • Can be controlled without a saddle.[853]
  • Immune to lightning.

Slimes

  • The chunks that slimes can naturally spawn in inhabit the same coordinates for every world.

Sniffers

  • The hitboxes of sniffers are not adjusted when they lay down.[854]
  • Only sniffers at full health can breed.
  • Are healed by 2 health points each time they are fed a torchflower seed.[855]

Snow golems

  • Can spawn naturally when pumpkins generate on top of two snow blocks.
  • Don't leave snow trails in biomes with high temperature values, such as jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether.[856]

Spiders

  • Can spawn in 3x1x3 spaces beneath full solid blocks.
  • May not spawn with various status effects in Hard difficulty.[295]
  • Spiders killed by wolves do not drop spider eyes.[857]

Squids

  • If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate.

Strays

  • Can spawn from skeleton spawners.

Striders

  • Babies spawn more than adults.[858]
  • Can move their heads up and down when being ridden by mobs.[859]
  • Can spawn at the bottom of lava lakes.[860]
  • Eyes of shivering striders are one pixel higher.[126]
  • Players can ride striders submerged in lava.
  • Saddled striders have shorter legs.

Tropical fish

  • Are bigger than in Java Edition.[861]
  • Have different names (see below).
  • Spawn in slightly smaller groups.
  • Unused clownfish texture exists:

Turtles

  • Slightly different spawning requirements.
  • Much shorter breeding cooldown.
  • Do not rotate their front fins along the x axis while swimming.[862]

Undead

  • Skeletons, strays and bogged use melee attacks underwater.[852]
  • Skeletons, strays and bogged don't actually "use" their bow, and shoots arrows like how a ghast shoots fireballs.
  • Zombies and zombie variants have the same posture as players when holding anything in their offhand.[863]

Vexes

  • Have a random chance of dropping an iron sword.[864]

Villagers

  • Babies have bigger heads like other baby mobs.[865]
  • Babies ignore players.
  • Babies can take poppies held by iron golems.[866]
  • Display angry particles when nearby beds, bells and assigned workstations are broken by a player.[867]
  • Heal if there's bread in their inventory.
  • Heal after sleeping in a bed.
  • If the beds or workstations tie in well, green particles are emitted from both the villagers and the beds or workstations.[868]
  • If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
  • Pre-Village & Pillage villagers are still available.
  • Spawn with professions, when spawned via spawn eggs.[869]
  • When they showing an item they offer, they will slightly lift their arms.
  • During rain or snow villagers enter houses and stop their daily schedule.‌[870]
  • The trades of cartographers after villager trade rebalancing aren't in parity with Java Edition.[871]
  • Baby villagers are sometimes born with the wrong skin in certain biomes.[872]
  • Villagers don't give items after finishing a raid.[873]
  • Suspicious Stew trade not randomized for Farmer.[874]
  • Villagers claim workstations and beds that are too far away and/or get stuck unemployed.[875]

Vindicators

  • Johnny vindicators target baby villagers.[876][877]
  • Vindicators riding on ravagers never spawn in raids.[878]
  • Arm position is different when not holding a weapon.

Wandering traders

  • Can spawn in village gathering sites.
  • Despawn shortly after all trades are used up.
  • Drink an invisibility potion when hurt or near a hostile mob (illagers, vexes, and zombies and its variants).
  • Shows the item they offer when the player is holding an emerald.[879]
  • Always spawns with two leashed trader llamas, even when spawned with a spawn egg.[880]
  • Run away from zombified piglins.[881]
  • Can sell mangrove logs. [882]

Wardens

  • Get attracted to pressure plates they themselves stand on.[883]
  • Can detect shooting projectiles when you're in creative mode.[884]
  • Can detect cauldron filling in creative mode.[885]
  • Its hurt and death sounds are quieter.[886]

Witches

  • Ambient sounds are louder in a raid.
  • Always spawn in a single spot in witch huts, rather than anywhere within a larger area.
  • Are immune to their own negative splash potion effects.[887]
  • Attack iron golems before they are hit even if not in a raid or patrol.[847]
  • Held potion and hat model pieces are offset.

Withers

  • Has different AI.​[more information needed]
    • Flies around it's target, then fires a volley of 3 wither skulls and 1 blue wither skull.
    • Spawns multiple wither skeletons when it reaches half health.
    • Uses a charge attack when below half health.
    • Fires wither skulls at a faster rate the lower health it has.
    • Always breaks blocks that it touches.
  • Doesn't regenerate health.[888]
  • Explodes not just when created, but also when it reaches half health and when killed.
  • Has a different spawning and death animation.[889]
  • Has a health of 600HP❤️ × 300 instead of 300HP❤️ × 150.[890]
  • Boss bar has a different color.[891]
  • Blue wither skull projectiles can be deflected when hit.

Wolves

  • A wolf when first tamed doesn't sit down.[892]

Zombies

  • Idle arms are slightly higher than on Java.
  • Will break off from chasing a player to target closer villagers and golems.
  • Can see villagers through walls.[893]

Zombie villagers

  • Pre-Village & Pillage zombie villagers are still available.
  • Nitwit zombie villagers can become employed after being cured.
  • Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked.
  • Zombie villagers spawn in groups.
  • Zombie villagers never count towards mob caps.[894]

Zombified Piglins

  • Using the classic texture pack turns the zombified piglin back into a classic zombie pigman.[895]
  • Repeatedly lighting and breaking a nether portal causes mass zombified piglin spawning.[896]
  • Player does not continue riding on the Zombified Piglin you were riding on after saddled pig you were riding on is converted to a zombified piglin.[897]
  • Nether portals can spawn zombified piglins around the portal rather than inside.

Effects

Absorption

  • Is not removed upon losing the extra absorption hearts.[898]

Fatal Poison

  • Exists.
    • Can kill the player irrespective of difficulty.
    • Given to parrots when they are fed cookies.
    • Same icon as Poison.

Fire Resistance

  • Causes the entity to not have a burning animation at all, causing the view of the player to not be blocked.[899]

Haste, Strength and Weakness

  • Have more complex methods of calculating the increase/decrease in attack speed/damage per level.
  • The haste effect is generally more powerful than in Java Edition.[900]

Hero of the Village

Hero of the Village animation.
  • When received, the effect icon first appears in the center of the screen, with an animation similar to the Totem of Undying animation.[feedback 45][feedback discord 27]
  • Can't be removed from drinking milk, using a Totem of Undying, or dying.‌
  • Hero of the Village animation appears on screen when a raid ends even if not receiving the effect.[901]

Levitation

  • Works underwater.[902]

Night Vision

  • While under the night vision effect light sources appear different from how they do in Java Edition.[903]

Raid Omen

Raid Omen animation.
  • When received, the effect icon first appears in the center of the screen, with an animation similar to the totem of undying animation.[feedback 46][feedback discord 27]

Regeneration

  • Works differently, with different sources providing different amounts of total health regenerated.

Enchantments

Channeling

  • Can be used to hit entities with lightning when they are inside blocks or vehicles.[904][905][906]

Fire Aspect

  • Can light campfires, candles, and TNT.[feedback 47][501][907][908]

Impaling

  • Deals extra damage to all mobs or players touching water or rain, instead of only aquatic mobs.[909]​[upcoming: JE Combat Tests]

Multishot

  • Multiple arrows fired in the same shot can hit and damage the same entity at the same time.

Riptide

  • A thrown trident can hit multiple targets, but it behaves like a regular trident when thrown by a dispenser.

Sharpness, Smite and Bane of Arthropods

  • Extra damage is calculated differently, resulting in increased overall damage.
  • Can be applied to axes in an enchanting table.[910]

Thorns

  • Can be applied to all armor pieces in an enchanting table.
  • Can damage wardens from its sonic boom attack.[911][912]

Commands

Generic

Coordinates

  • A relative coordinate can have the next relative coordinate right behind it (without a space).

Raw JSON text format

  • Format starts with an object containing only a "rawtext" list, rather than starting directly in the json text input (a string, a bool, a number, an object containing "text" or alike, or a list containing any of the prior options).

Allowlist

  • Is called "allowlist" instead of "whitelist.[914]

Damage

  • Only allows integers even though damage can be fractional.[915]

Execute

  • Subcommand context execution order differs from Java Edition.[916]

Gamerule

  • More gamerules:
    • functionCommandLimit[note 33]
    • recipesUnlock
    • respawnBlocksExplode
    • showCoordinates
    • showTags[note 34]
  • Certain gamerule commands are available even without turning on cheats.
  • Disabling doMobSpawning gamerule prevents passive mobs[917] and mobs from structures from spawning.

Gamemode and Difficulty

  • Can be type with abbreviated forms and numeric IDs.

Locate

  • Biome names are not translated.[918]

Place

  • Can only be used to place trail ruins and trial chambers.[919]

Replaceitem

  • Blocks in armor inventory and on armor stands don't render if using /replaceitem.[920]

Save-all, save-off and save-on

  • Are all merged into /save.

Scoreboard

  • /scoreboard players random <entity> <objective> <min> <max>

Teleport

  • Has optional boolean to cancel teleporting if it ends up inside collision boxes of blocks.

Tickingarea

  • Sets a ticking area to a chunk near the specified coordinates instead of being set to it, and Y coordinates is always set to 0.[921]

Time

  • Time can be set to sunrise or sunset.

Title(raw)

  • /title does not support raw JSON text, only plain strings, instead /titleraw exists to allow raw JSON text.

