Java Edition guides/The Update that Changed the World
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This article is reproduced from Java Edition guides/The Update that Changed the World on the Minecraft Wiki. Mirrored from revision 3640002. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
{
"title": "The Update that Changed the World",
"images": [],
"rows": [
{
"field": "''(link to Java Edition article, displayed as Java Edition)''",
"label": "Edition"
},
{
"field": "(link to The Update that Changed the World article, displayed as The Update that Changed the World)",
"label": "Official name"
},
{
"field": "<ul class=\"hlist\"><li>\n* (link to Java Edition 1.7.2 article, displayed as 1.7.2)\n* (link to Java Edition 1.7.4 article, displayed as 1.7.4)\n* (link to Java Edition 1.7.5 article, displayed as 1.7.5)\n* (link to Java Edition 1.7.6 article, displayed as 1.7.6)\n* (link to Java Edition 1.7.7 article, displayed as 1.7.7)\n* (link to Java Edition 1.7.8 article, displayed as 1.7.8)\n* (link to Java Edition 1.7.9 article, displayed as 1.7.9)\n* (link to Java Edition 1.7.10 article, displayed as 1.7.10)</li></ul>",
"label": "Version(s)"
}
],
"invimages": [],
"footer": "<span padding:0 .4em;\">[[java Edition guides/Horse Update|◄ Horse Update]]</span><span padding:0 .4em;\">[[java Edition guides/Bountiful Update |Bountiful Update ►]]</span>"
}
This guide is a simplified overview of all the changes in The Update that Changed the World (Java Edition 1.7.x releases), which assumes at least some familiarity with the Horse Update (Java Edition 1.6.x releases).
Mobs
New
| Name | Image | Habitat | Drops | Note |
|---|---|---|---|---|
| Chicken jockey | Zombie and zombie villager jockey spawn in Overworld, zombie pigman jockey spawns in the Nether. |
Chickens drop:
Baby zombies drop:
If killed by a charged creeper, it drops a |
Changed
| Name | Image | Changed |
|---|---|---|
| Iron golems | Drop poppies instead of roses. | |
| Creepers | Can be detonated using a flint and steel. | |
| Zombies |
| |
| Witches |
| |
| Spiders, cave spiders & endermen | Don't become hostile when attacking them in creative mode. |
Blocks
New
| Name | Image | Obtaining | Tool Required | Uses | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stained glass |
|
Any (only drops itself with Silk Touch) |
| |||||||||
| Stained glass panes |
|
Any (only drops itself with Silk Touch) | Can be used as decorative block. | |||||||||
| Packed ice | Generates in ice spikes biomes. | Pickaxe (only drops itself with Silk Touch) | Unlike normal ice, does not turn into water when broken, does not melt when exposed to heat, and is an opaque solid block. | |||||||||
| Red sand | Generates in mesa biomes. | Shovel | Can be smelted into glass and crafted into TNT. | |||||||||
| Podzol | Generates in mega taiga biomes. | Shovel (drops dirt unless collected with Silk Touch) | Can have plants placed on it, and can be turned into farmland by a hoe. | |||||||||
| Acacia and dark oak logs | Found naturally as part of their corresponding tree types, which generate in savanna and roofed forest biomes, respectively. | Axe | Can be crafted into planks of the corresponding wood type. | |||||||||
| Acacia and dark oak wood planks |
|
Axe | Can be crafted into stairs and slabs. | |||||||||
| Acacia and dark oak stairs and slabs |
|
Axe | Can be used as building blocks. | |||||||||
| Acacia and dark oak leaves | Found naturally on their respective tree types. | Shears |
| |||||||||
| Acacia and dark oak saplings | Drop from their respective leaf types. | Any |
| |||||||||
| Poppy | Generates in any biome. | Any |
| |||||||||
| Azure bluet | Generates in plains and flower forests. | Any |
| |||||||||
| Oxeye daisy | Generates in Plains and Flower Forests. | Any |
| |||||||||
| Blue orchid | Generates in Swamps. | Any |
| |||||||||
| Allium | Generates in flower forests. | Any |
| |||||||||
| Tulips | Red, orange, white and pink tulips can be found in plains and flower forest biomes. | Any |
| |||||||||
| Rose bush | Generates in forests, birch forests, flower forests and roofed forests. | Any |
| |||||||||
| Peony | Generates in forests, birch forests, flower forests and roofed forests. | Any |
