{
"title": "Light Weighted Pressure Plate",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" to File:SlotSprite Pickaxe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Pickaxe Required.png: Sprite image for Pickaxe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but a pickaxe is the quickest)</span>",
"label": "Tool"
},
{
"field": "0.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No ((link to Java Edition article, displayed as ''JE'')) <br> Yes (''(link to Bedrock Edition article, displayed as BE)'')",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Fire#Flammable blocks article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span nowrap;\"><span inline-block; background-color: rgb(250, 238, 77); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 30 GOLD</span>",
"label": "(link to Map item format#Color table article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Light Weighted Pressure Plate"
],
"images": [
"Light Weighted Pressure Plate.png"
]
}
A light weighted pressure plate is a type of pressure plate that produces a redstone signal while one or more entities stand on it. Depending on how many entities are detected, the outputted signal strength will range from 1 to 15.
Obtaining
Breaking
A light weighted pressure plate can be mined with anything, but pickaxes are the fastest. A light weighted pressure plate also breaks and drops itself if a piston extends or pushes a block into its location, or if the block under the pressure plate is moved or destroyed.
Light weighted pressure plates can be activated by most entities (including players, mobs, items, arrows, experience orbs, fishing bobs, etc.) and emit a redstone signal strength that is equal to the amount of entities on top of them, up to a maximum power level of 15. Certain entities, however (such as players in spectator mode and markers), cannot activate them nor keep them activated.
The signal strength from a light weighted pressure plate does not vary with the type of entity. 15 mobs will produce the same signal strength as 15 different items. Note the light weighted pressure plate counts entities, not the quantity of items, generally leading to one entity count per stack of items. For more information see item entity behavior.
Distracting piglins
Piglins are attracted towards light weighted pressure plates, run toward any light weighted pressure plates on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory slot. During this time, the piglin does not attack nearby players, even if they are not wearing gold armor.
All entities are now allowed to trigger light weighted pressure plates.
Light weighted pressure plates have been repurposed: rather than outputting based on the amount of and the stack size of item entities, their output now depends on the amount of entities (including non-item entities) on top of them. As a result, the stack size of item entities is now ignored: for example, dropping a stick item and a dirt item on top of a light weighted pressure plate now results in a higher output signal compared to dropping a full stack of sand on it (previously, the opposite would've been the case). The original signal strength values per amount of items are listed below:
↑This behavior can be observed by placing an item frame inside of a light weighted pressure plate and then stepping on it: the pressure plate doesn't revert to its inactive state even after the player steps off.