Sounds

  • Dropping an item makes the "pop" sound.[922]
  • Hitting the air makes the "attack" sound.[923]
  • Jumping sounds when jumping off of and landing on blocks.[924][feedback 48]
  • Silverfish and endermites have walking sounds.[925]
  • Sounds for breaking blocks have a higher pitch.[926]
  • Ambient sound effects can play at different pitches.[927]
  • Stereo footstep sounds.[928]
  • Some sound events are named wrong or missing.[929]
  • Many sounds do not match Java Edition.[930]
  • Many blocks have incorrect sounds assigned in blocks.json.[931]
  • The sounds of walking on amethyst are louder.[932]
  • New rooted dirt sounds don't match Java Edition.[933]
  • The sound of placing Sculk Shrieker on the ground is not the same as in the Java version.[934]
  • The sounds of the sculk shrieker when calling the warden are very different from the Java Edition.[935]
  • Deepslate Bricks pitch sound effects does not match Java Edition.[936]
  • Tuff/Dripstone hit sound does not match Java Edition.[937]
  • Crimson and warped door opening and closing sounds don't match java.[938]
  • Campfires, candles, and candle cakes make a sound when ignited by the fire aspect enchantment.[939]

Unsorted

General

  • Block and item shading is darker in Java than in Bedrock.
  • Clouds fade differently between editions.[940]
  • Different graphics saturation level between editions.
  • Experience bar looks slightly different between editions.​[more information needed][941]
    • The experience levels are positioned higher on Bedrock Edition.
  • Dash bar turns red when cooling down on Bedrock, and turns dark purple on Java Edition.[942]
  • In Bedrock, hearts move down when having regeneration, while they move up in Java.
  • Loading screen looks different between editions (both for menu, and loading up a world).
  • Random tick speed gamerule defaults to 1 in BE and 3 in JE.
  • Swinging animations are different between editions.​[more information needed]
  • The distribution of resource packs on servers is handled differently: in JE, a link to a downloadable file is required in the server.properties; in BE, it is included in the world files.
  • Default field of view is 70 degrees in Java Edition and 60 degrees in Bedrock Edition.[943]
  • Many differences in particles between editions. See Particles (Java Edition) and Particles (Bedrock Edition) for more information.
  • Crossbow handling mechanics are different. In Java, the arrow loads onto the crossbow only when the mouse button is released; holding the  Right Mouse Button then fires and charges the next arrow. In Bedrock Edition, the crossbow automatically loads the arrow when finished charging; holding the Right Mouse Button then fires but does not charge the next shot until the player clicks again; charging the crossbow consumes durability.
  • Missing block and item texture is different.[944]
  • Hotbar is positioned lower in Java than in Bedrock.
  • Recipe book is collapsed by default in Java and expanded by default in Bedrock.
  • Item tooltips are different.[945]
  • Beds display message "You may not rest now, the bed is too far away" in Java and "Bed is too far away" in Bedrock.
  • Beds display message "You have no home bed or respawn anchor, or it was obstructed" in Java and "Your home bed was missing or obstructed" in Bedrock.
  • Username is controlled separately between editions. Bedrock Edition username is always the general Xbox gamertag, while Java Edition is a custom one.
    • Java Edition username can be up to 16 characters long, Xbox gamertag can be up to 12 characters long.
  • Mining Fatigue screen effect moves down in Java and up in Bedrock.
  • Carved pumpkin blur is stretched to fit the screen in Java and displayed directly in Bedrock.
  • Credit sequence is skipped by pressing Esc in Java and clicking "Skip" in Bedrock.

World generation

Java Edition nether structure distribution.
Bedrock Edition nether structure distribution.
  • Different chest loot between editions.[note 35]
    • The bastion remnant loot tables in Bedrock do not contain spectral arrows (as they have not been implemented). These entries are replaced with arrow entries, resulting in an abundance of arrows in these chests.[note 36]
    • The jungle pyramid's loot tables have slightly different weights and item stacks between editions.[note 37]
    • The ruined portal loot tables in Bedrock have a lower weight for bells and higher weight for golden apples, among other differences.[note 38]
    • The stronghold loot tables are more varied in Bedrock; storerooms may contain 1–3 ink sacs, altars may contain 1–3 emeralds, and the weights in libraries are slightly different.[note 39]
  • Different generated structure, terrain feature and cave carver locations between editions.[42][946]
  • In Java, nether biome particles are generated within the respective biomes. In Bedrock, particles appear everywhere, even outside of the biomes, but are visible only when inside of the biome, at which point they can be seen everywhere. Given their rendering behavior at extreme distances it appears as though they are rendered in much the same way as rain and snow.
  • The ash particles in Basalt Deltas move randomly in Bedrock, but move northwest in Java.[947][948]
  • Buried treasure chests always generate at chunk coordinate 8 (out of 0 through 15) on both the X and Z axis in Bedrock, and at chunk coordinates 9 on Java[949].
  • The game splits the Nether into regions in which one of either a nether fortress or a bastion remnant can generate. The regions are 432×432 blocks in Java Edition and 480×480 blocks in Bedrock Edition.
  • In Java Edition, the chance of a fortress generating instead of a bastion is 2⁄5 (40%), while in Bedrock Edition the chance of a fortress generating instead of a bastion is 1⁄3 (33.3%)
  • Colors pattern of eroded badlands aren't the same between Java and Bedrock Edition.[950]
  • Different extreme distance effects in each edition. See Java Edition distance effects and Bedrock Edition distance effects for more information.
  • Pillager outposts on tall cliffs or floating islands generate with an extended foundation in Bedrock Edition while they generate on a terrain blob in Java Edition.
  • The void start platform generates at Y=-61 in Java Edition and Y=-64 in Bedrock Edition.
  • Called Narrator on Java and Text to Speech on Bedrock.

Blocks

  • Bee nests in flower forests have 3% chance to generate in Bedrock and 2% chance in Java.
  • In Java Edition, magma blocks in the nether attempt to generate 4 times per chunk in sizes of 0–160, from altitudes Y=27 to Y=36 in all biomes. It can only replace netherrack. In Bedrock Edition, it attempts to generate 9 times per chunk in sizes of 0–106, from altitudes Y=23 to Y=36 in all biomes. It can replace netherrack and blackstone.
  • Daylight detectors output identical power levels at different times and different weather conditions.[note 40]
  • Different anvil XP costs between editions.
    • In Java, costs are scaled using the final level of the enchantment being added. In Bedrock Edition, costs are scaled using the final level minus the initial level. For example, combining two Sharpness IV books into a Sharpness V book costs 5 levels on Java, but 1 level on Bedrock.
  • Renaming on an anvil has a maximum of 50 characters long on JE and 30 characters long on BE.[951]
  • Nether portal blocks in the End teleport players to the Nether in Java and the Overworld in Bedrock. In Bedrock, End portal blocks in the Nether teleport players to the End. The behavior of end portal blocks in the Nether in Java is unknown.[verify]
  • Smelting cacti yields more experience in JE (2XP) than BE (0.2XP).[952]
  • Text colors glows differently on signs when using glow ink sacs. In Java, the colors are brighter but not accurate to the palette[953], while in Bedrock, the text outline are too dark.[954]
  • In the Java Edition chest interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.
  • Message to disable a slot in crafter has the word "Press" in Bedrock and "Click" in Java.[955]

Items

  • The shield item looks different between editions.
  • Some blocks and items provide different amounts of furnace fuel in each edition.
  • Bundle storage bar colors are different.[956][957]

Entities

  • The player slim model arms in Bedrock are half a pixel lower than the body torso part of the player model, compared to Java, which is properly aligned.[958]
  • Tropical fish names differ between editions (full list can be found in here).
    • Gray-Sky SunStreak: Blue Dory (BE)
    • Gray-Blue Flopper (185008129): Blue Tang (JE)
    • White-Gray Brinely: Butterfly Fish (BE), Butterflyfish (JE)
    • White-Orange Clayfish: Ornate Butterfly (BE), Ornate Butterflyfish (JE)
    • Lime-Sky Brinely: Queen Angel Fish (BE), Queen Angelfish (JE)
    • Red-White SunStreak: Tomato Clown (BE)
    • Red-White Kob: Tomato Clownfish (JE)
    • Teal-Yellow Dasher: Yellowtail Parrot (BE), Yellowtail Parrotfish (JE)
  • Ghasts use different models between the Java and Bedrock, and some of their tentacles are different lengths.
  • Pillager spawning in both patrols and outposts works differently in each edition.
  • Cat spawning in villages works differently in each edition.
  • Mob spawning in nether fortresses works differently in each edition.
  • Different mobs spawn in different waves in raids.
  • Different villager schedules between editions. (See Villager § Schedules.)
  • Many villager behaviors, such as selecting job site blocks, sharing food, farming, reproducing, summoning golems, reacting to enemies, etc, are all significantly different between editions.
  • Different villager trading between editions.
    • General
      • Bedrock trade groups are based on the specific trade slot. Java trade groups are based on the villager level. This affects the chances of trades that are chosen. For example, Bedrock farmers always sell bread, while Java farmers have a 40% chance to sell bread (20% per slot, 2 slots). For simplicity's sake, these groups aren't listed as they still respect the levels.
    • Butcher
      • The emeralds for coal trade give the villager 2 XP in Java and 10 XP in Bedrock.
    • Cartographer
      • The banner for emeralds trade isn't "grouped" with itself in Java. See the below point about the farmer's suspicious stew trade for an explanation of this.
    • Farmer
      • The suspicious stew trade isn't "grouped" with itself in Java. This affects the chances of offering the trade. In Bedrock, the chance of offering the suspicious stew is 1⁄3 for a single slot. In Java, it's 6⁄7, as all 6 suspicious stew types are listed as separate trades.
    • Fletcher
      • The emeralds and arrows for tipped arrows trade may give Arrows of Decay (currently not in Java) in Bedrock, while it may give Arrows of Slow Falling in Java.
    • Leatherworker
      • The Journeyman level emeralds for dyed leather tunic trades rewards the villager 10 XP in Bedrock while it rewards 1 XP in Java.
    • Mason
      • The granite/diorite/andesite for emeralds trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
      • The emeralds for polished granite/polished diorite/polished andesite trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
      • The emeralds for terracotta and glazed terracotta trades are not "grouped" in Java, while they are all in one big group in Bedrock. See the above point about the farmer's suspicious stew trade for an explanation of this. This one is especially bad as the quartz trade 6.25% chance of appearing.
      • The emeralds for quartz blocks/pillars trades are not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this. In this specific case, this means that Java always offers both trades while Bedrock always offers only one. See the above point about the farmer's suspicious stew trade for an explanation of this.
    • Shepherd
      • None of the colored item or dye trades are "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
    • Weaponsmith
      • The enchanted iron sword trade has a price multiplier of 0.05 and a villager XP reward of 1 in Java, while it has a price multiplier of 0.2 and a villager XP reward of 5 in Bedrock.
      • The emeralds for bells trade is offered by apprentice weaponsmith villagers in Java, while it is offered by journeyman weaponsmith villagers in Bedrock.
      • Said bell trade has a villager XP reward of 5 in Java, while it has a villager XP reward of 10 in Bedrock.
  • Different wandering trader trading between editions.
    • Bedrock has trade grouping that prevents items of similar types from being offered more than once per trader.
      • All dyes are grouped (1 for 3, 12 uses), all seeds are grouped (1 for 1, 12 uses), both mushrooms are grouped (1 for 1, 12 uses), all coral blocks are grouped (3 for 1, 8 uses), and all saplings are grouped (5 for 1, 8 uses).
  • In Java, entity shadows are more smoothly rounded than on Bedrock.[959]
  • Foxes behave differently across editions.
    • Have different chances of holding eggs (15%‌[JE only]/20%‌[BE only]) or feathers (20%‌[JE only]/15%‌[BE only]) when spawned.
    • In Bedrock, they always drop the item they spawn with when killed; in Java, they have an 8.5% chance of doing so.
    • When killed, adult foxes drop 1–2XP in Java and 1–3XP in Bedrock.
  • Drowned equipment spawn rates differ.
    • Have a 3% chance to spawn with a nautilus shell in their offhand in JE, as opposed to 7% in BE.
  • In Java Edition, each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells explorer maps that point to the nearest unexplored location, regardless of whether it has been previously mapped by another cartographer. After a player explores the location, the cartographer sells a new map.
  • In Java Edition, the movement of a mount is controlled by its passenger, if both the mount and the passenger are mobs (not players). In Bedrock Edition, for most of rideable mobs, when its mob passenger tries to chase and attack player or mobs, the passenger takes control, otherwise the mount controls movement.
  • In Java Edition feeding baby animals reduces the time remaining until they grow up by 10%. In Bedrock Edition feeding baby animals reduces the total amount of time until they grow up by 10%, meaning feeding a baby animal 10 times in a row will cause them to immediately become an adult.
  • Most entities have different hitbox sizes in each edition.

