Java Edition 26.3 Snapshot 3

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This article is reproduced from Java Edition 26.3 Snapshot 3 on the Minecraft Wiki. Mirrored from revision 3722736. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

Minecraft 26.3 Snapshot 3
26.3-snapshot-3.jpg: Infobox image for Minecraft version 'Minecraft 26.3 Snapshot 3'
Java Edition 26.3 Snapshot 3.png: Infobox image for Minecraft version 'Minecraft 26.3 Snapshot 3'


26.3 Snapshot 3 (known as 26.3-snapshot-3 in the launcher) is the third snapshot for Java Edition 26.3, released on July 7, 2026,[1] which adds straw beds and cushions, and fixes bugs.

Additions

Blocks

Straw bed

  • A new type of bed which can be used to sleep through the night without resetting the player's spawn point.
  • Can only be used once and is destroyed after use.
  • Cannot be used in the Nether or the End and will be destroyed upon attempt to use, without dropping as an item.
  • Won't be used by villagers, unlike other beds.
  • Generates naturally in abandoned camps.
  • 4 straw beds are crafted with 3 hay bales.
  • Can stack up to 16.
Ingredients Crafting recipe
Hay Bale

Non-mob entities

Cushion

  • A new entity that players can interact with to sit on.
  • Has 16 variants, crafted with its respective variant of wool slab.
  • Can stack up to 16.
Ingredients Crafting recipe
Matching Wool Slab
Invicon White Wool Slab.png: Inventory sprite for White Wool Slab in Minecraft as shown in-game linking to White Wool Slab with description: White Wool SlabInvicon Light Gray Wool Slab.png: Inventory sprite for Light Gray Wool Slab in Minecraft as shown in-game linking to Light Gray Wool Slab with description: Light Gray Wool SlabInvicon Gray Wool Slab.png: Inventory sprite for Gray Wool Slab in Minecraft as shown in-game linking to Gray Wool Slab with description: Gray Wool SlabInvicon Black Wool Slab.png: Inventory sprite for Black Wool Slab in Minecraft as shown in-game linking to Black Wool Slab with description: Black Wool SlabInvicon Brown Wool Slab.png: Inventory sprite for Brown Wool Slab in Minecraft as shown in-game linking to Brown Wool Slab with description: Brown Wool SlabInvicon Red Wool Slab.png: Inventory sprite for Red Wool Slab in Minecraft as shown in-game linking to Red Wool Slab with description: Red Wool SlabInvicon Orange Wool Slab.png: Inventory sprite for Orange Wool Slab in Minecraft as shown in-game linking to Orange Wool Slab with description: Orange Wool SlabInvicon Yellow Wool Slab.png: Inventory sprite for Yellow Wool Slab in Minecraft as shown in-game linking to Yellow Wool Slab with description: Yellow Wool SlabInvicon Lime Wool Slab.png: Inventory sprite for Lime Wool Slab in Minecraft as shown in-game linking to Lime Wool Slab with description: Lime Wool SlabInvicon Green Wool Slab.png: Inventory sprite for Green Wool Slab in Minecraft as shown in-game linking to Green Wool Slab with description: Green Wool SlabInvicon Cyan Wool Slab.png: Inventory sprite for Cyan Wool Slab in Minecraft as shown in-game linking to Cyan Wool Slab with description: Cyan Wool SlabInvicon Light Blue Wool Slab.png: Inventory sprite for Light Blue Wool Slab in Minecraft as shown in-game linking to Light Blue Wool Slab with description: Light Blue Wool SlabInvicon Blue Wool Slab.png: Inventory sprite for Blue Wool Slab in Minecraft as shown in-game linking to Blue Wool Slab with description: Blue Wool SlabInvicon Purple Wool Slab.png: Inventory sprite for Purple Wool Slab in Minecraft as shown in-game linking to Purple Wool Slab with description: Purple Wool SlabInvicon Magenta Wool Slab.png: Inventory sprite for Magenta Wool Slab in Minecraft as shown in-game linking to Magenta Wool Slab with description: Magenta Wool SlabInvicon Pink Wool Slab.png: Inventory sprite for Pink Wool Slab in Minecraft as shown in-game linking to Pink Wool Slab with