Old Growth Pine Taiga
Minecraft Wiki article. Categories: Upcoming, Java_Edition_upcoming, Bedrock_Edition_upcoming, Overworld_biomes
This article is reproduced from Old Growth Pine Taiga on the Minecraft Wiki. Mirrored from revision 3704838. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
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The old growth pine taiga or mega taiga is a forested biome filled with large 2×2 spruce trees, with the tall trees being mostly arrow-shaped: a thick trunk with few leaves at the top. The ground is made of podzol and coarse dirt and covered by mossy cobblestone rocks.
Generation
Old growth pine taigas generate at moderately low temperature, very high humidity and positive weirdness. They commonly border regular taigas and dark forests. They are often separated by rivers from old growth spruce taigas, a variant with mega spruce trees that have leaves all around the trunk.
Old growth pine taigas can generate in any type of terrain, near swamps and windswept forests, or near mountains with grove slopes and nearby pale gardens. Due to their very high humidity values, old growth pine taigas are almost guaranteed to have lush caves generate beneath them.
Description
As the name implies, an old growth pine taiga includes trees that have attained a great age, and therefore great height. These pines grow all over the landscape, while most of them are tall with 2×2 trunks, regular pine and spruce trees can also generate.
Much of the grass blocks are replaced by large swaths of podzol and coarse dirt. Additionally, rocks made of mossy cobblestone frequently generate on the ground and dead bushes generate alongside the sweet berry bushes, ferns, and large ferns. Mushrooms are more common here than in most Overworld biomes.
Trail ruins may generate here, but villages and pillager outposts cannot. Black wolves, foxes, and rabbits[JE only] may spawn here. The climate is cold and allows snowfall above layer Y=200±8, but this only occurs on top of some trees on mountain slopes. Uniquely to this biome, zombie villagers have the highest spawn rate amongst all biomes.[JE only]
Abandoned camps sometimes generate in old growth pine taigas.[upcoming: Third Drop 2026]
With Vibrant Visuals, old growth pine taigas use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Old growth pine taigas have coolish color grading which tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄540 | 4 | |
| 100⁄540 | 4 | |
| 100⁄540 | 4 | |
| 100⁄540 | 4 | |
| 100⁄540 | 4 | |
| 25⁄540 | 1 | |
| 10⁄540 | 1–4 | |
| 5⁄540 | 1 | |
| Creature category | ||
| 12⁄60 | 4 | |
| 10⁄60 | 4 | |
| 10⁄60 | 4 | |
| 8⁄60 | 4 | |
| 8⁄60 | 2–4 | |
| 8⁄60 | 4 | |
| 4⁄60 | 2–3 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
- ↑ Highest chance among all biomes.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Zombie Villager": "Highest chance among all biomes." }, "1": { "totalWeight": 540, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 100 }, { "note": "Highest chance among all biomes.", "mob": "Zombie Villager", "weight": 25, "notename": "Zombie Villager", "size": "1" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Cold Chicken", "weight": 10 }, { "size": "4", "mob": "Cold Pig", "weight": 10 }, { "size": "4", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 }, { "size": "4", "mob": "Black Wolf", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 13 | 2–4 | |
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–4 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| 8 | 2–4 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 71, "mobs": [ { "size": "2-4", "mob": "Black Wolf", "weight": 13 }, { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Cold Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Cold Pig", "weight": 10 }, { "size": "2-3", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the old growth pine taiga:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Shores | 2 | 9.52% | 2 | 9.52% | |
| Aerie | 1 | 4.76% | 1 | 4.76% | |
| Clark | 1 | 4.76% | 1 | 4.76% | |
| Comforting Memories | 1 | 4.76% | 1 | 4.76% | |
| Danny | 1 | 4.76% | 1 | 4.76% | |
| Dry Hands | 1 | 4.76% | 1 | 4.76% | |
| Firebugs | 1 | 4.76% | 1 | 4.76% | |
| Floating Dream | 1 | 4.76% | 1 | 4.76% | |
| Haggstrom | 1 | 4.76% | 1 | 4.76% | |
| Key | 1 | 4.76% | 1 | 4.76% | |
| Labyrinthine | 1 | 4.76% | 1 | 4.76% | |
| Left to Bloom | 1 | 4.76% | 1 | 4.76% | |
| Living Mice | 1 | 4.76% | 1 | 4.76% | |
| Mice on Venus | 1 | 4.76% | 1 | 4.76% | |
| Minecraft | 1 | 4.76% | 1 | 4.76% | |
| One More Day | 1 | 4.76% | 1 | 4.76% | |
| Oxygène | 1 | 4.76% | 1 | 4.76% | |
| Subwoofer Lullaby | 1 | 4.76% | 1 | 4.76% | |
| Sweden | 1 | 4.76% | 1 | 4.76% | |
| Wet Hands | 1 | 4.76% | 1 | 4.76% | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
