Java Edition 26.3 Snapshot 1
Minecraft Wiki article. Categories: Java_Edition_versions, Java_Edition_26.3_snapshots, Java_Edition_snapshots_released_in_2026, Java_Edition_snapshots, Pages_with_YouTube_videos
This article is reproduced from Java Edition 26.3 Snapshot 1 on the Minecraft Wiki. Mirrored from revision 3723740. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
{
"title": "Minecraft 26.3 Snapshot 1",
"images": [
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"Java Edition 26.3 Snapshot 1.png"
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"field": "''(link to Java Edition article, displayed as Java Edition)''",
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"field": " <span title=\"decimal\">dec</abbr>: </span>1073742147<br /> <span title=\"hexadecimal\">hex</abbr>: </span>40000143",
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"field": "<span class=\"plainlinks\">[https://en.wikipedia.org/wiki/Java_version_history#Java_SE_25_.28LTS.29 Java SE 25]</span>",
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"footer": "<table auto; word-break: break-word;\">\n<tr inherit;\">\n<td 0.4em\" rowspan=\"2\">[[Java Edition 26.2|<span 26.2]]</td>\n<td 0.4em\">'''[[Java Edition 26.3|26.3]]'''</td>\n<td 0.4em\" ></td>\n</tr>\n<tr inherit;\">\n\n<td 0.4em\">''' 26.3 Snapshot 1'''</td>\n<td 0.4em\">\n[[Java Edition 26.3 Snapshot 2| 26.3 Snapshot 2 ►]]\n</td>\n</tr>\n</table>"
}
26.3 Snapshot 1 (known as 26.3-snapshot-1 in the launcher) is the first snapshot for Java Edition 26.3, released on June 23, 2026,[1] which adds the dappled forest alongside the poplar wood set, as well as abandoned camps, wool stairs, and wool slabs.
Additions
Blocks
Poplar wood set:
Poplar sapling
- Grows into any one of red, orange or yellow poplar trees.
- Can be sold by a wandering trader.


Poplar leaves
- Comes in red, orange, and yellow variants.

Poplar log and stripped poplar log
Poplar wood and stripped poplar wood
Poplar planks
- A bush-like plant block found in small patches in the dappled forest.
- Using bone meal on a red shrub attempts to grow another shrub on a neighboring block.
- Can be used in the composter.
- A mushroom variant found on poplar trees and fallen poplar trees.
- Comes in two sizes.
- A small shelf mushroom can be grown into a large shelf mushroom with bone meal.
- A large shelf mushroom drops two shelf mushroom items when broken.
- Is bouncy when fallen on by entities, similar to a bed.
- Shelf mushroom makes a bouncing sound when a living entity bounces on it.
- Can be used to make mushroom stew and suspicious stew.
- Can be sold by a wandering trader.
- Can be used in the composter.
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Wool stairs and slabs
- Comes in sixteen colors.
- Crafted using wool.
- Can be used to dampen sounds, like wool and carpets.
- They are also not usable in other ways like wool.
Non-mob entities
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Poplar boat and ![]()
Poplar boat with chest
- Boat variants that are crafted using poplar planks.
World generation
Biomes
- An autumn-themed forest biome which can be found near cold biomes that consists of poplar trees, red shrubs, leaf litter, brown mushrooms, shelf mushrooms, and rarely spruce trees.
- Fallen poplar trees generate here, they generate more frequently than other fallen trees.
- Shelf mushrooms can be found here, placed on poplar trees and fallen poplar trees.
- The following passive and neutral mobs spawn in the dappled forest, using their cold variants where applicable:
Features
- A tree that generates in dappled forests.
- Comes in three different colors of leaves, orange, red, and yellow, randomly chosen at generation.
- Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves.
- Poplar leaves drop poplar saplings which will randomly grow into any of the three different variants.
- Generate with leaf litter around or shelf mushrooms on them.
