Datapack Codex

Java Edition 26.3 Snapshot 1

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This article is reproduced from Java Edition 26.3 Snapshot 1 on the Minecraft Wiki. Mirrored from revision 3723740. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

Minecraft 26.3 Snapshot 1
26.3-snapshot-1.jpg: Infobox image for Minecraft version 'Minecraft 26.3 Snapshot 1'
Java Edition 26.3 Snapshot 1.png: Infobox image for Minecraft version 'Minecraft 26.3 Snapshot 1'


26.3 Snapshot 1 (known as 26.3-snapshot-1 in the launcher) is the first snapshot for Java Edition 26.3, released on June 23, 2026,[1] which adds the dappled forest alongside the poplar wood set, as well as abandoned camps, wool stairs, and wool slabs.

Additions

Blocks

Poplar wood set:

Red shrub

  • A bush-like plant block found in small patches in the dappled forest.
  • Using bone meal on a red shrub attempts to grow another shrub on a neighboring block.
  • Can be used in the composter.

Shelf mushroom

  • A mushroom variant found on poplar trees and fallen poplar trees.
  • Comes in two sizes.
    • A small shelf mushroom can be grown into a large shelf mushroom with bone meal.
    • A large shelf mushroom drops two shelf mushroom items when broken.
  • Is bouncy when fallen on by entities, similar to a bed.
    • Shelf mushroom makes a bouncing sound when a living entity bounces on it.
  • Can be used to make mushroom stew and suspicious stew.
  • Can be sold by a wandering trader.
  • Can be used in the composter.

Wool stairs and slabs

  • Comes in sixteen colors.
  • Crafted using wool.
  • Can be used to dampen sounds, like wool and carpets.
  • They are also not usable in other ways like wool.

Non-mob entities

Invicon Poplar Boat.png: Sprite image for Poplar Boat in Minecraft Poplar boat and Invicon Poplar Boat with Chest.png: Sprite image for Poplar Boat with Chest in Minecraft Poplar boat with chest

  • Boat variants that are crafted using poplar planks.

World generation

Biomes

Dappled forest

Features

Poplar tree

  • A tree that generates in dappled forests.
  • Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation.
  • Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves.
  • Poplar leaves drop poplar saplings which will randomly grow into any of the three different variants.
  • Generate with leaf litter around or shelf mushrooms on them.
  • Fallen poplar trees have shelf mushrooms on them.
  • The trunk of the trees are made of poplar logs.
    • Poplar logs can be crafted into a new set of poplar wood blocks.
Structures

Abandoned camp

General

Data component format

Features

  • Added minecraft:end_podium feature type
    • Places the end podium.
    • Two feature instances are now used to place the podium from in-game events:
      • end_podium_active
      • end_podium_inactive
    • Fields:
      • active: boolean field controlling if the portal is active.

Loot functions

  • Added minecraft:command_slot_source loot table type.
    • Currently used to evaluate slot sources with the /item and /execute commands.
    • It takes the following parameters:
      • container, the container or inventory being evaluated.
      • origin, the position at which the command was executed.
      • this_entity, the @s entity of the command being executed (optional).

Particles

  • Added minecraft:red_poplar_leaves
    • Falls from red poplar leaves blocks.
    • Has no fields.
  • Added minecraft:orange_poplar_leaves
    • Falls from orange poplar leaves blocks.
    • Has no fields.
  • Added minecraft:yellow_poplar_leaves
    • Falls from yellow poplar leaves blocks.
    • Has no fields.

