Datapack Codex

Java Edition Indev 0.31 20100204-1541

Minecraft Wiki article. Categories: Versions_with_unofficial_names, Lost_versions, Java_Edition_versions, Java_Edition_Indev_versions

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This article is reproduced from Java Edition Indev 0.31 20100204-1541 on the Minecraft Wiki. Mirrored from revision 3719940. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

This version does not have an official title.
 
This version is referred to only as "0.31" in-game. The current title has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
This version is currently lost.
 
While this version is known to exist, it has not been archived in the launcher or elsewhere, and is therefore considered lost.
If you believe you have a copy of this version, please post it on the talk page.
0.31
Indev 0.31 20100204-1 (cropped).png: Infobox image for Minecraft version '0.31'

A version of Indev 0.31 was released on February 4, 2010,[1] at 15:41 UTC.

Changes

Mobs

General

  • Can now avoid dangers like cliffs, lava, etc.[2]
  • Mobs now follow the player if they get close enough.[3]
    • This is preparation for making mobs hostile.

Bugs

2 bugs reported

  • Mobs spawn in large amounts and never despawn causing enormous amount of lag.[2]
  • Major frame rate drops occur in certain conditions, making the game unplayable. This issue was not fixed until partially in Indev 0.31 20100205-1558 and fully in Indev 20100206-2034.

Trivia

  • The al_version number of this version is 1.077, but the previous version's is 1.075.
    • It possibly means that a version is currently missing, or it might be due to an LWJGL update.[4]

References

  1. ↑ "Pathfinding mobs for fun and profit" (archived) – The Word of Notch, Tumblr, February 4, 2010.
  2. ↑ a b "Everyone against the new update, post here" – Minecraft Forum, February 4, 2010. "You're against pathfinding? You want the mobs to just randomly walk around and happily jump off cliffs? Sure, some new problems have been introduced, but it's the DEVELOPMENT version of the game. It's going to be unstable and buggy at times."
  3. ↑ "Everyone against the new update, post here" – Minecraft Forum, February 4, 2010. "So far, I can't really see a problem with it - Mobs come at me. Once they attack, it'll make sense. It'll also mean that they won't come at me if I'm too far away from them. I like it so far."
  4. ↑ Minecraft IRC logs, Adura.7z, 2010-02-04_#minecraft.log, February 4, 2010 (UTC−5): "(12:02:07) <Mikeh> What was the update before the pathfinding one that you didn't announce, Notch?"..."(12:02:22) <Notch> i updated LWJGL to 2.3".

Sources