Datapack Codex

Legacy Console Edition unused features

Minecraft Wiki article. Categories: Legacy_Console_Edition, Verify, Information_needed, Upcoming, Articles_to_be_expanded, Versions, Unused_features, Articles_missing_historical_information

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This article is reproduced from Legacy Console Edition unused features on the Minecraft Wiki. Mirrored from revision 3724157. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

These features are exclusive to Legacy Console Edition.
 

Since the beginning of Minecraft's development, numerous features have been added that are inaccessible and have no actual use. Legacy Console Edition contains a wide variety of such features, namely remnants from other editions, leftover debug material utilized during development and other scrapped elements.

Blocks

Command blocks

All three variants of the command block are obtainable solely via external inventory editors, as opposed to Java Edition and Bedrock Edition, where command blocks are easily accessible through cheats. They are completely stripped from any in-game functionality, lacking a corresponding GUI and the ability to run commands. The game still calls on and applies the textures accordingly which seems to imply command blocks were functional in development builds of the game and used by 4J Studios. Several functions and NBT data relating to opening and using command blocks as well as for running many different types of commands are also present in the game data. Equally inoperative conditional variants are acquired by incrementing a command block's data value.

The blocks' descriptions state "Used to execute commands."

Barrier

A barrier is a solid and invisible block, only obtainable through inventory editing. It mostly behaves like its Java Edition counterpart, aside from casting shadows like a normal block, making it moderately visible as a result. 4J Studios utilized barriers in official world templates, notably in the Update Aquatic tutorial world and various mini game maps including the glide track Shrunk. The barrier blocks have later been removed from the Update Aquatic tutorial world in Xbox 360 Edition TU73/PlayStation 3 Edition 1.82/PlayStation 4 Edition 1.83/PlayStation Vita Edition 1.82/Wii U Edition Patch 42.

Its description states "An invisible but solid block."

Wood

A block with the log's bark texture on all six sides is referred to as wood. They have multiple variants, corresponding to each wood type and their stripped forms. They are broken with an axe. Unlike in modern editions of the game, they can not be crafted into planks. Furthermore, wood is not flammable despite its appearance, although it does catch fire from lava. Furnaces accept wood as fuel.

All variants of wood have later been added as obtainable blocks in both Creative and Survival in PlayStation 4 Edition 1.90, it being the only version of Legacy Console Edition to have received the Village & Pillage update.

Their descriptions state "Chopped using an axe, and can be crafted into planks or used as a fuel."

Petrified oak slab

The original wooden slab was merely another variant of the stone slab. Thus, it was not flammable and had to be broken with a pickaxe, in spite of being optically identical to a current oak slab. The spruce, birch, and jungle wooden slab variants added in Xbox 360 Edition TU9 were their standalone block type[verify] and consequently have not shared these traits.

This remained the case until Xbox 360 Edition TU17/PlayStation 3 Edition 1.07, when the petrified oak slab has finally been replaced with the proper wooden oak slab in the crafting and Creative inventory menus, marking it inaccessible through normal means. However, old wooden slabs were not converted upon upgrading a world in Legacy Console Edition. Thereby, it is still possible to obtain a petrified oak slab by loading an old save in which old wooden slabs had been acquired prior to Xbox 360 Edition TU17/PlayStation 3 Edition 1.07.

Its description states "Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block."

Unused block entity data

Block Entity Tag Description Notes
Cauldron [NBT List / JSON Array] Items Non-functional, possibly a remnant from brewing potions in cauldrons. Present on all cauldrons by default.
End Gateway [Byte] ExactTeleport When set to 1, the end gateway teleports the player to the exact specified coordinates upon entering. End gateways normally teleport players to the approximate coordinates.
Heads [String] ExtraType Non-functional, possibly a remnant from custom player heads. Present on all heads with an empty value by default.
Shulker Box [String] Lock Specifies the name of the held item needed to open the box. When trying to open it without the key, the sound of a wooden door closing is played and a chat message containing the name of the container, or blank if a custom one isn't provided, is displayed for the player attempting to open it.
Signs [Byte] Censored When set to 1, every line of the sign reads "Censored". The actual text strings are still stored in the sign's data. Present on all signs with value 0 by default.

Items

debug_fourj_item

debug_fourj_item has the texture of a barrier, no display name nor description. As its ID suggests, it was utilized during development for debugging purposes. When used on a mob, it sets that mob to be persistent. Oddly, the item texture ID barrier only applies to this item, as the actual barrier uses the block texture ID barrier.

Minecart with command block

The minecart with command block only exists in item form. Trying to place one down will summon a regular minecart instead. According to Java Edition and Bedrock Edition, its intended purpose was to execute commands upon interacting with an activator rail.

The game's localization data contains the unused description for this item, which states "Used to execute commands on the move!"

Spectral arrow

Since Legacy Console Edition never received Combat Update's combat changes, the spectral arrow has gone unused. It can be shot using a bow and even has its particle trail ported over. Due to the absence of a functional Glowing effect, it acts identically to a normal arrow.

