Monster Spawner/BE/Spawn Data
📌 Mirrored from Minecraft Wiki
This article is reproduced from Monster Spawner/BE/Spawn Data on the Minecraft Wiki. Mirrored from revision 3121654. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
- [NBT Compound / JSON Object] entity: An entity, including the entity id.
- Tags common to all entities see Template:Nbt inherit/entity/template
- [NBT Compound / JSON Object] custom_spawn_rules: Optional custom fields to override spawning requirements.
- [Int] block_light_limit: Can either be a single value, or a compound containing min_inclusive and max_inclusive. Overrides the block light check when spawning the entity.
- [Int] sky_light_limit: Can either be a single value, or a compound containing min_inclusive and max_inclusive. Overrides the sky light check when spawning the entity.
- [NBT Compound / JSON Object] equipment: Optional. Determines the equipment the entity will wear.
- [String] loot_table: Resource location of a loot table to use to generate the equipment
- [Float][NBT Compound / JSON Object] slot_drop_chances: Optional. When a [Float] determines the drop chances for every slot. When a [NBT Compound / JSON Object], controls the drop chances per slot.
- [Float] feet: Optional. Drop chance of the boots.
- [Float] legs: Optional. Drop chance of the leggings.
- [Float] chest: Optional. Drop chance of the chestplate.
- [Float] head: Optional. Drop chance of the helmet.
- [Float] body: Optional. Drop chance of the body armor.
- [Float] mainhand: Optional. Drop chance of the weapon in the main hand.
- [Float] offhand: Optional. Drop chance of the weapon in the off hand.
- [NBT Compound / JSON Object] entity: An entity, including the entity id.
Sources
- Monster Spawner/BE/Spawn Data — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3121654.