Commands

  • Color code §6, gold, has shadow color 2A2A00 in Java and 402A00 in Bedrock.
  • Commands that provide block states is written [key=value,key=value] in Java, and ["key"="value","key"="value"] in Bedrock.[960]
  • Completely different /tellraw syntax between editions, existence of /titleraw in Bedrock Edition, etc.
  • Java has /forceload, while Bedrock has /tickingarea.

Sounds

  • Different sound volume levels between editions.
  • The file names for music tracks by C418 are duplicated.[961]
  • Menu music stops playing in Java Edition when the player leaves the main menu and stops playing in Bedrock Edition when a loading screen finishes.
  • Some music tracks play in different biomes in different editions.[962]

Textures, models and animations

This section would benefit from the addition of more images.
 
Please remove this notice once you have added suitable images to the article.
The specific instructions are:
  • Other plane models
  • Bedrock Edition fancy pale oak leaves
  • Bedrock Edition short seagrass animated render
  • Up to date Bedrock Edition redstone comparator and repeater renders showing incorrect redstone torch models
  • Re-rendered Bedrock Edition pillager renders showing incorrect limb textures
  • Re-rendered Bedrock Edition cauldron renders with correct lighting
  • Bedrock Edition copper bar models
  • All potion, splash potion, lingering potion, and tipped arrow item texture differences between Java Edition and Bedrock Edition
Blocks
Object Java Edition Bedrock Edition
Anvil
Beetroot crops[605]
Carrots[605]
Potatoes[605]
Wheat crops[605]
Nether wart[605]
Nether wart block[126]
Bell (floor)
Blackstone slab[492]
Blackstone stairs[492]
Bubble column
Cauldron[458]
Cocoa beans
Composter[458]
Conduit[521]
Copper bars (unconnected) File:Exposed Copper Bars (unconnected) BE1.pngFile:Weathered Copper Bars (unconnected) BE2.pngFile:Oxidized Copper Bars (unconnected) BE1.png
Iron bars (unconnected)
Brain coral fan[525]
Bubble coral fan[525]
Fire coral fan[525]
Horn coral fan[525]
Tube coral fan[525]
Dead brain coral fan[525]
Dead bubble coral fan[525]
Dead fire coral fan[525]
Dead horn coral fan[525]
Dead tube coral fan[525]
Iron door
Wooden door
Enchanting Table
Fire[542]
Soul fire[542]
Flower pot
Potted cactus
Cactus[496]
Hopper[458]
Lava[178]
Lava cauldron
Leaves[568]
Leaves (fast)[n 1]
Lectern
Lever[119]
Lightning rod[582]
Nether portal block[125]
Ominous banner
Piston
Piston head
Sticky piston
Sticky piston head
Pumpkin[617]
Carved pumpkin[617]
Jack o'lantern[617]
Purple glazed terracotta[103]
Redstone dust (with dot)









Redstone comparator[619][620]
Redstone repeater[619][620]
Redstone torch[620][171]
Soul torch[658][171]
Torch on wall[171]
Copper torch on wall[171]
Scaffolding
Sculk sensor[635]
Calibrated sculk sensor[77]
Seagrass[162]
Tall seagrass[162]
Small dripleaf[648]
Snowy grass block[551]
Spore blossom[661]
Spruce planks[669]
Structure void
Sunflower
Water[178]
Water cauldron
Weeping vines[126]
Weeping vines plant[126]
Items
Object Java Edition Bedrock Edition
Arrow of Fire Resistance[202]
Arrow of Slow Falling[202]
Light block[577]
Map[711]​[until: Drop 3 of 2026]
Locked map[711]​[until: Drop 3 of 2026]
Buried treasure map[711]​[until: Drop 3 of 2026]
Ocean explorer map[711]​[until: Drop 3 of 2026]
Trial explorer map[712]​[until: Drop 3 of 2026]
Village map[711]​[until: Drop 3 of 2026]
Woodland explorer map[711]​[until: Drop 3 of 2026]
Offhand slot
Pale oak boat (item)[963]
Pale oak boat with chest (item)[963]
Pink Petals (item)[964]
Pointed Dripstone (item)[965]
Seagrass (item)
Totem of undying animation
Wildflowers (item)[966]
Entities
Object Java Edition Bedrock Edition
Allay[750]
Armor stand[763]
Bee[222][223]
Baby bee[222][223]
Blaze
Cod
Salmon
Dragon fireball[249]
Drowned[967]
Gurgle
Drowned targeting[300]
Gurgle targeting[300]
Husk targeting[300]
Baby husk targeting[300]
Enderman[968]
Enderman screaming[968]
Evoker[263]
Fishing rod bobber[791]
Ghast shooting
Glow squid
Baby glow squid
Hoglin[126]
Minecart with chest[812]
Minecart with command block[813]
Phantom
Piglin celebrating
Piglin idling
Piglin targeting[739]
Piglin brute idling
Piglin brute targeting
Pillager[n 2][283][830][739]
Pillager celebrating[829]
Pillager with banner
Pufferfish[289]
Ravager[845]
Saddled strider
Shivering strider[126]
Tomato clownfish
Unarmed attacking vindicator
Witch[263]
Zoglin[126]
Zombie targeting[300]
Baby zombie targeting[300]
Zombified piglin
Zombified piglin targeting[300]
Baby zombified piglin
  1. ↑ How leaves render with "See-Through Leaves" off.
  2. ↑ The texture in Bedrock is an old version of the texture in Java (see MCPE-46125 for an outline).

User interface

Object Java Edition Bedrock Edition Description
Anvil
  • Arrow has a smaller size.
  • Hammer, item slots and arrow are in a different position on Bedrock.
  • The plus sign (+) is centered between the input slots on Java, but closer to the rightmost slot on Bedrock.
  • The "Repair & Name" label is on the left side, aligned with the text box on Java, but centered on Bedrock.
  • Text box color is different.
Cartography Table
  • Has a text box to name the map on Bedrock.
  • Java shows the map, while Bedrock shows the top side of the cartographer table in the GUI.
Crafting Table The "Crafting" label is in a different position in Bedrock.
Donkey GUI
Mule GUI
The background behind the entity is different.
Enchanting Table
  • The book is brighter in Java, compared to Bedrock.
  • The enchantment list is slightly taller, but disproportionate on Bedrock.
  • Java use "Enchant" label, while Bedrock use the full block name.
Grindstone Java has the grindstone outline in the GUI.
Horse GUI The background behind the entity is different.
Inventory GUI
  • Offhand slot texture is different (see Textures, models and animations).
  • Player preview is a bit lower on Java, but centered and smaller on Bedrock.
  • The "Crafting" label are in a different position on Bedrock.
Llama GUI
  • Carpet slot are centered on Java.
  • The background behind the entity is different.
Loom
  • Dye slot texture is different.
  • Has the outline of the Loom block on Java, inside the slots.
Villager Trading
  • Arrow texture is different in the main selection.
  • Levels sections are split on Bedrock.
Sign
  • "Done" button and GUI title in Java.
  • Sign texture is bigger in Bedrock.
Hanging Sign
Book and Quill writing
  • Two pages displayed in Bedrock.
  • Book texture is different.
  • Page number is centered on Bedrock and uses the background text color.
  • Page button is different.
  • "Done" button in Java, X button in Bedrock.
  • Bedrock Edition has buttons for page edit tools.
Book and Quill signing
  • Bedrock Edition has unique texture, Java uses the inside texture.
  • [Enter title here] text in Bedrock.
  • X button in Bedrock to directly close the book.
  • More text displayed in Bedrock.
  • Author option in Bedrock.

UI

Object Java Edition Bedrock Edition Description
Pumpkin blur
  • Stretched in Java.
Fire overlay
  • Two tilted textures in Java, cubemap in Bedrock.
Suffocation
  • Zoomed in and darkened 2D texture in Java, rendered cubemap in Bedrock.
Nether portal overlay
  • Stretched 2D texture in Java, rendered cubemap in Bedrock.
Nether teleporting
  • Animated Nether portal texture in Java, netherrack background with light gradient in Bedrock.
  • "Loading terrain..." text in Java, loading screen box with "Building terrain" and the logo in Bedrock.
End teleporting
  • Animated End portal texture in Java, end stone background with light gradient in Bedrock.
  • "Loading terrain..." text in Java, loading screen box with "Building terrain" and the logo in Bedrock.
End Poem
  • End portal background in Java, dirt background in Bedrock.
  • "Skip" button in Bedrock.