old_growth_pine_taiga |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
mega_taiga | 32 |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome |
|
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | August 7, 2013 | Jens tweeted the first image of a mega taiga, unofficially dubbed the redwood forest. The name was changed following 1.7's release. | |||||
| 13w36a | Mega taiga biome and variants added, along with many other biomes. | ||||||
| 1.13 | 18w19a | Renamed "Mega Taiga" to "Giant Tree Taiga". | |||||
| 1.13 | pre5 | Changed the ID redwood_taiga to giant_tree_taiga. | |||||
| 1.15 | pre2 | Foxes and berry bushes can now spawn in Giant Tree Taigas. | |||||
| 1.18 | experimental snapshot 6 | Giant tree taigas and their variants are no longer considered cold biomes in terms of biome placement. | |||||
| 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 32. | ||||||
| 21w40a | "Giant Tree Taiga" has been renamed to "Old Growth Pine Taiga". | ||||||
The ID giant_tree_taiga has been changed to old_growth_pine_taiga. | |||||||
| 1.20 | 23w12a | Added trail ruins, which can generate in old growth pine taigas. | |||||
| 23w17a | "A Familiar Room" can now be played in old growth pine taigas. | ||||||
| 1.20.5 | 24w10a | Wolves that spawn in old growth pine taigas are now the black variant. | |||||
| 1.21.5 | 25w02a | Pigs that spawn in old growth pine taigas are now the cold variant. | |||||
| 25w05a | Cows that spawn in old growth pine taigas are now the cold variant. | ||||||
| 25w06a | Chickens that spawn in old growth pine taigas are now the cold variant. | ||||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Added abandoned camps, which can generate in old growth pine taigas. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added mega taiga and variants, along with many other biomes. | |||||
| A block named "grassless dirt" generates in place of the current coarse dirt. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added coarse dirt, which can generate in Old Growth Tree Taiga biomes. | |||||
| 1.11.0 | beta 1.11.0.1 | Added illager patrols, which can spawn in Old Growth Tree Taiga biomes. | |||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in Old Growth Tree Taiga biomes. | |||||
| 1.16.0 | beta 1.15.0.51 | Wolves can now spawn in Old Growth Tree Taiga biomes. | |||||
| 1.20.80 | Preview 1.20.80.21 | Wolves that spawn in old growth pine taigas are now the black variant. | |||||
| 1.21.60 | Preview 1.21.60.23 | Mushrooms now generate in larger and more cohesive patches. | |||||
| Ferns now generate more frequently. | |||||||
| Sweet berry bushes patches now generate. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in old growth pine taigas are now the cold variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in old growth pine taigas are now the cold variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in old growth pine taigas are now the cold variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added semi-humid volumetric fog, cold lighting, and coolish color grading to old growth pine taigas in Vibrant Visuals. | |||||
| 1.21.100 | Preview 1.21.100.20 | Increased the size of the podzol patches generated beneath mega pines and mega spruces. | |||||
| 26.40 Experiment | Preview 26.40.27 | Added abandoned camps, which can generate in old growth pine taigas. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mega taiga and variants, along with many other biomes. |
| 1.91 | Added illager patrols, which can spawn in Old Growth Tree Taiga biomes. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added mega taiga and variants, along with many other biomes. | ||||||
| 1.5.25 | Added coarse dirt, which can generate in Old Growth Tree Taiga biomes. | ||||||
Issues
Issues relating to "Old Growth Pine Taiga" or "Mega Taiga" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
An abandoned camp in an old growth pine taiga
-
An old growth pine taiga single biome world
Historical screenshots
-
Side-by-side comparison of an old growth tree taiga (left) with an old growth spruce taiga (right)
-
A sunset in an old growth pine taiga
-
Old growth pine taiga
-
A bay in an old growth pine taiga
-
A river in an old growth pine taiga
-
A comparison of the four different giant tree taiga biomes before 1.18
-
A giant tree taiga single biome world before 1.18
-
A giant tree taiga with ray tracing
Development images
-
The first image released of the old growth pine taiga
-
A lake in an old growth pine taiga
-
A small lake in an old growth pine taiga
See also
External links
- "Around the Block: Old Growth Pine Taiga" by Duncan Geere – Minecraft.net, November 2, 2023.
Navigation
Sources
- Old Growth Pine Taiga — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3704838.