Its description states "Gives the victim a glowing outline that can be seen through blocks."

Shield

Code for the shield is present in the game data, but needs to be assigned an item form manually to be obtained in-game. Despite having a model present in the game's code, it is not seen in-game. It further lacks a texture, display name, and description. It functions like intended, absorbing most of the damage dealt to the player.

The shield was later added properly in PlayStation 4 Edition 1.90.

Tattered written book

The "Tattered" fourth generation for written books is not obtainable in standard gameplay. It can only be acquired by setting the [Int] generation tag of a written book to 3.

Unused item data

Item Tag Description
All items [NBT Compound / JSON Object] tag
    • [NBT List / JSON Array] CanDestroy
Intended to define which blocks the item can destroy. Even though it is non-functional, the defined blocks still show up in the item's tooltip.
[NBT Compound / JSON Object] tag
    • [NBT List / JSON Array] CanPlaceOn
Intended to define on which blocks the held block can be placed on. Even though it is non-functional, the defined blocks still show up in the item's tooltip.
[NBT Compound / JSON Object] tag
    • [Int] HideFlags
Hides the specified flags from the item's tooltip.
Weapons, tools and armor [NBT Compound / JSON Object] tag
    • [Byte] Unbreakable
The item will not lose any durability when used. Flag shows up as "Unbreakable" in item's tooltip.
Player head [NBT Compound / JSON Object] tag
    • [NBT Compound / JSON Object] SkullOwner
      • [String] Name
Partially functional, does not apply the specified player's skin texture to the head. The head's display name is changed accordingly to "<Player>'s head".
Potion
Splash potion
Lingering potion
Tipped arrow
[NBT Compound / JSON Object] tag
    • [Int] CustomPotionColor
Specifies the color of the effect particles, but not that of the potion texture itself.
[NBT Compound / JSON Object] tag
    • [NBT List / JSON Array] CustomPotionEffects
Adds status effects to the potion or tipped arrow with the specified potency and duration. They are listed in the potion's or arrow's tooltip.

Entities

Giant

A giant is a 12 block tall hostile mob carried over from Java Edition. Due to its lack of AI, it will not move unless hit by a player and is never actually aggravated towards them. A giant can pick up dropped items and equip gear. It was intended to resemble a zombie, ultimately however only uses its model but not its texture file, applying arrows.png instead. It has 100HP❤️ × 50 health points and drops 5 experience points in addition to any equipped items upon death.

The Killer Bunny

The killer bunny is a hostile variant of the rabbit, summoned by setting a rabbit's [Int] RabbitType tag to 99. In-game, it will automatically be given the custom name "entity.KillerBunny.name". It will not despawn when the difficulty is set to peaceful. It attacks nearby players, dealing 5HP❤️❤️💔 damage on easy, 8HP❤️❤️❤️❤️ on normal and 12HP❤️ × 6 on hard difficulty. A killer bunny becomes passive when it is lured by a player with a carrot in their hand. It has 3HP❤️💔 health points and the same drops as normal rabbits.

Its description states "A hostile rabbit that will attack you if you get too close! May drop a rabbit hide or a rabbit's foot when killed."

Illusioner

An illusioner is an unused illager from Java Edition. An illusioner attacks players, iron golems and villagers with a bow once manually equipped with one. When lacking its weapon, it becomes passive. It creates four fake duplicates when attacking, while being invisible itself. The duplicates vanish as soon as the real illusioner's Invisibility effect fades. It can also cast Blindness for 20 seconds on its victim. An illusioner has 32HP❤️ × 16 health points and can drop its bow as well as other equipped items along with 5 experience points.

Its description states "Illusioners are hostile. They attack with a bow, and use magic to confuse!"

Unused entity data

Entity Tag Description Notes
All entities [Byte] Invulnerable Non-functional, intended to make the entity invulnerable to damage. Present on all entities with value 0 by default.
[Byte] Silent When set to 1, the entity no longer emits sounds.
[Byte] NoGravity When set to 1, the entity ignores gravity and will not fall.
[Byte] CustomNameVisible When set to 1, the entity's custom name is always visible, regardless of being directly looked at or not. Oddly, this only works on some non-mob entities. This used to work on all entities until Xbox 360 Edition TU25/PlayStation 3 Edition 1.17/PlayStation 4 Edition 1.17/Xbox One Edition CU14/PlayStation Vita Edition 1.17, and worked on even fewer entities after Xbox 360 Edition TU69​[more information needed].
All mobs [Byte] NoAI When set to 1, the mob's movement and behavior are disabled.
[Byte] LeftHanded When set to 1, the mob holds main hand items in its left hand. Present on all entities with value 0 by default.
[Byte] PersistenceRequired When set to 1, the mob will not despawn. Present on all entities with value 0 by default. Can be enabled in-game through debug_fourj_item.
Armor stand [Byte] Invisible When set to 1, the armor stand is invisible and indestructible.
[Byte] NoBasePlate When set to 1, the armor stand lacks its bottom stone plate.
[Byte] Small When set to 1, the armor stand is small.
[Byte] Marker When set to 1, the armor stand loses its hitbox, renders brightly and becomes indestructible.
[Int] DisabledSlots Disables the placing, removing and replacing of items inside the specified slots.
Item [Short] PickupDelay Delays the time in ticks required to pick up the dropped item.
Item frame [Float] ItemDropChance Specifies the chance of the displayed item actually dropping when removed.
Minecart
Minecart with Chest
Minecart with Furnace
Minecart with Hopper
Minecart with TNT
[Byte] CustomDisplayTile When set to 1, a custom block can be displayed inside the minecart. It has a solely optical purpose. Has no effect by itself.
[Int] DisplayData Specifies the data value of the displayed block.
[Int] DisplayOffset Specifies the y-position offset of the displayed block.
[String] DisplayTile Specifies the string ID of the displayed block.
Shulker [Byte] Color Changes the color of the shulker's shell to one of the 16 main colors.