Fallen poplar trees have shelf mushrooms on them.- The trunk of the trees are made of poplar logs.
- Poplar logs can be crafted into a new set of poplar wood blocks.
Structures
- A structure that generates in the following biomes:
- Abandoned camps of each biome have their own different variants, consisting of wool stairs of various colors, or having leaves, cobwebs, a tree or a crop farm.
- In these structures can be found chests and barrels with randomly generated loot.
- The barrels contain an assortment of common items, perhaps most notably a chance for cobweb.
- The common chests can contain loot such as copper weapons and armor, buckets, compasses, maps and firework rockets.
- The secret chests can contain loot such as iron weapons and armor, diamonds, gold and potions.
General
- Added
minecraft:provides_pottery_patterndata component- Describes the pottery pattern stored on a stack.
- Format:
- namespaced ID pointing to an element of
minecraft:decorated_pot_patternregistry.
- namespaced ID pointing to an element of
- Added
minecraft:end_podiumfeature type- Places the end podium.
- Two feature instances are now used to place the podium from in-game events:
end_podium_activeend_podium_inactive
- Fields:
active: boolean field controlling if the portal is active.
- Added
minecraft:command_slot_sourceloot table type.
- Added
minecraft:red_poplar_leaves- Falls from red poplar leaves blocks.
- Has no fields.
- Added
minecraft:orange_poplar_leaves- Falls from orange poplar leaves blocks.
- Has no fields.
- Added
minecraft:yellow_poplar_leaves- Falls from yellow poplar leaves blocks.
- Has no fields.
- Biome Tags
- Added tags for biomes which will generate the respective abandoned camp variant:
#has_structure/abandoned_camp_bamboo_jungle#has_structure/abandoned_camp_birch_forest#has_structure/abandoned_camp_cherry_grove#has_structure/abandoned_camp_dappled_forest#has_structure/abandoned_camp_flower_forest#has_structure/abandoned_camp_forest#has_structure/abandoned_camp_meadow#has_structure/abandoned_camp_old_growth_birch_forest#has_structure/abandoned_camp_old_growth_pine_taiga#has_structure/abandoned_camp_old_growth_spruce_taiga#has_structure/abandoned_camp_savanna#has_structure/abandoned_camp_pale_garden#has_structure/abandoned_camp_snowy_taiga#has_structure/abandoned_camp_sparse_jungle#has_structure/abandoned_camp_swamp#has_structure/abandoned_camp_taiga#has_structure/abandoned_camp_windswept_forest#has_structure/abandoned_camp_wooded_badlands
- Added tags for biomes which will generate the respective abandoned camp variant:
- Block Tags
- Added
#blocks_dolphin_jump- Contains all blocks that dolphins cannot move through when jumping out of water.
- Added
#blocks_fluid_flow- Contains all blocks that block fluid flow.
- Currently, this tag does nothing.[2]
- Added
#blocks_lava_fire_spread- Contains all blocks that block the creation of fire by lava.
- Added
#blocks_motion- Collection tag containing all blocks that are considered to block motion in some way.
- Added
#blocks_motion_in_heightmap- Contains all blocks that are taken into account for the
motion_blockingheightmap.
- Contains all blocks that are taken into account for the
- Added
#blocks_motion_in_heightmap_no_leaves- Contains all blocks that are taken into account for the
motion_blocking_no_leavesheightmap.
- Contains all blocks that are taken into account for the
- Added
#blocks_motion_no_leaves- Collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks.
- Added
#causes_suffocation- Contains all blocks where entities can suffocate.
- Added
#entities_can_teleport_to- Contains all blocks that entities are allowed to teleport to.
- Added
#ice_melts_when_destroyed_above- Contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them.
- Added
#ores- Collection tag containing all types of ores.
- Added
#poplar_logs- Contains all poplar log blocks.
- Added
#required_for_poplar_leaf_ambience- Contains the blocks which can satisfy requirement for Poplar leaves to make ambient sound.