Tags

  • Biome Tags
    • Added tags for biomes which will generate the respective abandoned camp variant:
      • #has_structure/abandoned_camp_bamboo_jungle
      • #has_structure/abandoned_camp_birch_forest
      • #has_structure/abandoned_camp_cherry_grove
      • #has_structure/abandoned_camp_dappled_forest
      • #has_structure/abandoned_camp_flower_forest
      • #has_structure/abandoned_camp_forest
      • #has_structure/abandoned_camp_meadow
      • #has_structure/abandoned_camp_old_growth_birch_forest
      • #has_structure/abandoned_camp_old_growth_pine_taiga
      • #has_structure/abandoned_camp_old_growth_spruce_taiga
      • #has_structure/abandoned_camp_savanna
      • #has_structure/abandoned_camp_pale_garden
      • #has_structure/abandoned_camp_snowy_taiga
      • #has_structure/abandoned_camp_sparse_jungle
      • #has_structure/abandoned_camp_swamp
      • #has_structure/abandoned_camp_taiga
      • #has_structure/abandoned_camp_windswept_forest
      • #has_structure/abandoned_camp_wooded_badlands
  • Block Tags
    • Added #blocks_dolphin_jump
      • Contains all blocks that dolphins cannot move through when jumping out of water.
    • Added #blocks_fluid_flow
      • Contains all blocks that block fluid flow.
      • Currently, this tag does nothing.[2]
    • Added #blocks_lava_fire_spread
      • Contains all blocks that block the creation of fire by lava.
    • Added #blocks_motion
      • Collection tag containing all blocks that are considered to block motion in some way.
    • Added #blocks_motion_in_heightmap
      • Contains all blocks that are taken into account for the motion_blocking heightmap.
    • Added #blocks_motion_in_heightmap_no_leaves
      • Contains all blocks that are taken into account for the motion_blocking_no_leaves heightmap.
    • Added #blocks_motion_no_leaves
      • Collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks.
    • Added #causes_suffocation
      • Contains all blocks where entities can suffocate.
    • Added #entities_can_teleport_to
      • Contains all blocks that entities are allowed to teleport to.
    • Added #ice_melts_when_destroyed_above
      • Contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them.
    • Added #ores
      • Collection tag containing all types of ores.
    • Added #poplar_logs
      • Contains all poplar log blocks.
    • Added #required_for_poplar_leaf_ambience
      • Contains the blocks which can satisfy requirement for Poplar leaves to make ambient sound.
    • Added #skulls
      • Collection tag containing all head and skull blocks.
    • Added #washed_away_by_fluids
      • Contains all blocks that break when a fluid flows through them.
      • Currently, this tag does nothing, causing blocks like redstone components and cobwebs to not be broken by flowing water.[2]
    • Added #wool_slabs
      • Contains all wool slabs blocks.
    • Added #wool_stairs
      • Contains all wool stairs blocks.
  • Damage Type Tags
    • Added #no_wolf_retaliation for all damage types that should not cause tamed wolves to attack their source in order to defend their owner.
  • Entity Tags
    • Added #cannot_be_dismounted_by_item_usage
      • Contains all entities which cannot be dismounted by items.
  • Item Tags
    • Added #poplar_logs
      • Contains all poplar log items.
    • Added #wool_stairs
      • Contains all wool stairs items.
    • Added #wool_slabs
      • Contains all wool slabs items.
    • Added #mushrooms
      • Contains all mushroom items.
    • Added #ores
      • Collection tag containing all types of ores.

Changes

Blocks

Carpets

  • Can no longer be crafted.[3]

Decorated pot

  • Items (bricks and pottery sherds) dropped from breaking a decorated pot side will now preserve data.
  • Decorated pot can now have empty sides which causes it to not drop anything when broken unless it has an item in it.
    • In survival mode, this is accessible via naturally generated undecorated pots and by crafting using the decorated_pot_simple recipe from the recipe book.
    • It is also accessible via the Creative inventory or through commands where at least one side is not defined in sherds.
    • Previously, empty sides were treated as brick.

Items

Pottery sherds

  • Pottery sherds are now data-driven.

Suspicious stew and mushroom stew

  • Can now be crafted with 2 of any mushroom.

Mobs

Sulfur cubes

  • Changed the sounds of the "regular" sulfur cube archetype.

Wandering trader

Non-mob entities

Paintings

  • Paintings with custom names now also show those names when the player looks at them in the world.

Command format

General

/execute

  • Added new slots condition sub-command.
    • Counts the number of slots from the slot source that are present on the targeted block or entity.
    • The slot source will be evaluated with the minecraft:command_slot_source loot type.
    • Syntax:
      • /execute execute if unless slots block <pos> <slot source>
      • /execute execute if unless slots entity <targets> <slot source>
  • The items condition sub-command now takes a slot source as argument instead of a slot.
    • The slot source will be evaluated with the minecraft:command_slot_source loot type.
    • Syntax:
      • /execute execute if unless items block <pos> <slot source> <item predicate>
      • /execute execute if unless items entity <targets> <slot source> <item predicate>

/give

  • When the amount of items passed to the give command is above limit, the command will now signal an error instead of just printing an error message and returning 0.

