Java Edition pre-Classic rd-132328

Minecraft Wiki article. Categories: Unreleased_versions, Java_Edition_versions_without_unedited_archived_copy, Pending_al_version, Java_Edition_versions, Java_Edition_pre-Classic_versions, Check_version

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This article is reproduced from Java Edition pre-Classic rd-132328 on the Minecraft Wiki. Mirrored from revision 3702994. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

This page documents a formerly unreleased version.
 
This version was never intended to be released to the public, but it is available in archived copies.
The only archived copy of this version is edited.
 
A copy of this version has been archived. This copy plays correctly; however, it is not a bit-perfect original.
If you believe you have a clean, unedited copy of this version, please post on the talk page.
rd-132328
Human Mob.jpg: Infobox image for Minecraft version 'rd-132328'
Rd-132328.png: Infobox image for Minecraft version 'rd-132328'

rd-132328 is a pre-Classic version made on May 13, 2009, at 21:28 UTC, which added mobs.[1]

This version is available in the launcher; however, the copy in the launcher was last modified on August 6, 2013, making it technically not original.

This is the last version to be called Cave Game, as the game was renamed to "Minecraft: Order of the Stone" on the following day (May 14).[2]

Additions

Mobs

Mobs[3]

  • Run randomly around the map, flailing their arms with no proper AI or movement animation.
  • The first mob to be added into the game.
  • 100 spawn at random positions upon world generation and loading.
  • Does not save into the level.dat file.
    • Once the world is closed and reopened, all mobs previously there would have despawned and new ones would spawn in.
  • Reused from Zombie Town, an abandoned project made by Notch before Minecraft.
  • Are referred to as zombies in the code.
  • Their texture is now known as Steve.

General

World spawn

  • The player is supposed to slowly rise up to the ground level if they spawn under the world. However, it is impossible to spawn under the world without modding, hence why it is unused.[is this the correct version?]

Trivia

  • The "rd" before the version number stands for RubyDung, a game Notch was working in early 2009 whose codebase was later reused for Minecraft.
  • The oldest publicly known Minecraft world level is for this version.[4][5]
  • This version marks the first appearance of Steve in Minecraft.
  • While the intended level size is 256×64×256, technically a world of any size can be loaded. However, worlds that are too small will have generation put on top of them, and worlds that are too large will fill the entire world and then get cut off.
  • Grass blocks are stored using the same block ID as stone; the difference between them is purely visual.
  • Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world.
  • Because of all of the above, theoretically any gzipped file called level.dat can be loaded as a world without issue, including a modern level.dat file. Note this will likely corrupt the file upon saving, due to the extra generation when the world is undersized, or the trimming applied when it is oversized, or simply any blocks placed/broken.

References

  1. ↑ "rd-132328.json" (archived) , May 13, 2009.
  2. ↑ "Minecraft: Order of the Stone" (archived) – The Word of Notch, May 14, 2009.
  3. ↑ "Exhausted, but happy" (archived) – The Word of Notch, May 14, 2009.
  4. ↑ https://youtube.com/watch?v=hdCO4ZZghbo
  5. ↑ level.dat download

Sources