Hitboxes and collision boxes

Block Hitbox Collision box Description
Anvil Different Different Bedrock report: MCPE-59921.
Azalea and flowering azalea Different Same Bedrock report: MCPE-129948.
Bamboo (sapling and stalk) Different Same Java report: MC-215220.
Banner (wall) Different Same Hitbox is slightly lower.
Bed Different Different Bedrock report: MCPE-60829.
Bell Different Different Bedrock report: MCPE-51416.
Big dripleaf Different Different Bedrock report: MCPE-121662.
Boat Different Different
Brewing stand Different Same Bedrock report: MCPE-59922.
Cauldron Different Different Collision box and hitbox under the cauldron is different, hitbox doesn't go inside the cauldron.[969]
Candle cake Different Different The candle part of the candle cake have no collision box on Bedrock Edition.[970]
Chest Different Different Bedrock report: MCPE-94126.
Chorus plant Different Different Java report: MC-190889.
Conduit Different Different Bedrock report: MCPE-94126.
Composter Outline is different Same
Crimson fungus Different Same Bedrock report: MCPE-122697.
Crimson roots Different Same Bedrock report: MCPE-122699.
End portal frame (with eye) Different Different The eye part is intangible.
Fences (corner) Different Same Corner hitboxes don't follow direction.[971]
Flowers Different Same Java report: MC-160382.
Flowers and grass (2-blocks tall) Different Same Large hitbox considered intentional in Java Edition.[972][973]
Frogspawn Different Same Bedrock report: MCPE-153949.
Glass panes (corner) Different Same Corner hitboxes don't follow direction.[971]
Grindstone Different Different
Hanging roots Different Same Bedrock report: MCPE-122361.
Hopper Outline is different Same Have a full block outline selection.
Iron bars (corner) Different Same Corner hitboxes don't follow direction.[971]
Item frame Different Different Is a block entity.
Lantern Different Different Bedrock report: MCPE-51416.
Lectern Different Different Bedrock report: MCPE-47604.
Lever (ground and roof) Different Same
Mushrooms Different Same
Nether portal Different Same
Nether sprouts Different Same Bedrock report: MCPE-122696.
Pink petals Different Same Bedrock report: MCPE-173868
Piston (body) Different Different Is a full block.[974]
Piston (head) Outline is different Same Has a full block outline selection.
Pitcher plant Different Same Java report: MC-261834
Rails (flat) Different Same
Redstone wire Different Same Hitbox doesn't vary with different shape.[975]
Saplings Different Same
Scaffolding Outline is different Same Has a full block outline selection.
Sculk shrieker Different Same Has a full block outline selection.[976][977]
Sea pickle Different Different Hitbox doesn't vary with different amount of pickles.[978] Sea pickles have no collision in Bedrock Edition.
Sea turtle egg Different Different
Signs Different Same Standing signs have a higher hitbox, wall signs have wider hitbox.
Small dripleaf Different Same Bedrock report: MCPE-121798
Stairs Outline is different Same Have a full block outline selection.[979]
Torches Different Same Java report: MC-163730.
Tripwire hook Different Same
Twisting vines Different Same Bedrock report: MCPE-116556.
Vines (roof) Different Same Doesn't have a hitbox.
Walls Different Different Corner hitboxes don't follow direction.[971]
Warped fungus Different Same Bedrock report: MCPE-122700.
Warped roots Different Same Bedrock report: MCPE-122698.

Footnotes

Feedback pages

  1. ↑ See feedback page.
  2. ↑ See feedback page.
  3. ↑ See feedback page.
  4. ↑ See feedback page.
  5. ↑ See feedback page.
  6. ↑ See feedback page.
  7. ↑ See feedback page.
  8. ↑ See feedback page.
  9. ↑ See feedback page.
  10. ↑ See feedback page.
  11. ↑ See feedback page.
  12. ↑ See feedback page.
  13. ↑ a b See feedback page.
  14. ↑ See feedback page.
  15. ↑ See feedback page.
  16. ↑ See feedback page.
  17. ↑ See feedback page.
  18. ↑ See feedback page.
  19. ↑ See feedback page.
  20. ↑ See feedback page.
  21. ↑ See feedback page.
  22. ↑ See feedback page.
  23. ↑ See feedback page.
  24. ↑ See feedback page
  25. ↑ See feedback page.
  26. ↑ See feedback page
  27. ↑ See feedback page.
  28. ↑ See feedback page.
  29. ↑ See feedback page.
  30. ↑ See feedback page.
  31. ↑ See feedback page.
  32. ↑ See feedback page.
  33. ↑ See feedback page.
  34. ↑ See feedback page.
  35. ↑ See feedback page.
  36. ↑ See feedback page.
  37. ↑ See feedback page.
  38. ↑ See feedback page.
  39. ↑ See feedback page.
  40. ↑ See feedback page.
  41. ↑ See feedback page.
  42. ↑ See feedback page.
  43. ↑ See feedback page
  44. ↑ See feedback page.
  45. ↑ See feedback page.
  46. ↑ See feedback page.
  47. ↑ See feedback page.
  48. ↑ See feedback page.

Feedback Discords

Notes

  1. ↑ There is a new policy about accepting certain parity issues in the bug tracker; this was not in effect until approximately April 28, 2020. A parity issue can only be reported in the bug tracker if all three of the following criteria are met, otherwise it will be closed as "Invalid":
    • It is present both in Java and Bedrock editions.
    • It behaves differently across editions.
    • It was introduced or explicitly changed in Buzzy Bees or later.
    See this post by a moderator on the Mojira subreddit for more details.
  2. ↑ Worked on by redoing combat again, this new version is planned for both Bedrock and Java (see Java Edition Combat Tests).
  3. ↑ Such as F3 + B to show hitboxes, F3 + G to show chunk borders, etc.
  4. ↑ For example, it may detail if you were trying to escape a player/mob. See the list of death messages. For death messages from Buzzy Bees onward, see MCPE-98552.
  5. ↑ Refers to the Mojang Studios logo.
  6. ↑ This leads to more accurate and consistent translations. For example: "Easy" (difficulty) is translated in Dutch as "Makkelijk" in JE and incorrectly as "Makkie" in BE, which is informal.
  7. ↑ For Bedrock Dedicated Server.
  8. ↑ Present in the Legacy Console Edition, even though it didn't receive the combat changes.
  9. ↑ For example, coral can be placed on glass. See the full list here.
  10. ↑ See this section for more details.
  11. ↑ a b This is considered to be working as intended both in Java Edition and in Bedrock Edition. Though the Bedrock behavior is intended, Jens Bergensten decided to keep the Java one.
  12. ↑ For example, torches can be placed on the back of stairs. See this section for a full comparison.
  13. ↑ a b c d e f g h This feature is either unused or inaccessible without the use of cheats, commands or external software.
  14. ↑ Also applies to carrot on a stick and warped fungus on a stick.
  15. ↑ This is considered a bug both in Java and in Bedrock, though the Bedrock behavior seems to be the intended one.
  16. ↑ a b c d Currently the sounds are already in Bedrock Edition, however it is unused.
  17. ↑ For example, if a player had one iron ingot, the recipe book would show not just iron nuggets, but also pistons and iron doors.
  18. ↑ See Bedrock Edition exclusive splashes for more details.
  19. ↑ This doesn't remove the ability to use third-party content outside Marketplace, except on consoles such as Xbox, PlayStation, and Nintento Switch, where the ecosystem is restricted.
  20. ↑ Currently testing in Minecraft Preview / Beta, before being fully released.
  21. ↑ See this section for a full comparison list.
  22. ↑ This doesn't include cherry, azalea and flowering azalea leaves.
  23. ↑ A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java Edition, due to MC-11193.
  24. ↑ See this table for comparison.
  25. ↑ This is a side-effect of the invisible barrier at Y=-104
  26. ↑ See this section for more details.
  27. ↑ Doesn't happen in Java anymore as of 1.14 due to MC-148379.
  28. ↑ Doesn't happen in Java due to MC-127433.
  29. ↑ See raid loot for full list.
  30. ↑ MC-161182, which describes the issue, has been incorrectly resolved as a duplicate of MC-151161 – resolved as "Works As Intended"..
  31. ↑ See this section for comparison.
  32. ↑ Java uses the gamerule command for this purpose.
  33. ↑ Java uses the maxChainCommandLength gamerule for this purpose.
  34. ↑ Java uses the HideFlags item tag for this purpose.
  35. ↑ See also this user list for more thorough explanations.
  36. ↑ For more details, see the bastion remnant loot tables.
  37. ↑ For more details, see the jungle pyramid loot tables.
  38. ↑ For more details, see the ruined portal loot tables.
  39. ↑ For more details, see the stronghold loot tables.
  40. ↑ See this section for details.

Issues

Issues relating to "Parity" are maintained on the bug tracker. Issues should be reported and viewed there.