- Added
#skulls- Collection tag containing all head and skull blocks.
- Added
#washed_away_by_fluids- Contains all blocks that break when a fluid flows through them.
- Currently, this tag does nothing, causing blocks like redstone components and cobwebs to not be broken by flowing water.[2]
- Added
#wool_slabs- Contains all wool slabs blocks.
- Added
#wool_stairs- Contains all wool stairs blocks.
- Added
- Damage Type Tags
- Added
#no_wolf_retaliationfor all damage types that should not cause tamed wolves to attack their source in order to defend their owner.
- Added
- Entity Tags
- Added
#cannot_be_dismounted_by_item_usage- Contains all entities which cannot be dismounted by items.
- Added
- Item Tags
- Added
#poplar_logs- Contains all poplar log items.
- Added
#wool_stairs- Contains all wool stairs items.
- Added
#wool_slabs- Contains all wool slabs items.
- Added
#mushrooms- Contains all mushroom items.
- Added
#ores- Collection tag containing all types of ores.
- Added
Changes
Blocks
- Can no longer be crafted.[3]
- Items (bricks and pottery sherds) dropped from breaking a decorated pot side will now preserve data.
- Decorated pot can now have empty sides which causes it to not drop anything when broken unless it has an item in it.
- In survival mode, this is accessible via naturally generated undecorated pots and by crafting using the
decorated_pot_simplerecipe from the recipe book. - It is also accessible via the Creative inventory or through commands where at least one side is not defined in
sherds. - Previously, empty sides were treated as brick.
- In survival mode, this is accessible via naturally generated undecorated pots and by crafting using the
Items
- Pottery sherds are now data-driven.
Suspicious stew and mushroom stew
- Can now be crafted with 2 of any mushroom.
Mobs
- Changed the sounds of the "regular" sulfur cube archetype.
- Can now sell poplar saplings and shelf mushrooms.
Non-mob entities
- Paintings with custom names now also show those names when the player looks at them in the world.
Command format
General
- Added new
slotscondition sub-command.- Counts the number of slots from the slot source that are present on the targeted block or entity.
- The slot source will be evaluated with the
minecraft:command_slot_sourceloot type. - Syntax:
- The items condition sub-command now takes a slot source as argument instead of a slot.
/give
- When the amount of items passed to the give command is above limit, the command will now signal an error instead of just printing an error message and returning
0.
/item
- Now takes a slot source as argument in place of anywhere a slot was previously used.
- It will be evaluated with the
minecraft:command_slot_sourceloot type. - Can be a slot source in either inline or reference form.
- Can be a slot source targeting multiple slots.
- The
replacesub-command has new semantics:- One by one in the order they are provided by the slot source, the contents of each destination slot are replaced with the corresponding source item.
- When there are more destination slots than there are source items, the remaining slots are ignored.
- Example:
replace [12345] with (ABC) -> [ABC45]
- Example:
- When there are fewer destination slots than there are source items, the remaining items are ignored.
- Example:
replace [123] with (ABCDE) -> [ABC]
- Example:
- String notation slot ranges in the form
<slot_type>or<slot_type>.<slot_number>are still permitted.- Can be a single slot, such as
armor.chest - Can be multiple slots, such as
container.* - Acts as shorthand for a
minecraft:slot_range slotsource using that slot range.- Example:
hotbar.4is the same as{type:"minecraft:slot_range",slots:"hotbar.4"}
- Example:
- Can be a single slot, such as
- It will be evaluated with the
- The entity argument in the
from entityitem source can now be a selector targeting multiple entities.- When more than a single entity is targeted, the slots sourced from each are concatenated.
- Added new
fillandoverridesub-commands, each with syntax identical to/item replace./item fill- Fills each destination slot with a source item.
- When there are more destination slots than there are source items, the items repeat until every slot is filled.