description: Pink Wool SlabInvicon White Wool Slab.png: Inventory sprite for White Wool Slab in Minecraft as shown in-game linking to White Wool Slab with description: White Wool SlabInvicon Light Gray Wool Slab.png: Inventory sprite for Light Gray Wool Slab in Minecraft as shown in-game linking to Light Gray Wool Slab with description: Light Gray Wool SlabInvicon Gray Wool Slab.png: Inventory sprite for Gray Wool Slab in Minecraft as shown in-game linking to Gray Wool Slab with description: Gray Wool SlabInvicon Black Wool Slab.png: Inventory sprite for Black Wool Slab in Minecraft as shown in-game linking to Black Wool Slab with description: Black Wool SlabInvicon Brown Wool Slab.png: Inventory sprite for Brown Wool Slab in Minecraft as shown in-game linking to Brown Wool Slab with description: Brown Wool SlabInvicon Red Wool Slab.png: Inventory sprite for Red Wool Slab in Minecraft as shown in-game linking to Red Wool Slab with description: Red Wool SlabInvicon Orange Wool Slab.png: Inventory sprite for Orange Wool Slab in Minecraft as shown in-game linking to Orange Wool Slab with description: Orange Wool SlabInvicon Yellow Wool Slab.png: Inventory sprite for Yellow Wool Slab in Minecraft as shown in-game linking to Yellow Wool Slab with description: Yellow Wool SlabInvicon Lime Wool Slab.png: Inventory sprite for Lime Wool Slab in Minecraft as shown in-game linking to Lime Wool Slab with description: Lime Wool SlabInvicon Green Wool Slab.png: Inventory sprite for Green Wool Slab in Minecraft as shown in-game linking to Green Wool Slab with description: Green Wool SlabInvicon Cyan Wool Slab.png: Inventory sprite for Cyan Wool Slab in Minecraft as shown in-game linking to Cyan Wool Slab with description: Cyan Wool SlabInvicon Light Blue Wool Slab.png: Inventory sprite for Light Blue Wool Slab in Minecraft as shown in-game linking to Light Blue Wool Slab with description: Light Blue Wool SlabInvicon Blue Wool Slab.png: Inventory sprite for Blue Wool Slab in Minecraft as shown in-game linking to Blue Wool Slab with description: Blue Wool SlabInvicon Purple Wool Slab.png: Inventory sprite for Purple Wool Slab in Minecraft as shown in-game linking to Purple Wool Slab with description: Purple Wool SlabInvicon Magenta Wool Slab.png: Inventory sprite for Magenta Wool Slab in Minecraft as shown in-game linking to Magenta Wool Slab with description: Magenta Wool SlabInvicon Pink Wool Slab.png: Inventory sprite for Pink Wool Slab in Minecraft as shown in-game linking to Pink Wool Slab with description: Pink Wool SlabInvicon White Wool Slab.png: Inventory sprite for White Wool Slab in Minecraft as shown in-game linking to White Wool Slab with description: White Wool SlabInvicon Light Gray Wool Slab.png: Inventory sprite for Light Gray Wool Slab in Minecraft as shown in-game linking to Light Gray Wool Slab with description: Light Gray Wool SlabInvicon Gray Wool Slab.png: Inventory sprite for Gray Wool Slab in Minecraft as shown in-game linking to Gray Wool Slab with description: Gray Wool SlabInvicon Black Wool Slab.png: Inventory sprite for Black Wool Slab in Minecraft as shown in-game linking to Black Wool Slab with description: Black Wool SlabInvicon Brown Wool Slab.png: Inventory sprite for Brown Wool Slab in Minecraft as shown in-game linking to Brown Wool Slab with description: Brown Wool SlabInvicon Red Wool Slab.png: Inventory sprite for Red Wool Slab in Minecraft as shown in-game linking to Red Wool Slab with description: Red Wool SlabInvicon Orange Wool Slab.png: Inventory sprite for Orange Wool Slab in Minecraft as shown in-game linking to Orange Wool Slab with description: Orange Wool SlabInvicon Yellow Wool Slab.png: Inventory sprite for Yellow Wool Slab in Minecraft as shown in-game linking to Yellow Wool Slab with description: Yellow Wool SlabInvicon Lime Wool Slab.png: Inventory sprite for Lime Wool Slab in Minecraft