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Java Edition guides/Adventure Update: Part I
Minecraft Wiki article. Categories: Java_Edition_guides
{
"title": "Adventure Update: Part I",
"images": [],
"rows": [
{
"field": "''(link to Java Edition article, displayed as Java Edition)''",
"label": "Edition"
},
{
"field": "(link to Adventure Update article, displayed as Adventure Update)",
"label": "Official name"
},
{
"field": "<ul class=\"hlist\"><li>\n* (link to Java Edition Beta 1.8 article, displayed as Beta 1.8)\n* (link to Java Edition Beta 1.8.1 article, displayed as Beta 1.8.1)</li></ul>",
"label": "Version(s)"
}
],
"invimages": [],
"footer": "<span padding:0 .4em;\">[[Java Edition guides/Beta 1.7 releases|◄ Beta 1.7 releases]]</span><span padding:0 .4em;\">[[Java Edition guides/Adventure Update: Part II |Adventure Update: Part II ►]]</span>"
}
This guide is a simplified overview of all the changes in the Adventure Update : Part I (Java Edition Beta 1.8.x releases), which assumes at least some familiarity with Beta 1.7.x releases and the Adventure Update: Part II (Java Edition 1.0.x releases).
Mobs
New
Name
Image
Habitat
Drops
Note
Cave Spider
Mineshafts
Spawns from monster spawners found in mineshafts .
Can poison players.
Smaller than normal spiders, letting it fit through 1-block wide spaces.
Enderman
Dark environments in the Overworld
Ender Pearl (0–1)
5XP (when killed by a player or tamed wolf)
If a player "stares" at it, it attacks the player.
Has the ability to teleport, and periodically do so while attacking.
In this version, it doesn't teleport away before being hit by an arrow.
In this version, it burns from daylight.
Can pick up most full blocks.
It is harmed when in contact with water.
Silverfish
Strongholds
5XP (when killed by a player or tamed wolf)
Spawns when monster eggs are broken. These can be found in strongholds.
Attacking one causes nearby monster eggs to break and spawn other silverfish.
Can enter stone, cobblestone or stone brick blocks, turning them into monster eggs.
Changed
Name
Image
Changed
General
Animals no longer despawn which makes it possible to capture them. Breeding , however, has not been implemented yet.
Arrows that hit a mob visually "stick" into the mob rather than just disappear.
Passive mobs randomly flee if attacked by the player or other mobs (such as wolves ).
Now drop experience when killed by a player or a tamed wolf.
Chicken
Changed bounding box height from 0.4 blocks to 0.7 blocks.
Now drops 1 raw chicken .
If on fire, it drops cooked chicken instead.
Cow
Pig
The snout now protrudes from its head.
Skeleton
Now fire arrows slightly slower to be consistent with the change of the bow.
Their arrows are shot with more force.
They now hold bows more realistically. Previously, it looked like they were holding a regular 3D item.
Skeleton arrows originate from about their eyes to the bow, instead of above the head.
Zombie
Now drop rotten flesh instead of feathers .
Blocks
New
Name
Image
Obtaining
Tool Required
Uses
Stone Bricks
Pickaxe
Building material.
Mossy andCracked Stone Bricks
Generate in strongholds. They cannot be obtained via crafting or smelting .
Pickaxe
Building material.
Monster Eggs
Stone brick monster eggs generate in strongholds.
Any (does not drop any items)
Spawn a silverfish when broken.
Silverfish can enter regular blocks of stone, cobblestone, or stone bricks and turn them into the respective monster egg variant.
In this version, they can only be obtained via commands .
Brick Slabs and Stairs
Pickaxe
Allow players to walk upward without jumping.
Stone Brick Slabs and Stairs
Pickaxe
Allow players to walk upward without jumping.
Glass Pane
Pickaxe
Can be used as a transparent decorative block.
In this version, it drops itself when mined.
Iron Bars
Pickaxe
Can be used as a transparent decorative block.
Fence Gate
Axe
While closed, mobs and players cannot jump over it.
In this version, it cannot be opened by redstone signals.
Vines
Generates on oak trees in swamps.
Shears
Can be placed on the side of any block that fills its whole cube and blocks entity movement.
It spreads downward and on the sides of nearby blocks.
In this version, it cannot be climbed yet.
Mushroom Blocks
Can only be found as part of huge mushrooms .
Axe
Drop mushrooms of the same color.
Not obtainable without commands in this version.
Melon andPumpkin Stems
Created by planting the corresponding seeds on farmland.
Any
Mature stems randomly grow melons or pumpkins on adjacent farmland blocks.
Melon
Fully grown melon stems generate a melon on adjacent farmland.
Sword
Drops melon slices when broken.
Changed
Items
New
Name
Image
Obtaining
Uses
Raw Chicken
Obtained by killing chickens .
Restores 2 ( ) and 1.2 saturation.
Has a 30% chance of inflicting the Hunger effect.
Cooked Chicken
Restores 6 ( ) and 7.2 saturation.
Raw Beef
Obtained by killing cows .
