Leaves
Minecraft Wiki article. Categories: Upcoming, Renewable_resources, Stackable_resources, Pages_using_simple_calculator, Pages_using_calculator, Java_Edition_specific_information, Pages_needing_isometric_renders, Bedrock_Edition_specific_information…
This article is reproduced from Leaves on the Minecraft Wiki. Mirrored from revision 3725805. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
- Obtaining
- Breaking
- Natural generation
- Post-generation
- Usage
- Smelting ingredient
- Redstone component
- Piston interactivity
- Composting
- Bees
- Bee nests
- Color
- Biome colors
- Snowy leaves
- Particles
- Ambient sounds
- Sounds
- Other leaves
- Azalea leaves
- Cherry leaves
- Poplar leaves
- Generic
- Unique
- Data values
- ID
- Block states
- History
- Announcement
- Java Edition
- Bedrock Edition
- Legacy Console Edition
- New Nintendo 3DS Edition
- Data history
- Java Edition
- Bedrock Edition
- Issues
- Trivia
- Gallery
- Renders
- Screenshots
- In other media
- References
- External links
- Navigation
{
"extratext": "[[#Renders|View all renders]] ([[#Color|Biome colors]])",
"title": "Leaves",
"images": [
"Oak Leaves.png",
"Oak Leaves BE.png",
"Spruce Leaves.png",
"Spruce Leaves BE.png",
"Birch Leaves.png",
"Birch Leaves BE.png",
"Jungle Leaves.png",
"Jungle Leaves BE.png",
"Acacia Leaves.png",
"Acacia Leaves BE.png",
"Dark Oak Leaves.png",
"Dark Oak Leaves BE.png",
"Mangrove Leaves.png",
"Mangrove Leaves BE.png",
"Cherry Leaves.png",
"Cherry Leaves BE.png",
"Pale Oak Leaves.png",
"Pale Oak Leaves BE.png",
"Azalea Leaves.png",
"Azalea Leaves BE.png",
"Flowering Azalea Leaves.png",
"Flowering Azalea Leaves BE.png",
"Red Poplar Leaves.png",
"Red Poplar Leaves BE.png",
"Orange Poplar Leaves.png",
"Orange Poplar Leaves BE.png",
"Yellow Poplar Leaves.png",
"Yellow Poplar Leaves BE.png"
],
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Tools"
},
{
"field": "0.2",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.2",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Partial <small>(diffuses sky light)</small>",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "Yes (30)",
"label": "(link to Fire#Flammable blocks article, displayed as Flammable)"
},
{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Map item format#Color table article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Oak Leaves",
"Spruce Leaves",
"Birch Leaves",
"Jungle Leaves",
"Acacia Leaves",
"Dark Oak Leaves",
"Mangrove Leaves",
"Cherry Leaves",
"Pale Oak Leaves",
"Azalea Leaves",
"Flowering Azalea Leaves",
"Red Poplar Leaves",
"Orange Poplar Leaves",
"Yellow Poplar Leaves"
]
}
Leaves are transparent blocks that generate as part of trees and are sources of their respective saplings. They dissipate over time when not attached to logs, but persist when placed by players. Falling-leaf particles occasionally drop from leaves.
Obtaining
Breaking
Hoes are the default tools for breaking leaves, but leaves can be obtained only with shears or tools enchanted with Silk Touch.
| Block | ||
|---|---|---|
| Hardness | 0.2 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 0.3 | |
| 0.15 | ||
| 0.1 | ||
| 0.1 | ||
| 0.05 | ||
| 0.05 | ||
| 0.05 | ||
| 0.05 | ||
| 0.05 | ||
| 0.2 | ||
| Options | ||
| Efficiency | 000 | |
| Haste | 001 1JEBE | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
| Drop | Source | No Fortune | Fortune I | Fortune II | Fortune III |
|---|---|---|---|---|---|
| 2.5% (1⁄40) | 2.78% (1⁄36) | 3.125% (1⁄32) | 4.17% (1⁄24) | ||
| 5% (1⁄20) | 6.25% (1⁄16) | 8.33% (1⁄12) | 10% (1⁄10) | ||
| 1-2 |
2% (1⁄50) | 2.22% (1⁄45) | 2.5% (1⁄40) | 3.33% (1⁄30) | |
| 0.5% (1⁄200) | 0.556% (1⁄180) | 0.625% (1⁄160) | 0.833% (1⁄120) |
Natural generation
Each type of leaves occurs naturally on their respective type of trees throughout the Overworld. In addition to this:
Oak
Oak leaves generate as part of:
- Jungle bushes
- Plains villages
- Trial chambers
- Abandoned camps[upcoming: Third Drop 2026]
Dark Oak
Dark oak leaves generate as part of woodland mansions.
