Java Edition Survival Test

Minecraft Wiki article. Categories: Development_phases, Versions, Java_Edition_Classic_Survival_Test_versions

📌 Mirrored from Minecraft Wiki

This article is reproduced from Java Edition Survival Test on the Minecraft Wiki. Mirrored from revision 3713187. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

Survival Test
Survival Test.png: Infobox image for Minecraft development phase 'Survival Test'
A zombie wearing a helmet in the Survival Test.
A skeleton wearing a helmet in the Survival Test.

Survival Test was a test for the Survival game mode during the Classic phase of development, split off of Middle Classic as a development branch, and running somewhat alongside Late Classic. It refers to 12 versions released between September 1 and November 10, 2009, including the Survival mode variant of Classic 0.30. This development phase led directly into Indev 0.31, which began seriously expanding Survival gameplay.

Survival Test added health as well as several hostile and passive mobs. Multiplayer was disabled during Survival Test.

Survival Test was initially released to premium members,[1] being accessible on minecraft.net at applet page /survivaltest/. On October 24, 2009,[2] Survival Test was opened to be played regardless of premium membership.

Survival Test was removed from the website on December 16, 2010, when the site received a major overhaul. No Survival Test versions are available in the launcher, though some are otherwise archived.

Additions

Survival Test block and item additionsInvicon Smooth Stone Slab.png: Inventory sprite for Smooth Stone Slab in Minecraft as shown in-game linking to Smooth Stone Slab with description: Smooth Stone SlabInvicon Block of Iron.png: Inventory sprite for Block of Iron in Minecraft as shown in-game linking to Block of Iron with description: Block of IronInvicon TNT.png: Inventory sprite for TNT in Minecraft as shown in-game linking to TNT with description: TNTInvicon Mossy Cobblestone.png: Inventory sprite for Mossy Cobblestone in Minecraft as shown in-game linking to Mossy Cobblestone with description: Mossy CobblestoneInvicon Bricks.png: Inventory sprite for Bricks in Minecraft as shown in-game linking to Bricks with description: BricksInvicon Bookshelf.png: Inventory sprite for Bookshelf in Minecraft as shown in-game linking to Bookshelf with description: BookshelfInvicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game linking to Arrow with description: Arrow
Mobs
Added zombies, skeletons, creepers, pigs, spiders, and sheep.
Creepers in this version had a melee attack where they jumped toward the player and would explode only upon death.
Skeletons fired arrows that were purple, and after killed resulted in an "explosion" of four to nine arrows that the player could pick up, increasing the total amount of arrows the player has. They also shot arrows from their bare hands, as bows did not exist until Indev. Skeletons had a random chance of shooting an arrow on each tick, unlike in future versions where they shoot at a specific fixed rate depending on factors such as distance from the player.
Sheep could eat grass (and did so constantly), a behavior that was removed in Indev and not re-added to the game until 1.1.
Health
The player has a health bar, which has 10 hearts (HP❤️ × 10). When the player has 2 hearts or less, the health bar begins to shake.
Players and mobs can take damage from various sources: falling, drowning, lava, hostile mobs, and the player's arrows.
Brown mushrooms can be eaten by pressing  Right Mouse Button while holding it, healing 5HP❤️❤️💔 points of health. They are dropped by pigs and sheep. Red mushrooms are poisonous, and deal 3HP❤️💔 damage to the player.
When the player dies, the world is no longer playable, like in Hardcore mode before Spectator mode was introduced.
General
The player can fire arrows by pressing "tab". However, the player only spawns with 20 arrows upon generating a new world.
After 0.26 SURVIVAL TEST, the player starts with 10 TNT in their ninth hotbar slot, which can be placed using  Right Mouse Button and detonated using  Left Mouse Button. Exploding TNT deals a maximum of six hearts of damage (depending on how close the player is to it) and has a blast radius of about four blocks.

