Java Edition guides/Classic releases
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Classic releases
{
"title": "Classic releases",
"images": [],
"rows": [
{
"field": "''(link to Java Edition article, displayed as Java Edition)''",
"label": "Edition"
},
{
"field": "<ul class=\"hlist\"><li>\n* (link to Java Edition Classic private alpha article, displayed as Classic private alpha)\n* (link to Early Classic article, displayed as Early Classic)\n* (link to Multiplayer Test article, displayed as Multiplayer Test)\n* (link to Middle Classic article, displayed as Middle Classic)\n* (link to Survival Test article, displayed as Survival Test)\n* (link to Late Classic Creative article, displayed as Late Classic Creative)</li></ul>",
"label": "Version(s)"
}
],
"invimages": [],
"footer": "<span padding:0 .4em;\">[[java Edition guides/pre-Classic releases|◄ pre-Classic releases]]</span><span padding:0 .4em;\">[[java Edition guides/Indev 0.31 releases |Indev 0.31 releases ►]]</span>"
}
This guide is a simplified overview of all the changes in the Java Edition Classic releases, which assumes at least some familiarity with pre-Classic releases.
Mobs
New
| Name | Image | Habitat | Drops | Note |
|---|---|---|---|---|
| Creeper | Everywhere | None | Melee attacks players and explodes when killed. Will take damage and eventually die (and thus explode) when touching the player. | |
| Pig | Everywhere |
|
The first passive mob. | |
| Sheep | Everywhere |
|
Drops white cloth when punched. Glitches exist in these versions in which magenta or red cloth may be dropped. | |
| Skeleton | Everywhere | None, but will spawn 4-6 arrows upon death that CAN be picked up and used. | Attacks by shooting purple arrows. These cannot be picked up. Will not retaliate against other skeleton's shots unlike other mobs. | |
| Spider | Everywhere | None | Melee attacks players. | |
| Zombie | Everywhere | None | Melee attacks players. |
Blocks
New
| Name | Image | Obtaining | Tool Required | Uses |
|---|---|---|---|---|
| Bedrock | Generates at the bottom of the world. | Cannot be broken. | Unbreakable. | |
| Block of Gold | Creative inventory, or from Gold Ore | Any, takes a little longer to break than average. | Building material. | |
| Block of Iron | Creative inventory, or from Iron Ore | Any, takes a while to break compared to other blocks. | Building material. Strong and resilient. | |
| Bookshelf | Creative inventory. Drops nothing when broken. | Any | Building material. | |
| Bricks | Creative inventory | Any | Building material. Semi-resilient. | |
| Brown Mushroom | Generates in caves, renewable as Sheep and Pigs drop 0-2 of them. | Any | Restores 5 health when consumed. | |
| Cloth | Creative inventory, except white. (Red and magenta are obtainable through glitches.) | Any | Building material. | |
| Coal Ore | Generates underground. In later versions of Classic, must be obtained from the Creative inventory due to it dropping 1-3 Smooth Stone Slabs. | Any | Building material. | |
| Flower | Generates on grass | Any | Decorative object. | |
| Glass | Creative inventory | Any, weak and easy to break. | Transparent building material. Will actually drop itself when broken unlike in Indev and after. | |
| Gold Ore | Generates underground, in later versions, must be obtained from Creative inventory due to it dropping 1-3 Gold Blocks. | Any, takes very slightly longer than average to break. | Building material. | |
| Gravel | Generates near water | Any | Building material, same behavior as sand. | |
| Iron Ore | Generates underground, in later versions, must be obtained by the Creative inventory as it drops 1-3 Iron Blocks. | Any, takes slightly longer than average to break. | Building material. | |
| Lava | Generates in lava lakes | Any | Infinitely spreads downwards and outwards. Will deal five hearts of damage every 0.5 second to a player in it. Thus, it is extremely difficult to survive falling in it. | |
| Leaves | Generate on trees, must be obtained from the Creative inventory if wanted in item form. | Any | Transparent building material, can drop saplings (10% chance). | |
| Moss Stone | Creative inventory | Any | Building material. Somewhat resilient to explosions. | |
| Obsidian | Creative inventory, degrades into 1 Cobblestone when broken. | Any, takes about 5 whole seconds to break, much more than any other block. | Building material, extremely strong and resilient. Takes a very long time to break compared to most blocks. | |
| Red Mushroom | Generates in caves | Any | Deals 3 damage when consumed. | |
| Rose | Generates on grass | Any | Decorative object. | |
| Sand | Generates near water | Any | Building material. Teleports to lowest area under itself. | |
| Sponge | Creative inventory | Any | Creates a 5×5 cube around it in which water cannot exist. | |
| Stone Slab | Creative inventory, or from Coal Ore. | Any | The first slab in the game, and will remain the only slab until Beta 1.3. | |
| TNT | Creative inventory | Any | Explodes when punched. In the final versions of Classic, punching it again cancels the detonation. | |
| Water | Generates in the ocean surrounding levels, and in lakes. One heart of damage is taken every half-second when the player starts drowning. | Sponge | Infinitely spreads downwards and outwards. | |
| Wood | Generates on trees. Must be obtained from Creative inventory due to it dropping 3-5 Oak Planks. | Any | Building material. Often would drop nothing before 0.30 due to a bug. |
Changed
| Name | Image | Changed |
|---|---|---|
| Cobblestone | Texture changed. | |
| Sapling |
| |
| Wooden Planks | Texture changed. |
Non-mob entities
New
| Name | Image | Creation | Drops | Note |
|---|---|---|---|---|
| Arrow | Fired by pressing ↹ Tab | None | Does not require a bow to shoot. | |
| Purple Arrow | Fired by skeletons | None | Cannot be picked up. | |
| Sign | Spawned by pressing B | None | Always displays the text "This is a test of the signs. Each line can be 15 chars!". |
Structures
New
| Name | Image | Generates | Chests | Mobs | Description |
|---|---|---|---|---|---|
| Tree | Surface | No | No | A small tree made out of wood and leaf blocks. |
Gameplay
New
| Name | Description |
|---|---|
| Health | It is now possible to take damage, heal yourself, and die. You cannot respawn yet. |
| Multiplayer | Multiple players can now join the same world together and interact with each other. |
Music tracks
New
| Filename | Gameplay | Soundtrack Title | Track Preview |
|---|---|---|---|
| calm1.ogg | Survival and Creative |
"Minecraft" | |
| calm2.ogg | Survival and Creative |
"Clark" | |
| calm3.ogg | Survival and Creative |
"Sweden" |
Navigation
Sources
- Java Edition guides/Classic releases — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3644909.