Birch
Birch leaves generate as part of abandoned camps in birch forests, flower forests and forests.[upcoming: Third Drop 2026]
Jungle
Jungle leaves generate as part of abandoned camps in bamboo jungles.[upcoming: Third Drop 2026]
Mangrove
Mangrove leaves generate as part of trial chambers.
Cherry
Cherry leaves generate as part of abandoned camps in cherry groves.[upcoming: Third Drop 2026]
Pale Oak
Pale oak leaves generate as part of abandoned camps in pale gardens.[upcoming: Third Drop 2026]
Poplar
Poplar leaves generate as part of abandoned camps in dappled forests.[upcoming: Third Drop 2026]
Post-generation
Leaves generate as part of trees grown from saplings, azaleas, or mangrove propagules.
Usage
Leaves from trees spontaneously decay (disappear) when they receive a block tick if they are not connected to any log or wood blocks, stripped or otherwise, either directly or via other leaf blocks, with a maximum distance of 6 blocks[Java Edition only] or 4 blocks[Bedrock Edition only]. In Java Edition, this is determined using the prevents_nearby_leaf_decay block tag, whereas in Bedrock Edition, the list of blocks is hardcoded. The distance is taxicab distance, but can cross corners. Leaves placed by players never decay. Bamboo does not count as a log for this purpose.
Leaves that decay, or are destroyed without using Silk Touch or shears, yield saplings 5% (1⁄20) of the time, sticks 2% of the time, and otherwise nothing. Jungle leaves drop saplings 2.5% (1⁄40) of the time. Oak and dark oak leaves also have a separate but additional 0.5% (1⁄200) chance of dropping an apple, making it extremely rare but possible for a single leaf to drop a sapling, a stick and an apple at the same time. Rates are increased by the Fortune enchantment. Leaves that are burned do not yield saplings or apples.
Oak, jungle, acacia, dark oak, and mangrove leaves take on a different shade of green depending on the biome in which they are placed.
Leaves are always transparent to light but cannot be seen through when the graphics is set to "Fast" or fancy leaves are turned off; the transparent regions are instead dark green. Leaves that are entirely surrounded by full blocks also render opaque in Bedrock Edition. They diffuse sky light, causing the shadows they cast under trees.
Leaf blocks can be waterlogged although they are full blocks. Water does not spread out[Java Edition only], and waterlogged leaves follow the same rules as any other waterlogged block. When concrete powder is placed on any side of the waterlogged leaves it turns into concrete, and the leaf block remains waterlogged.
Although leaves behave as solid blocks by preventing entities from moving through them, they also behave as non-solid, in that leaves do not prevent chests from opening.
Applying bone meal to mangrove leaves with a space beneath produces a hanging mangrove propagule with age=0.
Smelting ingredient
| Name | Ingredients | Smelting recipe |
|---|---|---|
| Leaf Litter | Any Leaves block |
Redstone component
The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest log or wood block changes, up to 6 blocks of leaves away. Observers facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for redstone signal transmission. This has been called "Leafstone" by the Minecraft community.
Piston interactivity
Leaves are destroyed when pushed by pistons. They do not stick to sticky pistons, slime blocks, or honey blocks.
Composting
Most types of leaves have a 30% chance of increasing the compost level in a composter by 1. A stack of leaves yields an average of 3.05 bone meal. The exception are flowering azalea leaves, which have a 50% chance of increasing the compost level (a stack of those yields 4.92 pieces of bone meal on average).