as shown in-game linking to Lime Wool Slab with description: Lime Wool SlabInvicon Green Wool Slab.png: Inventory sprite for Green Wool Slab in Minecraft as shown in-game linking to Green Wool Slab with description: Green Wool SlabInvicon Cyan Wool Slab.png: Inventory sprite for Cyan Wool Slab in Minecraft as shown in-game linking to Cyan Wool Slab with description: Cyan Wool SlabInvicon Light Blue Wool Slab.png: Inventory sprite for Light Blue Wool Slab in Minecraft as shown in-game linking to Light Blue Wool Slab with description: Light Blue Wool SlabInvicon Blue Wool Slab.png: Inventory sprite for Blue Wool Slab in Minecraft as shown in-game linking to Blue Wool Slab with description: Blue Wool SlabInvicon Purple Wool Slab.png: Inventory sprite for Purple Wool Slab in Minecraft as shown in-game linking to Purple Wool Slab with description: Purple Wool SlabInvicon Magenta Wool Slab.png: Inventory sprite for Magenta Wool Slab in Minecraft as shown in-game linking to Magenta Wool Slab with description: Magenta Wool SlabInvicon Pink Wool Slab.png: Inventory sprite for Pink Wool Slab in Minecraft as shown in-game linking to Pink Wool Slab with description: Pink Wool Slab
Invicon White Cushion.png: Inventory sprite for White Cushion in Minecraft as shown in-game linking to White Cushion with description: White CushionInvicon Light Gray Cushion.png: Inventory sprite for Light Gray Cushion in Minecraft as shown in-game linking to Light Gray Cushion with description: Light Gray CushionInvicon Gray Cushion.png: Inventory sprite for Gray Cushion in Minecraft as shown in-game linking to Gray Cushion with description: Gray CushionInvicon Black Cushion.png: Inventory sprite for Black Cushion in Minecraft as shown in-game linking to Black Cushion with description: Black CushionInvicon Brown Cushion.png: Inventory sprite for Brown Cushion in Minecraft as shown in-game linking to Brown Cushion with description: Brown CushionInvicon Red Cushion.png: Inventory sprite for Red Cushion in Minecraft as shown in-game linking to Red Cushion with description: Red CushionInvicon Orange Cushion.png: Inventory sprite for Orange Cushion in Minecraft as shown in-game linking to Orange Cushion with description: Orange CushionInvicon Yellow Cushion.png: Inventory sprite for Yellow Cushion in Minecraft as shown in-game linking to Yellow Cushion with description: Yellow CushionInvicon Lime Cushion.png: Inventory sprite for Lime Cushion in Minecraft as shown in-game linking to Lime Cushion with description: Lime CushionInvicon Green Cushion.png: Inventory sprite for Green Cushion in Minecraft as shown in-game linking to Green Cushion with description: Green CushionInvicon Cyan Cushion.png: Inventory sprite for Cyan Cushion in Minecraft as shown in-game linking to Cyan Cushion with description: Cyan CushionInvicon Light Blue Cushion.png: Inventory sprite for Light Blue Cushion in Minecraft as shown in-game linking to Light Blue Cushion with description: Light Blue CushionInvicon Blue Cushion.png: Inventory sprite for Blue Cushion in Minecraft as shown in-game linking to Blue Cushion with description: Blue CushionInvicon Purple Cushion.png: Inventory sprite for Purple Cushion in Minecraft as shown in-game linking to Purple Cushion with description: Purple CushionInvicon Magenta Cushion.png: Inventory sprite for Magenta Cushion in Minecraft as shown in-game linking to Magenta Cushion with description: Magenta CushionInvicon Pink Cushion.png: Inventory sprite for Pink Cushion in Minecraft as shown in-game linking to Pink Cushion with description: Pink Cushion
  • Can be placed on any flat surface.
    • Always aligns horizontally to the grid, but vertically sit on top of the supporting surface.
    • Breaks if the supporting block is removed.
  • Cannot be moved.
  • Does not have collision and can overlap with other objects except for other cushions.

