{
"title": "The Copper Age",
"images": [],
"rows": [
{
"field": "''(link to Java Edition article, displayed as Java Edition)''",
"label": "Edition"
},
{
"field": "(link to The Copper Age article, displayed as The Copper Age)",
"label": "Official name"
},
{
"field": "<ul class=\"hlist\"><li>\n* (link to Java Edition 1.21.9 article, displayed as 1.21.9)\n* (link to Java Edition 1.21.10 article, displayed as 1.21.10)</li></ul>",
"label": "Version(s)"
}
],
"invimages": [],
"footer": "<span padding:0 .4em;\">[[java Edition guides/Chase the Skies|◄ Chase the Skies]]</span><span padding:0 .4em;\">[[java Edition guides/Mounts of Mayhem |Mounts of Mayhem ►]]</span>"
}
This guide is a simplified overview of all non-experimental changes in The Copper Age (Java Edition 1.21.9 and 1.21.10), which assumes at least some familiarity with Chase the Skies (Java Edition 1.21.6 to 1.21.8), excluding experimental features in these versions.
Copper golem statues are created when a copper golem fully oxidizes.
Any
Interacting with a copper golem statue changes its pose, cycling through four poses: standing, sitting, running, and star.
Unwaxed copper golem statues have four stages of oxidation. Lightning bolts and axes can remove the oxidation on copper golems statues. Using a honeycomb on a copper golems statues prevents it from oxidizing.
Using an axe on an unoxidized unwaxed copper golem statue will reanimate it into an unoxidized unwaxed copper golem.
When they become a statue, they will freeze in a random pose.
While a shelf is powered by redstone, its front texture changes to reflect that it's powered; when placed next to each other, up to 3 powered shelves (of the same wood type) will connect together.
Shelves can be used as a fuel in furnaces, smelting 1.5 items per shelf. Crimson and warped shelves cannot be used as a fuel in furnaces.
Non-waxed copper bars have four stages of oxidation (including the initial normal state). Lightning bolts and axes can remove the oxidation on copper bars. They can be waxed with honeycomb to prevent oxidation from progressing.
Like other copper blocks, the waxed variant can be obtained by using a honeycomb item on the block.
Non-waxed copper chains have four stages of oxidation (including the initial normal state). Lightning bolts and axes can remove the oxidation on copper chains. They can be waxed with honeycomb to prevent oxidation from progressing.
Like other copper blocks, the waxed variant can be obtained by using a honeycomb item on the block.
Non-waxed copper lanterns have four stages of oxidation (including the initial normal state). Lightning bolts and axes can remove the oxidation on copper lanterns. They can be waxed with honeycomb to prevent oxidation from progressing.
Like other copper blocks, the waxed variant can be obtained by using a honeycomb item on the block.
A copper pickaxe is used to break stone and metal-based materials faster. Copper pickaxes are the same tier as stone pickaxes, but have more durability.
Copper pickaxes can perform all the functions that other pickaxes can.
A copper sword is used to deal damage to mobs and entities by attacking them. Copper swords are the same tier as stone swords, dealing 5HP base damage in Java Edition, but have more durability.
Copper swords can perform all the functions that other swords can.
A copper axe is used to break wood-related blocks faster than other tools, and can also be used as a weapon. Copper axes are the same tier as stone axes, but have more durability.
Copper axes can perform all the functions that other axes can.
A copper hoe is used convert various dirt blocks into farmland and also to harvest various plant blocks, Nether fungi, and sculk blocks more quickly. Copper hoes are the same tier as stone hoes, but have more durability.
Copper hoes can perform all the actions that other hoes can.
When worn, a copper helmet provides 2 () armor points.
A copper helmet can be repaired in an anvil by adding copper ingots, with each ingot restoring 25% the helmet's maximum durability, rounded down. Two copper helmets can also be combined in an anvil.
Two damaged copper helmets can be also combined through crafting or using the grindstone. The durability of the used copper helmets are added together, plus an extra 5% durability.
When worn, a copper chestplate provides 6 () armor points.
Two damaged copper chestplates can be combined through crafting or using the grindstone. The durability of the used copper chestplates are added together, plus an extra 5% durability.
A copper chestplate can also be repaired in an anvil by adding copper ingots, with each ingot restoring 25% the copper chestplates' maximum durability, rounded down. Two copper chestplates of the same tier can also be combined in an anvil.
When worn, copper leggings provide 5 () armor points.
Two damaged pairs of copper leggings can be combined through crafting, using the grindstone or the anvil. The durability of the used copper leggings is added together, plus an extra 5% durability.
A copper leggings can also be repaired in an anvil by adding copper ingots, with each ingot restoring 25% the copper leggings' maximum durability, rounded down.
When worn, copper boots provide 2 () armor points.
Two damaged pairs of copper boots can be combined through crafting, using the grindstone or the anvil. The durability of the used copper boots is added together, plus an extra 5% durability.
A copper boots can be also repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two copper boots of the same tier can also be combined in an anvil.