Lukewarm Ocean

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Lukewarm Ocean

Lukewarm_Ocean.png: Infobox image for Minecraft biome 'Lukewarm Ocean'

Lukewarm Ocean Vibrant Visuals.png: Infobox image for Minecraft biome 'Lukewarm Ocean'

The lukewarm ocean is a lukewarm variant of oceans, notable for its sand floor and warm fish.

Generation

Lukewarm oceans generate as oceans in the moderately high temperature zones, often bordering jungles, savannas, mangrove swamps, and windswept savannas, but also plains and forests.

The lukewarm ocean generates as a shallow ocean, bordering coastal biomes and deep lukewarm oceans, but never mushroom fields. They can border warm oceans near higher temperature zones, and regular oceans near lower.

Description

The separate colors of each ocean variant in Java Edition

The lukewarm ocean has light blue water at the surface. Its floor is made of sand, with occasional patches of dirt, gravel and clay in shallower areas. Ocean ruins that generate in lukewarm and warm oceans are made of sandstone blocks, as opposed to the stone blocks that make up ruins in colder oceans. This biome also has more seagrass and less kelp compared to colder ocean variants.

Occasional islands in lukewarm oceans are covered by grass blocks with default vegetation.

Like in warm oceans, tropical fish and pufferfish spawn here, as well as cod and salmon.‌[BE only] Zombie nautiluses use their coral variant.

With Vibrant Visuals, lukewarm oceans use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper100⁄5204
Skeleton100⁄5204
Slime[note 1]100⁄5204
Spider100⁄5204
Zombie95⁄5204
Enderman10⁄5201–4
Drowned[note 2]5⁄5201
Witch5⁄5201
Zombie Villager5⁄5201
Underground water creature category
Glow Squid14–6
Water creature category
Squid10⁄141–2
Dolphin2⁄141–2
Nautilus2⁄141–3
Water ambient category
Tropical Fish25⁄458
Cod15⁄453–6
Pufferfish5⁄451–3
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Drowned[note 1]1002–4
Slime[note 2]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Glow Squid102–4
Nautilus81–3
Squid82–4
Dolphin73–5
Water creature category
Cod754–7
Tropical Fish[note 3]753–5
Salmon263–5
Tropical Fish[note 3]251–3
  1. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
  2. ↑ Spawn attempt succeeds only in slime chunks.
  3. ↑ a b Tropical fish are spawned twice.

Sounds

Music

These music tracks when the player is underwater in a lukewarm ocean:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Axolotl133.33%133.33%
Dragon Fish133.33%133.33%
Shuniji133.33%133.33%

These music tracks play while the player is not underwater in a lukewarm ocean:

In Creative mode, the following tracks can play:

Data values

ID

Java Edition:

NameIdentifier Translation key
BiomeSprite lukewarm-ocean.png: Sprite image for lukewarm-ocean in Minecraft Lukewarm Oceanlukewarm_ocean biome.minecraft.lukewarm_ocean

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite lukewarm-ocean.png: Sprite image for lukewarm-ocean in Minecraft [No displayed name]lukewarm_ocean45

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

Videos

History

Java Edition

Java Edition
1.1318w08aAdded ocean variants, including lukewarm ocean.
18w08bLukewarm ocean now generates with sand floors.
18w09aAdded underwater ruin structures, which generate in all oceans.
18w10aLukewarm ocean is now required for the "Adventuring Time" advancement.
18w11aAdded shipwrecks, which generate in all oceans.
18w15aOcean variants now have their own water colors.
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aLukewarm ocean biomes generate with a stone floor below Y=50 instead of a sand floor.[1]
21w15aLukewarm oceans generate with a sand floor once again.

Bedrock Edition

Bedrock Edition
1.4.0beta 1.2.14.2Added lukewarm oceans.
Added shipwrecks.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56Lukewarm oceans generate with a stone floor below Y=51 instead of a sand floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Lukewarm oceans generate with a sand floor once again.
1.21.60Preview 1.21.60.23Kelp now generates more frequently and in denser patches, except for in frozen ocean biomes.
1.21.90Preview 1.21.90.26Added semi-humid volumetric fog to lukewarm oceans with Vibrant Visuals.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added ocean variants, including lukewarm oceans.
Added shipwrecks, and underwater ruins.

Data history

Java Edition
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 45.

Issues

Issues relating to "Lukewarm Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

Historical screenshots

See also

References

  1. ↑ MC-214783 – Oceans generate with stone floors – resolved as "Fixed".
  2. ↑ MCPE-125235 – Ocean floors are generated with stone floors

Sources