Java Edition Survival Test
Minecraft Wiki article. Categories: Development_phases, Versions, Java_Edition_Classic_Survival_Test_versions
This article is reproduced from Java Edition Survival Test on the Minecraft Wiki. Mirrored from revision 3713187. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
{
"title": "Survival Test",
"images": [
"Survival Test.png"
],
"rows": [
{
"field": "(link to Java Edition Classic 0.24_SURVIVAL_TEST article, displayed as Classic 0.24_SURVIVAL_TEST) (September 1, 2009)",
"label": "Starting version"
},
{
"field": "(link to Java Edition Classic 0.30#Survival article, displayed as Classic 0.30 (Survival)) (November 10, 2009)",
"label": "Latest version"
},
{
"field": "Yes, prior to October 24, 2009 (€9.95)<br>No, since October 24, 2009",
"label": "Paid"
},
{
"field": "minecraft.net/survivaltest/<br><small>(discontinued Dec 2010)</small>",
"label": "(link to Applet#Hosting article, displayed as Applet page)"
}
],
"invimages": [],
"footer": "<div .4em\">[[Java Edition pre-Classic|<span Pre-Classic]]</div>\n<div .4em\">[[Java Edition Middle Classic|◄ Middle Classic]]</div>\n</div><div .4em\">[[Java Edition Late Classic|Late Classic ►]]</div>\n<div .4em\">[[Java Edition Indev|Indev <span
}


Survival Test was a test for the Survival game mode during the Classic phase of development, split off of Middle Classic as a development branch, and running somewhat alongside Late Classic. It refers to 12 versions released between September 1 and November 10, 2009, including the Survival mode variant of Classic 0.30. This development phase led directly into Indev 0.31, which began seriously expanding Survival gameplay.
Survival Test added health as well as several hostile and passive mobs. Multiplayer was disabled during Survival Test.
Survival Test was initially released to premium members,[1] being accessible on minecraft.net at applet page /survivaltest/. On October 24, 2009,[2] Survival Test was opened to be played regardless of premium membership.
Survival Test was removed from the website on December 16, 2010, when the site received a major overhaul. No Survival Test versions are available in the launcher, though some are otherwise archived.
Additions
- Mobs
- Added zombies, skeletons, creepers, pigs, spiders, and sheep.
- Creepers in this version had a melee attack where they jumped toward the player and would explode only upon death.
- Skeletons fired arrows that were purple, and after killed resulted in an "explosion" of four to nine arrows that the player could pick up, increasing the total amount of arrows the player has. They also shot arrows from their bare hands, as bows did not exist until Indev. Skeletons had a random chance of shooting an arrow on each tick, unlike in future versions where they shoot at a specific fixed rate depending on factors such as distance from the player.
- Sheep could eat grass (and did so constantly), a behavior that was removed in Indev and not re-added to the game until 1.1.
- Health
- The player has a health bar, which has 10 hearts (HP × 10). When the player has 2 hearts or less, the health bar begins to shake.
- Players and mobs can take damage from various sources: falling, drowning, lava, hostile mobs, and the player's arrows.
- Brown mushrooms can be eaten by pressing
Right Mouse Button while holding it, healing 5HP points of health. They are dropped by pigs and sheep. Red mushrooms are poisonous, and deal 3HP damage to the player. - When the player dies, the world is no longer playable, like in Hardcore mode before Spectator mode was introduced.
- General
- The player can fire arrows by pressing "tab". However, the player only spawns with 20 arrows upon generating a new world.
- After 0.26 SURVIVAL TEST, the player starts with 10 TNT in their ninth hotbar slot, which can be placed using
Right Mouse Button and detonated using
Left Mouse Button. Exploding TNT deals a maximum of six hearts of damage (depending on how close the player is to it) and has a blast radius of about four blocks.
Points
Some aspects of the point system are listed below:
- Pigs awarded 10 points.
- Sheep awarded 10 points.
- Zombies awarded 80 points (formerly 100).
- Spiders awarded 105 points (formerly 10).
- Skeletons awarded 120 points (formerly 100).
- Creepers awarded 200 points (formerly 250).
Points would not be awarded for indirect kills (e.g. a creeper's explosion killing a zombie did not award points for killing the zombie).
Blocks
A handful of blocks are obtained in different ways than in the modern game:
- Gold blocks were obtained by mining gold ore.
- Iron blocks were obtained by mining iron ore.
- Stone slabs were obtained by mining coal ore.
- Oak wood planks were obtained by chopping up oak logs.
