Mannequin
Minecraft Wiki article. Categories: Java_Edition, Pages_with_sound_tables, Pages_with_Java_sound_tables, Verify, Entities
This article is reproduced from Mannequin on the Minecraft Wiki. Mirrored from revision 3676873. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
{
"title": "Mannequin",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Height: 1.8 blocks<br>Width: 0.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "By commands",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [],
"images": [
"Alex (slim) JE2.png"
]
}
Mannequins are mob-like entities that resemble a player's avatar without having a connected player.
Spawning
Mannequins can only be spawned with commands such as /summon. They do not spawn naturally or have an associated spawn egg.
Drops
On death
Mannequins do not drop any items or experience upon death.
Behavior
Mannequins function like a player avatar, even if the player is not connected. They can hold items in their hands, wear armor, take damage, and have attributes and effects. Unlike players, they cannot pick up items, though they can have items placed into their hands or armor slots with commands. Armor can also be equipped on them via dispenser.
Vindicators named "Johnny" will attack mannequins, but other hostile mobs will not.
Models will match those of players, with the specific exception of deadmau5, whose ears will not render.[1]
Although player avatars do, mannequins will not take damage when outside the world border.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Dying | Friendly Mobs | When a mannequin dies | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Something hurts | Friendly Mobs | When a mannequin is damaged | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Something fell | Friendly Mobs | When a mannequin fell from more than 8 blocks | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
Data values
ID
| Entity | Identifier | Translation key |
|---|---|---|
| Mannequin | mannequin |
entity |
Entity data
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- except for the tags:
CanPickUpLoot,DeathLootTable,DeathLootTableSeed,drop_chances,home_pos,home_radius,leash,LeftHanded,NoAI, andPersistenceRequired. - [String][NBT Compound / JSON Object] profile The textures and/or player profile used to render the mannequin's player model. Cannot be removed, and is always saved as a [NBT Compound / JSON Object] compound. If specified as a string, it corresponds to [String] name. Represents the
minecraft:profilecomponent.- A player profile and/or textures object see Template:Nbt inherit/profile/template
- [NBT List / JSON Array] hidden_layers - List of outer skin layers to hide.
- Valid entries:
cape,jacket,left_sleeve,right_sleeve,left_pants_leg,right_pants_leg,hat.
- Valid entries:
- [String] main_hand - Which hand is the main hand of the mannequin.
- One of
leftandright.
- One of
- [String] pose - The pose of the mannequin.
- Valid entries:
standing,crouching,swimming,fall_flying,sleeping
- Valid entries:
- [Boolean] immovable - Optional boolean specifying that the mannequin cannot be moved (defaults to
false). - [String][NBT List / JSON Array][NBT Compound / JSON Object] description - Optional text component shown where a Player's
below_namescore would show.- The default "NPC" (
entity.minecraft.mannequin.label) text is shown if omitted.
- The default "NPC" (
- [Boolean] hide_description - Optional boolean specifying that no description should be shown at all.
- A mannequin with the description hidden displays as if a Player had no
below_namedisplay.
- A mannequin with the description hidden displays as if a Player had no
Advancements
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.9 | 25w36a | Added mannequins. | |||||
| 25w37a | |||||||
| pre1 | |||||||
| Mannequins description text can now be configured. | |||||||
Now accept minecraft:profile component from spawner items.
| |||||||
CustomNameVisible tag now works on mannequins. Previously, mannequins always acted as if the tag was set to true. | |||||||
Issues
Issues relating to "Mannequin" are maintained on the bug tracker. Issues should be reported and viewed there.
References
- ↑ MC-301771 – Mannequins with the name and profile "deadmau5" do not display ears – resolved as "Invalid".
Navigation
Sources
- Mannequin — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3676873.