- Example:
fill [12345] with (ABC) -> [ABCAB]
- Example:
/item override- Overrides the contents of each destination slot with the corresponding source item.
- When there are more destination slots than there are source items, the remaining slots are cleared.
- Example:
override [12345] with (ABC) -> [ABC__](where_represents an empty slot).
- Example:
/team
- The result of
/team joinand/team leavesubcommands now reflects the exact count of entities that have joined or left (i.e. excluding entities for which teams have not changed).
- The
nbtcomponent in a raw chat message will only be resolved up to 64k times.
/tick
- The following subcommands will now signal an error instead of just printing an error message and returning
0:
Gameplay
- Visiting the dappled forest is now required for the "Adventuring Time" advancement.
General
minecraft:decorated_pot- Field
sherdsno longer stores a list of 4 item IDs. Instead, the new format is an object with 4 optional item stack fields named:backleftrightfront
- Field
minecraft:pot_decorations- Instead of taking a list of 4 item IDs, this component now takes an object with 4 optional item stack fields named:
backleftrightfront
- Instead of taking a list of 4 item IDs, this component now takes an object with 4 optional item stack fields named:
minecraft:trim_material- The format of inline material definitions has been updated
- Trim Materials
- The format of elements in the
trim_materialregistry has been updated:asset_namehas been replaced withpalette_id- Palette Texture ID to be used for this material.override_armor_assetshas been removed, overrides are now defined in the Resource Pack Equipment Asset.
- The format of elements in the
- The pack format version is now
108.0.
- The
worldgen/configured_featureregistry has moved toworldgen/featureand configuration is now done inline in the root object rather than separated into a config field. minecraft:treefeature type- Added
shelf_mushroomtree decorator type.- Places shelf mushrooms on logs with the specified probability.
- Format: object with fields:
probability- float (between0and1), the probability that any shelf mushrooms will be placed for a given feature.
- Added
poplar_foliage_placerfoliage placer type- Places leaves blocks for poplar trees in a rhombus shape in one of two possible directions
- Format: object with fields:
height- int provider (between5and16), the height of the foliage.side_hole_chance- float (between0.0and1.0), the chance for blocks to be randomly removed at the edge of the foliage.
- Added
poplar_trunk_placertrunk placer type- Places log blocks for poplar trees in a straight shape with branches by the start of the foliage.
- Format:
trunk_height_above_branches- int provider (between0and8), the height of the trunk above the branches.branch_amount- int provider (between1and4), the amount of branches to create by the foliage.
- Added
- The format of elements in the instrument registry have been updated:
- Added the
durability_damagefield - optional non-negative integer, amount of durability to consume on each use. - Updated the
use_durationfield - can now be0for no cooldown.
- Added the
Minecraft Server Management Protocol 3.1.0
- Added notifications indicating when the server performs a full world upgrade on startup.
minecraft:notification/world/upgrade_startedminecraft:notification/world/upgrade_progressminecraft:notification/world/upgrade_finishedminecraft:notification/world/upgrade_failed
- The
surface_rulefield has been renamed tomaterial_rule- Format: inline Material Rule or Material Rule ID reference.
- Falling leaves particles no longer appear for spruce leaves.
- The version is now
89.0.
- Some log lines that server software might look out for have been removed.
- The Minecraft Server Management Protocol can be used instead.
- Slot sources can now be defined as files inside a datapack, within the
slot_sourcefolder.- Can be used in commands which take slot sources as arguments.
- Can be used in inline slot sources using the
minecraft:referencetype.
minecraft:contentsis no longer restricted to only selecting non-empty slots.- Added
minecraft:reference- Uses the referenced slot source.
- Fields:
name- the namespaced id of the slot source.
- Changed
minecraft:slot_range- The
sourcefield has a new valid type container, which sources slots from a container or inventory provided through loot context. - The
sourcefield is now optional.- Defaults to the container source type when absent.
