Monster (entity)

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BlockSprite rose.png: Sprite image for rose in Minecraft
This page describes content that has been removed from Java Edition.
 
This feature was present in earlier versions of Java Edition, but has since been removed.
This feature has never been present in other editions of the game.
Monster
Steve JE3 BE1.png: Infobox image for Minecraft entity 'Monster'

The monster entity was an unused hostile mob that looks identical to the player with the default "Steve" skin.

Spawning

Monsters were only spawnable using mods and map editors, but otherwise were not available in vanilla Minecraft.

Monsters despawned when the world was set to Peaceful difficulty.[needs testing]

Drops

Monsters did not drop anything when they died.

Behavior

Monsters shared the same AI as zombies and would walk towards and attack the player, dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching animation that a normal player would use; they would only run into the player like a zombie would. Monsters would retaliate against skeletons when hit by their arrows[needs testing].

Sounds

Sounds
SoundSourceDescriptionIdentifierVolumePitchAttenuation
distance
?When a monster is damagedrandom.hurt1.01.0?


Data values

ID

NameSavegame IDNumeric ID Translation key
EntitySprite steve.png: Sprite image for steve in Minecraft MonsterMonster49 entity.Monster.name

History

Java Edition Infdev
20100316Added monsters.
20100607 Monsters now use the player model and texture. Before this version, they were invisible.[1]
Java Edition Alpha
v1.0.9Before this version, the walking animation for the player and the monster was the same; the player and the monster would swing their arms wildly to their sides while walking.[2]
Java Edition Beta
1.8Pre-releaseThe "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for monster had been removed[verify], resulting in the ability to hack the monster into the game with spawn commands or monster spawners no longer being available.
Java Edition
1.814w06aThe remaining AI of monsters has been removed.
1.1116w32aThe entity ID Monster as well as the corresponding network ID 49 for monsters have been removed.

Trivia

  • Monsters, when spawned, may head to the left for half a second, before turning around to attack the player. Zombified piglins may also do this on occasion.[verify]
  • If a monster spawner with monster is placed in Java Edition Beta 1.8 or later, it appears blank and no monsters spawn.
  • Coding for monsters was still present until Java Edition 1.8. Only the monster model was removed in Beta 1.8.
  • It is unknown if monsters existed in Xbox 360 Edition (in versions before TU5, that were based on Java Edition Beta 1.7.3 and earlier).
  • Monsters use the old player model, so they are actually slightly taller than the player.
  • Despite being taller than the player, monsters looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height.
  • Notch also used the name "monster" for the green moboids in his unfinished game: Legend of the Chambered.

Screenshots

See also

  • Character – mobs (in general) or mobs that have names given to them.
  • Villager – Human-like mobs that move around their village.
  • Player – the Minecraft character that is controllable, with the same model as monsters.
  • Mob – any entity in Minecraft that has the ability to move around, such as monsters or animals.
  • Java Edition removed features – features that have been in Java Edition but were later removed.

References

  1. ↑ https://youtube.com/watch?v=4yTocwdK6NE
  2. ↑ Can be seen in the "Zombie Town" by Notch, which features the mobs.

Sources