Java Edition guides/Classic releases

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This article is reproduced from Java Edition guides/Classic releases on the Minecraft Wiki. Mirrored from revision 3644909. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

Classic releases

This guide is a simplified overview of all the changes in the Java Edition Classic releases, which assumes at least some familiarity with pre-Classic releases.

Mobs

New

Name Image Habitat Drops Note
Creeper Everywhere None Melee attacks players and explodes when killed. Will take damage and eventually die (and thus explode) when touching the player.
Pig Everywhere The first passive mob.
Sheep Everywhere Drops white cloth when punched. Glitches exist in these versions in which magenta or red cloth may be dropped.
Skeleton Everywhere None, but will spawn 4-6 arrows upon death that CAN be picked up and used. Attacks by shooting purple arrows. These cannot be picked up. Will not retaliate against other skeleton's shots unlike other mobs.
Spider Everywhere None Melee attacks players.
Zombie Everywhere None Melee attacks players.

Blocks

New

Name Image Obtaining Tool Required Uses
Bedrock Generates at the bottom of the world. Cannot be broken. Unbreakable.
Block of Gold Creative inventory, or from Gold Ore Any, takes a little longer to break than average. Building material.
Block of Iron Creative inventory, or from Iron Ore Any, takes a while to break compared to other blocks. Building material. Strong and resilient.
Bookshelf Creative inventory. Drops nothing when broken. Any Building material.
Bricks Creative inventory Any Building material. Semi-resilient.
Brown Mushroom Generates in caves, renewable as Sheep and Pigs drop 0-2 of them. Any Restores 5 health when consumed.
Cloth Creative inventory, except white. (Red and magenta are obtainable through glitches.) Any Building material.
Coal Ore Generates underground. In later versions of Classic, must be obtained from the Creative inventory due to it dropping 1-3 Smooth Stone Slabs. Any Building material.
Flower Generates on grass Any Decorative object.
Glass Creative inventory Any, weak and easy to break. Transparent building material. Will actually drop itself when broken unlike in Indev and after.
Gold Ore Generates underground, in later versions, must be obtained from Creative inventory due to it dropping 1-3 Gold Blocks. Any, takes very slightly longer than average to break. Building material.
Gravel Generates near water Any Building material, same behavior as sand.
Iron Ore Generates underground, in later versions, must be obtained by the Creative inventory as it drops 1-3 Iron Blocks. Any, takes slightly longer than average to break. Building material.
Lava Generates in lava lakes Any Infinitely spreads downwards and outwards. Will deal five hearts of damage every 0.5 second to a player in it. Thus, it is extremely difficult to survive falling in it.
Leaves Generate on trees, must be obtained from the Creative inventory if wanted in item form. Any Transparent building material, can drop saplings (10% chance).
Moss Stone Creative inventory Any Building material. Somewhat resilient to explosions.
Obsidian Creative inventory, degrades into 1 Cobblestone when broken. Any, takes about 5 whole seconds to break, much more than any other block. Building material, extremely strong and resilient. Takes a very long time to break compared to most blocks.
Red Mushroom Generates in caves Any Deals 3 damage when consumed.
Rose Generates on grass Any Decorative object.
Sand Generates near water Any Building material. Teleports to lowest area under itself.
Sponge Creative inventory Any Creates a 5×5 cube around it in which water cannot exist.
Stone Slab Creative inventory, or from Coal Ore. Any The first slab in the game, and will remain the only slab until Beta 1.3.
TNT Creative inventory Any Explodes when punched. In the final versions of Classic, punching it again cancels the detonation.
Water Generates in the ocean surrounding levels, and in lakes. One heart of damage is taken every half-second when the player starts drowning. Sponge Infinitely spreads downwards and outwards.
Wood Generates on trees. Must be obtained from Creative inventory due to it dropping 3-5 Oak Planks. Any Building material. Often would drop nothing before 0.30 due to a bug.

Changed

Name Image Changed
Cobblestone Texture changed.
Sapling
  • Texture changed.
  • Can now grow into trees. Technically the first Crop.
Wooden Planks Texture changed.

Non-mob entities

New

Name Image Creation Drops Note
Arrow Fired by pressing ↹ Tab None Does not require a bow to shoot.
Purple Arrow Fired by skeletons None Cannot be picked up.
Sign Spawned by pressing B None Always displays the text "This is a test of the signs. Each line can be 15 chars!".

Structures

New

Name Image Generates Chests Mobs Description
Tree Surface No No A small tree made out of wood and leaf blocks.

Gameplay

New

Name Description
Health It is now possible to take damage, heal yourself, and die. You cannot respawn yet.
Multiplayer Multiple players can now join the same world together and interact with each other.

Music tracks

New

Filename Gameplay Soundtrack Title Track Preview
calm1.ogg Survival and
Creative
"Minecraft"
calm2.ogg Survival and
Creative
"Clark"
calm3.ogg Survival and
Creative
"Sweden"

Sources