Status effects

Glowing

Glowing is an unused status effect that lacks functionality. It was intended to be inflicted on players or mobs hit by spectral arrows and give its victim a glowing outline that is seen through blocks.

Saturation

Saturation is another non-functional status effect, intended to instantly replenish empty hunger points in the hunger bar. Unlike the other unused effects, it has no effect icon.

Blindness

Blindness impairs the player's vision down to a four block radius, engulfing the rest in a thick black fog. It prevents sprinting and dealing critical hits. The aforementioned illusioner is capable of inflicting this effect.

Health Boost

Health Boost increases the maximum health points by four per level. The additional health is not visible in the player's health bar, whereas the health bars of ridden mobs with the effect do show it. It shares Absorption's effect icon and functions similarly, with the difference of having to regenerate the added health points manually. When the effect fades, the screen jolts as if taking damage.

Bad Luck

Bad Luck is a status effect contrary to Luck. Whereas the latter is leastwise obtainable from the Creative inventory, Bad Luck goes unused entirely. It subtracts the effect level from the player's luck attribute, decreasing the chances of getting high-quality loot through fishing.

Gameplay

Hardcore mode

Remnants of Java Edition's Hardcore mode are still present in the game data. The mode can be unlocked by externally modifying the world data, though any leftover functionality is sparse. It locks the difficulty to hard, as any attempt to change it will result in the difficulty slider reverting back. The player's health bar remains normal and players can still respawn after death.

Build Off

Build Off was a planned mini game similar to "Build Battle" on Java Edition and Bedrock Edition servers. Despite being cancelled before Legacy Console Edition was discontinued, the game's code contains multiple references to the scrapped mode. Calls for music cues as well as leaderboard functions also exist in the game data. It is implied that texture pack support for the mode was planned as texture packs have the ability to overridde the music cues for it.

Unsendable death messages

Death message Trigger Notes
{*PLAYER*} was squashed by a falling block. [sic] Appears when the player is killed by a falling block modified to deal damage that is not an anvil. Besides an anvil, no falling block deals damage upon hitting a player in regular gameplay.

Music

Build Off music track list

A music track list, called "categories" in Java Edition and Bedrock Edition, has been programmed for the Build Off mini game and is completely functional if set to play. The track list calls for MG04_01.binka, which does not exist in any version of Legacy Console Edition, and the six vanilla Creative mode tracks.

Unused texture pack music track lists

Similar to other editions, texture packs have support for overriding music cues of all of the vanilla track lists, but not all of them have been utilized by packs. The music overrides for Creative mode, the Tumble mini game, despite using texture packs for its festive arenas, and the aforementioned Build Off mini game are not used in any pack but are completely functional.

Unused music

EgyptianOverworld9.binka is present in the Egyptian Mythology Mash-Up Pack but erroneously was not defined in the music cues and consequently does not play in the pack. This track is included as track 10 on the Minecraft: Egyptian Mythology Soundtrack titled "Renenutet & Meshkenet (Interlude)".

Renenutet & Meshkenet (Interlude) Track
EgyptianOverworld9.binka

Sounds

Corrupted cave sounds

Earlier builds of the game contained corrupted cave sounds. The non-corrupted versions used in-game have been stored separately under cave1_fixed and cave8_fixed.

