Mob conversion
Minecraft Wiki article. Categories: Minecraft_Work_in_progress, Minecraft_Work_in_progress_without_a_note, Java_Edition_specific_information, Testing_needed, Gameplay, Villager_mechanics, Piglin_mechanics
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Mob conversion is a game mechanic where under specific circumstances certain mobs can convert to mobs of a different type, or to a different variant of the same mob.
List of mob conversions
Mob type conversions
In these instances, a mob converts to a different mob, with a different identifier. In Java Edition, data is transferred according to § Data transfer.
| From | To | Method |
|---|---|---|
| Drowning in water | ||
| Shearing | ||
| Fed golden apple while afflicted by Weakness | ||
| Automatically converted when the world is updated | ||
| Killed by either zombies, zombie villagers, husks, drowned, or zombified piglins[JE only][note 1] | ||
| Lightning strike | ||
| Being outside the Nether for 300 game ticks (15 seconds) | ||
| Freezing in powder snow | ||
| Aging naturally (20 minutes) |
Mob variant conversions
In these instances, a mob converts to a different variant of the same type of mob. Only one top-level data field is modified.
| Mob type | Converts to | Method | Notes |
|---|---|---|---|
| An adult | Aging naturally | ||
| A sheared bogged | Shearing | ||
| A more oxidized variant | Oxidation | ||
| A less oxidized variant | Scraping with an axe | ||
| A non-waxed variant | |||
| A waxed variant | Waxing with honeycomb | ||
| A charged creeper | Lightning strike | ||
| A goat with one fewer horn | Ramming certain blocks. See Goat § Goat horns | ||
| A more cracked variant | Taking damage | ||
| A less cracked variant | Being healed, including being repaired by a player using iron ingots | ||
| The other variant (red or brown) | Lightning strike | ||
| One of their skins | Changing their skins in their menu | ||
| A toast rabbit, or a regular rabbit | Naming the rabbit "Toast", or renaming from "Toast" to something else, respectively | ||
| The sheared variant | Shearing | Although canonically a simple change of equipment, this "conversion" is included here because sheared and unsheared snow golems are considered different variants by the game.[note 2] | |
| A different color of sheep | Dyeing or an evoker's conversion spell | ||
| A rainbow sheep, or a fixed-color sheep | Naming the sheep "jeb_", or renaming "jeb_" to something else, respectively | ||
| A sheared sheep | Shearing | ||
| A woolly sheep | Eating grass | ||
| A different-colored shulker | Dyeing[Bedrock Edition only] | They can only be dyed in Creative mode. | |
| A villager with a different profession | See Villager § Professions | Not relevant to zombie villagers, as they cannot change professions without first converting to a villager. |
- ↑ The chance of conversion is dependent on the difficulty setting.
- ↑ See also MC-301192 – Snow Golem pumpkin is stored as a boolean, rather than a head equipment slot – resolved as "Invalid".
Data transfer
A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:[note 1]
AbsorptionAmountactive_effectsAgeangry_atanger_end_timeBrain.memories.minecraft:angry_at.ttl[needs testing]Brain.memories.minecraft:angry_at.value[needs testing]CanBreakDoorsCanPickUpLootCustomNameCustomNameVisibledatadrop_chancesequipment, if the new mob is able to render any equipment; otherwise, this tag is not retained.[note 2]fall_distanceFallFlyingFireForcedAgeHurtTimeInvulnerableIsBabyleashLeftHandedMotionNoAINoGravityOnGroundPassengersPersistenceRequiredPortalCooldownPositionRootVehicleRotationSilentsleeping_posTagsTeam
Notably, the following fields are not retained:
attributesBrain, except for the sub-fields mentioned above[needs testing]GossipsHealth[note 3]- Loot tables
UUIDVillagerDataXp
Mobs which split into several upon death
When a slime or magma cube splits into several smaller ones upon death, the smaller ones inherit their progenitor's data as if the event were a mob conversion, with the exception of the following fields:
drop_chancesequipmentfall_distanceFallFlyingHurtTimeleashMotionOnGroundPassengersPositionRotationsleeping_pos
See also
Notes
- ↑ The initial version of this list was provided by Mojang in the 24w37a changelog.
- ↑ There are currently several bugs where data is not retained.[1][2][3]
- ↑ The health of the converted mob is set to the same percentage of max health as the original mob had before conversion.
References
Navigation
Sources
- Mob conversion — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3723088.