Bees
Flowering azaleas leaves and cherry leaves function like any other flowers in their interaction and uses with bees.
Bee nests
Oak, birch, and cherry trees grown from saplings that are within 2 blocks of flowering azalea leaves or cherry leaves have a 5% chance to grow with bee nest and 2-3 bees in it.
Color
The specific instructions are:
- Biome colors with Bedrock Edition models
- Biome colors with non-fancy leaves on both editions
- In the inventory,
oak,
jungle,
acacia, and
dark oak leaves are colored
#48b518 in Java Edition, or use pre-colored textures in Bedrock Edition. - In the inventory,
mangrove leaves are colored
#92c648 in Java Edition, or use pre-colored textures in Bedrock Edition..
Spruce leaves are colored
#619961, and are not affected by biome or inventory color.[1]
Birch leaves are colored
#80a755, and are not affected by biome or inventory color.[1]
Azalea,
flowering azalea,
cherry,
pale oak, and
poplar leaves are not colored.
Biome colors
These values are generated by the biome dyeing algorithm. In Bedrock Edition, biome colors also appear on maps.
Snowy leaves

In any biome with a base temperature of below 0.15, all biome-tinted leaves gradually fade to white once snowfall begins, giving them a frosted appearance for the storm's duration. During transition, the white color is blended with the regular color in eight steps. After snowfall ends, leaves gradually fade back to their normal coloration.
This does not affect leaves in biomes with a higher base temperature, even at altitudes that allow snowfall. Cherry, azalea, flowering azalea, pale oak, and poplar leaves are not affected as their colors are based on the texture instead of colormaps.[2][3] The change is entirely invisible to the client if the graphics mode is set to Simple, though it still takes place, and leaves are the correct color phase for the time if the option is re-enabled.
Particles
All types of leaves (except spruce[upcoming: JE 26.3]) have their own falling leaves particle which are produced underneath the leaf block, where they slowly fall to the ground.
Leaf particles from biome-tinted leaves have the same color as the leaves they're falling from, which can change with the biome or during snowfall.[BE only] Cherry, pale oak, and all poplar leaves have pre-colored textures, azalea leaves use a hard-coded color.[more information needed]
-
Particles falling from cherry leaves
-
Particles falling from pale oak leaves
Ambient sounds
Poplar leaves occasionally emit ambient sounds when they are surrounded by a non-stripped log of any kind and 3 poplar leaves of the same color in all 4 horizontal directions.
The ambient sounds emitted can be heard from up to 12 blocks.
-
Requirements for the central red poplar leaves to emit ambient sounds
Sounds
Other leaves
grass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
grass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 0.7 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 0.8 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.3 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Shovel flattens | Blocks | When a shovel creates a dirt path | use | subtitles | 1.0 | 0.8 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.11 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.21 | 1.0 | |
Azalea leaves
azalea_leaves sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 0.85 | 0.8/0.736 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 0.85 | 0.8/0.736 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.2 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.1275 | 1.0 | 16 | |
azalea_leaves sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.249 | 0.65 | |
| Footsteps | Friendly Mobs | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Friendly Mobs | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Friendly Mobs | Jumping from the block | step | subtitles | 0.12 | 1.0 | |
| Footsteps | Friendly Mobs | Falling on the block without fall damage | step | subtitles | 0.22 | 1.0 | |
Cherry leaves
cherry_leaves sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.2 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
cherry_leaves sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | Once the block has broken | break | ? | 1.0 | 1.0 | |
| ? | Blocks | When the block is placed | place | ? | 1.0 | 1.0 | |
| ? | Blocks | While the block is in the process of being broken | hit | ? | 0.8 | 1.0 | |
| ? | Players | Falling on the block with fall damage | fall | ? | 0.4 | 1.0 | |
| ? | Blocks[sound 1] | Walking on the block | step | ? | 0.2 | 1.0 | |
| ? | Blocks[sound 1] | Jumping from the block | step | ? | 0.12 | 1.0 | |
| ? | Blocks[sound 1] | Falling on the block without fall damage | step | ? | 0.18 | 1.0 | |
- ↑ a b c MCPE-168093 – step.cherry_leaves uses Blocks sound category instead of Players
Poplar leaves
This feature can only be accessed through the "Drop 3 of 2026" experiment in Bedrock Edition.