Command format

/posteffect

  • Allows adding or removing post effects to players.
    • These are post processing shaders that are applied to the player's screen, after the game has finished normal rendering.
  • Post effects exist on the client (in resource packs), not the server – the server cannot know if one will actually apply.
  • Post effects themselves were already part of the resource pack format, but only a few hardcoded ones were available to use.
  • Syntax:
    • /posteffect add <player> <posteffect> – adds the post effect to the player, if it does not already exist.
    • /posteffect clear <player> – removes all post effects from the player, if any exist.
    • /posteffect list <target> – lists all post effects applied to the player, if any exist.
    • /posteffect remove <player> <posteffect> – removes the post effect from the player, if it exists.

General

Data component format

Environment attribute

  • Added minecraft:gameplay/straw_bed_rule
    • Same format as minecraft:gameplay/bed_rule, but used for the straw bed

Languages

  • Added support for the Gothic language.

Number providers

  • Added a minecraft:number_provider registry
  • Added vanilla number providers:
    • minecraft:compostable/low
      • Returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 30% chance of returning 1
    • minecraft:compostable/low_medium
      • Returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 50% chance of returning 1
    • minecraft:compostable/medium
      • Returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 65% chance of returning 1
    • minecraft:compostable/medium_high
      • Returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 85% chance of returning 1
    • minecraft:compostable/always_add_one
      • Always returns 1
  • Added minecraft:number_dispatcher type
    • Returns the first case which fulfills its condition or the default if none do.
    • Fields:
      • cases – a list of cases in the order that the dispatcher will try to execute them.
        • Fields:
          • condition – a minecraft:predicate
          • number_provider – a minecraft:number_provider which is executed if the condition is fulfilled.
      • default – an optional minecraft:number_provider
        • Defaults to a constant 0 if omitted.
  • Added minecraft:conditional type[2]
    • Returns the value from on_true if its condition or on_false if not.
    • Fields:
      • conditions – a minecraft:predicate
      • on_true – a minecraft:number_provider which is executed if its condition is fulfilled.
      • on_false – an optional minecraft:number_provider
        • Defaults to a constant 0 if omitted.
  • Added minecraft:weighted_list
    • Returns a value from a distribution of weighted number providers.
    • Fields:
      • distribution – a list of objects with the following fields.
        • Fields:
          • data – a minecraft:number_provider
          • weight – a positive integer

Statistics

  • Added Times Slept in a Straw Bed statistic.

Tags

Changes

Blocks

Poplar doors

  • The placed block texture has been updated, tweaking the hinges.

Red Shrub

  • Now has unique sounds.

Shelf Mushroom

  • Now has unique sounds.

World generation

Abandoned camp

Command format

/place

  • The feature sub-command now allows in-line definition of the feature.

General

Data component format

  • minecraft:block_transformer
    • Added optional boolean field update_from_neighbors.
      • Controls if the transformed block should update based on neighboring blocks.
      • Defaults to true

Data pack

Environment attribute

  • minecraft:gameplay/bed_rule
    • Field explodes has been renamed to destroy_on_use
    • Added destroy_on_leave – optional boolean; if set to true, the bed will be destroyed when leaving it.
      • If omitted, defaults to false

Item models

  • Added optional shade_direction_override to block model elements.
    • Accepted values are cardinal directions (down, up, north, south, west, east)
    • When set, this overrides directional shading for the element regardless of face orientation.
  • Removed shade from block model elements
    • shade_direction_override: "up" to get the previous shade: false behavior.

Loot tables

  • Multiple block loot tables now reference predicates for checking if a tool has Silk Touch and is shears instead of inlining a copy of those checks.