/item

  • Now takes a slot source as argument in place of anywhere a slot was previously used.
    • It will be evaluated with the minecraft:command_slot_source loot type.
    • Can be a slot source in either inline or reference form.
    • Can be a slot source targeting multiple slots.
    • The replace sub-command has new semantics:
      • One by one in the order they are provided by the slot source, the contents of each destination slot are replaced with the corresponding source item.
      • When there are more destination slots than there are source items, the remaining slots are ignored.
        • Example: replace [12345] with (ABC) -> [ABC45]
      • When there are fewer destination slots than there are source items, the remaining items are ignored.
        • Example: replace [123] with (ABCDE) -> [ABC]
    • String notation slot ranges in the form <slot_type> or <slot_type>.<slot_number> are still permitted.
      • Can be a single slot, such as armor.chest
      • Can be multiple slots, such as container.*
      • Acts as shorthand for a minecraft:slot_range slot source using that slot range.
        • Example: hotbar.4 is the same as {type:"minecraft:slot_range",slots:"hotbar.4"}
  • The entity argument in the from entity item source can now be a selector targeting multiple entities.
    • When more than a single entity is targeted, the slots sourced from each are concatenated.
  • Added new fill and override sub-commands, each with syntax identical to /item replace.
    • /item fill
      • Fills each destination slot with a source item.
      • When there are more destination slots than there are source items, the items repeat until every slot is filled.
        • Example: fill [12345] with (ABC) -> [ABCAB]
    • /item override
      • Overrides the contents of each destination slot with the corresponding source item.
      • When there are more destination slots than there are source items, the remaining slots are cleared.
        • Example: override [12345] with (ABC) -> [ABC__] (where _ represents an empty slot).

/team

  • The result of /team join and /team leave subcommands now reflects the exact count of entities that have joined or left (i.e. excluding entities for which teams have not changed).

/tellraw

  • The nbt component in a raw chat message will only be resolved up to 64k times.

/tick

  • The following subcommands will now signal an error instead of just printing an error message and returning 0:

Gameplay

Advancements

  • Visiting the dappled forest is now required for the "Adventuring Time" advancement.

General

Block entity format

  • minecraft:decorated_pot
    • Field sherds no longer stores a list of 4 item IDs. Instead, the new format is an object with 4 optional item stack fields named:
      • back
      • left
      • right
      • front

Data component format

  • minecraft:pot_decorations
    • Instead of taking a list of 4 item IDs, this component now takes an object with 4 optional item stack fields named:
      • back
      • left
      • right
      • front
  • minecraft:trim_material
    • The format of inline material definitions has been updated
    • Trim Materials
      • The format of elements in the trim_material registry has been updated:
        • asset_name has been replaced with palette_id - Palette Texture ID to be used for this material.
        • override_armor_assets has been removed, overrides are now defined in the Resource Pack Equipment Asset.

Data pack

Features

  • The worldgen/configured_feature registry has moved to worldgen/feature and configuration is now done inline in the root object rather than separated into a config field.
  • minecraft:tree feature type
    • Added shelf_mushroom tree decorator type.
      • Places shelf mushrooms on logs with the specified probability.
      • Format: object with fields:
        • probability - float (between 0 and 1), the probability that any shelf mushrooms will be placed for a given feature.
    • Added poplar_foliage_placer foliage placer type
      • Places leaves blocks for poplar trees in a rhombus shape in one of two possible directions
      • Format: object with fields:
        • height - int provider (between 5 and 16), the height of the foliage.
        • side_hole_chance - float (between 0.0 and 1.0), the chance for blocks to be randomly removed at the edge of the foliage.
    • Added poplar_trunk_placer trunk placer type
      • Places log blocks for poplar trees in a straight shape with branches by the start of the foliage.
      • Format:
        • trunk_height_above_branches - int provider (between 0 and 8), the height of the trunk above the branches.
        • branch_amount - int provider (between 1 and 4), the amount of branches to create by the foliage.

Instrument definition

  • The format of elements in the instrument registry have been updated:
    • Added the durability_damage field - optional non-negative integer, amount of durability to consume on each use.
    • Updated the use_duration field - can now be 0 for no cooldown.