Generic
The specific instructions are:
poplar_leaves sound type, added in 26.3-snapshot-3.
poplar_leaves sound type
poplar_leaves sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | block | subtitles | 0.8 | 1.2 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | |
| Block breaking | Players | While the block is in the process of being broken | block | subtitles | 1.0 | 0.8 | |
| Something falls on a block | Players | Falling on the block with fall damage | block | subtitles | 1.0 | 0.75 | |
| Footsteps | Players | Walking on the block | block | subtitles | 0.3 | 1.0 | |
| Jumping on Poplar Leaves | Players | Jumping from the block | block | subtitles | 0.4 | 1.0 | |
| Landing on Poplar Leaves | Players | Falling on the block without fall damage | block | subtitles | 0.4 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Leaves rustling | Blocks | Randomly when attached to any log and next 3 similar type of leaves in its four horizontal directions | block | subtitles | varies [sound 1] | 1.0 | 16 | |
- ↑ Can be 4.0 for "ambient" sounds and 2.0 for "wind" sounds
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Leaves rustle | Blocks | Randomly when attached to any log and next 3 similar type of leaves in its four horizontal directions | block | subtitles | 4.0 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
oak_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block | |
spruce_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block | |
birch_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block | |
jungle_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block | |
acacia_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block | |
dark_oak_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block | |
mangrove_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block | |
cherry_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block | |
pale_oak_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block | |
azalea_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block | |
flowering_azalea_leaves | Block & Item | flowerslava_pool_stone_cannot_replaceleavesmineable/hoe | flowersleaves |
block | |
red_poplar_leaves | Block & Item | None | leaves |
block | |
orange_poplar_leaves | Block & Item | None | leaves |
block | |
yellow_poplar_leaves | Block & Item | None | leaves |
block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Block tags | Translation key |
|---|---|---|---|---|---|---|---|
oak_leaves | leaves / 0 | 18 | Block & Giveable Item[i 2] | Identical[i 3] | minecraft:is_hoe_item_destructibleminecraft:leaves |
tile | |
spruce_leaves | leaves / 1 | 1055 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -800) | minecraft:is_hoe_item_destructibleminecraft:leaves |
tile | |
birch_leaves | leaves / 2 | 1056 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -801) | minecraft:is_hoe_item_destructibleminecraft:leaves |
tile | |
jungle_leaves | leaves / 3 | 1057 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -802) | minecraft:is_hoe_item_destructibleminecraft:leaves |
tile | |
acacia_leaves | leaves2 / 0 | 161 | Block & Giveable Item[i 2] | Identical[i 3] | minecraft:is_hoe_item_destructibleminecraft:leaves |
tiletile | |
dark_oak_leaves | leaves2 / 1 | 1058 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -803) | minecraft:is_hoe_item_destructibleminecraft:leaves |
tiletile | |
mangrove_leaves | None | 727 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -472) | minecraft:is_hoe_item_destructibleminecraft:leaves |
tile | |
cherry_leaves | None | 803 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -548) | minecraft:is_hoe_item_destructibleminecraft:leaves |
tile | |
pale_oak_leaves | None | 1262 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1007) | minecraft:is_hoe_item_destructibleminecraft:leaves |
tile | |
azalea_leaves | None | 579 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -324) | minecraft:is_hoe_item_destructibleminecraft:leaves |
tile | |
azalea_leaves_flowered | None | 580 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -325) | minecraft:is_hoe_item_destructibleminecraft:leaves |
tile |
- ↑ ID of block's direct item form, which is used in savegame files and addons.
- ↑ a b c d e f g h i j k Available with
/givecommand. - ↑ a b c d e f g h i j k The block's direct item form has the same ID as the block.
