Java Edition Indev 0.31 20091223-0040/Development

Minecraft Wiki article. Categories: Unreleased_versions, Pages_with_YouTube_videos, Java_Edition_versions, Unreleased_builds, Development_version_lists, Java_Edition_Late_Classic_versions

📌 Mirrored from Minecraft Wiki

This article is reproduced from Java Edition Indev 0.31 20091223-0040/Development on the Minecraft Wiki. Mirrored from revision 3716041. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

This page documents unreleased versions.
 
While there is proof of these versions' existence, they were never released to the public.

Several unreleased builds of post-Classic/pre-Indev showcased by Notch on his blog are labeled as 0.30. These are different from the Classic 0.30 Creative and Survival versions and show the testing of features to be included in Indev.

MD3 mob models test (December 7, 2009)

Mobs using MD3 models from Quake III Arena

Word of Notch post; YouTube video Archive

  • MD3 player model test.
  • In Survival mode.
  • MD3 Test Mobs added, using models from the game Quake III Arena as placeholders.
  • The player's fist no longer displays.
  • The top layer of water is no longer fully bright.
  • The texture planes of flowers are now stretched by a factor of sqrt2.

Shadow test (December 19, 2009)

Shadows from Rana

Word of Notch post

  • Added circular shadows underneath mobs and players.
  • Rana first seen, presumably with working animations likely due to this version not being obsfucated.
  • When playing in Survival, the player now spawns with 99 stone, 99 water and 99 lava.
    • This persists into early Indev when hacked into Survival mode, with an additional 99 stone slabs next to the stone.

Finite water (December 19, 2009)

Word of Notch post

  • Added a primitive form of finite water.
    • Water would only spread sideways if the entire layer below it was a solid lake.
    • Later removed due to buggy behavior.
  • Water now has an animated side texture.

Dynamic lighting testing (December 19, 2009)

Word of Notch post

  • Early work started on dynamic lighting.
    • Per-block light value implemented, but blocks cannot yet emit or reflect light.
    • Issue: Fog in caves appears white.

Wall-hack protection (December 19, 2009)

Wall-hack protection example
Dynamic light test

Word of Notch post

  • Implemented a form of wall-hack protection.
    • Server checks if there is enough space to walk through an area.
    • Due to latency issues, the player gets teleported back sometimes if the player runs past another player who managed to place a tile in front of the player.

Dynamic lighting (December 22, 2009)

  • Dynamic lighting added.
  • Lava now emits some light.
  • The player can die in Creative mode.
  • Rana spawning has apparently been disabled.

Videos

Sources