- The
- Added new sound events:
block.shelf_mushroom.breakblock.shelf_mushroom.fallblock.shelf_mushroom.placeblock.shelf_mushroom.stepblock.shelf_mushroom.bounceblock.poplar_leaves.ambient
- Biome Tags
- Added
dappled_forestto#is_forest,#is_overworld,#spawns_cold_variant_farm_animals, and#has_structure/trial_chamberstags.
- Added
- Block Tags
- Added
tuffto#stone_ore_replaceablestag. - Added
red_shrubto#replaceable, and#replaceable_by_mushroomstags. - Added
red_poplar_leaves,orange_poplar_leaves, andyellow_poplar_leavesto#leavestag. - Added
potted_poplar_saplingto#flower_potstag. - Added
#poplar_logsto#logs_that_burntag. - Added
poplar_logto#overworld_natural_logstag. - Added
poplar_planksto#plankstag. - Added
poplar_signto#standing_signstag. - Added
poplar_hanging_signto#ceiling_hanging_signstag. - Added
poplar_wall_signto#wall_signstag. - Added
poplar_wall_hanging_signto#wall_hanging_signstag. - Added
poplar_buttonto#wooden_buttonstag. - Added
poplar_doorto#wooden_doorstag. - Added
poplar_fenceto#wooden_fencestag. - Added
poplar_fence_gateto#fence_gatestag. - Added
poplar_pressure_plateto#wooden_pressure_platestag. - Added
poplar_shelfto#wooden_shelvestag. - Added
poplar_slabto#wooden_slabstag. - Added
poplar_stairsto#wooden_stairtag. - Added
poplar_trapdoorto#wooden_trapdoorstag. - Added
#wool_slabsto#slabstag. - Added
#wool_stairsto#stairstag. - Added
#wool_slabs, and#wool_stairsto#dampens_vibrationstag.
- Added
- Entity Tags
- Added
poplar_boatto#boattag.
- Added
- Item Tags
- Added
tuffto#stone_ore_replaceablestag. - Added
red_poplar_leaves,orange_poplar_leaves, andyellow_poplar_leavesto#leavestag. - Added
#poplar_logsto#logs_that_burntag. - Added
poplar_planksto#plankstag. - Added
poplar_signto#signstag. - Added
poplar_hanging_signto#hanging_signstag. - Added
poplar_buttonto#wooden_buttonstag. - Added
poplar_doorto#wooden_doorstag. - Added
poplar_fenceto#wooden_fencestag. - Added
poplar_fence_gateto#fence_gatestag. - Added
poplar_pressure_plateto#wooden_pressure_platestag. - Added
poplar_shelfto#wooden_shelvestag. - Added
poplar_slabto#wooden_slabstag. - Added
poplar_stairsto#wooden_stairtag. - Added
poplar_trapdoorto#wooden_trapdoorstag. - Added
poplar_boatto#boatstag. - Added
poplar_chest_boatto#chest_boatstag. - Added
#wool_slabsto#slabstag. - Added
#wool_stairsto#stairstag. - Added
#wool_slabs, and#wool_stairsto#dampens_vibrationstag.