Predicate

  • Added vanilla predicates
    • New entries added to previously empty-in-vanilla predicate registry:
      • minecraft:tool/can_silk_touch
      • minecraft:tool/can_shear
  • Potion predicates
    • The minecraft:potion_contents data component predicate has been changed to allow matching on specific potion effects.
    • The previous predicate format used a list of potion types, the new format allows for more refined matching.
    • The following fields can be used in any combination, all are optional:
      • potions – A list of potion types or a potion tag to match.
      • effects – A collection predicate of mob_effects predicates to match.
        • The collection predicate format is as follows:
          • contains – A list of mob_effects predicates to match.
          • count – A list of options for matching a specific number of mob effect predicates, which follow the same format as minecraft:effects entity sub-predicate.
            • test – The mob_effects predicate to match.
            • count – The number of matches required, or with min and max will match a range of counts.
          • size – Require the mob effects list to have a specific size, or with min and max will match a range of sizes.
    • The mob_effects predicate format is a mapping of effect types to properties of that effect. All fields are optional, only provided fields will be used for matching:
    {
        "minecraft:<effect type>": {
          "duration": "<integer bounds representing a duration in ticks>",
          "amplifier": "<integer bounds>",
          "ambient": true/false,
          "visible": true/false
        }
    }
  • Example of matching on several different effects and criteria:
      "effects": {
        "minecraft:jump_boost": {
          "duration": 3600,
          "amplifier": 5,
          "ambient": true,
          "visible": true
        },
        "minecraft:speed": {
          "duration": {
            "min": 360,
            "max": 3600
          },
          "amplifier": {
            "min": 2
          }
        },
        "minecraft:resistance": {}
      }

Recipes

  • Potion brewing recipes
    • Potion brewing recipes are now data-driven. New recipes can be added via data packs, and vanilla recipes may be modified.
    • Brewing recipes use the minecraft:brewing type.
    • The main contents are:
      • input – A potion ingredient with a required item field and an optional potion_contents field using a minecraft:potion_contents data component predicate.
      • reagent – A potion ingredient with a required item field and an optional potion_contents field using a minecraft:potion_contents data component predicate.
      • output – item stack, the resulting item.
    • Example of a vanilla recipe:
{
  "type": "minecraft:brewing",
  "input": {
    "item": "minecraft:potion",
    "potion_contents": {
      "potion": "minecraft:water"
    }
  },
  "output": {
    "components": {
      "minecraft:potion_contents": {
        "potion": "minecraft:awkward"
      }
    },
    "id": "minecraft:potion"
  },
  "reagent": {
    "item": "minecraft:nether_wart"
  }
}
  • Any items may be used in any of the 3 slots, e.g.:
{
  "type": "minecraft:brewing",
  "input": { "item": "minecraft:bucket" },
  "output": { "id": "minecraft:sulfur_cube_bucket" },
  "reagent": { "item": "minecraft:potent_sulfur" }
}

Resource pack

  • The version is now 91.0.

Shaders

  • Always-on Post Effect Support
    • A resource pack can now define a minecraft:end_of_frame post effect.
    • It will be applied before other post effects, including the ones enabled by the new posteffect command.
    • This post effect is always on as long as the resource pack is loaded, and cannot be controlled by the posteffect command.
    • As usual with resource pack resources, in case of multiple packs defining this effect, the one from the last resource pack in the list will apply.

Sounds

  • Added new sound events:
    • block.straw_bed.break
    • block.straw_bed.break_leave
    • block.straw_bed.step
    • block.straw_bed.place
    • block.straw_bed.hit
    • block.straw_bed.fall
    • block.poplar_leaves.break
    • block.poplar_leaves.fall
    • block.poplar_leaves.place
    • block.poplar_leaves.step
    • block.poplar_leaves.hit
    • block.red_shrub.break
    • block.red_shrub.place
    • entity.cushion.break
    • entity.cushion.place
    • entity.cushion.get_up
    • entity.cushion.sit

Tags

  • Block tags
    • Renamed tag #convertable_to_mud to #convertible_to_mud.
    • Added straw_bed to #blocks_motion_no_leaves, and #washed_away_by_fluids tags.
    • Removed tuff from #deepslate_ore_replaceables, and #stone_ore_replaceables tags.
  • Item tags
    • Renamed tag #dowses_campfires to #douses_campfires.