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| distance | 7 | 1234567 | How far away this block is from the nearest log or wood, in taxicab distance. |
| persistent | false | falsetrue | If the block persists regardless of having no wood nearby.true for player-placed leaves. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this leaves. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| persistent_bit | Not Supported | false | falsetrue | Unsupported | If the block persists regardless of having no wood nearby. |
| update_bit | Not Supported | false | falsetrue | Unsupported | If the block checks for nearby wood and decays. |
History
The specific instructions are: Poplar leaves sounds before 26.3 snapshot 3
Announcement
| August 25, 2009 | Demonstrated that leaves now drop saplings. | ||||||
|---|---|---|---|---|---|---|---|
| October 3, 2020 | |||||||
| October 16, 2021 | |||||||
| September 28, 2024 | |||||||
| May 30, 2026 | |||||||
Java Edition
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.0.14a | |||||||
| 0.0.15a (Multiplayer Test 1) | |||||||
| 0.0.19a | |||||||
| 0.24_SURVIVAL_TEST | Leaves now drop saplings. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-1459 | Leaves now produce shadows. | |||||
| 20100107-1947 | Leaves texture is now solid. | ||||||
| 20100218-0011 | Leaves now decay. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Leaves no longer decay. | ||||||
| 20100325-1545 | Leaves now decay again. | ||||||
| 20100413-1951 | Leaves no longer decay due to the addition of big trees. | ||||||
| 20100615 | Leaves now decay again. | ||||||
| 20100616-1808 | |||||||
| Blocks like torches, doors and ladders can now be placed on leaves with fast graphics. | |||||||
| Java Edition Alpha | |||||||
| v1.0.6 | Leaves no longer decay. | ||||||
| Leaves now have a 1⁄20 chance of dropping a sapling instead of 1⁄10. | |||||||
| v1.0.6_01 | Leaves now decay again when not connected to the ground or to a tree trunk. | ||||||
| v1.2.0 | preview | ||||||
| Leaves no longer decay. | |||||||
| v1.2.1 | Leaf breaking particle colors now reflect the biome, instead of the grayscale texture. | ||||||
| v1.2.3 | Leaf decay has been re-introduced. | ||||||
| v1.2.3_01 | Leaf decay is now disabled, due to an infinite loop in the code. | ||||||
| Java Edition Beta | |||||||
| 1.0 | Leaf decay has been re-introduced with the new behavior. | ||||||
| 1.1 | Leaf decay has been rewritten, once again. | ||||||
| 1.2 | #619961 and #80a755 respectively, and do not vary across biomes. | ||||||
| Spruce and birch leaves that decay, or are destroyed, drop oak saplings. | |||||||
| 1.5 | Spruce and birch leaves now drop their respective saplings. | ||||||
| 1.6 | Test Build 3 | Leaves are no longer considered solid with Fast graphics, meaning that certain blocks can no longer be placed on leaves and mobs cannot spawn on top of them. | |||||
| 1.7 | Added shears, which collect leaves. Before, leaves could be obtained only via inventory editing. | ||||||
| Leaves no longer appear gray (blank and uncolored, default texture before the application of biome coloration) in the inventory. | |||||||
| 1.8 | Pre-release | Leaves placed by the player or an enderman no longer decay like normal leaves do. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 4 | The Silk Touch enchantment can now be used to collect leaves. | |||||
| Beta 1.9 Prerelease 6 | Silk Touch now preserves the data value of broken leaves rather than always dropping oak. This now includes non-species metadata, allowing for the collection of invalid data value leaves as an item. | ||||||
| Spruce and birch leaves are now available directly in the creative inventory. | |||||||
| 1.1 | 11w48a | Oak leaves now have a 1⁄200 chance of dropping an apple. | |||||
| 1.2.1 | 12w03a | ||||||
| Oak leaves now generate in jungle bushes. | |||||||
| 1.3.1 | 12w18a | Jungle leaves now have a small chance of dropping cocoa beans. | |||||
| Each type of leaves now has a unique name. | |||||||
| 12w19a | Jungle leaves no longer drop cocoa beans. | ||||||