All blocks in the Survival Test could stack up to 99.
All other blocks found naturally in the world could be picked up normally, with the exception of ores and logs, which drop their resources, stone which drops cobblestone as normal, leaves which also drop saplings as normal, grass blocks which drop dirt (which can handle grass again) and fluids and bedrock which are unbreakable.
The following table details what items can be collected in a given Survival Test world:
| Block | Dropped | Hotbar | Obtained by |
|---|---|---|---|
| Dirt | Found in the world Breaking it Breaking grass blocks | ||
| Cobblestone | Breaking it Breaking stone Breaking obsidian[note 1] | ||
| Sand | Found in the world Breaking it | ||
| Gravel | Found in the world Breaking it | ||
| Oak Planks | Breaking it Breaking oak logs | ||
| Smooth Stone Slab | Breaking it Breaking coal ore | ||
| Block of Iron | Breaking it Breaking iron ore | ||
| Block of Gold | Breaking it Breaking gold ore | ||
| White Cloth | Breaking it Punching sheep | ||
| TNT | Start with in hotbar Defusing existing entities | ||
| Oak Sapling | Breaking it Breaking oak leaves | ||
| Dandelion | Found in the world Breaking it | ||
| Rose | Found in the world Breaking it | ||
| Brown Mushroom | Found in the world Breaking it Killing sheep Killing pigs | ||
| Red Mushroom | Found in the world Breaking it |
The following items cannot be obtained in a Survival Test world, but a creative world with existing instances of these blocks will result in the items being obtainable through breaking them:
| Block | Dropped | Hotbar |
|---|---|---|
| Glass | ||
| Sponge | ||
| Bricks | ||
| Mossy Cobblestone | ||
| Red Cloth | ||
| Orange Cloth | ||
| Yellow Cloth | ||
| Chartreuse Cloth | ||
| Green Cloth | ||
| Spring Green Cloth | ||
| Cyan Cloth | ||
| Capri Cloth | ||
| Ultramarine Cloth | ||
| Purple Cloth | ||
| Violet Cloth | ||
| Magenta Cloth | ||
| Rose Cloth | ||
| Dark Gray Cloth | ||
| Light Gray Cloth |
Versions
- 0.24_SURVIVAL_TEST
- 0.24_SURVIVAL_TEST_01
- 0.24_SURVIVAL_TEST_02
- 0.24_SURVIVAL_TEST_03
- 0.25 SURVIVAL TEST
- 0.25 SURVIVAL TEST 2
- 0.25 SURVIVAL TEST 3
- 0.25 SURVIVAL TEST 4
- 0.25_05 SURVIVAL TEST
- 0.30 (Survival)
Trivia
- Survival Test was going to be the original "beta" phase of the game, with "release" being when Survival was finalized.[3] This was changed by Indev as Notch realized the game would have a much longer development cycle.
- In Survival Test, zombies and skeletons had a chance of wearing decorative plate armor, but Notch removed it in Indev. This feature was re-added in a similar fashion in Java Edition 1.4.2.
- In Survival Test, the fastest mob was the spider, being able to move as fast as the player.
- In 0.24, creepers were made from the failed pig model.
- In Survival Test, the player's hand is pointed backwards and is rotated slightly. This was changed in Indev and remains the same.
- Stone materials are not damaged by TNT.
- In this version, creepers had melee attacks and only exploded when killed. The only food source was mushrooms, and you could get them by killing pigs and sheep or finding them in caves. The point system was first implemented in this update. The player's fist also took 4HP away from the mob the player punched.
- If the player pressed the "F5" key on their keyboard, it would toggle a rainy weather effect.
Gallery
-
Creepers in Survival Test
-
Pigs in the early development of Survival Test
-
A simple home in the 0.25_05 SURVIVAL TEST
-
Arrow stuck in a block
Notes
- ↑ Cannot be encountered legitimately at this point.
References
- ↑ "Survival Mode Test" (archived) – Minecraft.net. "You have to pre-purchase the game to be able to participate in the test."
- ↑ https://web.archive.org/web/20091027054401/notch.tumblr.com/post/221349730/survival-mode-updated-free-testing-for-everyone
- ↑ IRC logs on Archive.org; #minecraft.20090711.log. July 11, 2009 (UTC−5). "A9:27:00 <08Notch> beta = when survival mode works "ok"", "A9:27:06 <08Notch> release = when survival mode is done" (14:27 UTC)
Navigation
Sources
- Java Edition Survival Test — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3713187.