Minecraft Server Management Protocol 3.1.0

  • Added notifications indicating when the server performs a full world upgrade on startup.
    • minecraft:notification/world/upgrade_started
    • minecraft:notification/world/upgrade_progress
    • minecraft:notification/world/upgrade_finished
    • minecraft:notification/world/upgrade_failed

Noise settings

  • The surface_rule field has been renamed to material_rule
    • Format: inline Material Rule or Material Rule ID reference.

Particles

Resource pack

  • The version is now 89.0.

Servers

  • Some log lines that server software might look out for have been removed.
    • The Minecraft Server Management Protocol can be used instead.

Slot sources

  • Slot sources can now be defined as files inside a datapack, within the slot_source folder.
    • Can be used in commands which take slot sources as arguments.
    • Can be used in inline slot sources using the minecraft:reference type.
  • minecraft:contents is no longer restricted to only selecting non-empty slots.
  • Added minecraft:reference
    • Uses the referenced slot source.
    • Fields:
      • name - the namespaced id of the slot source.
  • Changed minecraft:slot_range
    • The source field has a new valid type container, which sources slots from a container or inventory provided through loot context.
    • The source field is now optional.
      • Defaults to the container source type when absent.

Sounds

  • Added new sound events:
    • block.shelf_mushroom.break
    • block.shelf_mushroom.fall
    • block.shelf_mushroom.place
    • block.shelf_mushroom.step
    • block.shelf_mushroom.bounce
    • block.poplar_leaves.ambient

Tags

  • Biome Tags
    • Added dappled_forest to #is_forest, #is_overworld, #spawns_cold_variant_farm_animals, and #has_structure/trial_chambers tags.
  • Block Tags
    • Added tuff to #stone_ore_replaceables tag.
    • Added red_shrub to #replaceable, and #replaceable_by_mushrooms tags.
    • Added red_poplar_leaves, orange_poplar_leaves, and yellow_poplar_leaves to #leaves tag.
    • Added potted_poplar_sapling to #flower_pots tag.
    • Added #poplar_logs to #logs_that_burn tag.
    • Added poplar_log to #overworld_natural_logs tag.
    • Added poplar_planks to #planks tag.
    • Added poplar_sign to #standing_signs tag.
    • Added poplar_hanging_sign to #ceiling_hanging_signs tag.
    • Added poplar_wall_sign to #wall_signs tag.
    • Added poplar_wall_hanging_sign to #wall_hanging_signs tag.
    • Added poplar_button to #wooden_buttons tag.
    • Added poplar_door to #wooden_doors tag.
    • Added poplar_fence to #wooden_fences tag.
    • Added poplar_fence_gate to #fence_gates tag.
    • Added poplar_pressure_plate to #wooden_pressure_plates tag.
    • Added poplar_shelf to #wooden_shelves tag.
    • Added poplar_slab to #wooden_slabs tag.
    • Added poplar_stairs to #wooden_stair tag.
    • Added poplar_trapdoor to #wooden_trapdoors tag.
    • Added #wool_slabs to #slabs tag.
    • Added #wool_stairs to #stairs tag.
    • Added #wool_slabs, and #wool_stairs to #dampens_vibrations tag.
  • Entity Tags
    • Added poplar_boat to #boat tag.
  • Item Tags
    • Added tuff to #stone_ore_replaceables tag.
    • Added red_poplar_leaves, orange_poplar_leaves, and yellow_poplar_leaves to #leaves tag.
    • Added #poplar_logs to #logs_that_burn tag.
    • Added poplar_planks to #planks tag.
    • Added poplar_sign to #signs tag.
    • Added poplar_hanging_sign to #hanging_signs tag.
    • Added poplar_button to #wooden_buttons tag.
    • Added poplar_door to #wooden_doors tag.
    • Added poplar_fence to #wooden_fences tag.
    • Added poplar_fence_gate to #fence_gates tag.
    • Added poplar_pressure_plate to #wooden_pressure_plates tag.
    • Added poplar_shelf to #wooden_shelves tag.
    • Added poplar_slab to #wooden_slabs tag.
    • Added poplar_stairs to #wooden_stair tag.
    • Added poplar_trapdoor to #wooden_trapdoors tag.
    • Added poplar_boat to #boats tag.
    • Added poplar_chest_boat to #chest_boats tag.
    • Added #wool_slabs to #slabs tag.
    • Added #wool_stairs to #stairs tag.
    • Added #wool_slabs, and #wool_stairs to #dampens_vibrations tag.

