Ocean

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Ocean

Ocean.png: Infobox image for Minecraft biome 'Ocean'

Ocean Vibrant Visuals.png: Infobox image for Minecraft biome 'Ocean'

The ocean is an aquatic biome consisting of water. They are deep bodies of water with the surface at an altitude of Y=63, which is counted as the “sea level” of the world.

Generation

Oceans generate when the continentalness reaches lower values. Here, the terrain is mostly flat at a depth of roughly Y=45, below the sea level, although some underwater hills and cliffs may generate. Rarely, these are tall enough to peak above the sea level and form islands.

They border coastal biomes like beaches, stony shores, and rivers near landmasses, but can also directly border land biomes. Near mountains, this often results in tall oceanic cliffs, sometimes more than 100 blocks tall.

Ocean biomes are separated into temperature variants and deep variants. The regular, shallow ocean generates at medium temperature zones bordering lukewarm oceans and cold oceans, as well as the regular deep ocean.

Description

The separate colors of each ocean variant in Java Edition

Oceans are vast expanses of water that start at the sea level and end at the ocean floor, which is mostly covered by a one-block layer of gravel, though some clay, dirt, and sand patches may generate near shallow areas. Islands in ocean biomes are covered with grass blocks and the default, sparse vegetation.

The seafloor is often covered with seagrass and kelp, with “forests” of kelp frequently reaching close to or even touching the water's surface. Fish, squid, and dolphins frequently spawn within oceans. Shipwrecks and ocean ruins generate here, but ocean monuments cannot as they can only generate in deep oceans.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper100⁄5204
Skeleton100⁄5204
Slime[note 1]100⁄5204
Spider100⁄5204
Zombie95⁄5204
Enderman10⁄5201–4
Drowned[note 2]5⁄5201
Witch5⁄5201
Zombie Villager5⁄5201
Underground water creature category
Glow Squid14–6
Water creature category
Dolphin1⁄31–2
Nautilus1⁄31–3
Squid1⁄31–4
Water ambient category
Cod13–6
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Drowned1002–4
Slime[note 1]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Glow Squid102–4
Nautilus81–3
Squid82–4
Dolphin73–5
Water creature category
Cod754–7
Salmon263–5
  1. ↑ Spawn attempt succeeds only in slime chunks.

Sounds

Music

These music tracks when the player is underwater in an ocean:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Axolotl133.33%133.33%
Dragon Fish133.33%133.33%
Shuniji133.33%133.33%

These music tracks play while the player is not underwater in an ocean:

In Creative mode, the following tracks can play:

Data values

ID

Java Edition:

NameIdentifier Translation key
BiomeSprite ocean.png: Sprite image for ocean in Minecraft Oceanocean biome.minecraft.ocean

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite ocean.png: Sprite image for ocean in Minecraft [No displayed name]ocean42

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

Videos

History

Java Edition

Java Edition Classic
0.0.12aAn infinite ocean now surrounds the map.
Java Edition Infdev
20100227-1414Added infinite worlds. Oceans generate as random parts of the terrain, similarly to mountains.
Java Edition Beta
1.8Pre-releaseAs part of a terrain generation overhaul, oceans have been made into their own proper biome. Previously, oceans were not considered their own biome.
The ocean level has been decreased by one block (64 to 63).
Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand.
Java Edition
1.7.213w36aOceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay.
Ocean is now required for the new "Adventuring Time" achievement.
1.814w25aAdded ocean monuments, which generate in oceans.
1.1318w09aAdded underwater ruin structures, which generate in oceans.
18w10aOcean is no longer required for the "Adventuring Time" advancement.
18w11aAdded shipwrecks, which generate in oceans.
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aOcean biomes generate with a stone floor below Y=50 instead of a gravel floor.[1]
21w15aOceans generate with a gravel floor once again.
1.1821w44aOcean is once again required for the "Adventuring Time" advancement.

Bedrock Edition

Pocket Edition Alpha
v0.1.0Oceans generate as random parts of the terrain, similarly to mountains. In snowy biomes, ice generates on the surface.
v0.9.0build 1Ported all the biomes from Java Edition 1.7.2 and overhauled the terrain generation. As part of this, oceans have been made into their own proper biome.
v0.16.0build 1Added ocean monuments with guardians and elder guardians.
Bedrock Edition
1.4.0beta 1.2.14.2Added shipwrecks.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56Oceans generate with a stone floor below Y=51 instead of a gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Oceans generate with a gravel floor once again.
1.21.60Preview 1.21.60.23Kelp now generates more frequently and in denser patches, except for in frozen ocean biomes.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1As part of a terrain generation overhaul, oceans have been made into their own proper biome.
TU31CU191.221.221.22Patch 3Added ocean monuments.
TU69 1.761.761.76Patch 38 Added shipwrecks, and underwater ruins.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0Added oceans.

Data history

Java Edition
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 0.

Issues

Issues relating to "Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

Historical screenshots

Mojang screenshots

In other media

See also

References

  1. ↑ MC-214783 – Oceans generate with stone floors – resolved as "Fixed".
  2. ↑ MCPE-125235 – Ocean floors are generated with stone floors

Sources