Textures

  • Added new Block textures:
    • block/straw_bed.png
    • block/straw_bed_particle.png

World generation

  • Features
    • minecraft:coral_claw and minecraft:coral_tree
      • Added the field feature – a placed feature that is used to place at every desired block position.
    • Removed the following feature types:
      • minecraft:coral_mushroom
      • minecraft:kelp
      • minecraft:seagrass
      • minecraft:sea_pickle
  • Placement modifiers
    • Added minecraft:cuboid
      • Repeats a feature in a cuboid shape.
      • Added fields:
        • xz_size: int provider between 1 and 16 representing the size of the cuboid along x and z axes.
        • y_size: int provider between 1 and 16 representing the size of the cuboid along the y axis.
        • include_interior: optional boolean (default true) for whether to place interior blocks of the cuboid.
        • include_edges: optional boolean (default true) for whether to place edge blocks of the cuboid.
          • Setting this to false generates a somewhat "rounded" cuboid.
    • Added minecraft:random_chance
      • Gates the feature being placed behind a random chance.
      • Format:
        • chance: float value between 0 and 1 representing the chance that the feature gets placed.
  • Block state providers
    • Updated minecraft:copy_properties_provider
      • Renamed field source_block_state_provider to source
    • Added minecraft:random_block_provider
      • Returns the default block state for a randomly chosen block.
      • Format:
        • blocks: block ID, list of block IDs or hash-prefixed block tag, specifying the set of blocks to randomly pick from.
    • Changed minecraft:rotated_block_provider
      • Now works on any block with axis or facing properties.
      • Format:
        • Changed the field state: Now a block state provider.
        • Added the field direction: Optional field describing the direction to set.
          • If omitted, a random direction is chosen.
  • Rule tests
    • These are the predicates used by ore features (targets[].target), and rule structure processors (rules[].input_predicate and rules[].location_predicate).
    • Added minecraft:any_of
      • This checks a list of rule tests for whether any of them returns true for the same block.
      • Format: object with fields:
        • rules – list of rule tests, the rules to test the block against.
    • Added minecraft:not
      • This checks a rule test for whether it returns false for a given block.
      • Format: object with fields:
        • rule – rule test, the rule to test the block against.

Misc

This version contains the model for straw_bed_head twice, once in the correct spot of assets/minecraft/models/block/straw_bed_head.json and another misplaced inside of assets/minecraft/textures/block/straw_bed_head.json

Fixes

61 issues fixed

From released versions before 26.3

  • MC-51859 – The line spacing of text within all hover tooltips is larger between the first and second lines.
  • MC-112580 – Structure blocks' GUI does not pause the game in singleplayer.
  • MC-112744 – The Team NBT tag only exists for living entities.
  • MC-174958 – /gamerule succeeds when the value is not changed.
  • MC-175180 – The Silent NBT tag still doesn't make some entities fully silent.
  • MC-224528 – Two splash texts use curly single quotes (’) instead of apostrophes (').
  • MC-229831 – Enchanting tables' GUI has three pixels in the top-right corner that shouldn't be there.
  • MC-239401 – items/light.png never appears in-game; is pointlessly referenced by other game assets.
  • MC-254353 – A packet to remove the score is always broadcast when a score is reset.
  • MC-254661 – /schedule clear requires a namespace in its function argument.
  • MC-256073 – Miscolored pixel in tab_inventory.png.
  • MC-256096 – Some entities on a team can harm teammates that walk into them when friendly fire is disabled.
  • MC-256097 – Some entities on a team can harm their teammates when they explode when friendly fire is disabled.
  • MC-259583 – Brewing with a single bottle of dragon's breath does not return a glass bottle afterward.
  • MC-267902 – The failure message of /random when the specified range is too large states an incorrect maximum for the range.
  • MC-271297 – /fillbiome doesn't fail when no changes are made.
  • MC-273327 – The #convertable_to_mud block tag misspells "convertible" as "convertable".
  • MC-275532 – The abbreviation "fps" is inconsistently capitalized across strings.
  • MC-279185 – The "selectWorld.load_folder_access" string is missing an article before the word "folder".
  • MC-279819 – The mining speed factor of Mining Fatigue is inconsistent at level 3.
  • MC-293615 – Tooltip formatting of "Items x number" is inconsistent across different types of items.
  • MC-301804 – Test blocks' GUI does not pause the game in singleplayer.
  • MC-305707 – /time reports success when no changes are made.
  • MC-307616 – Typo in a log message in ActiveProfiler: "aprox".
  • MC-307618 – Typo in a log message in SoundEngine: "disapeared".
  • MC-307648 – "non-heap" is misspelled as "non-head" in the system details section of crash reports.
  • MC-307660 – Typo in a log message in GameRenderer: "coudln't".
  • MC-307709 – The texture of upward facing sulfur spikes' merged tip has a single wrong pixel at the very top.
  • MC-308460 – Some of the stems in wildflowers and pink petals render brighter.
  • MC-308851 – The chat_restriction.disabled_by_profile.action string is improperly capitalized.