| |||||||||
| Lilac | Generates in forests, birch forests, flower forests and roofed forests. | Any |
| |||||||||
| Sunflower | Generates in sunflower plains. | Any |
| |||||||||
| Double tallgrass | Generates in numerous biomes, and can be created by applying bone meal to tall grass. | Shears |
| |||||||||
| Large fern | Generates in numerous biomes, and can be created by applying bone meal to ferns. | Shears | Can be used decoratively. | |||||||||
| Infested variants of mossy stone bricks, cracked stone bricks and chiseled stone bricks | Generate in strongholds, and form when silverfish infest the respective normal block type. | Pickaxe (drops nothing) | Spawns silverfish when broken. | |||||||||
| Grassless dirt | Generates naturally in certain savanna biome variants and is obtainable only through commands. | Shovel (drops normal dirt) | Has the same appearance as normal dirt, but grass and mycelium cannot grow on it. |
Changed
| Name | Image | Changed |
|---|---|---|
| Wood |
| |
| Cauldrons | Cauldrons with water in them extinguish burning entities, taking away one water level each time. | |
| Sugar canes | Color/shade is affected by the biome color (similar to leaves, grass and vines). | |
| Dead bushes | Can be placed on hardened clay, stained clay, red sand and dirt. | |
| Command blocks |
| |
| Iron bars & glass panes |
|
Items
New
| Name | Image | Obtaining | Uses | ||||
|---|---|---|---|---|---|---|---|
| Pufferfish | Can be obtained from fishing. |
| |||||
| Clownfish | Can be obtained from fishing. | Restores 1 () hunger. | |||||
| Raw salmon | Can be obtained from fishing. |
| |||||
| Cooked salmon |
|
Restores 6 () hunger. |
Potions
New
| Name | Obtaining | Effects | ||||
|---|---|---|---|---|---|---|
|
Water Breathing |
Non-mob entities
New
| Name | Image | Creation | Drops | Note |
|---|---|---|---|---|
| Minecart with command block | Can be obtained only through commands. | Functions much like a command block, but is mobile, and can be activated by activator rails. |
Enchantments
New
| Enchantment | Max level | Applicable items | Notes |
|---|---|---|---|
| Lure | III | Decreases the wait time for catching something. | |
| Luck of the Sea | III | Increases luck while fishing. |
Structures
New
| Name | Image | Generates | Chests | Mobs | Description |
|---|---|---|---|---|---|
| Acacia tree | Generate in savanna biomes and when grown from acacia saplings. | No | None | The most common trees in savannas, and a source of acacia wood. | |
| Dark oak tree | Generate in roofed forest biomes and when grown from a square of 4 dark oak saplings. | No | None | The most common trees in roofed forests, and a source of dark oak wood. | |
| Mega spruce tree | Generate in mega taiga biomes and when grown from a square of 4 spruce saplings. | No | None | The most common trees in mega taigas, and a source of spruce wood. | |
| Forest rock | Generate in mega taiga biomes. | No | None | Found throughout the surface of mega taigas, and a source of mossy cobblestone. | |
| Ice spike | Generate in ice spikes biomes. | No | None | The most striking feature of ice spikes biomes, and a source of packed ice blocks. |
Biomes
New
| Name | Image | Description | Structures |
|---|---|---|---|
| Biome variants/technical biomes |
|
||
| Mesa |
|
Oak trees (in some variants) | |
| Savanna | |||
| Jungle edge | A jungle variant with much sparser vegetation and only small jungle trees. | Jungle trees | |
| Sunflower plains | Exactly the same as plains, but contains a large amount of sunflowers. | Villages | |
| Flower forest |
|
||
| Roofed forest |
|
||
| Birch forest |
|
Birch trees | |
| Taiga |
|
Spruce trees | |
| Mega taiga |
|
||
| Gravelly mountains | An extreme hills variant with a surface largely composed of gravel. | ||
| Wooded mountains | An extreme hills variant with a much denser covering of trees. | ||
| Stone shore | A beach biome with terrain made of stone, which often generates between extreme hills and oceans. | ||
| Ice spikes |
|
Ice spikes | |
| Deep ocean |
|
Changed
- Each biome now has a "temperature" value. Biomes with similar temperature values are more likely to generate next to each other.