Corrupted cave sounds Track
cave1
cave8

Sound loops

The four unused audio loops from C418's early Java Edition sound tests existed in Xbox 360 Edition's resident.xwb sound bank file as early as 1.66.0033.0 until removed in TU57's audio update from XWB to Bink Audio and in the other versions of Legacy Console Edition in the Minecraft.msscmp sound bank file until removed in PlayStation 3 Edition 1.38/PlayStation 4 Edition 1.38/Xbox One Edition CU36/PlayStation Vita Edition 1.38/Wii U Edition Patch 15. These sounds were removed despite other legacy Java Edition sound effects having remained until the discontinuation of Legacy Console Edition. It was never included in Nintendo Switch Edition. The waterfall loop was extremely compressed, perhaps erroneously, in the sound banks for PlayStation 3 Edition, PlayStation 4 Edition, Xbox One Edition, and PlayStation Vita Edition until PlayStation 3 Edition 1.21/PlayStation 4 Edition 1.21/Xbox One Edition CU18/PlayStation Vita Edition 1.21. It appeared already fixed in Wii U Edition Patch 1.

Sound loops Track
loops_waterfall ‌[Xbox 360 Edition only]​[until: TU57]

Minecraft/loops/waterfall.binka

loops_ocean ‌[Xbox 360 Edition only]​[until: TU57]

Minecraft/loops/ocean.binka

loops_cave chimes ‌[Xbox 360 Edition only]​[until: TU57]

Minecraft/loops/cave_chimes.binka

loops_birds screaming loop ‌[Xbox 360 Edition only]​[until: TU57]

Minecraft/loops/birds_screaming_loop.binka

Combat sounds

Multiple unused sounds from the Java Edition Combat Update are present within the game files.

Knockback attacks Track
knockback1
knockback2
knockback3
knockback4
Sweeping attacks Track
sweep1
sweep2
sweep3
sweep4
sweep5
sweep6
sweep7

Log stripping sounds

Unused sounds for stripping logs with an axe.

Log stripping sounds Track
strip1
strip2
strip3
strip4

Unused mob sounds

Several unused sound files from Java Edition for different mobs are present in the game files.

Ghast affectionate scream Track
affectionate_scream
Silverfish/endermite walking Track
step1
step2
step3
step4
Wolf howling Track
howl1
howl2

Crafting failed duplicate

A duplicate of the sound played when failing to craft an item.

Crafting failed duplicate Track
btn_Back

Glide mini game sounds

Unused sounds found amongst those used for the Glide mini game.

Glide mini game sounds Track
far_alert_loop
far_alert_solo
redalert_loop
redalert_solo

Other

Aforementioned leftover sounds from early versions of Java Edition which have not found a use in Legacy Console Edition.

Other Track
breath
click
drr
hurt
old_explosion
successful_hit
wood_click

Graphics

Blocks and items

Structure block textures

terrain.png contains unused textures for structure blocks. These texture resources are called on and used by the game for the structure block which implies that structure blocks were used in development builds of the game. There are also several functions relating to opening and using structure blocks in the game data.

Structure void

The texture for the structure void is impossible to see in the retail version of the game as the structure void itself is not obtainable. Structure voids are present in all versions of Legacy Console Edition and function identically to Java Edition if loaded in a structure file.

Duplicate stems

Duplicate stem textures in terrain.png are left over. This was almost certainly to split the textures used by melon stems and pumpkin stems, similar to how birch and oak leaves have been split on the atlas, although it is not clear which it was meant to be.

Placeholder textures

Several textures found in terrain.png and items.png are, by a technicality, unused due to animated textures being used for their tiles. Technically these textures are used while loading the animated textures, but disappear nearly instantaneously due to the simple nature of most animations in the game. However, they can appear for a noticeable amount of time if the animation is quite large, which is why the first frame of the animations are usually the ones used on the terrain atlas. If the animated textures are removed, these textures are displayed as any other tile on the atlas would be. By extension, this makes any tile on the atlases eligible for an animated texture, as long as the correct resource identifier is provided in the file path.

Unused shulker box overlay tile

A comparison of terrain atlases displaying the unused shulker box overlay tile

terrain.png has an unused tile which was intended to be used in texture packs as a non-tinted overlay for shulker boxes because Legacy Console Edition shulkers have tinted layers, unlike in other editions. The shulker box tile present is used for the particles that appear when breaking a block. The intended use of the unused tile can be found in the Norse Mythology Mash-Up Pack's files where the previously assumed empty space on terrain.png is filled by the top of the shulker box texture. However, the programmers erroneously did not put the tile into the game and the tile does not have a valid resource location. This results in a strange phenomenon in the Norse Mythology Mash-Up Pack where the particles of a broken shulker box appear to only be of the colored markings on the top of the shulker box, but not of the box itself.

Particles

Old Bubble

Sprite for bubbles that have gone unused after Xbox 360 Edition TU69/PlayStation 3 Edition 1.76/PlayStation 4 Edition 1.76/PlayStation Vita Edition 1.76/Wii U Edition Patch 38. Instead, a grayscale bubble sprite from Bedrock Edition is used and tinted using biome specific water colors. The old sprite is still used on Xbox One Edition and Nintendo Switch Edition due to not receiving Update Aquatic.

Angry villager

Unused particle depicting an angry villager.

Bubble pop

Unused textures for bubbles popping, originally intended to appear at the top of bubble columns[1].