Restores 3 ( ) and 1.8 saturation.
Steak
Restores 8 ( ) and 12.8 saturation.
Ender Pearl
Obtained by killing endermen .
In this version, it has no uses and cannot be thrown.
Melon Seeds
Found in mineshaft chests.
Can be planted on farmland to grow melons.
Melon Slice
Obtained by breaking melons .
Restores 2 ( ) and 1.2 saturation.
Pumpkin Seeds
Found in mineshaft chests.
Can be planted on farmland to grow pumpkins.
Rotten Flesh
Restores 4 ( ) and 0.8 saturation.
Changed
Name
Image
Changed
Food
Eating food now restores hunger instead of health.
All food items (except mushroom stew) are now stackable.
Now takes 1.6 seconds to consume, accompanied with an animation.
Bow
Behavior has been overhauled; it needs to be charged in order to fire.
Arrows from bows now deal damage in accordance with the charging time.
Golden Apple
Now restores 10 ( ) hunger instead of 20HP × 10 health.
Now gives the player the Regeneration status effect for 30 seconds.
Mushroom Stew
Now restores 8 ( ) hunger instead of 10HP health.
Shears
Can now collect grass and vines .
Non-mob entities
New
Name
Image
Creation
Drops
Note
Experience orbs
Can be obtained by gathering experience orbs from defeating mobs and players.
Adds to the player's total experience when collected.
Structures and terrain features
New
Name
Image
Generates
Chests
Mobs
Description
Village
No
None
Clusters of buildings made from oak wood and cobblestone connected by pathways. Villages are uninhabited, as villagers have not been implemented yet.
Huge Mushrooms
Grown by players by using bone meal on small mushrooms .
No
None
The giant forms of mushrooms .
Ravine
Underground
No
None
Long and tall cracks that carve a large empty space into the earth.
Mineshaft
Underground
Chests are randomly scattered throughout the structure.
Cave spiders from spawners, other monsters from natural spawning.
Maze-like tunnel systems filled with wooden supports and minecart rails.
Stronghold
Underground
Chests can be found in multiple different types of rooms.
Silverfish from monster eggs, other monsters from natural spawning.
Large subterranean fortresses made from stone bricks and other materials.
In this version, the End portal room hasn't been implemented yet.
Biomes
An entirely new terrain generator has been added. Biomes are generally larger and more distinct, and the terrain is overall flatter (with the exception of extreme hills).
New
Name
Image
Description
Structures
Forest
Very similar to beta forests.
Plains
Larger than before.
Villages
Desert
Larger than before.
Swamp
A flat biome with vine-covered trees and large shallow lakes.
Oak trees
Extreme hills
A biome with bluish grass and very tall mountains.
Oak trees
Taiga
A cold forest with spruce trees. Snow does not generate.
Spruce trees
River
A long and thin canal of water.
Ocean
Large bodies of water now generate as a proper biome.
Deeper and vaster than before.
Floor is now made up of sand, dirt, and clay.
Clay is now more commonly found due to this.
Gameplay
New
Name
Description
Creative mode
A new game mode in which the player can fly, cannot take damage, can break any block instantly, and has an inventory containing an infinite supply of most blocks and items.
Flying
A new ability available in Creative mode, activated by double-tapping the jump key.
Sprinting
Double-tapping the forward key allows you to move faster at the cost of losing hunger .
Hunger
Food no longer instantly heals, but instead fills up a hunger bar. When at least 9 of the 10 "shanks" are filled, health slowly regenerates. Sprinting and regenerating health drains hunger.
Experience
Killing mobs gives you experience points. Experience doesn't have a use yet.
Effects
Temporary alterations that can affect mobs and players. Most of these are unobtainable, except for:
Changed
Name
Description
Controls
Holding Left Mouse Button with a weapon now only swings once.
Holding Right Mouse Button to place blocks is slightly slower than before.
⇧ Shift +clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory.
Player list in multiplayer, defaults to ↹ Tab .
Clouds
Height raised to the top of the map.
Can no longer phase through blocks.
Movement now syncs with the game's time.
Damage
Unarmed damage has been decreased from 2HP to 1HP (reverting to the behavior from before Beta 1.5 ).
Daylight cycle
No longer requires chunk updates and is a smooth transition.
A few tweaks to sunrise and sunset.
Farming
Changed to be less volatile.
HUD
Armor bar moved to above hearts, due to addition of the hunger bar.
The version tag is shown outside of the debug screen again.
Lighting
Implemented dynamic lighting ; the brightness color on a block is given a tint based on the most prominent source of light.
Block light sources (such as torches or lava ) emit a yellow-orange light, while skylight has a blue tint during nights.
Ambient light value for the Overworld has been changed from 0.05 to 0.0.
Multiplayer
The 'Multiplayer join screen' has been improved, mainly with a server list .
Weather
Rain and snow now render faster.
Achievements
Icon
Achievement
In-game description
Parent
Actual requirements (if different)
Identifier Sniper Duel Kill a skeleton with an arrow from more than 50 meters Monster Hunter — —
See also
Sources