References

  1. ↑ MCPE-31931 – resolved as "Postponed".
  2. ↑ MCPE-169593
  3. ↑ MCPE-179223 – resolved as "Invalid".
  4. ↑ MCPE-23282 – resolved as "Works As Intended".
  5. ↑ MCPE-60258 – resolved as "Works As Intended".
  6. ↑ MCPE-74082
  7. ↑ MCPE-169547 – resolved as "Awaiting Response".
  8. ↑ MC-203575 – resolved as "Works As Intended".
  9. ↑ MCPE-125869 – resolved as "Won't Fix".
  10. ↑ MCPE-157018 – resolved as "Works As Intended".
  11. ↑ MCPE-74059
  12. ↑ MCPE-183436 – resolved as "Works As Intended".
  13. ↑ MCPE-82693
  14. ↑ MCPE-180179 – resolved as "Won't Fix".
  15. ↑ MCPE-129124
  16. ↑ MCPE-163200 – resolved as "Invalid".
  17. ↑ MCPE-15796 – resolved as "Won't Fix".
  18. ↑ MCPE-143876 – resolved as "Invalid".
  19. ↑ MCPE-41729
  20. ↑ MCPE-180180
  21. ↑ MCPE-100700
  22. ↑ MCPE-61166
  23. ↑ MCPE-136588 – resolved as "Won't Fix".
  24. ↑ MC-239059
  25. ↑ MCPE-27259
  26. ↑ MCPE-29181 – resolved as "Won't Fix".
  27. ↑ MCPE-125357
  28. ↑ MCPE-142225
  29. ↑ MCPE-139666
  30. ↑ MC-262252
  31. ↑ MCPE-144297
  32. ↑ MCPE-179347
  33. ↑ MCPE-168219
  34. ↑ MC-239129
  35. ↑ MCPE-11418 – resolved as "Works As Intended".
  36. ↑ MC-242090 – resolved as "Works As Intended".
  37. ↑ MCPE-84840
  38. ↑ MCPE-91128
  39. ↑ MCPE-110789 – resolved as "Incomplete".
  40. ↑ MCPE-161245
  41. ↑ MCPE-98005
  42. ↑ a b MCPE-167106
  43. ↑ MC-225376 – resolved as "Won't Fix".
  44. ↑ MCPE-28510 – resolved as "Works As Intended".
  45. ↑ MC-246983
  46. ↑ MC-130203 – resolved as "Works As Intended".
  47. ↑ MC-123217
  48. ↑ MC-260073 – resolved as "Won't Fix".
  49. ↑ MCPE-180229 – resolved as "Works As Intended".
  50. ↑ MC-234622
  51. ↑ MC-221686
  52. ↑ MC-210369
  53. ↑ MC-209634
  54. ↑ MC-214293
  55. ↑ MC-220814
  56. ↑ MCPE-122595
  57. ↑ MCPE-52965
  58. ↑ MC-216085
  59. ↑ MCPE-64534
  60. ↑ MC-309752 – resolved as "Won't Fix".
  61. ↑ MC-309754 – resolved as "Works As Intended".
  62. ↑ MC-130848 – resolved as "Works As Intended".
  63. ↑ MCPE-90343
  64. ↑ MCPE-108391
  65. ↑ MCPE-60937
  66. ↑ MCPE-186532
  67. ↑ MCPE-51416
  68. ↑ MCPE-172534 – resolved as "Invalid".
  69. ↑ MCPE-135591
  70. ↑ MC-1874
  71. ↑ MCPE-64124 – resolved as "Incomplete".
  72. ↑ MCPE-130723
  73. ↑ MCPE-130584
  74. ↑ MCPE-130577
  75. ↑ MCPE-130695
  76. ↑ MCPE-46639
  77. ↑ a b MCPE-169777
  78. ↑ MCPE-170482
  79. ↑ MCPE-65975
  80. ↑ MCPE-46841
  81. ↑ MC-152680
  82. ↑ MCPE-177803 – resolved as "Invalid".
  83. ↑ a b MCPE-31661 – resolved as "Invalid".
  84. ↑ MC-2614 – resolved as "Works As Intended".
  85. ↑ MC-199969
  86. ↑ MCPE-172500 – resolved as "Works As Intended".
  87. ↑ a b MC-144914
  88. ↑ a b c d MCPE-14664 – resolved as "Works As Intended".
  89. ↑ MCPE-41432
  90. ↑ MCPE-76479
  91. ↑ a b MCPE-80145
  92. ↑ MC-148901
  93. ↑ MCPE-75265
  94. ↑ MC-216200
  95. ↑ MC-241620
  96. ↑ MCPE-136389
  97. ↑ MC-267655
  98. ↑ MC-31317 – resolved as "Works As Intended".
  99. ↑ MC-127036 – resolved as "Works As Intended".
  100. ↑ MCPE-103966
  101. ↑ MC-164676 – resolved as "Won't Fix".
  102. ↑ a b MC-3311 – resolved as "Works As Intended".
  103. ↑ a b MCPE-169398
  104. ↑ MCPE-164666
  105. ↑ MCPE-28890 – resolved as "Works As Intended".
  106. ↑ MC-240541
  107. ↑ MCPE-165903
  108. ↑ MCPE-80434 – resolved as "Works As Intended".
  109. ↑ MC-197072
  110. ↑ MCPE-142813
  111. ↑ MCPE-35470 – resolved as "Invalid".
  112. ↑ MC-269047
  113. ↑ MC-139448 – resolved as "Works As Intended".
  114. ↑ MCPE-38457
  115. ↑ MC-133354
  116. ↑ MC-127102
  117. ↑ MCPE-63528
  118. ↑ MCPE-137895 – resolved as "Invalid".
  119. ↑ a b MC-262865
  120. ↑ MCPE-155420
  121. ↑ MC-249086 – resolved as "Works As Intended".
  122. ↑ MC-274029
  123. ↑ MCPE-164474
  124. ↑ MCPE-186802
  125. ↑ a b MC-167885 – resolved as "Works As Intended".
  126. ↑ a b c d e f g h i MCPE-66085
  127. ↑ MC-175170
  128. ↑ MCPE-182940
  129. ↑ MCPE-83909
  130. ↑ MCPE-73775 – resolved as "Works As Intended".
  131. ↑ MCPE-61978
  132. ↑ MC-267979
  133. ↑ MCPE-152488
  134. ↑ MCPE-168074
  135. ↑ MCPE-36863
  136. ↑ MC-155051
  137. ↑ MCPE-82691
  138. ↑ MCPE-179085
  139. ↑ MCPE-119542
  140. ↑ MCPE-159718
  141. ↑ MC-228595
  142. ↑ MC-213638
  143. ↑ MC-212618
  144. ↑ MCPE-113502
  145. ↑ MC-205361
  146. ↑ MCPE-52823
  147. ↑ MCPE-156535 – resolved as "Incomplete".
  148. ↑ MCPE-12953
  149. ↑ MCPE-122611
  150. ↑ MC-64394 – resolved as "Works As Intended".
  151. ↑ MC-15224
  152. ↑ MCPE-93524
  153. ↑ MCPE-170449
  154. ↑ MCPE-158081
  155. ↑ MC-139029
  156. ↑ MCPE-153794
  157. ↑ MCPE-115444
  158. ↑ MCPE-115495 – resolved as "Fixed".
  159. ↑ MCPE-115818
  160. ↑ MCPE-153819 – resolved as "Works As Intended".
  161. ↑ MCPE-120760
  162. ↑ a b c MC-202598
  163. ↑ MCPE-174296
  164. ↑ MCPE-12277
  165. ↑ MCPE-137520
  166. ↑ MCPE-87311
  167. ↑ MCPE-105454 – resolved as "Works As Intended".
  168. ↑ MCPE-54049
  169. ↑ MC-149990 – resolved as "Works As Intended".
  170. ↑ MCPE-127687 – resolved as "Cannot Reproduce".
  171. ↑ a b c d e MCPE-31372
  172. ↑ MCPE-30863 – resolved as "Invalid".
  173. ↑ a b MCPE-33389
  174. ↑ MC-266499
  175. ↑ MC-111556 – resolved as "Works As Intended".
  176. ↑ MCPE-164595
  177. ↑ MCPE-35610 – resolved as "Invalid".
  178. ↑ a b c MCPE-46187
  179. ↑ MC-249344
  180. ↑ MCPE-152136
  181. ↑ MCPE-119745
  182. ↑ MCPE-19508
  183. ↑ MCPE-75091 – resolved as "Won't Fix".
  184. ↑ MCPE-130974 – resolved as "Invalid".
  185. ↑ MCPE-128343 – resolved as "Won't Fix".
  186. ↑ MCPE-128342 – resolved as "Won't Fix".
  187. ↑ MCPE-128340 – resolved as "Won't Fix".
  188. ↑ MCPE-57604
  189. ↑ MCPE-142596 – resolved as "Incomplete".
  190. ↑ MCPE-111433
  191. ↑ MC-174277
  192. ↑ MCPE-59985 – resolved as "Invalid".
  193. ↑ MCPE-24464
  194. ↑ MC-196294 – resolved as "Works As Intended".
  195. ↑ MCPE-164356
  196. ↑ MCPE-83420
  197. ↑ MCPE-94978 – resolved as "Invalid".
  198. ↑ MCPE-187836
  199. ↑ MCPE-43599 – resolved as "Works As Intended".
  200. ↑ MCPE-36852 – resolved as "Works As Intended".
  201. ↑ MCPE-128339
  202. ↑ a b c MCPE-172056
  203. ↑ MC-206307
  204. ↑ MCPE-51726 – resolved as "Won't Fix".
  205. ↑ MCPE-83181 – resolved as "Invalid".
  206. ↑ MCPE-38297 – resolved as "Works As Intended".
  207. ↑ MCPE-21611 – resolved as "Works As Intended".
  208. ↑ MCPE-138663
  209. ↑ a b MCPE-74963
  210. ↑ MCPE-112469 – resolved as "Invalid".
  211. ↑ MC-1246 – resolved as "Won't Fix".
  212. ↑ MCPE-26845
  213. ↑ MC-183240
  214. ↑ MC-2432 – resolved as "Works As Intended".
  215. ↑ MC-167829
  216. ↑ MCPE-24431 – resolved as "Invalid".
  217. ↑ MC-135963 – resolved as "Works As Intended".
  218. ↑ MC-93206 – resolved as "Won't Fix".
  219. ↑ MC-266969
  220. ↑ MCPE-23272
  221. ↑ MCPE-99375
  222. ↑ a b c MCPE-76400
  223. ↑ a b c MC-274263
  224. ↑ MCPE-138191
  225. ↑ MC-89944 – resolved as "Works As Intended".
  226. ↑ MCPE-50227
  227. ↑ MCPE-129051 – resolved as "Works As Intended".
  228. ↑ MC-248995
  229. ↑ MCPE-176927
  230. ↑ MCPE-138338
  231. ↑ MCPE-137105 – resolved as "Works As Intended".
  232. ↑ MC-227678 – resolved as "Works As Intended".
  233. ↑ MC-194324
  234. ↑ MCPE-66241
  235. ↑ MCPE-31373 – resolved as "Invalid".
  236. ↑ MCPE-36718 – resolved as "Invalid".
  237. ↑ a b MC-227087 – resolved as "Works As Intended".
  238. ↑ MCPE-33444 – resolved as "Invalid".
  239. ↑ MC-127433
  240. ↑ MCPE-122487
  241. ↑ MC-11630 – resolved as "Works As Intended".