From the 26.3 development versions

  • MC-309021 – Poplar leaves' closed captions display as raw translation keys.
  • MC-309024 – death.attack.sulfurCubeHot.item displays as a raw translation key.
  • MC-309033 – The campsite_flower_forest_1 abandoned camp structure has stripes of orange wool under it.
  • MC-309034 – The tent_windswept_forest_8 abandoned camp structure contains a dropped stack of bone meal.
  • MC-309054 – The item texture of poplar hanging signs is inconsistent with other hanging signs.
  • MC-309058 – The tent_flower_forest_4 abandoned camp structure contains a dropped birch log.
  • MC-309090 – Certain entities on shelf mushrooms make a sound every tick.
  • MC-309122 – Abandoned camps can generate in areas of wooded badlands with no trees nor grass.
  • MC-309155 – Shelf mushrooms and red shrubs do not have unique sounds, unlike in Bedrock Edition.
  • MC-309208 – The poplar wood set is inconsistently placed in the Creative mode inventory.
  • MC-309261 – Incorrect calculation in the poplar trunk placer.
  • MC-309308 – Several abandoned camp structures contain persistent leaves.
  • MC-309324 – Ores don't generate in blobs of andesite, diorite, or granite below Y=0.
  • MC-309350 – Shelf mushrooms generated with fallen trees replace water.

From the previous development version

  • MC-309392 – The lighting on entities and block entities is not rendered correctly and appears too dark or too bright on certain sides.
  • MC-309395 – The texture of the top halves of poplar doors is missing a pixel on the second hinge.
  • MC-309397 – The game renderer corrupts when toggling off fullscreen or resizing the window with the Vulkan rendering backend.
  • MC-309399 – The game output console logs "Ignoring chat session from <PLAYER> due to missing Services public key” when loading into a world.
  • MC-309400 – The glowing effect on entities stays in place when cleared.
  • MC-309403 – Having an item with the block_transformer component with a rule_based_state_provider locks the player out of that world.
  • MC-309408 – The item tag that controls which items can douse campfires is misspelled as #dowses_campfires.
  • MC-309412 – Block items ignore the block_transformer component.
  • MC-309420 – The random_neighbor_spread feature has a field misspelled as "xy_offset".
  • MC-309432 – Worlds render entirely magenta on macOS with the Vulkan rendering backend.
  • MC-309433 – Drowned can consume or use certain items.
  • MC-309435 – Drowned no longer chase after players correctly.
  • MC-309441 – Projectiles lose their can_break ability after reloading the world.
  • MC-309445 – The game renderer can corrupt when toggling fullscreen or opening an inventory with the OpenGL rendering backend.
  • MC-309467 – Player reporting is unavailable.
  • MC-309471 – Cannot see other players' skins.
  • MC-309518 – Can't scrape oxidation or wax off of copper doors.

Videos

Videos made by slicedlime:

References

Sources