Textures

  • Palette Textures
    • All armor trim palette textures have been moved from textures/trim/color_palettes/ to textures/palettes/trim/
      • The base armor trim palette texture has instead been moved to textures/palettes/trim_base.png
    • Entity armor trim material textures are no longer generated into the minecraft:trims atlas with paletted_permutations, but rather generated on-demand
      • The base palette id is now specified in a new palette mcmeta section field
      • This section has a single field: base_palette - the base Palette Texture ID to remap from
    • Item armor trim material textures are still generated with paletted_permutations as before
    • Palette Texture locations in the palette_key and permutations fields have been replaced by Palette Texture IDs - i.e. <namespace>:<path> now resolves to <namespace>:textures/palettes/<path>.png
  • Equipment Assets
    • A new optional trim_palette_replacements field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by override_armor_assets in the trim material)
      • Format: map from original Palette ID to a replacement Palette ID
  • Block Sprites
    • Added new Block textures:
      • block/orange_poplar_leaves.png
      • block/red_poplar_leaves.png
      • block/yellow_poplar_leaves.png
      • block/poplar_door_bottom.png
      • block/poplar_door_top.png
      • block/poplar_log_top.png
      • block/poplar_log.png
      • block/poplar_planks.png
      • block/poplar_trapdoor.png
      • block/stripped_poplar_log.png
      • block/stripped_poplar_log_top.png
      • block/poplar_log.png
      • block/shelf_mushroom_stage0.png
      • block/shelf_mushroom_stage1.png
      • block/poplar_hanging_sign.png
      • block/poplar_sign.png
      • block/poplar_sapling.png
      • block/poplar_shelf.png
      • block/red_shrub.png
  • Item Sprites
    • Added new Item textures:
      • item/poplar_door.png
      • item/poplar_hanging_sign.png
      • item/poplar_sign.png
      • item/poplar_boat.png
      • item/poplar_chest_boat.png
  • UI Sprites
    • Added new UI textures:
      • gui/hanging_signs/poplar.png
      • gui/signs/poplar.png
  • Entity Textures
    • Added new Entity textures:
      • entity/boat/poplar.png
      • entity/chest_boat/poplar.png
  • Particles
    • Added new Particle textures:
      • orange_poplar_1.png
      • orange_poplar_2.png
      • orange_poplar_3.png
      • orange_poplar_4.png
      • red_poplar_1.png
      • red_poplar_2.png
      • red_poplar_3.png
      • red_poplar_4.png
      • yellow_poplar_1.png
      • yellow_poplar_2.png
      • yellow_poplar_3.png
      • yellow_poplar_4.png

World generation

  • Material Rule Registry
    • A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_rule/<id>.json.
    • Elements in this registry define a pipeline for selecting what base block to place in the world at a given position.
    • The format is identical to that which was formerly written in the surface_rule field within noise settings files, with the following extensions:
      • Material rules can now be specified either inline (as previously), or as an ID reference to an element in the worldgen/material_rule registry.
      • Material conditions can also now be specified as an ID reference to an element in the worldgen/material_condition registry.
  • Material Condition Registry
    • A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_condition/<id>.json.
    • Elements in this registry define a condition that can be referenced within a Material Rule pipeline (e.g. testing biome or surface depth).
    • The format is identical to that which was formerly written within the condition Material Rule type, with the following extension:
      • Material Conditions can also now be specified as an ID reference to an element in the worldgen/material_condition registry.
  • Structure Placements
    • Added minecraft:dimension_origin
    • New structure placement that places a single instance of the structure at the dimension origin.
      • The dimension origin is defined as the spawn_target for noise settings based dimensions, otherwise Chunk (0, 0).
    • No additional fields.
  • Rule Tests
    • These are the predicates used by ore features (targets[].target) and rule structure processors (rules[].input_predicate and rules[].location_predicate).
    • Added rule test type minecraft:height_match
      • Checks the y-level of a block, returning true only if it is greater than or equal to min_inclusive and less than or equal to max_inclusive.
      • Format: object with fields:
        • min_inclusive – int, the minimum y value of allowed blocks (inclusive).
        • max_inclusive – int, the maximum y value of allowed blocks (inclusive).
    • Added rule test type minecraft:all_of
      • This checks a list of Rule Tests for whether all of them return true for the same block.
      • Format: object with fields:
        • rules - list of Rule Tests, the rules to test the block against.

