Java Edition Combat Test 6
Minecraft Wiki article. Categories: Java_Edition_development_versions_with_vulnerabilities, Java_Edition_versions, Java_Edition_Combat_Tests_snapshots, Java_Edition_snapshots_released_in_2020, Java_Edition_snapshots, Information_needed, Pages_with_YouTube_videos
This article is reproduced from Java Edition Combat Test 6 on the Minecraft Wiki. Mirrored from revision 3505771. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
{
"title": "Minecraft Combat Test 6",
"images": [
"Release Combat Test 6.png"
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"rows": [
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"field": "August 7, 2020",
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"label": "(link to Obfuscation map article, displayed as Obfuscation maps)"
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"field": "801",
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"field": "<span class=\"plainlinks\">[https://en.wikipedia.org/wiki/Java_version_history#Java_SE_8_.28LTS.29 Java SE 8]</span>",
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"footer": "<table auto; word-break: break-word;\">\n<tr inherit;\">\n<td 0\" ></td>\n<td 0.4em\">'''[[Java Edition Combat Tests|Combat Tests]]'''</td>\n<td 0\" ></td>\n</tr>\n<tr inherit;\">\n<td 0.4em\">\n[[Java Edition Combat Test 5|◄ Combat Test 5]]\n</td>\n<td 0.4em\">''' Combat Test 6'''</td>\n<td 0.4em\">\n[[Java Edition Combat Test 7c| Combat Test 7c ►]]\n</td>\n</tr>\n</table>"
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Combat Test 6 is the sixth experimental version of a future combat revision.[2] Although it is a development version for a future release, this combat experiment is a fork of 1.16.2 Pre-release 3. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.
Changes
Items
- Removed other weapon enchantments from the enchanting table.[more information needed]
- Bow and arrow accuracy now slowly decreases the longer the player keeps the bow charged.
- This is accompanied by a wobbling animation that gets progressively more intense.
- Arrows are now 100% accurate by default.[more information needed]
Non-mob entities
Projectiles
- Player momentum is added to thrown projectiles, but only in the direction the player is aiming.
Gameplay
- Entities with bounding boxes smaller than 0.9 block (such as rabbits and bats, for example) now have them inflated to that value.
- Increased base reach from 2.5 to 3 blocks, and removed bonus reach for delayed attacks.
- Missing an attack now only puts a 4 game tick delay until the next attack, regardless of weapon.
- Removed "Coyote Time", which was introduced in the previous combat test.
- Renamed Chopping to Cleaving.
- Nerfed Sweeping Edge enchantment to 25/33/37.5% (was 50/66/75%).
- Removed the attack indicator completely, since it is no longer used by any systems.
- Reverted eating speed to 32 ticks (1.6 seconds).
- Eating is now interrupted if something hits the player.
- The player now naturally heals every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds).
- The player now takes damage from starvation every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds) when the hunger bar is empty.
- Natural healing drains food points 50% slower.
- Reintroduced the rule that sprinting requires more than 6 points of food.
- Only protect up to 5 damage for melee attacks (still 100% against projectiles).
- Recover faster after an attack.
- Swords always have sweeping attacks again, axes have it with the Sweeping Edge enchantment.
Fixes
From the previous development version.
- Fixed knockback calculation.
- Fixed damage value on items being off-by-one client-side.
- Fixed a bug that caused players to be unable to attack/interact after respawning.
Videos
Notes
- ↑ Unzip this file in the .minecraft/versions folder.
References
- ↑ "Important Message: Security vulnerability in Java Edition" – Minecraft.net, December 10, 2021.
- ↑ "Combat Test version 6" – u/jeb_ on Reddit, August 7, 2020
Navigation
Sources
- Java Edition Combat Test 6 — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3505771.