Old Growth Spruce Taiga
Minecraft Wiki article. Categories: Upcoming, Java_Edition_upcoming, Unknown_Bedrock_version_history, Bedrock_Edition_upcoming, Overworld_biomes
This article is reproduced from Old Growth Spruce Taiga on the Minecraft Wiki. Mirrored from revision 3704837. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
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"title": "Old Growth Spruce Taiga",
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The old growth spruce taiga or redwood taiga mutated is a forested biome covered with tall 2×2 spruce trees that grow leaves all around the trunk. The ground is made of podzol and coarse dirt and covered by mossy cobblestone rocks.
Generation
Old growth spruce taigas generate at moderately low temperature, very high humidity and negative weirdness. They commonly border regular taigas and dark forests. They are often separated by rivers from old growth pine taigas, a variant with mega pine trees that only have some leaves at the top.
Old growth spruce taigas can generate in any type of terrain, near swamps and windswept forests, or near mountains with grove slopes and nearby pale gardens. Due to their very high humidity values, old growth spruce taigas are almost guaranteed to have lush caves generate beneath them.
Description
As the name implies, old growth spruce taigas include trees that have attained a great age, and therefore great height. These spruces grow all over the landscape, while most of them are tall with 2×2 trunks, regular pine and spruce trees can also generate.
Much of the grass blocks are replaced by large swaths of podzol and coarse dirt. Additionally, rocks made of mossy cobblestone frequently generate on the ground and dead bushes generate alongside the sweet berry bushes, ferns, and large ferns. Mushrooms are more common here than in most Overworld biomes.
Trail ruins may generate here, but villages and pillager outposts cannot. Chestnut wolves, foxes and rabbits[JE only] may spawn here. The climate is cold and allows snowfall above layer Y=160±8, which is notably lower than in the old growth pine taiga.
Abandoned camps sometimes generate in old growth spruce taigas.[upcoming: Third Drop 2026]
With Vibrant Visuals, old growth spruce taigas use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Old growth spruce taigas have coolish color grading which tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 12⁄60 | 4 | |
| 10⁄60 | 4 | |
| 10⁄60 | 4 | |
| 8⁄60 | 4 | |
| 8⁄60 | 2–4 | |
| 8⁄60 | 4 | |
| 4⁄60 | 2–3 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Cold Chicken", "weight": 10 }, { "size": "4", "mob": "Cold Pig", "weight": 10 }, { "size": "4", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 }, { "size": "4", "mob": "Chestnut Wolf", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–4 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| 8 | 2–4 | |
| 8 | 2–4 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 66, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Cold Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Cold Pig", "weight": 10 }, { "size": "2-3", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 }, { "size": "2-4", "mob": "Chestnut Wolf", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the old growth spruce taiga:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Shores | 2 | 9.52% | 2 | 9.52% | |
| Aerie | 1 | 4.76% | 1 | 4.76% | |
| Clark | 1 | 4.76% | 1 | 4.76% | |
| Comforting Memories | 1 | 4.76% | 1 | 4.76% | |
| Danny | 1 | 4.76% | 1 | 4.76% | |
| Dry Hands | 1 | 4.76% | 1 | 4.76% | |
| Firebugs | 1 | 4.76% | 1 | 4.76% | |
| Floating Dream | 1 | 4.76% | 1 | 4.76% | |
| Haggstrom | 1 | 4.76% | 1 | 4.76% | |
| Key | 1 | 4.76% | 1 | 4.76% | |
| Labyrinthine | 1 | 4.76% | 1 | 4.76% | |
| Left to Bloom | 1 | 4.76% | 1 | 4.76% | |
| Living Mice | 1 | 4.76% | 1 | 4.76% | |
| Mice on Venus | 1 | 4.76% | 1 | 4.76% | |
| Minecraft | 1 | 4.76% | 1 | 4.76% | |
| One More Day | 1 | 4.76% | 1 | 4.76% | |
| Oxygène | 1 | 4.76% | 1 | 4.76% | |
| Subwoofer Lullaby | 1 | 4.76% | 1 | 4.76% | |
| Sweden | 1 | 4.76% | 1 | 4.76% | |
| Wet Hands | 1 | 4.76% | 1 | 4.76% | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
old_growth_spruce_taiga |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
redwood_taiga_mutated | 160 |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome |
|
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | August 7, 2013 | Jens tweeted the first image of a mega taiga, unofficially dubbed the redwood forest. The name was changed following 1.7's release. | |||||