- Biomes can be divided roughly into 4 categories based on how their temperature affects precipitation:
- In hot biomes, it never rains.
- In warm biomes, it rains at all altitudes.
- In cool biomes, it rains at low altitudes and snows at high altitudes.
- In snowy biomes, it snows at all altitudes.
- Many existing biomes have been updated, and some have received slightly different variants where some key aspect of the generation is different:
| Name | Image | Description | Structures |
|---|---|---|---|
| Desert |
|
||
| Jungle |
|
||
| Swamp |
|
||
| Forest | Contain multiple new flowers. | ||
| Plains | Contain multiple new flowers. | Villages | |
| Extreme hills |
|
||
| Snowy taiga |
|
Spruce trees |
World types
New
| Name | Image | Description | Structures |
|---|---|---|---|
| Amplified |
|
All structures |
Music tracks
Note: these track previews have been shortened to 30 seconds on the wiki due to an agreement with the author to allow them on the wiki
New
| Filename | Gameplay | Soundtrack Title | Track Preview |
|---|---|---|---|
| creative1.ogg | Creative mode | "Biome Fest" | |
| creative2.ogg | Creative mode | "Blind Spots" | |
| creative3.ogg | Creative mode | "Haunt Muskie" | |
| creative4.ogg | Creative mode | "Aria Math" | |
| creative5.ogg | Creative mode | "Dreiton" | |
| creative6.ogg | Creative mode | "Taswell" | |
| nether1.ogg | The Nether | "Concrete Halls" | |
| nether2.ogg | The Nether | "Dead Voxel" | |
| nether3.ogg | The Nether | "Warmth" | |
| nether4.ogg | The Nether | "Ballad of the Cats" | |
| boss.ogg | Ender dragon battle | "Boss" | |
| end.ogg | The End | "The End" | |
| menu1.ogg | Main menu | "Mutation" | |
| menu2.ogg | Main menu | "Moog City 2" | |
| menu3.ogg | Main menu | "Beginning 2" | |
| menu4.ogg | Main menu | "Floating Trees" | |
| credits.ogg | End Poem | "Alpha" |
Achievements
| Icon | Achievement | In-game description | Parent | Actual requirements (if different) | Identifier |
|---|---|---|---|---|---|
![]() | Adventuring Time | Discover all biomes\Discover 17 of the 40 different biomes | The End? | Visit these 36 biomes. Other biomes may also be visited, but are ignored for the achievement. Biomes are counted as visited even before The End? is achieved. Visit any 17 biomes. Does not have to be in a single world. | exploreAllBiomes\
|
![]() | The Beginning? | Spawn the Wither | The End. | Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. | spawnWither
|
![]() | The Beginning. | Kill the Wither | The Beginning? | Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star. | killWither
|
![]() | Beaconator | Create a full beacon | The Beginning. | Be within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered. | fullBeacon
|
![]() | Repopulation | Breed two cows with wheat | Cow Tipper | Breed two cows or two mooshrooms. | breedCow
|
![]() | Diamonds to you! | Throw diamonds at another player | DIAMONDS! | Drop a diamond. Another player or a mob must then pick up this diamond. | diamondsToYou
|
See also
Sources
- Java Edition guides/The Update that Changed the World — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3640002.