| 12w22a | Water now slowly drips through leaves during rain. | ||||||
| 1.4.6 | 12w49a | Leaves now always drop the correct data values when collected via Silk Touch, making invalid data value leaves unobtainable in survival from this point onwards. | |||||
| 1.7.2 | 13w43a | ||||||
| 1.7 | Acacia and dark oak leaves now drop acacia and dark oak saplings, rather than oak and spruce saplings.[4] | ||||||
| 1.8 | 14w25a | ||||||
| Leaves no longer have distinct texture files for fast and fancy graphics. | |||||||
| 14w25b | |||||||
| 1.11 | 16w39a | Dark oak leaves now generate in woodland mansions. | |||||
| 1.13 | 18w22a | Naturally-generated leaves now survive at a distance of up to 6 blocks from logs, instead of 4. | |||||
| 1.14 | 18w43a | Leaves now have a small chance to drop sticks when decaying. | |||||
| 18w48a | Oak leaves now generate at some meeting points in plains villages. | ||||||
| 19w03a | Placing leaves into the brand-new composter has a 10% chance of raising the compost level by 1. | ||||||
| 19w05a | Leaves now have a 30% chance of increasing the compost level in a composter by 1. | ||||||
| 1.16 | 20w15a | Hoes can now break leaves quickly. | |||||
| 1.17 | 21w05a | ||||||
| 21w10a | Both types of azalea leaves now generate as part of azalea trees above a lush cave biome. | ||||||
| 21w13a | Bees now see flowering azalea leaves as a pollen source. | ||||||
| Endermen now pick up flowering azalea leaves. | |||||||
| 21w16a | Azalea can now be grown into azalea trees, making both types of azalea leaves obtainable in survival. | ||||||
| pre1 | Endermen no longer pick up flowering azalea leaves. | ||||||
| 1.19 | 22w11a | ||||||
| 22w12a | Leaves are now waterloggable. | ||||||
| Mangrove leaves are now compostable.[7] | |||||||
| Hoes can now mine mangrove leaves faster.[8] | |||||||
| 22w13a | Mangrove leaves now can drop sticks when broken. | ||||||
| 22w14a | Due to the addition of the mangrove tree and mangrove swamp, mangrove leaves were made obtainable and renewable. | ||||||
| 22w15a | |||||||
| Mangrove leaves now drop when broken with Silk Touch.[9] | |||||||
| 1.19.4 Experiment | 23w07a | ||||||
| pre1 | Bees now see cherry leaves as flowers. | ||||||
| pre4 | |||||||
| 1.20 | 23w12a | Cherry leaves are now available without using the "Update 1.20" experimental data pack. | |||||
| 1.20.3 Experiment | 23w45a | Oak leaves can now generate in the entrances of trial chambers. | |||||
| 1.21 | 24w18a | Mangrove leaves can now generate in the entrances of trial chambers. | |||||
| 1.21.2 Experiment | 24w40a | ||||||
| Unlike in Minecraft Live, pale oak leaves are not biome colored. | |||||||
| 1.21.4 | 24w44a | Pale oak leaves are now available without using the "Winter Drop" experimental data pack. | |||||
| Pale oak leaves now emit a falling leaf particle effect. | |||||||
| 1.21.5 | 25w02a | Leaves can now be smelted into leaf litter. | |||||
| All leaves now emit falling leaf particles, not just cherry and pale oak. | |||||||
| Pale oak leaves now have an updated map color. | |||||||
| 1.21.11 | 25w41a | The transparency of leaves is now controlled by the "See-Through Leaves" setting. | |||||
| pre1 | |||||||
| pre2 | |||||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | ||||||
| Spruce leaves no longer emit falling leaf particles. | |||||||
| Oak, birch, jungle, cherry, and poplar leaves now generate as part of abandoned camps. | |||||||
| snap2 | Red, orange, and yellow poplar leaves have their updated map colors. Previously, they were all 7 PLANT. | ||||||
Bedrock Edition
- Early Pocket Edition had a bug where item forms of leaves would sometimes use the crafting table side texture (untinted) - document this issue and render
- "Far" leaves rendering in Pocket Edition, and if that still exists
- Later pocket edition fast leaves history
- In mid pocket edition alpha (around 2014-15), leaves had a strange texture when completely covered by other leaves or at the edge of render distance - what exactly was this texture?