  242. ↑ MC-118429
  243. ↑ MC-79556 – resolved as "Works As Intended".
  244. ↑ MC-183446
  245. ↑ MC-268775 – resolved as "Works As Intended".
  246. ↑ MCPE-48669
  247. ↑ MC-77954
  248. ↑ MCPE-39969
  249. ↑ a b MCPE-121278
  250. ↑ MCPE-34746
  251. ↑ MCPE-88635
  252. ↑ MCPE-52675
  253. ↑ MC-251529
  254. ↑ MC-251528
  255. ↑ MCPE-186607
  256. ↑ MCPE-75166
  257. ↑ a b MCPE-74465
  258. ↑ MCPE-102125 – resolved as "Invalid".
  259. ↑ a b MCPE-81321 – resolved as "Incomplete".
  260. ↑ MC-192322 – resolved as "Works As Intended".
  261. ↑ MCPE-152054 – resolved as "Invalid".
  262. ↑ MCPE-45820
  263. ↑ a b c MCPE-155044
  264. ↑ MCPE-13675 – resolved as "Works As Intended".
  265. ↑ MCPE-180739
  266. ↑ MC-200418
  267. ↑ MCPE-79639 – resolved as "Won't Fix".
  268. ↑ MCPE-186392
  269. ↑ MCPE-35787
  270. ↑ MC-113871
  271. ↑ MCPE-126942
  272. ↑ MC-182897 – resolved as "Works As Intended".
  273. ↑ MCPE-13839 – resolved as "Works As Intended".
  274. ↑ MCPE-61477
  275. ↑ MCPE-70869
  276. ↑ MCPE-92473
  277. ↑ a b MC-163960 – resolved as "Works As Intended".
  278. ↑ MC-172620 – resolved as "Works As Intended".
  279. ↑ a b MCPE-99448
  280. ↑ MCPE-98178
  281. ↑ MCPE-70614
  282. ↑ MCPE-186318
  283. ↑ a b MCPE-48628
  284. ↑ MCPE-67489
  285. ↑ MCPE-43876
  286. ↑ MCPE-31500 – resolved as "Won't Fix".
  287. ↑ MCPE-49899
  288. ↑ MCPE-135446
  289. ↑ a b MCPE-36791 – resolved as "Cannot Reproduce".
  290. ↑ MCPE-167093
  291. ↑ MCPE-145085 – resolved as "Invalid".
  292. ↑ MC-132147 – resolved as "Works As Intended".
  293. ↑ MCPE-21211 – resolved as "Works As Intended".
  294. ↑ MCPE-162887
  295. ↑ a b MCPE-10240
  296. ↑ MCPE-120740
  297. ↑ MC-237079
  298. ↑ MCPE-86434
  299. ↑ MC-261096
  300. ↑ a b c d e f g h MCPE-153143 – resolved as "Invalid".
  301. ↑ MCPE-180420 – resolved as "Invalid".
  302. ↑ MCPE-16209
  303. ↑ MCPE-39198
  304. ↑ MCPE-99644 – resolved as "Invalid".
  305. ↑ MC-248042
  306. ↑ MC-148671
  307. ↑ MCPE-115890 – resolved as "Invalid".
  308. ↑ MC-137799 – resolved as "Works As Intended".
  309. ↑ MCPE-175120
  310. ↑ MC-254388
  311. ↑ MCPE-183775
  312. ↑ MCPE-153577
  313. ↑ MCPE-189909
  314. ↑ MCPE-164897
  315. ↑ MCPE-173569
  316. ↑ MCPE-187789
  317. ↑ MCPE-86861 – resolved as "Invalid".
  318. ↑ MCPE-134640 – resolved as "Invalid".
  319. ↑ MCPE-122492
  320. ↑ MCPE-174944
  321. ↑ MCPE-175721
  322. ↑ MCPE-52969
  323. ↑ MC-56653
  324. ↑ MC-273925 – resolved as "Awaiting Response".
  325. ↑ MCPE-104768 – resolved as "Won't Fix".
  326. ↑ MC-278423
  327. ↑ MCPE-48979
  328. ↑ MCPE-97054
  329. ↑ MCPE-179273
  330. ↑ MC-175312
  331. ↑ MCPE-30431 – resolved as "Invalid".
  332. ↑ MC-147499
  333. ↑ MCPE-189927 – resolved as "Won't Fix".
  334. ↑ MCPE-137447
  335. ↑ MCPE-22305 – resolved as "Works As Intended".
  336. ↑ MCPE-156524
  337. ↑ a b MCPE-180168
  338. ↑ MCPE-182123
  339. ↑ MCPE-180163
  340. ↑ MCPE-156502
  341. ↑ MCPE-180162
  342. ↑ a b MCPE-156504
  343. ↑ MCPE-180169
  344. ↑ a b MCPE-180165
  345. ↑ MCPE-185480 – resolved as "Invalid".
  346. ↑ a b MCPE-180167
  347. ↑ MCPE-180164
  348. ↑ MCPE-140091
  349. ↑ MCPE-53577
  350. ↑ MCPE-111963
  351. ↑ MCPE-74109
  352. ↑ MCPE-74881
  353. ↑ MCPE-116415 – resolved as "Invalid".
  354. ↑ a b c d MCPE-53297
  355. ↑ MCPE-167129 – resolved as "Invalid".
  356. ↑ MCPE-99433 – resolved as "Cannot Reproduce".
  357. ↑ a b MCPE-50007 – resolved as "Invalid".
  358. ↑ MCPE-128719
  359. ↑ MCPE-142582 – resolved as "Invalid".
  360. ↑ MCPE-124566 – resolved as "Invalid".
  361. ↑ MCPE-76182
  362. ↑ MCPE-114160
  363. ↑ MCPE-75081 – resolved as "Incomplete".
  364. ↑ MCPE-176513 – resolved as "Invalid".
  365. ↑ MCPE-79264 – resolved as "Invalid".
  366. ↑ MCPE-167133 – resolved as "Invalid".
  367. ↑ MCPE-53881
  368. ↑ MCPE-180966 – resolved as "Won't Fix".
  369. ↑ MC-272891
  370. ↑ MC-263851
  371. ↑ MC-248962 – resolved as "Invalid".
  372. ↑ MC-1646 – resolved as "Invalid".
  373. ↑ MC-77962 – resolved as "Invalid".
  374. ↑ MCPE-64824 – resolved as "Won't Fix".
  375. ↑ MCPE-173338 – resolved as "Won't Fix".
  376. ↑ MCPE-189337
  377. ↑ MCPE-10115 – resolved as "Works As Intended".
  378. ↑ MCPE-217277
  379. ↑ MCPE-102411
  380. ↑ MC-268481 – resolved as "Won't Fix".
  381. ↑ MCPE-164447 – resolved as "Won't Fix".
  382. ↑ MCPE-125921
  383. ↑ MCPE-72468
  384. ↑ MCPE-54645
  385. ↑ MCPE-41217 – resolved as "Works As Intended".
  386. ↑ MC-191631 – resolved as "Won't Fix".
  387. ↑ MC-203372
  388. ↑ MCPE-165424
  389. ↑ MCPE-49551
  390. ↑ MC-238164 – resolved as "Invalid".
  391. ↑ MCPE-39895 – resolved as "Works As Intended".
  392. ↑ MCPE-15191
  393. ↑ MC-214614 – resolved as "Invalid".
  394. ↑ MC-212619
  395. ↑ MCPE-88576 – resolved as "Works As Intended".
  396. ↑ MC-96715 – resolved as "Invalid".
  397. ↑ MC-269448
  398. ↑ MC-278433 – resolved as "Invalid".
  399. ↑ MCPE-183520
  400. ↑ MCPE-171559 – resolved as "Works As Intended".
  401. ↑ MCPE-153260 – resolved as "Works As Intended".
  402. ↑ MCPE-87307
  403. ↑ MCPE-54902
  404. ↑ MC-118001
  405. ↑ MC-256341
  406. ↑ MCPE-101388
  407. ↑ MCPE-185651
  408. ↑ MCPE-120682 – resolved as "Works As Intended".
  409. ↑ MCPE-185652
  410. ↑ MCPE-227181
  411. ↑ MCPE-126802 – resolved as "Won't Fix".
  412. ↑ MCPE-94952
  413. ↑ MC-221654
  414. ↑ MC-232515
  415. ↑ MCPE-146999
  416. ↑ MCPE-158726
  417. ↑ MCPE-31868 – resolved as "Works As Intended".
  418. ↑ MCPE-17651
  419. ↑ MC-264579
  420. ↑ MCPE-154947
  421. ↑ MCPE-19166 – resolved as "Works As Intended".
  422. ↑ MCPE-108400 – resolved as "Invalid".
  423. ↑ MC-127290 – resolved as "Works As Intended".
  424. ↑ MCPE-179473
  425. ↑ MC-238557 – resolved as "Works As Intended".
  426. ↑ MC-154837 – resolved as "Works As Intended".
  427. ↑ MC-182668 – resolved as "Invalid".
  428. ↑ MC-155416
  429. ↑ MCPE-100217
  430. ↑ MCPE-152841 – resolved as "Won't Fix".
  431. ↑ MCPE-152840
  432. ↑ MCPE-152839
  433. ↑ MCPE-152838
  434. ↑ MCPE-152837
  435. ↑ MCPE-152836
  436. ↑ MCPE-152835
  437. ↑ MCPE-152834
  438. ↑ MCPE-152833
  439. ↑ MCPE-152832
  440. ↑ MCPE-152831
  441. ↑ MCPE-152787
  442. ↑ MCPE-152786
  443. ↑ MCPE-152785
  444. ↑ MC-147895
  445. ↑ MCPE-91621 – resolved as "Invalid".
  446. ↑ MCPE-146636
  447. ↑ MCPE-84455
  448. ↑ MC-254646
  449. ↑ MCPE-180747 – resolved as "Won't Fix".
  450. ↑ MCPE-46176
  451. ↑ MCPE-31392
  452. ↑ MCPE-7311 – resolved as "Works As Intended".
  453. ↑ MC-125351 – resolved as "Works As Intended".
  454. ↑ MCPE-172344
  455. ↑ MC-278511
  456. ↑ MCPE-122544
  457. ↑ MCPE-71123
  458. ↑ a b c d MCPE-43635
  459. ↑ MCPE-188479
  460. ↑ MCPE-187249
  461. ↑ MCPE-185122 – resolved as "Invalid".
  462. ↑ MCPE-167355
  463. ↑ MCPE-152191 – resolved as "Works As Intended".
  464. ↑ MCPE-127643 – resolved as "Won't Fix".
  465. ↑ MCPE-121621
  466. ↑ MCPE-44850
  467. ↑ MCPE-64815 – resolved as "Works As Intended".
  468. ↑ MCPE-130025
  469. ↑ MCPE-128027
  470. ↑ MCPE-179131
  471. ↑ MCPE-148320
  472. ↑ MC-213794
  473. ↑ MCPE-129989
  474. ↑ MCPE-121862 – resolved as "Won't Fix".
  475. ↑ MC-270857 – resolved as "Invalid".
  476. ↑ MCPE-50234
  477. ↑ MCPE-184522 – resolved as "Invalid".
  478. ↑ MC-238261 – resolved as "Won't Fix".
  479. ↑ MCPE-173865
  480. ↑ MCPE-174583
  481. ↑ MCPE-119727
  482. ↑ MCPE-238378
  483. ↑ MCPE-121986
  484. ↑ MC-244146
  485. ↑ MCPE-149849