Points

Some aspects of the point system are listed below:

  • Pigs awarded 10 points.
  • Sheep awarded 10 points.
  • Zombies awarded 80 points (formerly 100).
  • Spiders awarded 105 points (formerly 10).
  • Skeletons awarded 120 points (formerly 100).
  • Creepers awarded 200 points (formerly 250).

Points would not be awarded for indirect kills (e.g. a creeper's explosion killing a zombie did not award points for killing the zombie).

Blocks

A handful of blocks are obtained in different ways than in the modern game:

All blocks in the Survival Test could stack up to 99.

All other blocks found naturally in the world could be picked up normally, with the exception of ores and logs, which drop their resources, stone which drops cobblestone as normal, leaves which also drop saplings as normal, grass blocks which drop dirt (which can handle grass again) and fluids and bedrock which are unbreakable.

The following table details what items can be collected in a given Survival Test world:

Items and their obtainability
Block Dropped Hotbar Obtained by
Dirt Found in the world
Breaking it
Breaking grass blocks
Cobblestone Breaking it
Breaking stone
Breaking obsidian[note 1]
Sand Found in the world
Breaking it
Gravel Found in the world
Breaking it
Oak Planks Breaking it
Breaking oak logs
Smooth Stone Slab Breaking it
Breaking coal ore
Block of Iron Breaking it
Breaking iron ore
Block of Gold Breaking it
Breaking gold ore
White Cloth Breaking it
Punching sheep
TNT Start with in hotbar
Defusing existing entities
Oak Sapling Breaking it
Breaking oak leaves
Dandelion Found in the world
Breaking it
Rose Found in the world
Breaking it
Brown Mushroom Found in the world
Breaking it
Killing sheep
Killing pigs
Red Mushroom Found in the world
Breaking it

The following items cannot be obtained in a Survival Test world, but a creative world with existing instances of these blocks will result in the items being obtainable through breaking them:

Items obtainable only through world loading
Block Dropped Hotbar
Glass
Sponge
Bricks
Mossy Cobblestone
Red Cloth
Orange Cloth
Yellow Cloth
Chartreuse Cloth
Green Cloth
Spring Green Cloth
Cyan Cloth
Capri Cloth
Ultramarine Cloth
Purple Cloth
Violet Cloth
Magenta Cloth
Rose Cloth
Dark Gray Cloth
Light Gray Cloth

Versions

Trivia

  • Survival Test was going to be the original "beta" phase of the game, with "release" being when Survival was finalized.[3] This was changed by Indev as Notch realized the game would have a much longer development cycle.
  • In Survival Test, zombies and skeletons had a chance of wearing decorative plate armor, but Notch removed it in Indev. This feature was re-added in a similar fashion in Java Edition 1.4.2.
  • In Survival Test, the fastest mob was the spider, being able to move as fast as the player.
  • In 0.24, creepers were made from the failed pig model.
  • In Survival Test, the player's hand is pointed backwards and is rotated slightly. This was changed in Indev and remains the same.
  • Stone materials are not damaged by TNT.
  • In this version, creepers had melee attacks and only exploded when killed. The only food source was mushrooms, and you could get them by killing pigs and sheep or finding them in caves. The point system was first implemented in this update. The player's fist also took 4HP❤️❤️ away from the mob the player punched.
  • If the player pressed the "F5" key on their keyboard, it would toggle a rainy weather effect.

Notes

  1. ↑ Cannot be encountered legitimately at this point.

References

  1. ↑ "Survival Mode Test" (archived) – Minecraft.net. "You have to pre-purchase the game to be able to participate in the test."
  2. ↑ https://web.archive.org/web/20091027054401/notch.tumblr.com/post/221349730/survival-mode-updated-free-testing-for-everyone
  3. ↑ IRC logs on Archive.org; #minecraft.20090711.log. July 11, 2009 (UTC−5). "A9:27:00 <08Notch> beta = when survival mode works "ok"", "A9:27:06 <08Notch> release = when survival mode is done" (14:27 UTC)

Sources