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Demo | #339933. | ||||||
| v0.1.0 | |||||||
#59a53f and an inventory icon. | |||||||
| v0.2.0 | |||||||
| v0.2.1 | |||||||
| Oak leaves in item form with damage value 1 and 2 no longer use models of spruce and birch leaves. | |||||||
| v0.2.1 alpha2 | |||||||
| v0.3.0 | Oak leaves now drop their item form when broken with shears. | ||||||
| Survival players no longer start out with an infinite amount of oak leaves in the inventory. | |||||||
| Breaking spruce or birch leaves with shears would drop strange leaves items that had a durability bar, and would stack to 1, sometimes appearing as infinity. Spruce leaves used the crafting table side texture on all sides on some devices.[11] | |||||||
| v0.3.2 | #48b518, #619961, and #80a755. | ||||||
| Spruce and birch leaves no longer dropped glitched items when broken by shears. | |||||||
| The item form for spruce leaves would sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. | |||||||
| Leaves now have a small chance to drop their respective sapling type when broken. | |||||||
| v0.4.0 | |||||||
| The item form for spruce leaves would no longer sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. | |||||||
| Oak leaves now have a small chance to drop an apple when broken. | |||||||
| v0.5.0 | |||||||
| v0.6.0 | |||||||
| v0.8.0 | build 1 | ||||||
| Leaves now use rendered item models for inventory icon. | |||||||
| build 5 | |||||||
| v0.9.0 | build 1 | ||||||
| Jungle leaves can now be obtained in Survival mode as part of jungle trees. | |||||||
| Leaves now release spiders, creating a higher amount of spiders in tree-rich biomes at night (version exclusive). | |||||||
| v0.12.1 | build 1 | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Dark oak leaves now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.22 | ||||||
| 1.10.0 | beta 1.10.0.3 | Leaves now have a small chance to drop sticks when decaying. | |||||
| 1.11.0 | beta 1.11.0.1 | Leaves can now be used to fill up composters. | |||||
| 1.16.220 Experiment | beta 1.16.220.52 | ||||||
| 1.17.0 Experiment | beta 1.16.230.50 | Bees now interact with flowering azalea leaves as they do with regular flowers. | |||||
| beta 1.17.0.50 | Azalea leaves and flowering azalea leaves now have a chance to drop azalea or flowering azalea when broken. | ||||||
| 1.17.0 | beta 1.17.0.52 | Azalea leaves now have correct color on maps. | |||||
| Azalea leaves and flowering azalea leaves are now available without enabling Experimental Gameplay. | |||||||
| 1.17.10 | beta 1.17.10.20 | Spruce and birch leaves are affected by biome tinting if the Caves & Cliffs experimental gameplay toggle is enabled.[12] | |||||
| 1.17.30 | beta 1.17.20.20 | Spruce and birch leaves are no longer affected by biome tinting. | |||||
| 1.19.0 | Preview 1.19.0.21 | ||||||
| 1.19.10 | Preview 1.19.10.22 | Renamed Flowered Azalea Leaves to Flowering Azalea Leaves to match Java Edition. | |||||
| 1.19.20 | Preview 1.19.20.20 | Azalea leaves and flowering azalea leaves can now be destroyed by ravagers. | |||||
| 1.19.80 Experiment | Preview 1.19.80.20 | ||||||
| Preview 1.19.80.21 | |||||||
| 1.20.0 | Preview 1.20.0.21 | Cherry leaves are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.21.50 | Preview 1.21.50.20 | ||||||
| Preview 1.21.50.28 | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | All leaves now emit falling leaf particles, not just cherry and pale oak. | |||||
| 26.40 Experiment | Preview 26.40.27 | ||||||
| Oak, birch, jungle, cherry, and poplar leaves now generate as part of abandoned camps. | |||||||
| Preview 26.40.30 | Updated ambient sounds for poplar leaves. | ||||||
| Added custom sound events for poplar leaves. Previously, they used the same sounds as leaf litter, with no difference in sounds. | |||||||
| Upcoming Bedrock Edition | |||||||
| 26.50 Experiment | Preview 26.50.20 | Poplar leaves now have unique subtitles for "jump on block" and "land on block". | |||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
| Preview 26.50.24 | Poplar leaves can now be transformed into leaf litter in the furnace. | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | Leaf blocks placed by the player no longer decay like normal leaves do. | ||||||
| Apples now drop from leaves. | |||||||
| TU12 | |||||||
| TU14 | 1.04 | Water drip particles appear underneath leaves if it's raining. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | ||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Leaves now generate in woodland mansions. |
| 1.90 | Leaves now have a small chance to drop sticks when decaying. | ||||||
| 1.91 | Leaves can now be used to fill up composters. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
-
Old leaves texture.
