Java Edition Infdev 20100227-1414
Minecraft Wiki article. Categories: Versions_with_unofficial_names, Lost_versions, Unknown_al_version, Java_Edition_versions, Java_Edition_Infdev_versions
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The first version of Minecraft Infdev was released on February 27, 2010, at 14:14 UTC.[1] It was announced on The Word of Notch at 14:19 UTC.[2]
In order to test infinite world generation, many features of the game were temporarily disabled or removed, such as caves, ores, music, and mobs.
Additions
Items
- Restores 20HP × 10 health, making it the best food in the game at the time.
- Crafted with 8 blocks of gold surrounding an apple.
- It is currently unobtainable in normal gameplay.
World generation
General
- Worlds can now generate infinitely.
- At X/Z +1,024/-512, the skybox around the world stops rendering, giving way to a blank light blue sky.
- At around X/Z ±65,536 blocks away, the hitbox begins to lose its shape.
- At X/Z ±131,072, the gaps between chunks begin to become jumpy and distorted. These effects begin to double every exponent of two that the player walks from here.
- At X/Z ±2,097,152, the effects become so severe that the world seems to not render completely at certain angles.
- At X/Z ±16,777,216, blocks are no longer solid, allowing the player to fall and hit a layer of lava, however the player can still swim through water.
- At X/Z ±2,147,483,647 (32-bit integer limit), terrain disappears completely and the game crashes.
- The terrain generates much like it did during early versions of Classic.
- The world now only generates grass, dirt, stone, water and dandelions for the terrain, and bricks and obsidian for generated structures.
- Generates at the exact same positions regardless of world seed.
- Top of it is cut off due to height limit being changed from 256 (from earlier in development) to 128, and the maximum height of pyramid generation not being changed to account for this.[3][4]
- As the world now generates infinitely (or at least to 32-bit integer limit), the world generation breaks at X/Z ±33,554,432, making all terrain go to maximum possible height.
- Are a giant wall of stone blocks that go from sea level to the height limit.
- Generate at 0 on X and Z axes.
- Used to mark the center of a world.
General
- A 1536×1536 test skybox, which is completely blue (hex:
#0000FF).
Changes
Blocks
General
- Blocks no longer update on their own.
- This means that sand and gravel do not fall, crops and saplings do not grow, sponges do not work, and liquids do not spread.
- No longer generates in the map and is now unobtainable by normal means.
- No longer generates in the map and is now unobtainable by normal means.
Items
Mobs
Gameplay
Map configuration
- Map theme, map shape, and map type no longer have any effect, as all Infdev maps are of the same type.
Level saving
- No longer functional, as saving a level produces an empty .mclevel file.
Creative mode
- If enabled by modifying the client, the player can take damage.
General
- Changed world height from 64 (256 in 'Deep' levels) to 128.
Technical
- "T" value no longer displays values.
- "O", "E", "B". and "I" values no longer function.
- Removed "L" lighting update value.
Removals
Mobs
- Can no longer spawn naturally.
- Can no longer spawn naturally.
- Can no longer spawn naturally.
- Can no longer spawn naturally.
- Can no longer spawn naturally.
- Can no longer spawn naturally.
Non-mob entities
- No longer appear when breaking blocks.
- The player no longer renders. Third person view does not render the player (although the camera is still pulled out).
World generation
- Removed.
Ore generation
- Disabled.
- Removed.
- No longer generate.
- Removed.
Gameplay
- Disabled.
General
Dynamic lighting
- Disabled.
- No longer plays.
Distance effects
- Entities (including the player) no longer use single-precision floating point arithmetic for positions.
- World rendering no longer translates each vertex, instead it translates the whole chunk but vertices are translated locally, resulting in chunks detaching instead of blocks deformation at extreme distances.
Bugs
7 bugs reported
- The player can place a block inside themselves.
- The skybox cuts off after a while.
- Chests and furnaces crash the game when opened.
- Some blocks do not display their textures when placed (fire, gears, torches, crops). (They can still be selected however.)
- Furnaces do not have a face.
- Fire cannot be extinguished normally. Punching the fire instead punches the block behind it. Mining the block below it turns the fire invisible, though it is still there. Placing a block on the fire (replacing the fire with the block) removes the fire.
- Torches cannot be placed on the sides of a block.
Trivia
- An early developer screenshot showed this version marked as "Minecraft Indev".[5]
- This is the first time the default world height was changed.
References
- Minecraft IRC logs, Adura.7z,
2010-02-27_#minecraft.log, February 27, 2010 (UTC−5).
- ↑ IRC logs: "(09:14:17) <Notch> http://www.minecraft.net/infdev/index.jsp"
- ↑ "Here, try some infinite maps" (archived) – The Word of Notch, Tumblr, February 27, 2010.
- ↑ "Minecraft InfDev. Huge Temple Of Brick!" – DRMB on YouTube, February 27, 2010
- ↑ IRC logs: "(09:49:01) <Wirtualnosc> umm, I thought its pyramid, but it has actually flat roof"
- ↑ "Progress update on infinite maps" (archived) – The Word of Notch, Tumblr, February 27, 2010.
Navigation
Sources
- Java Edition Infdev 20100227-1414 — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3687148.