Camera shoot explosion

Unused explosion particles from Bedrock Edition and Minecraft Education. On those editions, they appear when shooting pictures with a camera.

Map icons

Target point

Unused map icon of a red triangle.

Other

Minecraft icon

The user interface assets contain numerous unutilized duplicates of the same Minecraft icon. Such are only sometimes seen when world icons fail to load, although they are sourced from a separate, standalone file in these instances.

Checkbox texture

Unused textures of a selected checkbox can infrequently be found in addition to the aforementioned Minecraft icons.

PS3 Marketing Guide Graphic

This graphic is found in PlayStation 3 Edition's and Wii U Edition's DebugUIMarketingGuide720.fui, which had been designed to help artists create UI and marketing material for the game. The option to display this graphic is referenced in the debug menu data of other editions with the label "Show Marketing Guide". It is also referenced in but missing from the same files in Xbox 360 Edition​[more information needed].

Xbox One Marketing Guide Graphic

A graphic similar to that of the previous entry is found within DebugUIMarketingGuide1080.swf in old versions of PlayStation 4 Edition and Xbox One Edition, and is referenced in but missing from the DebugUIMarketingGuide1080.fui in later versions of PlayStation 4 Edition and Xbox One Edition.

Update Aquatic graphic

The Update Aquatic artwork is shown in the dialog box used to access the store page for Bedrock Edition on Xbox One Edition and Nintendo Switch Edition since Legacy Console Edition was discontinued. However, it was also left in the game files of old-gen editions which did not receive Bedrock Edition and thus do not utilize this graphic.

Old skin select menu

Numerous textures of the old character skin selector are still present in the game files.

Alliance icon

During the development of Battle, teams were planned and partially worked on. Remnants of the scrapped feature are this graphic, leftover game rule data and unused text strings.

Altimeter sprites

A toggle-able altimeter had been planned for Glide. Associated graphics of the discarded mechanic were left over in the game files.

Grass block render

This render of a grass block is used in Wii U Edition on the Game Pad in TV Mode. It remains unutilized in other editions.

Attack cooldown

Unused textures for the attack cooldown from Java Edition.

Enchantment slot

The slot for applying enchantments to an item in the enchanting table used to have a respective icon. Albeit removed in-game later for unknown reasons, its textures have remained.

Mini game placeholder

Wii U Edition contains an early placeholder image that would have been displayed when selecting DLC for Battle. Additionally, it reveals an early name for said mini game.

Altered unused textures

Various unused textures and textures utilized by unused features are altered by texture packs, despite not being seen in-game in those environments.

Text strings

Commands

Strings referencing or hinting at the use of commands are hidden in the localization data.

Localization key Text string
D2BD3683 [{*PLAYER*} : {*COMMAND*}]
24A5EDDC Set the time to %d
5AFF0202 Execute Command

Alliance mode

Despite the aforementioned alliance mode having been scrapped during development of Battle, numerous messages referencing the discarded mode were left in the localization data. Further expanding on the concept, it is implied that teams could have been formed during active rounds by teaming up with other remaining survivors.

Localization key Text string
056D9F12 Only one team remaining, teams will be dissolved in {*NUMBER*} seconds!
C08F5C90 {*PLAYER*} invited you to join {*TEAM*}
46B07E26 Invite to Alliance
05F0B230 Your invitation from {*PLAYER*} expired
7F7DEA6C Leave Alliance
5BDBD6D3 You are leaving {*TEAM*}
E9D46798 {*PLAYER*} is leaving {*TEAM*}
39B60856 You left {*TEAM*}!
13B38DED {*PLAYER*} left {*TEAM*}!
350AA150 Reject Alliance
2473F5A1 Survivor
ADC5F08E {*PLAYER*} was added to {*TEAM*}
87C37625 You were added to {*TEAM*}
40BC050C Max team size is {*SIZE*}!
137F436F team(s)
B7FC5190 Teams are disabled!
09988B49 Not enough survivors to team up

Mini game maps

Unused strings relating to mini game maps, such as map names, descriptions, and custom messages.

Early Battle map strings

Some Battle maps had early names and descriptions in the Xbox 360 Edition DLC package versions of the packs but are overridden by the title update content.

Map Localization key English string English (Great Britain) string
Ruin IDS_MALL_WORLD_NAME Derelict Mall
IDS_MALL_DESCRIPTION Scavenge for resources, and Battle for survival, in this abandoned building. Shop until you drop or battle for survival. The mall has it all.
Castle IDS_CASTLE_WORLD_NAME Castle[note 1]
IDS_CASTLE_DESCRIPTION Fight at close quarters in side [sic] a castle.
Invasion! IDS_ROOFTOPS_WORLD_NAME Rooftops
IDS_ROOFTOPS_DESCRIPTION Don't fall off!
Shipyard IDS_SHIPYARD_DESCRIPTION Something something Airships.
Tumble arena strings

Each Tumble arena has a name, description, and a custom death message stored in the map's localization data.