Data history
Java Edition
| Java Edition Beta | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.2 | #619961. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Leaves pre-dating this update include multiple types of leaves, as the data indicating leaf type was previously used for decay calculations. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Java Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1.2.1 | 12w03a | Oak trees pre-dating Beta 1.2 can include some jungle leaves as the data indicating leaf type had previously been used for decay calculations. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Leaves with data value 3, 7, 11, 15 replaced with jungle leaves. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1.8 | 14w10a | minecraft:leaves2 blocks with numerical metadata variants 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, but some of which can be obtained through glitches, now have no model | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 14w25a | Leaves are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of minecraft:leaves were as follows:
The data values for minecraft:leaves2 were as follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 14w26a | Placed instances minecraft:leaves2 with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.[verify] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1.13 | 17w47a | The different variant block states for both the leaves and leaves2 IDs have now been split up into their own IDs.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Prior to The Flattening, these blocks' numeral IDs were 18 and 161. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.70 | Preview 1.20.70.20 | The different leaf type block states for the leaves and leaves2 IDs have now been split up into their own IDs. | |||||
Issues
Issues relating to "Leaves" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Occasionally, leaves grow through other blocks, acting as though they are still connected to the tree. They may also completely replace blocks they try to grow into.
- Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs.
Gallery
Renders
Snowy leaves
-
Oak Leaves
-
Spruce Leaves
-
Birch Leaves
-
Jungle Leaves
-
Acacia Leaves
-
Dark Oak Leaves
-
Mangrove Leaves
Screenshots
-
A timelapse of leaves becoming frosted at the start of snowfall in Bedrock Edition
-
A red mushroom growing on the top of leaves
-
A player in Bedrock Edition grew a cherry tree and went inside of it.
In other media
-
Leaves in A Minecraft Movie.
References
- ↑ a b "[MC-3930] colormaps/foliage.png not affecting birch and spruce leaves, watercolor.png not changing water at all – Jira" – Mojira, November 28, 2012. Resolved as "Works As Intended".
- ↑ MCPE-121813 – Azalea Leaves aren't affected by snow / don't turn white during snow – resolved as "Works As Intended".
- ↑ MCPE-168031 – Cherry leaves don't turn white during snowfall – resolved as "Works As Intended".
- ↑ MC-36364
- ↑ a b "[MC-56887] Jungle leaves have oak leaves texture – Jira" – Mojira, June 18, 2014.
- ↑ "[MC-56914] Fast Graphics leaves texture – Jira" – Mojira, June 18, 2014.
- ↑ "[MC-249303] Mangrove leaves cannot be composted – Jira" – Mojira, March 20, 2022.
- ↑ "[MC-249270] Mangrove leaves do not have a hoe as their preferred tool – Jira" – Mojira, March 19, 2022.
- ↑ MC-249938
- ↑ MC-304401 – Non see-through leaves look different compared to the previous snapshot – resolved as "Fixed".
- ↑ https://youtu.be/QEgyn70YzRk
- ↑ "[MCPE-128996] Birch and spruce leaves color change depending on the biome – Jira" – Mojira, May 27, 2021.
External links
- Block of the Week: Leaves – Minecraft.net on August 18, 2017
- Block of the Month: Cherry Leaves — Minecraft.net on March 8, 2024
Navigation
Sources
- Leaves — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3725805.