- Added
- Palette Textures
- All armor trim palette textures have been moved from
textures/trim/color_palettes/totextures/palettes/trim/- The base armor trim palette texture has instead been moved to
textures/palettes/trim_base.png
- The base armor trim palette texture has instead been moved to
- Entity armor trim material textures are no longer generated into the
minecraft:trimsatlas withpaletted_permutations, but rather generated on-demand- The base palette id is now specified in a new
palettemcmeta section field - This section has a single field:
base_palette- the base Palette Texture ID to remap from
- The base palette id is now specified in a new
- Item armor trim material textures are still generated with
paletted_permutationsas before - Palette Texture locations in the
palette_keyandpermutationsfields have been replaced by Palette Texture IDs - i.e.<namespace>:<path>now resolves to<namespace>:textures/palettes/<path>.png
- All armor trim palette textures have been moved from
- Equipment Assets
- A new optional
trim_palette_replacementsfield controls which trim material palettes should be replaced for this equipment asset (formerly controlled byoverride_armor_assetsin the trim material)- Format: map from original Palette ID to a replacement Palette ID
- A new optional
- Block Sprites
- Added new Block textures:
block/orange_poplar_leaves.pngblock/red_poplar_leaves.pngblock/yellow_poplar_leaves.pngblock/poplar_door_bottom.pngblock/poplar_door_top.pngblock/poplar_log_top.pngblock/poplar_log.pngblock/poplar_planks.pngblock/poplar_trapdoor.pngblock/stripped_poplar_log.pngblock/stripped_poplar_log_top.pngblock/poplar_log.pngblock/shelf_mushroom_stage0.pngblock/shelf_mushroom_stage1.pngblock/poplar_hanging_sign.pngblock/poplar_sign.pngblock/poplar_sapling.pngblock/poplar_shelf.pngblock/red_shrub.png
- Added new Block textures:
- Item Sprites
- Added new Item textures:
item/poplar_door.pngitem/poplar_hanging_sign.pngitem/poplar_sign.pngitem/poplar_boat.pngitem/poplar_chest_boat.png
- Added new Item textures:
- UI Sprites
- Added new UI textures:
gui/hanging_signs/poplar.pnggui/signs/poplar.png
- Added new UI textures:
- Entity Textures
- Added new Entity textures:
entity/boat/poplar.pngentity/chest_boat/poplar.png
- Added new Entity textures:
- Particles
- Added new Particle textures:
orange_poplar_1.pngorange_poplar_2.pngorange_poplar_3.pngorange_poplar_4.pngred_poplar_1.pngred_poplar_2.pngred_poplar_3.pngred_poplar_4.pngyellow_poplar_1.pngyellow_poplar_2.pngyellow_poplar_3.pngyellow_poplar_4.png
- Added new Particle textures:
- Material Rule Registry
- A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_rule/<id>.json.
- Elements in this registry define a pipeline for selecting what base block to place in the world at a given position.
- The format is identical to that which was formerly written in the
surface_rulefield within noise settings files, with the following extensions:- Material rules can now be specified either inline (as previously), or as an ID reference to an element in the
worldgen/material_ruleregistry. - Material conditions can also now be specified as an ID reference to an element in the
worldgen/material_conditionregistry.
- Material rules can now be specified either inline (as previously), or as an ID reference to an element in the
- Material Condition Registry
- A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_condition/<id>.json.
- Elements in this registry define a condition that can be referenced within a Material Rule pipeline (e.g. testing biome or surface depth).
- The format is identical to that which was formerly written within the condition Material Rule type, with the following extension:
- Material Conditions can also now be specified as an ID reference to an element in the
worldgen/material_conditionregistry.
- Material Conditions can also now be specified as an ID reference to an element in the
- Structure Placements
- Added
minecraft:dimension_origin - New structure placement that places a single instance of the structure at the dimension origin.
- The dimension origin is defined as the
spawn_targetfor noise settings based dimensions, otherwise Chunk (0, 0).
- The dimension origin is defined as the
- No additional fields.
- Added
- Rule Tests
- These are the predicates used by ore features (
targets[].target) and rule structure processors (rules[].input_predicateandrules[].location_predicate). - Added rule test type
minecraft:height_match- Checks the y-level of a block, returning
trueonly if it is greater than or equal tomin_inclusiveand less than or equal tomax_inclusive. - Format: object with fields:
min_inclusive– int, the minimum y value of allowed blocks (inclusive).max_inclusive– int, the maximum y value of allowed blocks (inclusive).
- Checks the y-level of a block, returning
- Added rule test type
minecraft:all_of- This checks a list of Rule Tests for whether all of them return true for the same block.
- Format: object with fields:
rules- list of Rule Tests, the rules to test the block against.