  486. ↑ MC-143602 – resolved as "Invalid".
  487. ↑ MCPE-113619
  488. ↑ MCPE-140222
  489. ↑ MCPE-128341
  490. ↑ MCPE-122039
  491. ↑ MCPE-128089
  492. ↑ a b c MCPE-86903
  493. ↑ MCPE-130019
  494. ↑ a b MC-122352 – resolved as "Works As Intended".
  495. ↑ a b c MC-176481
  496. ↑ a b c MC-129108
  497. ↑ MC-188359
  498. ↑ MC-195058 – resolved as "Invalid".
  499. ↑ MC-228291
  500. ↑ a b MC-258493
  501. ↑ a b c MC-258497
  502. ↑ MCPE-166516
  503. ↑ MC-271488 – resolved as "Won't Fix".
  504. ↑ MC-142097 – resolved as "Works As Intended".
  505. ↑ MCPE-138866
  506. ↑ MCPE-130587
  507. ↑ MCPE-130824
  508. ↑ MCPE-130808
  509. ↑ MC-265040 – resolved as "Invalid".
  510. ↑ MC-273232 – resolved as "Invalid".
  511. ↑ MC-204118 – resolved as "Works As Intended".
  512. ↑ MC-146405 – resolved as "Invalid".
  513. ↑ MCPE-148598
  514. ↑ MCPE-7990
  515. ↑ MCPE-152862
  516. ↑ MC-264967 – resolved as "Invalid".
  517. ↑ MCPE-187646 – resolved as "Works As Intended".
  518. ↑ MC-142418 – resolved as "Works As Intended".
  519. ↑ MCPE-143005
  520. ↑ MC-132527 – resolved as "Invalid".
  521. ↑ a b MC-268614 – resolved as "Invalid".
  522. ↑ MC-300150
  523. ↑ MCPE-44796
  524. ↑ MCPE-62394
  525. ↑ a b c d e f g h i j k MCPE-31866 – resolved as "Works As Intended".
  526. ↑ MCPE-57196
  527. ↑ MCPE-181340
  528. ↑ MCPE-140851 – resolved as "Awaiting Response".
  529. ↑ MC-135783
  530. ↑ MCPE-175541
  531. ↑ MC-133541
  532. ↑ MCPE-178067
  533. ↑ MCPE-177506 – resolved as "Won't Fix".
  534. ↑ a b c d MC-131115 – resolved as "Works As Intended".
  535. ↑ MCPE-10482
  536. ↑ MCPE-125719
  537. ↑ MCPE-179412
  538. ↑ MCPE-164720
  539. ↑ MCPE-51345
  540. ↑ MCPE-217674
  541. ↑ MC-204672
  542. ↑ a b c MCPE-119742
  543. ↑ MCPE-115037
  544. ↑ MCPE-109419
  545. ↑ MC-171788 – resolved as "Invalid".
  546. ↑ MC-277938 – resolved as "Invalid".
  547. ↑ MCPE-153210
  548. ↑ MC-90604 – resolved as "Works As Intended".
  549. ↑ MCPE-123175 – resolved as "Won't Fix".
  550. ↑ MCPE-140266
  551. ↑ a b MCPE-32637 – resolved as "Won't Fix".
  552. ↑ MCPE-151908
  553. ↑ MCPE-131218
  554. ↑ MCPE-127898
  555. ↑ MCPE-172508
  556. ↑ MC-163122 – resolved as "Works As Intended".
  557. ↑ MCPE-59451 – resolved as "Works As Intended".
  558. ↑ MCPE-128973
  559. ↑ MCPE-123695
  560. ↑ MC-163248
  561. ↑ MCPE-170434
  562. ↑ MCPE-174503
  563. ↑ MC-108073 – resolved as "Works As Intended".
  564. ↑ MC-712 – resolved as "Works As Intended".
  565. ↑ MC-166355
  566. ↑ MCPE-117597 – resolved as "Won't Fix".
  567. ↑ MCPE-159419
  568. ↑ a b MC-171859 – resolved as "Works As Intended".
  569. ↑ MC-251663 – resolved as "Invalid".
  570. ↑ MCPE-123453
  571. ↑ MCPE-153400
  572. ↑ MCPE-190456
  573. ↑ MCPE-190239
  574. ↑ MC-263398 – resolved as "Works As Intended".
  575. ↑ MCPE-59059 – resolved as "Works As Intended".
  576. ↑ MCPE-128606 – resolved as "Works As Intended".
  577. ↑ a b MCPE-135376
  578. ↑ MCPE-135376
  579. ↑ MCPE-62197 – resolved as "Works As Intended".
  580. ↑ MCPE-116094
  581. ↑ MCPE-129915
  582. ↑ a b MCPE-129296
  583. ↑ MCPE-123568
  584. ↑ MCPE-121685 – resolved as "Won't Fix".
  585. ↑ MCPE-44206
  586. ↑ MCPE-112516
  587. ↑ MCPE-123726
  588. ↑ MCPE-164674
  589. ↑ MCPE-126849
  590. ↑ MCPE-125690
  591. ↑ MC-244162
  592. ↑ MC-212976
  593. ↑ MCPE-164525 – resolved as "Works As Intended".
  594. ↑ MCPE-53919
  595. ↑ MCPE-181505 – resolved as "Won't Fix".
  596. ↑ MCPE-171266
  597. ↑ MC-164 – resolved as "Works As Intended".
  598. ↑ MCPE-174581 – resolved as "Works As Intended".
  599. ↑ MCPE-14851 – resolved as "Works As Intended".
  600. ↑ MC-5726 – resolved as "Works As Intended".
  601. ↑ MCPE-130594
  602. ↑ MC-251662 – resolved as "Invalid".
  603. ↑ MCPE-91021
  604. ↑ MCPE-158309
  605. ↑ a b c d e f MCPE-146936 – resolved as "Cannot Reproduce".
  606. ↑ MCPE-187330
  607. ↑ MCPE-119722 – resolved as "Won't Fix".
  608. ↑ MCPE-119730
  609. ↑ MCPE-152364
  610. ↑ MCPE-122136
  611. ↑ MCPE-119233 – resolved as "Won't Fix".
  612. ↑ MC-219836
  613. ↑ MCPE-148820
  614. ↑ MCPE-119255
  615. ↑ MCPE-121101
  616. ↑ MCPE-116211
  617. ↑ a b c d MCPE-121619
  618. ↑ MCPE-104825
  619. ↑ a b c d MCPE-33202
  620. ↑ a b c d e f MCPE-15806
  621. ↑ MCPE-138549
  622. ↑ MCPE-17289 – resolved as "Works As Intended".
  623. ↑ MCPE-83955
  624. ↑ MCPE-16892
  625. ↑ MC-109737 – resolved as "Works As Intended".
  626. ↑ MCPE-17909 – resolved as "Won't Fix".
  627. ↑ MCPE-186169
  628. ↑ MCPE-173552
  629. ↑ MCPE-188203 – resolved as "Awaiting Response".
  630. ↑ MCPE-123579 – resolved as "Cannot Reproduce".
  631. ↑ MCPE-187938
  632. ↑ MCPE-130875
  633. ↑ MCPE-170450
  634. ↑ MCPE-170451
  635. ↑ a b MCPE-129050
  636. ↑ MC-208805
  637. ↑ MCPE-170454
  638. ↑ MCPE-170453
  639. ↑ MCPE-170455
  640. ↑ MCPE-160004
  641. ↑ MCPE-187761
  642. ↑ MCPE-153028
  643. ↑ MCPE-33346 – resolved as "Won't Fix".
  644. ↑ MCPE-71899
  645. ↑ MCPE-115323
  646. ↑ MCPE-65974 – resolved as "Invalid".
  647. ↑ MCPE-122375
  648. ↑ a b MC-224035 – Fixed
  649. ↑ MCPE-129129
  650. ↑ MCPE-139019
  651. ↑ MCPE-139018
  652. ↑ MCPE-121864 – resolved as "Won't Fix".
  653. ↑ MCPE-97868
  654. ↑ MCPE-169594
  655. ↑ MC-79048 – resolved as "Incomplete".
  656. ↑ MC-171789 – resolved as "Invalid".
  657. ↑ MC-251661 – resolved as "Invalid".
  658. ↑ a b MCPE-72446
  659. ↑ MC-237778 – resolved as "Invalid".
  660. ↑ MCPE-93539
  661. ↑ a b MC-224195
  662. ↑ MCPE-92532
  663. ↑ MC-35082 – resolved as "Works As Intended".
  664. ↑ MCPE-48007
  665. ↑ MCPE-178020
  666. ↑ MC-159091 – resolved as "Works As Intended".
  667. ↑ MCPE-183527
  668. ↑ MC-278108
  669. ↑ a b MCPE-158025
  670. ↑ MCPE-184264
  671. ↑ MCPE-19600 – resolved as "Works As Intended".
  672. ↑ MC-91333
  673. ↑ MC-130542
  674. ↑ MCPE-73945
  675. ↑ MC-212747
  676. ↑ MC-271735
  677. ↑ MCPE-67060 – resolved as "Invalid".
  678. ↑ MC-184096 – resolved as "Invalid".
  679. ↑ MC-194412
  680. ↑ MCPE-84513
  681. ↑ MCPE-125147 – resolved as "Won't Fix".
  682. ↑ MCPE-158552
  683. ↑ MCPE-164999
  684. ↑ a b MCPE-152487
  685. ↑ MCPE-176713
  686. ↑ MCPE-180728 – resolved as "Won't Fix".
  687. ↑ MCPE-133692
  688. ↑ MCPE-70138
  689. ↑ MCPE-187404
  690. ↑ MC-85368 – resolved as "Works As Intended".
  691. ↑ MC-210318
  692. ↑ MC-267390 – resolved as "Works As Intended".
  693. ↑ MC-215567
  694. ↑ MC-261499 – resolved as "Invalid".
  695. ↑ MC-207141
  696. ↑ MCPE-42473
  697. ↑ MCPE-186540
  698. ↑ MCPE-115646
  699. ↑ MC-259799 – resolved as "Invalid".
  700. ↑ MCPE-166303
  701. ↑ MC-123196 – resolved as "Works As Intended".
  702. ↑ MCPE-65351 – resolved as "Works As Intended".
  703. ↑ MCPE-153196
  704. ↑ MCPE-44116
  705. ↑ MCPE-82356 – resolved as "Won't Fix".
  706. ↑ MCPE-188999
  707. ↑ MC-130658
  708. ↑ MC-201151
  709. ↑ MC-151932 – resolved as "Invalid".
  710. ↑ MC-240904 – resolved as "Invalid".
  711. ↑ a b c d e f g MCPE-112948 – resolved as "Invalid".
  712. ↑ a b MCPE-179874 – resolved as "Invalid".
  713. ↑ MC-269729
  714. ↑ MC-269713
  715. ↑ MCPE-184844
  716. ↑ MCPE-184843
  717. ↑ MC-60135 – resolved as "Incomplete".
  718. ↑ MCPE-227032
  719. ↑ MC-125027 – resolved as "Works As Intended".
  720. ↑ MCPE-180950
  721. ↑ MCPE-180936
  722. ↑ MCPE-139023
  723. ↑ MC-255288 – resolved as "Works As Intended".
  724. ↑ MCPE-176645
  725. ↑ MCPE-135191 – resolved as "Works As Intended".
  726. ↑ MCPE-41212 – resolved as "Works As Intended".