Fixes

41 issues fixed

From released versions before 26.3

  • MC-4 – Item drops sometimes appear at the wrong location.
  • MC-73162 – Breaking an entity that instantly breaks sometimes destroys the block behind it in Creative mode.
  • MC-91006 – Some entities lose their name when placed/broken.
  • MC-102732 – Arrows can visually bounce off of entities that don't wear a shield.
  • MC-113006 – Items reeled in with fishing rods do not move smoothly but appear to teleport.
  • MC-122717 – Command success messages for some commands include unaffected entities, unlike the command result.
  • MC-151857 – The success message of /give when affecting multiple players uses the wrong string.
  • MC-162159 – Riding boats above bubble columns causes players to teleport up 2 blocks.
  • MC-168446 – Single dark oak and pale oak saplings accept bone meal despite not being able to grow.
  • MC-206356 – The motion of falling block entities is visually slow.
  • MC-222818 – You can ignite TNT in Adventure mode.
  • MC-223321 – You can destroy turtle eggs by standing or jumping on them in spawn protection.
  • MC-223323 – You can trample farmland in spawn protection.
  • MC-264003 – Boats carrying players sometimes stop abruptly when sliding along ice.
  • MC-265584 – TNT dispensed in bubble columns with soul sand right under visually moves through blocks above.
  • MC-276692 – Lingering potions which land on the target's head do not grant their effects to the target.
  • MC-279395 – Trees can generate floating over ruined portals.
  • MC-295756 – Pistons desync on the client-side, causing players to be moved differently compared to other entities.
  • MC-297741 – Gravity-affected blocks in upwards bubble columns can clip through solid blocks above them (on the client).
  • MC-298431 – Boats are launched by slime blocks inconsistently.
  • MC-298762 – Phantoms deflect arrows shot from bows/crossbows.
  • MC-302221 – Moving entities deflect arrows.
  • MC-304594 – Spears can dismount interaction entities from their vehicles.
  • MC-305535 – Elytra are activated after only single tapping the "Jump" key when the player is in lava.
  • MC-307625 – The glowing effect is not visible on block displays displaying end portals or end gateways.
  • MC-307890 – Some textures of geyser plume particles use the wrong color in some spots.
  • MC-307933 – Deepslate ores can generate on the surface by replacing tuff around sulfur springs.
  • MC-308008 – The success message of /tag reports that it affected more entities than it did.
  • MC-308009 – The success message of /scoreboard players enable reports that it affected more players than it did.
  • MC-308011 – The success message of /recipe reports that it affected more players than it did.
  • MC-308012 – The success message of /enchant reports that it affected more entities than it did.
  • MC-308013 – The success message of /effect reports that it affected more entities than it did.
  • MC-308254 – Dying to a sulfur cube with a magma block doesn't increment the player's killed_by:sulfur_cube statistic.
  • MC-308314 – Custom player heads do not render their texture properly when inside a sulfur cube.
  • MC-308405 – /unpublish succeeds when the game is not published despite the failure message.
  • MC-308490 – The "regular" sulfur cube archetype produces stone sounds, despite no longer using stone blocks.
  • MC-308789 – Pointed dripstone and sulfur spikes can be destroyed by tridents in Adventure mode.
  • MC-308809 – Full-width spaces take up more space on signs now.
  • MC-308830 – Placing beds to replace tall grass doesn't break the other half.
  • MC-308836 – Obfuscated text no longer keeps a consistent width.
  • MC-308849 – Creakings can take knockback.

Videos

Videos made by slicedlime:

Trivia

  • The MC-4 fix in this snapshot marks the longest period of time between a bug being reported and being patched, at nearly 14 years.

References

  1. ↑ "Minecraft 26.3 Snapshot 1" – Minecraft.net, June 23, 2026.
  2. ↑ a b MC-309259 – Block Tags "#blocks_fluid_flow" and "#washed_away_by_fluids" do not work as expected
  3. ↑ MC-309043 – Carpets can no longer be crafted

Sources