- These are the predicates used by ore features (
Fixes
From released versions before 26.3
- MC-4 – Item drops sometimes appear at the wrong location.
- MC-73162 – Breaking an entity that instantly breaks sometimes destroys the block behind it in Creative mode.
- MC-91006 – Some entities lose their name when placed/broken.
- MC-102732 – Arrows can visually bounce off of entities that don't wear a shield.
- MC-113006 – Items reeled in with fishing rods do not move smoothly but appear to teleport.
- MC-122717 – Command success messages for some commands include unaffected entities, unlike the command result.
- MC-151857 – The success message of /give when affecting multiple players uses the wrong string.
- MC-162159 – Riding boats above bubble columns causes players to teleport up 2 blocks.
- MC-168446 – Single dark oak and pale oak saplings accept bone meal despite not being able to grow.
- MC-206356 – The motion of falling block entities is visually slow.
- MC-222818 – You can ignite TNT in Adventure mode.
- MC-223321 – You can destroy turtle eggs by standing or jumping on them in spawn protection.
- MC-223323 – You can trample farmland in spawn protection.
- MC-264003 – Boats carrying players sometimes stop abruptly when sliding along ice.
- MC-265584 – TNT dispensed in bubble columns with soul sand right under visually moves through blocks above.
- MC-276692 – Lingering potions which land on the target's head do not grant their effects to the target.
- MC-279395 – Trees can generate floating over ruined portals.
- MC-295756 – Pistons desync on the client-side, causing players to be moved differently compared to other entities.
- MC-297741 – Gravity-affected blocks in upwards bubble columns can clip through solid blocks above them (on the client).
- MC-298431 – Boats are launched by slime blocks inconsistently.
- MC-298762 – Phantoms deflect arrows shot from bows/crossbows.
- MC-302221 – Moving entities deflect arrows.
- MC-304594 – Spears can dismount interaction entities from their vehicles.
- MC-305535 – Elytra are activated after only single tapping the "Jump" key when the player is in lava.
- MC-307625 – The glowing effect is not visible on block displays displaying end portals or end gateways.
- MC-307890 – Some textures of geyser plume particles use the wrong color in some spots.
- MC-307933 – Deepslate ores can generate on the surface by replacing tuff around sulfur springs.
- MC-308008 – The success message of /tag reports that it affected more entities than it did.
- MC-308009 – The success message of /scoreboard players enable reports that it affected more players than it did.
- MC-308011 – The success message of /recipe reports that it affected more players than it did.
- MC-308012 – The success message of /enchant reports that it affected more entities than it did.
- MC-308013 – The success message of /effect reports that it affected more entities than it did.
- MC-308254 – Dying to a sulfur cube with a magma block doesn't increment the player's killed_by:sulfur_cube statistic.
- MC-308314 – Custom player heads do not render their texture properly when inside a sulfur cube.
- MC-308405 – /unpublish succeeds when the game is not published despite the failure message.
- MC-308490 – The "regular" sulfur cube archetype produces stone sounds, despite no longer using stone blocks.
- MC-308789 – Pointed dripstone and sulfur spikes can be destroyed by tridents in Adventure mode.
- MC-308809 – Full-width spaces take up more space on signs now.
- MC-308830 – Placing beds to replace tall grass doesn't break the other half.
- MC-308836 – Obfuscated text no longer keeps a consistent width.
- MC-308849 – Creakings can take knockback.
Videos
Trivia
- The MC-4 fix in this snapshot marks the longest period of time between a bug being reported and being patched, at nearly 14 years.
References
- ↑ "Minecraft 26.3 Snapshot 1" – Minecraft.net, June 23, 2026.
- ↑ a b MC-309259 – Block Tags "#blocks_fluid_flow" and "#washed_away_by_fluids" do not work as expected
- ↑ MC-309043 – Carpets can no longer be crafted
Navigation
Sources
- Java Edition 26.3 Snapshot 1 — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3723740.