Java Edition Indev 0.31 20091223-0040

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This version does not have an official title.
 
This version is referred to only as "0.31" in-game. The current title has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
This version is currently lost.
 
While this version is known to exist, it has not been archived in the launcher or elsewhere, and is therefore considered lost.
If you believe you have a copy of this version, please post it on the talk page.
0.31
Indev 0.31 20091223-1.png: Infobox image for Minecraft version '0.31'

The first version of Indev 0.31 was released on December 23, 2009 at 00:40 UTC.[1][2]

This is the first version of the Indev development cycle of Minecraft, and the first paid version of Minecraft (available at €9.95), as Notch released this version for paid users to test out new features.[1]

Additions

General

Lighting

  • Added dynamic lighting.
  • There are 9 different light levels.
    • Due to this, caves have now been made darker.
  • Blocks in the inventory and hotbar are affected by lighting – upon generating a new world they appear dark, then go back to normal brightness after a while.
  • Shadows appear below mobs.
  • Changed shading on the sides of blocks.

Changes

Blocks

Bedrock

  • Added to the bottom layer of the world again.
  • Hardness is now equal to 999.

Brown mushroom

  • Changed model from .
  • Inventory sprite changed from to .

Dandelion

  • Changed model from .
  • Inventory sprite changed from to .

Lava

  • Inventory sprite changed from to (the geometry is now subtly different).

Red mushroom

  • Changed model from .
  • Inventory sprite changed from to .

Rose

  • Changed model from .
  • Inventory sprite changed from to .

Sapling

  • Changed model from .
  • Inventory sprite changed from to .

TNT

  • Placing a TNT block, and then destroying it, causes the layer below to turn to wood, but only blocks made of the same material get replaced.[3] This was used by Notch to debug flooding.[4]

Water

  • Changed model from .
  • Inventory sprite changed from to (the geometry is now subtly different).
  • The side faces now have a separate, dedicated "flowing" texture.

Mobs

Mob

  • Uses a new model and texture, known as "Rana".
  • Can now spawn again.

Gameplay

Game modes

  • This version is in Creative mode by default.

Survival mode

  • These changes can only be found by modding, as the game runs in Creative mode by default.
    • As a side effect of the entity removal, blocks no longer drop items when broken and attempting to fire arrows does not do anything.
    • The player only has one air bubble when breathing underwater, down from 10.
    • TNT was removed from the hotbar.
    • The player now spawns with 99 stone slabs, stone, water blocks and lava blocks.

User interface

  • The item forms of blocks are now lit differently and have been rotated such that the top texture now faces the opposite direction. The left and right sides of blocks are now lit the same. If a block used a solid white texture, the top would remain white, whereas the other two sides would be the same shade of grey:
     #828282
  • The inventory sprites for water (still and flowing), lava (still and flowing), saplings, dandelions, roses, and red and brown mushrooms also changed in this version, but are excluded from the following table as they had other visual changes beyond just shading.
Items before and after this version
Block 0.30 0.31
Stone
Grass Block
Dirt
Cobblestone
Oak Planks
Bedrock
Sand
Gravel
Gold Ore
Iron Ore
Coal Ore
Oak Log
Oak Leaves
Sponge
Glass
Red Cloth
Orange Cloth
Yellow Cloth
Chartreuse Cloth
Green Cloth
Spring Green Cloth
Cyan Cloth
Capri Cloth
Ultramarine Cloth
Purple Cloth
Violet Cloth
Magenta Cloth
Rose Cloth
Dark Gray Cloth
Light Gray Cloth
White Cloth
Block of Gold
Block of Iron
Double Smooth Stone Slab
Smooth Stone Slab
Bricks
TNT
Bookshelf
Mossy Cobblestone
Obsidian

General

  • New work-in-progress level format.
    • Level saving/loading no longer works.
  • The world is now generated with a small size by default.[5]
  • Grass blocks no longer spread.
  • Leaf particles fall at the normal speed again.[verify for Java Edition]
  • The size of the minecraft.jar file has been increased to 1,765KB from 285KB because of four new .md3 files.[6]

Removals

Mobs

Creepers

Pigs

Sheep

Skeletons

Spiders

Zombies

Non-mob entities

Armor

  • Removed plate and chain armor.

Drops

  • Removed.

Player

  • The player's fist no longer displays.

Gameplay

Multiplayer

  • Now partially inaccessible, although the multiplayer code still exists and can be re-enabled.
    • Connecting to a multiplayer server causes players to spawn in a bedrock cube.[citation needed]
    • The game acts as if it is in singleplayer – chat is inaccessible and the player list cannot be opened.

Music

Sound

Bugs

5 bugs reported

  • Generating new world in a huge size sometimes causes a lot of Rana mobs to spawn close to the player, sometimes resulting in the game freezing.
  • Placing a block on a slab causes the space between to be completely dark.
  • The top of the map is completely dark.
  • Block breaking particles are pitch black.[7]
  • Rain goes through glass.

References

  • IRC logs on Archive.org; #minecraft.20091222.log. December 22, 2009 (UTC−6).
  1. ↑ a b "Oh, ok! Here, play with a version!" (archived) – The Word of Notch, Tumblr, December 23, 2009.
  2. ↑ IRC logs: "P6:40:14 <�08Notch�> http://www.minecraft.net/indev/" (00:40 UTC)
  3. ↑ "Minecraft 0.31 Plank Glitch" – 30 December 2009 on YouTube
  4. ↑ IRC logs: "P6:58:46 <�08Notch�> if you place tnt above ground and destroy it you can make roofs very fast" (00:58 UTC)
  5. ↑ IRC logs: "P6:57:25 <�08Notch�> oh yeah, I made it default to small while I was developing for quicker map regeneration times. =)" (00:57 UTC)
  6. ↑ Java Edition Indev 0.31 20091223-0040/Development
  7. ↑ IRC logs: "P6:45:39 <Snowman> Block breaking particles are pitch black" (00:45 UTC)

Sources