  727. ↑ MCPE-172711
  728. ↑ MCPE-52351 – resolved as "Cannot Reproduce".
  729. ↑ MCPE-188040
  730. ↑ MCPE-225818
  731. ↑ MCPE-60933 – resolved as "Works As Intended".
  732. ↑ MC-125325 – resolved as "Works As Intended".
  733. ↑ MC-125817
  734. ↑ MCPE-174116
  735. ↑ MCPE-180027
  736. ↑ MCPE-178915
  737. ↑ MCPE-146992 – resolved as "Won't Fix".
  738. ↑ MC-195151
  739. ↑ a b c MCPE-39597
  740. ↑ MCPE-172630
  741. ↑ MCPE-171878
  742. ↑ MCPE-171680
  743. ↑ MCPE-147882
  744. ↑ MCPE-125675
  745. ↑ MCPE-65762 – resolved as "Cannot Reproduce".
  746. ↑ MCPE-50207
  747. ↑ MCPE-47288
  748. ↑ MC-261654 – resolved as "Invalid".
  749. ↑ MCPE-155031 – resolved as "Works As Intended".
  750. ↑ a b MC-251518
  751. ↑ MCPE-158739
  752. ↑ MC-252400
  753. ↑ MCPE-14572 – resolved as "Works As Intended".
  754. ↑ MC-71778
  755. ↑ MCPE-77211 – resolved as "Works As Intended".
  756. ↑ MCPE-98073
  757. ↑ MC-269896 – resolved as "Cannot Reproduce".
  758. ↑ MCPE-24341
  759. ↑ MCPE-51000
  760. ↑ MC-86164
  761. ↑ MC-66058 – resolved as "Works As Intended".
  762. ↑ MC-90923
  763. ↑ a b MC-238274 – resolved as "Invalid".
  764. ↑ MC-226272
  765. ↑ MC-270881
  766. ↑ MCPE-131842
  767. ↑ MCPE-116008
  768. ↑ MCPE-174825
  769. ↑ MC-272617
  770. ↑ MCPE-180029 – resolved as "Works As Intended".
  771. ↑ MCPE-187791
  772. ↑ MC-269523
  773. ↑ MCPE-179238
  774. ↑ MC-165474
  775. ↑ MCPE-18599
  776. ↑ MC-268723 – resolved as "Invalid".
  777. ↑ MC-276009 – resolved as "Invalid".
  778. ↑ MC-268985
  779. ↑ MC-83178
  780. ↑ MC-258449 – resolved as "Invalid".
  781. ↑ MCPE-60692
  782. ↑ MCPE-46548 – resolved as "Cannot Reproduce".
  783. ↑ MCPE-59039
  784. ↑ MCPE-53831 – resolved as "Works As Intended".
  785. ↑ MC-106813 – resolved as "Won't Fix".
  786. ↑ MCPE-35327 – resolved as "Works As Intended".
  787. ↑ MCPE-189878
  788. ↑ MCPE-174927
  789. ↑ MC-239905
  790. ↑ MCPE-164509
  791. ↑ a b MC-164102 – resolved as "Invalid".
  792. ↑ MCPE-216843
  793. ↑ MCPE-179177
  794. ↑ MC-279980
  795. ↑ MC-178624 – resolved as "Invalid".
  796. ↑ MCPE-160494
  797. ↑ MCPE-152760
  798. ↑ MCPE-129479
  799. ↑ MCPE-21873 – resolved as "Works As Intended".
  800. ↑ MCPE-124600
  801. ↑ MC-307808 – resolved as "Works As Intended".
  802. ↑ MCPE-239095
  803. ↑ MC-160945 – resolved as "Works As Intended".
  804. ↑ MC-154966
  805. ↑ MCPE-113781
  806. ↑ MC-237126
  807. ↑ MCPE-183055
  808. ↑ MC-32934 – resolved as "Works As Intended".
  809. ↑ MCPE-186580
  810. ↑ MCPE-10236
  811. ↑ MCPE-17770
  812. ↑ a b MCPE-12511 – resolved as "Won't Fix".
  813. ↑ a b MCPE-42990
  814. ↑ MCPE-175779
  815. ↑ MC-173981 – resolved as "Works As Intended".
  816. ↑ MC-160006
  817. ↑ MC-159936 – resolved as "Works As Intended".
  818. ↑ MC-270394
  819. ↑ MCPE-27950
  820. ↑ MC-200613 – resolved as "Invalid".
  821. ↑ MC-154372 – resolved as "Works As Intended".
  822. ↑ MCPE-83596
  823. ↑ MC-175867
  824. ↑ MCPE-94090
  825. ↑ MCPE-88721
  826. ↑ MC-193065 – resolved as "Works As Intended".
  827. ↑ MC-139797 – resolved as "Invalid". and MC-182598 – resolved as "Invalid".
  828. ↑ MC-139433 – resolved as "Works As Intended".
  829. ↑ a b MC-164118
  830. ↑ a b MCPE-65455
  831. ↑ a b MC-3179 – resolved as "Works As Intended".
  832. ↑ MCPE-47877
  833. ↑ MC-164874
  834. ↑ MCPE-88723
  835. ↑ MC-148428 – resolved as "Works As Intended".
  836. ↑ MC-198932
  837. ↑ MCPE-159055
  838. ↑ MCPE-152721
  839. ↑ MC-268465 – resolved as "Invalid".
  840. ↑ MCPE-93563
  841. ↑ MC-158608 – resolved as "Works As Intended".
  842. ↑ MCPE-175819
  843. ↑ MCPE-158512
  844. ↑ MC-272069
  845. ↑ a b MCPE-186418
  846. ↑ MCPE-40953 – resolved as "Cannot Reproduce".
  847. ↑ a b MC-83178
  848. ↑ MCPE-186574
  849. ↑ MCPE-150268
  850. ↑ MCPE-115469
  851. ↑ MCPE-78255 – resolved as "Invalid".
  852. ↑ a b MCPE-167689
  853. ↑ MC-198823 – resolved as "Invalid".
  854. ↑ MCPE-173885
  855. ↑ MC-279587
  856. ↑ MC-272081
  857. ↑ MCPE-186205
  858. ↑ MCPE-72051
  859. ↑ MCPE-99086
  860. ↑ MCPE-80185
  861. ↑ MCPE-38137 – resolved as "Invalid".
  862. ↑ MCPE-189977
  863. ↑ MCPE-37425
  864. ↑ MC-164480 – resolved as "Works As Intended".
  865. ↑ MC-180893 – resolved as "Invalid".
  866. ↑ MC-159069
  867. ↑ MC-160086 – resolved as "Invalid".
  868. ↑ MC-220538
  869. ↑ MCPE-46034
  870. ↑ MC-146143
  871. ↑ MCPE-174913
  872. ↑ MCPE-174227
  873. ↑ MCPE-152553
  874. ↑ MCPE-134483
  875. ↑ MCPE-63311
  876. ↑ MCPE-141939 – resolved as "Won't Fix".
  877. ↑ MC-236805 – resolved as "Works As Intended".
  878. ↑ MCPE-62292
  879. ↑ MC-148711
  880. ↑ MCPE-156278 – resolved as "Works As Intended".
  881. ↑ MC-199981
  882. ↑ MC-264555
  883. ↑ MCPE-183651
  884. ↑ MCPE-160915
  885. ↑ MCPE-160330
  886. ↑ MCPE-159006
  887. ↑ MCPE-13988 – resolved as "Works As Intended".
  888. ↑ MCPE-151897 – resolved as "Invalid".
  889. ↑ MCPE-17122 – resolved as "Works As Intended".
  890. ↑ MCPE-127978 – resolved as "Invalid".
  891. ↑ MCPE-174971
  892. ↑ MCPE-137119
  893. ↑ MC-268548
  894. ↑ MCPE-62030
  895. ↑ MC-268610 – resolved as "Invalid".
  896. ↑ MCPE-98020
  897. ↑ MCPE-186403
  898. ↑ MCPE-180762
  899. ↑ MC-1540 – resolved as "Invalid".
  900. ↑ MCPE-161227
  901. ↑ MCPE-143844
  902. ↑ MCPE-76143 – resolved as "Works As Intended".
  903. ↑ MCPE-128662
  904. ↑ MC-125773
  905. ↑ MC-134920
  906. ↑ MC-217528
  907. ↑ MC-271397
  908. ↑ MC-271395
  909. ↑ MCPE-34025 – resolved as "Works As Intended".
  910. ↑ MC-269982
  911. ↑ MC-250157 – resolved as "Works As Intended".
  912. ↑ MCPE-170546
  913. ↑ MC-236575 – resolved as "Invalid".
  914. ↑ MC-229874
  915. ↑ MCPE-154350
  916. ↑ MCPE-165278
  917. ↑ MC-56687 – resolved as "Works As Intended".
  918. ↑ MCPE-178403
  919. ↑ MCPE-188512
  920. ↑ MCPE-138663
  921. ↑ MCPE-109263
  922. ↑ MC-167333 – resolved as "Awaiting Response".
  923. ↑ MCPE-28266 – resolved as "Works As Intended".
  924. ↑ MC-162230 – resolved as "Invalid".
  925. ↑ MC-117609
  926. ↑ MC-184101 – resolved as "Works As Intended".
  927. ↑ MC-184264
  928. ↑ MCPE-181305
  929. ↑ MCPE-190496
  930. ↑ MCPE-189875
  931. ↑ MCPE-184908
  932. ↑ MCPE-130019
  933. ↑ MCPE-186044
  934. ↑ MCPE-153217
  935. ↑ MCPE-160005
  936. ↑ MCPE-177029
  937. ↑ MCPE-176328
  938. ↑ MCPE-127732
  939. ↑ MC-271408
  940. ↑ MCPE-161379
  941. ↑ MCPE-19232 – resolved as "Won't Fix".
  942. ↑ MC-258377
  943. ↑ MCPE-167158
  944. ↑ MC-278107
  945. ↑ MCPE-186353
  946. ↑ MCPE-154323
  947. ↑ MC-196142
  948. ↑ MCPE-68992
  949. ↑ MC-227443
  950. ↑ MC-240977
  951. ↑ MCPE-127906 – resolved as "Won't Fix".
  952. ↑ MC-210211
  953. ↑ MC-227311
  954. ↑ MCPE-129757
  955. ↑ MCPE-176175
  956. ↑ MC-276219 – resolved as "Works As Intended".
  957. ↑ MCPE-186256 – resolved as "Won't Fix".
  958. ↑ MCPE-64379 – resolved as "Won't Fix".
  959. ↑ MCPE-32662
  960. ↑ MCPE-170849 – resolved as "Works As Intended".
  961. ↑ MCPE-239765
  962. ↑ MCPE-182285
  963. ↑ a b MCPE-235629
  964. ↑ MCPE-171266
  965. ↑ MC-308777
  966. ↑ MCPE-190209
  967. ↑ MCPE-90439 – resolved as "Works As Intended".
  968. ↑ a b MCPE-63364
  969. ↑ MCPE-59923
  970. ↑ MCPE-130723
  971. ↑ a b c d MCPE-59920
  972. ↑ MC-33580 – resolved as "Works As Intended".
  973. ↑ MC-163896 – resolved as "Works As Intended".
  974. ↑ MCPE-83258
  975. ↑ MCPE-61245
  976. ↑ MC-249187
  977. ↑ MCPE-145675
  978. ↑ MCPE-59925
  979. ↑ MCPE-59928

Sources