{
"title": "Pretty Scary Update",
"images": [],
"rows": [
{
"field": "''(link to Java Edition article, displayed as Java Edition)''",
"label": "Edition"
},
{
"field": "(link to Pretty Scary Update article, displayed as Pretty Scary Update)",
"label": "Official name"
},
{
"field": "<ul class=\"hlist\"><li>\n* (link to Java Edition 1.4.2 article, displayed as 1.4.2)\n* (link to Java Edition 1.4.4 article, displayed as 1.4.4)\n* (link to Java Edition 1.4.5 article, displayed as 1.4.5)\n* (link to Java Edition 1.4.6 article, displayed as 1.4.6)\n* (link to Java Edition 1.4.7 article, displayed as 1.4.7)</li></ul>",
"label": "Version(s)"
}
],
"invimages": [],
"footer": "<span padding:0 .4em;\">[[java Edition guides/1.3 releases|◄ 1.3 releases]]</span><span padding:0 .4em;\">[[java Edition guides/Redstone Update |Redstone Update ►]]</span>"
}
This guide is a simplified overview of all the changes in the Pretty Scary Update (Java Edition 1.4.x releases), which assumes at least some knowledge of the Java Edition 1.3.x releases.
Can only be spawned by placing 4 blocks of soul sand in a T shape, and putting 3 wither skeleton skulls on top of the three upper blocks (see image below).
After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - then it explodes and starts attacking players and mobs.
Each head can fire projectiles, so-called wither skulls, at different targets.
Shoots two kinds of projectiles - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players.
When hit by projectiles, players get the Wither II effect, which acts like a slower Poison effect that can kill and turns affected players' health bars' hearts black.
The inhabitants of a village can now like and dislike specific players.
Trading makes the villagers like the player.
Hurting villagers or their iron golems makes the villagers dislike a player.
When players are highly disliked, iron golems of that village can become aggressive towards those players.
After a villager dies to natural causes (mobs excluded) while a player is within 16 blocks or if a mob kills a villager, no baby villagers are produced in the next few minutes.
Changed and added some trades to counteract emerald farming and improve gameplay.
Show particle effects indicating a change in player reputation.
Now rarely spawn with armor of all kinds, sometimes enchanted.
Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
Rare tool drops are now damaged.
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and drops rarely when the mob is killed by players.
When wearing helmets, they don't burn up - instead, all damage is applied to the helmet.
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
Now have a chance, depending on difficulty, to infect villagers after killing them - the villager then gets replaced with a zombie villager on death.
Infected baby villagers turn into baby zombie villagers.
Right-clicking a zombie villager under the influence of a Weakness potion with a golden apple inverts their potion effect, make them wiggle slightly, and eventually turn back into a villager.
Rarely spawn holding iron swords or shovels.
When holding something in their hands, their arms move upwards when attacking.
Added baby zombie, which is only spawnable using mods or third-party tools.
Now rarely drop carrots and potatoes when killed by players.
Have a 25% chance of spawning with a pumpkin on their head during Halloween.
Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates.
Projectiles which can be launched into the air and explode.
Gunpowder + Matching Dye + Extra ingredients (optional)
Up to eight dyes can be added. One head, gold nugget, feather, or fire charge can be added. Both the diamond and the glowstone dust can be added with any of the other ingredients.
[Bedrock Edition and Minecraft Education only] Up to eight dyes can be added. One head, gold nugget, feather, or fire charge can be added. Both the diamond and the glowstone dust can be added with any of the other ingredients.
[Bedrock Edition and Minecraft Education only] Adds a "fade to color" effect to the firework star, overwriting any existing fades. Up to eight dyes can be added.
Used to determine the color and shape of firework explosions.