| 13w36a | Added mega spruce taiga and its variant, along with many other biomes. | ||||||
| 1.13 | 18w19a | Renamed "Mega Spruce Taiga" to "Giant Spruce Taiga". | |||||
| pre5 | Changed the ID mutated_redwood_taiga to giant_spruce_taiga. | ||||||
| 1.15 | pre2 | Foxes and berry bushes can now spawn in Giant Tree Taigas. | |||||
| 1.18 | experimental snapshot 6 | Giant Tree Taigas and their variants are no longer considered cold biomes in terms of biome placement. | |||||
| 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 160. | ||||||
| 21w40a | "Giant Spruce Taiga" has been renamed to to "Old Growth Spruce Taiga". | ||||||
The ID giant_spruce_taiga has been changed to old_growth_spruce_taiga. | |||||||
| 21w44a | Old growth spruce taiga is now required for the "Adventuring Time" advancement. | ||||||
| 1.20 | 23w12a | Added trail ruins, which can generate in old growth spruce taigas. | |||||
| 23w17a | "A Familiar Room" can now be played in old growth spruce taigas. | ||||||
| 1.20.5 | 24w10a | Wolves that spawn in old growth spruce taigas are now the chestnut variant. | |||||
| 1.21.5 | 25w02a | Pigs that spawn in old growth spruce taigas are now the cold variant. | |||||
| 25w05a | Cows that spawn in old growth spruce taigas are now the cold variant. | ||||||
| 25w06a | Chickens that spawn in old growth spruce taigas are now the cold variant. | ||||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Added abandoned camps, which can generate in old growth spruce taigas. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added mega taiga and variants, along with many other biomes. | |||||
| A block named "grassless dirt" generates in place of the current coarse dirt. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added coarse dirt, which can generate in Old Growth Tree Taiga biomes. | |||||
| 1.11.0 | beta 1.11.0.1 | Added illager patrols, which can spawn in Old Growth Tree Taiga biomes. | |||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in Old Growth Tree Taiga biomes. | |||||
| 1.16.0 | beta 1.15.0.51 | Wolves can now spawn in Old Growth Tree Taiga biomes. | |||||
| 1.20.80 | Preview 1.20.80.21 | Wolves that spawn in old growth spruce taigas are now the chestnut variant. | |||||
| ? | ? | Changed the water color from #2D6D77 to the default. | |||||
| 1.21.60 | Preview 1.21.60.23 | Mushrooms now generate in larger and more cohesive patches. | |||||
| Ferns now generate more frequently. | |||||||
| Sweet berry bushes patches now generate. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in old growth spruce taigas are now the cold variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in old growth spruce taigas are now the cold variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in old growth spruce taigas are now the cold variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added semi-humid volumetric fog, cold lighting, and coolish color grading to old growth spruce taigas with Vibrant Visuals. | |||||
| 1.21.100 | Preview 1.21.100.20 | Increased the size of the podzol patches generated beneath mega pines and mega spruces. | |||||
| 26.40 Experiment | Preview 26.40.27 | Added abandoned camps, which can generate in old growth spruce taigas. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mega taiga and variants, along with many other biomes. |
| 1.91 | Added illager patrols, which can spawn in Old Growth Tree Taiga biomes. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added mega taiga and variants, along with many other biomes. | ||||||
| 1.5.25 | Added coarse dirt, which can generate in old growth spruce taiga biomes. | ||||||
Issues
Issues relating to "Old Growth Spruce Taiga" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
An abandoned camp in an old growth spruce taiga
-
An old growth spruce taiga single biome world
Historical screenshots
-
Side-by-side comparison of an old growth tree taiga (left) with an old growth spruce taiga (right)
-
Sunset in an old growth spruce taiga
-
Old growth spruce taiga with a river
-
A comparison of the four different giant tree taiga biomes before 1.18
-
A giant spruce taiga single biome world before 1.18
-
A giant spruce taiga with ray tracing
Development images
-
An old growth spruce taiga on an island
See also
External links
- "Around the Block: Old Growth Taiga" by Duncan Geere – Minecraft.net, July 28, 2022.
Navigation
Sources
- Old Growth Spruce Taiga — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3704837.