Basic arena

Localization key Text string
IDS_BASIC_ARENA_WORLD_NAME Basic
IDS_BASIC_ARENA_DESCRIPTION So basic!
IDS_BASIC_ARENA_KILLBOX_MESSAGE {*PLAYER*} tried to escape!

Halloween arena

Localization key Text string
IDS_HALLOWEEN_ARENA_WORLD_NAME Halloween
IDS_HALLOWEEN_ARENA_DESCRIPTION A Halloween themed Tumble arena!
IDS_HALLOWEEN_KILLBOX_MESSAGE {*PLAYER*} was spooked to death!

Festive arena

Localization key Text string
IDS_FESTIVE_ARENA_WORLD_NAME Festive
IDS_FESTIVE_ARENA_DESCRIPTION A Festive themed Tumble arena!
IDS_FESTIVE_KILLBOX_MESSAGE {*PLAYER*} was naughty!

Birthday arena

Localization key Text string
IDS_BIRTHDAY_ARENA_WORLD_NAME Birthday
IDS_BIRTHDAY_ARENA_WORLD_DESCRIPTION A Birthday themed Tumble arena!
IDS_BIRTHDAY_KILLBOX_MESSAGE {*PLAYER*} has left the party!

Mini game options

When setting the game type of a mini game to "Custom" before creating a lobby, the player has the ability to modify various aspects of the mini game through customizable settings. In addition to the existing options, several more were planned to be included for Battle and Tumble. Nevertheless, these options have eventually been cut, ostensibely because they were deemed unnecessary by the developers. Their labels and descriptors have remained in the localization data.

Spectator Noises

An option was planned to control whether spectators of Battle rounds were capable of making noises.

Localization key Text string
099B4826 Spectator Noises
C41FF2D0 When checked, allows players to make entity noises while in spectator mode.

Enable Take Everything

An alternative label and description exist for the option to allow players to instantly extract a container's items into their inventory in Battle.

Localization key Text string
29D17956 Enable Take Everything
A9F239B0 When enabled, allows players to use the 'Take Everything' button to take all items from a chest at once.

Grace Period

In Battle's final rendition, the opening grace period of a round is set to a constant duration, whereas during development, an option was considered to manually set said duration.

Localization key Text string
A3264AED Grace Period
44FADDCB The duration of the invulnerable period at the start of each round.

Hunger Rate

The rate at which the hunger bar of players depletes during Battle was supposed to be its standalone setting. This feature was later implemented via "Hunger Settings" in Xbox 360 Edition TU58/PlayStation 3 Edition 1.60/PlayStation 4 Edition 1.57/Xbox One Edition CU51/PlayStation Vita Edition 1.57/Wii U Edition Patch 28 but these strings remain unused.

Localization key Text string
ACB8B6F3 Hunger Rate
097CF305 How quickly players will become hungry.

Item Respawn

This option would have altered the intervals between chest refills. Interestingly, the undermentioned description implies that only the central chests would have been refilled.

Localization key Text string
46460E2B Item Respawn
3A0B4A6D How long it will take before food, arrows, and weapons begin to respawn at the central chests.

Enable Showdown

The showdown shortly before a Battle round's conclusion was intended to be toggle-able as well.

Localization key Text string
43772E44 Enable Showdown
2D851DC2 Showdown reveals Online ID's near the end of the round.

Small Inventory

Even though the option to reduce inventory space is fully integrated into Battle, an old description for it has been found left over.

Localization key Text string
DA27DA69 When enabled, players [sic] inventory is reduced to only 9 slots.

Layer Decay

The blocks comprising the layers in Tumble were meant to be capable of decay if configured accordingly.

Localization key Text string
D5EFA28D Layer Decay
20C9A193 Layers will decay over time.

Bows and Knockback Arrows

A mode was planned for Tumble which would have equiped all competitors with bows, presumably enchanted with Punch, and arrows with the ability to break any struck block and naturally knock other players back.

Localization key Text string
77E28504 Bows and Knockback Arrows
5AF26EA2 All players have a Bows with an unlimited supply of Knockback Arrows. They will destroy blocks but also push players off the edge.

TNT

Another planned Tumble mode would have had contestants utilizing unlimited, instantaneously primed TNT to compete against each other and destroy blocks.

Localization key Text string
667F2B9D TNT
CDA0E4E3 All players have unlimited TNT. They can place it to destroy all blocks nearby.

Controls

The game's localization data contains several unused strings related to player controls. Apparently, an additional control category for menus has been cut, where actions like opening the pause menu could have been rebound. The abilities to quickly swap items with the offhand and to switch to a left handed playable character are hinted at, too.

Localization key Text string
976ACDBA Menus
69C78F9D Pause
F4DA0577 Equip/Unequip Offhand
864419FA Left Handed

Custom superflat presets

The localization data reveals that players were meant to be able to save specific layer configurations of superflat worlds as custom presets.

