Java Edition Combat Test 4

Minecraft Wiki article. Categories: Java_Edition_development_versions_with_vulnerabilities, Java_Edition_versions, Java_Edition_Combat_Tests_snapshots, Java_Edition_snapshots_released_in_2019, Java_Edition_snapshots, Pages_with_YouTube_videos

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This article is reproduced from Java Edition Combat Test 4 on the Minecraft Wiki. Mirrored from revision 3505773. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

This page covers a development version that has a major issue under certain conditions.
 
The dedicated server for this version has a security vulnerability in the Log4j library that could be used to perform a remote code execution exploit. It can be addressed by appending a certain JVM argument to the server startup command line.[1]
Minecraft Combat Test 4
Release Combat Test 4.png: Infobox image for Minecraft version 'Minecraft Combat Test 4'


Combat Test 4 is the fourth experimental version of a future combat revision.[2] Although it is a version for a future revision, this combat experiment is a fork of 1.15 Pre-release 3. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post. This is the final combat test released in 2019.

Additions

Gameplay

Enchantments

Shields

  • Added an option to disable shields being activated by pressing crouch.
    • Located in the accessibility menu.

Changes

Items

Shields

  • Removed the option to hide the shield.

Snowballs

  • Now stack to 64.

Tridents

Non-mob entities

Arrows

  • Arrow uncertainty value has been decreased from 1.0 to 0.25.
    • This means fired arrows from bows and crossbows deviate less from the crosshair, increasing accuracy.

Thrown snowballs

  • Now have 4-tick cooldown.
  • Not rendered for the first 2 ticks to prevent screen flickering.

Thrown eggs

  • Not rendered for the first 2 ticks to prevent screen flickering.

Gameplay

Combat

  • The attack timer is now unaffected by switching items, only resetting when the player actually performs an attack.
  • Critical attacks now trigger at 100% attack timer charge.
  • Sprint-knockback attacks now trigger at 100% attack timer charge.
  • Default attack reach has been decreased from 3 blocks to 2.5 blocks.
  • Attacking with a 200% charge now adds +1.0 to the attack reach, up from +0.5.


Videos

Video made by slicedlime:

Notes

  1. ↑ Unzip this file in the .minecraft/versions folder.

References

Sources