Localization key Text string
477A886A Save as new preset
0C982AFB Create Preset
47253208 Are you sure you want to delete this custom preset?
75E7AFD6 Delete Preset
98E19F7B Delete Preset
8CFADF7E Overwrite Preset
CAE58E0A Are you sure you want to overwrite this custom preset?
6A9B1859 Overwrite Preset
8F192ED6 Save Preset
6B1858F8 Your superflat configuration has not been saved to a preset, would you like to save it now?
4280EFAB Unsaved Configuration

Death messages

Multiple death messages have been left unimplemented.

Localization key Text string
F0EBA2E4 {*PLAYER*} was shot by {*SOURCE*} using {*ITEM*}
2DCF5941 {*PLAYER*} was killed by Ender Dragon breath
44E2DD06 {*PLAYER*} fell from a high place
62F8280D {*PLAYER*} fell off a ladder
461BA4E8 {*PLAYER*} fell off some vines
C130636A {*PLAYER*} fell out of the water
7BA47E90 {*PLAYER*} fell too far and was finished by {*SOURCE*}[verify]
3EC0C74A {*PLAYER*} fell too far and was finished by {*SOURCE*} using {*ITEM*}[verify]
15C8F4AE {*PLAYER*} experienced kinetic energy
D98E2236 {*PLAYER*} died[verify]
06046121 {*PLAYER*} was killed by {*SOURCE*} using {*ITEM*}
E3BE8E0D {*PLAYER*} was pummeled by {*SOURCE*} using {*ITEM*}
64400F01 {*PLAYER*} was speared by {*SOURCE*} using {*ITEM*}

Exclusive features

Strings pertaining to features exclusive to specific versions of Legacy Console Edition have been left over in other versions which do not utilize them.

16 player support

Xbox One Edition and PlayStation 4 Edition support up to 16 simultaneous players in mini games, while other versions allow only up to 8, and PlayStation Vita Edition allows up to 4. Associated text strings have been left over in the deficient editions.

Localization key Text string
9DD59A16 Large+
27969DEF Choose between Small and Large maps or let the system decide automatically.

Large+ maps are like Large maps but come with an extra helping of chests! Note: Playing on a Small or Large map with more than 8 players will automatically disable the Central Spawn option!

D357A767 9th
62A47DB7 10th
7C6E0E3E 11th
7BCD68A5 12th
7F7770AC 13th
E8B9ED93 14th
EC63F59A 15th
EBC35001 16th

Removed features

Text strings associated with removed features have been preserved in the game data.

Blocks

Leftover display names of the rose and locked chest. The former has been renamed to the poppy in Xbox 360 Edition TU31/Xbox One Edition CU19/PlayStation 3 Edition 1.22/PlayStation 4 Edition 1.22/PlayStation Vita Edition 1.22/Wii U Edition Patch 3, whilst the latter has been completely removed in Xbox 360 Edition TU19/PlayStation 3 Edition 1.12/PlayStation 4 Edition 1.12/Xbox One Edition CU7/PlayStation Vita Edition 1.12.

Localization key Text string
168961B3 Locked Chest
1FD7D564 Rose

Bedrock fog

In early versions of Legacy Console Edition, a dark fog and gray particles would obstruct the player's view if near bedrock level. Players were able to toggle the bedrock fog in the graphics settings. This is alternatively known as void fog, and had been removed in Xbox 360 Edition TU31/PlayStation 3 Edition 1.22/PlayStation 4 Edition 1.22/Xbox One Edition CU19/PlayStation Vita Edition 1.22/Wii U Edition Patch 3.

Localization key Text string
5DC9B58D Bedrock Fog

Vote kick

When Battle initially released, it was possible to kick players during an active round, given that a sufficient amount of players voted in favor of it. This feature has been removed in Xbox 360 Edition TU38/Xbox One Edition CU26/PlayStation 3 Edition 1.30/PlayStation 4 Edition 1.30/PlayStation Vita Edition 1.30/Wii U Edition Patch 9.

Localization key Text string
49B6297D {*PLAYER*} voted to kick {*PLAYER2*} ({*COUNT*} of {*MAX_COUNT*})

Worlds

Battle map areas

This section needs expansion.
 
You can help by expanding it.
Instructions: Search remaining battle maps (Battle Map Packs 3 and 4, Halloween, Festive, Valley, Fallout Battle Map Pack).

Crucible

The large variant conceals a second lava sea beneath the normally accessible layer of lava. Along with numerous leftover cages and an early location for the bottom high-value chest, both of which are also found underground, it hints at the possibility that the arena's floor originally extended deeper.

Cove

Three copies of the same cave system are located within the immediate vicinity of the large variant's arena, supposedly planned to be an accessible section of the map. It is unfinished, partially decorated and would have seemingly contained a single loot chest. Only one copy actually connects to the main arena and is somewhat visible through a set of iron bars positioned to the large skull's right.

Cavern

In the large variant, an unseen village and a structure consisting of mossy stone bricks can be found next to the cavern's opening. An area with various utility blocks is located further away. It seems to be a testing area which has been used by the developers to presumably test the interaction privileges in Battle.

Temple

An entire underground section has been cut from the large variant. It is located right below the temple and would have been accessible through descending stairs at the central spawn. These are sealed off in the map's final rendition. The scrapped section seems fully finished with decoration and even a loot chest that is refilled during gameplay.

Lair

Multiple oddities are present in the small variant. An arrow made out of quartz blocks at world spawn points into the arena's direction. The arena itself has a creeper face carved into its outer walls. Both variants have an unused room that is sealed off from the arena. Whereas the room of the small variant is empty, that of the large variant is fully decorated.

Atlantis

A few inaccessible rooms are located underground which appear to be leftovers from a once planned segment in the arena's large variant that was ultimately scrapped.

Ruin

Both map variants contain several cut rooms and staircases which would have connected different parts of the map. Although a select few are partially decorated, they appear mostly unfinished. Furthermore, parts of the background city scenery around the arenas are heavily obscured and consequently deemed unused.

Siege

Unutilized redstone wiring is scattered throughout the small arena. They appear to have been intended for differing purposes, as, for example, a few connect to various dispensers containing splash potions of weakness, poison and slowness, whereas it is unclear what the rest has been intended for. In addition, between the two canals in the large arena which can be accessed during standard gameplay, an unfinished third canal is found.

Old tutorial world

The file of the Xbox 360 Edition TU46/Xbox One Edition CU36/PlayStation 3 Edition 1.38/PlayStation 4 Edition 1.38/PlayStation Vita Edition 1.38/Wii U Edition Patch 15 tutorial world is still stored in the game files, despite having been superseded by the Xbox 360 Edition TU69/PlayStation 3 Edition 1.76/PlayStation 4 Edition 1.76/PlayStation Vita Edition 1.76/Wii U Edition Patch 38 tutorial world.

Developer tools

This section is missing information about: Details about specific debug menus, how and on which editions they can be accessed.
 
Please expand the section to include this information. Further details may exist on the talk page.

4J Studios utilized a number of debug tools to aid during Legacy Console Edition's development.

Other

UI data DLC file

An unused DLC file type named UIDataFile that would have originally been used for UI graphics in texture packs, similarly to how other Data DLC files, usually using a .pck extension, hold other graphics for packs. Despite being unused entirely, the file type remains a valid DLC file type for DLC packs although it does nothing and all functionality has been removed. This format was replaced with Media.arc files that housed Adobe Shockwave Flash files containing UI graphics and layouts. This was until SWF files were replaced with a custom file format, named FUI, in PlayStation Editions 1.52, Xbox One Edition CU44, and Wii U Edition Patch 24. According to Steven Woodward, also known as 4JSteve, this change was made because the old format presented memory constraints in all editions and performance issues for PlayStation 3 Edition[2]. Xbox 360 Edition used Microsoft's proprietary XUI format until switching to .fui in TU57.

Biome preview menu

The biome preview menu on Wii U Edition, as restored by user Pirlo.

An unused menu that displays a map of the seed before it is generated. The user is able to preview the biomes in the seed and each biome is given a unique, but oddly inverted, color entry. The user can also randomize the seed, zoom into the map and change the world size. The playable area of the seed can also be panned horizontally and vertically with directional inputs. The world does not generate accurately to the preview, likely due to removed code, leaving artifacts where the world would have ended if it was not shifted or scaled. The strings for this menu are translated in other languages, implying that this was a planned feature rather than a developer tool.

Player format

Tag Description
[Byte] Invulnerable When set to 1, the player is immune to all types of damage except for void damage.
[Int] Score Stores the player's accumulated score, but its value is never shown in-game.

World settings

Tag Description Notes
[Byte] allowCommands Non-functional, intended to toggle cheats/commands. Present in all worlds with value 0 by default.
[Byte] DifficultyLocked Non-functional, intended to lock the world's difficulty. Present in all worlds with varying values​[more information needed] by default.
[Byte] hardcore When set to 1, the unused Hardcore mode mentioned above is toggled. Present in all worlds with value 0 by default.
[String] LevelName Leftover from Java Edition's method of storing world names. Each Legacy Console Edition use a different method for storing save names and none are using the LevelName NBT tag. Xbox 360 Edition stores save names and thumbnails in an extensionless file named _MinecraftSaveInfo. PlayStation 3 Edition stores save names in an extensionless file named FILEINFO in a folder named <TITLE-ID>-CACHE. PlayStation 4 Edition stores the save name in a PARAM.sfo file in a sce_sys folder in the save's folder. Wii U Edition stores the save name and thumbnail of a world in a .ext file located next to an identically named, but extensionless, save file. Present in all worlds with value "world" by default.

Notes

  1. ↑ Interestingly, both English strings store "Castle" but most other languages present have "Castle Crashers" stored which may imply a cancelled collaboration.

References

Sources