Java Edition 26.1 Snapshot 2

Minecraft Wiki article. Categories: Java_Edition_versions, Java_Edition_26.1_snapshots, Java_Edition_snapshots_released_in_2026, Java_Edition_snapshots, Pages_needing_sounds, Information_needed, Pages_with_YouTube_videos

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This article is reproduced from Java Edition 26.1 Snapshot 2 on the Minecraft Wiki. Mirrored from revision 3632021. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

Minecraft 26.1 Snapshot 2
26.1-snapshot-2.jpg: Infobox image for Minecraft version 'Minecraft 26.1 Snapshot 2'
Java Edition 26.1 Snapshot 2.png: Infobox image for Minecraft version 'Minecraft 26.1 Snapshot 2'

26.1 Snapshot 2 (known as 26.1-snapshot-2 in the launcher) is the second snapshot for Java Edition 26.1, released on January 7, 2026.[1] It adds retextured and remodeled baby mobs, remodeled rabbits, craftable name tags, and more. This is the first snapshot released in 2026.

Additions

General

Tags

  • Added the #metal_nuggets item tag.

Changes

Items

Name tag

  • Can now be crafted with 1 paper and 1 nugget.
Ingredients Crafting recipe
Any Nugget +
Paper
Invicon Iron Nugget.png: Inventory sprite for Iron Nugget in Minecraft as shown in-game linking to Iron Nugget with description: Iron NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Paper.png: Inventory sprite for Paper in Minecraft as shown in-game linking to Paper with description: Paper
Invicon Name Tag.png: Inventory sprite for Name Tag in Minecraft as shown in-game linking to Name Tag with description: Name Tag

Mobs

This section would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are: sounds before and after the changes in this snapshot

Rabbit

  • Their models, animations, and textures have been updated.
  • Now has an idle animation. A rabbit can only do these if it has been leashed at least once, but isn't currently leashed.[2]
  • Hitbox size has been adjusted to match each of the new models.
  • Programmer Art textures have been removed following the model changes.

Baby mobs

All Model and Texture Changes
Mob Before After
Baby Tabby Cat
Baby Tuxedo Cat
Baby Red Cat
Baby Siamese Cat
Baby British Shorthair Cat
Baby Calico Cat
Baby Persian Cat
Baby Ragdoll Cat
Baby White Cat
Baby Jellie Cat
Baby Black Cat
Baby Temperate Chicken
Baby Cold Chicken
Baby Warm Chicken
Baby Temperate Cow
Baby Cold Cow
Baby Warm Cow
Baby Red Mooshroom
Baby Brown Mooshroom
Baby Ocelot
Baby Temperate Pig
Baby Cold Pig
Baby Warm Pig
Brown Rabbit
White Rabbit
Black Rabbit
White Splotched Rabbit
Gold Rabbit
Salt Rabbit
The Killer Bunny
Toast Rabbit
Baby Brown Rabbit
Baby White Rabbit
Baby Black Rabbit
Baby White Splotched Rabbit
Baby Gold Rabbit
Baby Salt Rabbit
Baby Killer Bunny
Baby Toast Rabbit
Baby Sheep
Baby Pale Wolf
Baby Ashen Wolf
Baby Black Wolf
Baby Chestnut Wolf
Baby Rusty Wolf
Baby Snowy Wolf
Baby Spotted Wolf
Baby Striped Wolf
Baby Woods Wolf

Skeleton horses and zombie horses

  • No longer panic when hurt.

General

General

  • Tweaked default JVM options.
    • The game now allocates 4 GB of RAM by default (up from 2 GB).
    • Garbage collection has been changed from G1GC to ZGC for compatible computers.​[more information needed]

Data pack

Entity data

  • The current_explosion_impact_pos and current_impulse_context_reset_grace_time fields from players have been added to all mobs and the armor stand.
  • The ignore_fall_damage_from_current_explosion field on players has been removed.

Mob variant definitions

  • Wolf sound variants sound events in wolf_sound_variant have been moved into a new field adult_sounds and the field baby_sounds was added.

Resource pack

  • The version is now 77.0.

Sounds

  • Added new sound events for the baby cat:
    • entity.baby_cat.ambient
    • entity.baby_cat.hiss
    • entity.baby_cat.hurt
    • entity.baby_cat.death
    • entity.baby_cat.eat
    • entity.baby_cat.beg_for_food
    • entity.baby_cat.purr
    • entity.baby_cat.purreow
    • entity.baby_cat.stray_ambient
  • Added new sound events for the baby pig (piglet):
    • entity.baby_pig.ambient
    • entity.baby_pig.hurt
    • entity.baby_pig.death
    • entity.baby_pig.step
  • Added new sound events for the baby wolf:
    • entity.baby_wolf.ambient
    • entity.baby_wolf.growl
    • entity.baby_wolf.death
    • entity.baby_wolf.hurt
    • entity.baby_wolf.pant
    • entity.baby_wolf.whine
    • entity.baby_wolf.step

Tags

  • Removed awkward, mundane, and thick from #tradeable potion tag.

Textures

  • Entity textures
    • Added new entity textures:
      • entity/cat/cat_all_black_baby.png
      • entity/cat/cat_black_baby.png
      • entity/cat/cat_british_shorthair_baby.png
      • entity/cat/cat_calico_baby.png
      • entity/cat/cat_collar_baby.png
      • entity/cat/cat_jellie_baby.png
      • entity/cat/ocelot_baby.png
      • entity/cat/cat_persian_baby.png
      • entity/cat/cat_ragdoll_baby.png
      • entity/cat/cat_red_baby.png
      • entity/cat/cat_siamese_baby.png
      • entity/cat/cat_tabby_baby.png
      • entity/cat/cat_white_baby.png
      • entity/chicken/chicken_cold_baby.png
      • entity/chicken/chicken_temperate_baby.png
      • entity/chicken/chicken_warm_baby.png
      • entity/cow/cow_cold_baby.png
      • entity/cow/cow_temperate_baby.png
      • entity/cow/cow_warm_baby.png
      • entity/cow/mooshroom_brown_baby.png
      • entity/cow/mooshroom_red_baby.png
      • entity/pig/pig_cold_baby.png
      • entity/pig/pig_temperate_baby.png
      • entity/pig/pig_warm_baby.png
      • entity/rabbit/rabbit_black.png
      • entity/rabbit/rabbit_brown.png
      • entity/rabbit/rabbit_caerbannog.png
      • entity/rabbit/rabbit_gold.png
      • entity/rabbit/rabbit_salt.png
      • entity/rabbit/rabbit_toast.png
      • entity/rabbit/rabbit_white.png
      • entity/rabbit/rabbit_white_splotched.png
      • entity/sheep/sheep_baby.png
      • entity/sheep/sheep_wool_baby.png
      • entity/wolf/wolf_angry_baby.png
      • entity/wolf/wolf_ashen_angry_baby.png
      • entity/wolf/wolf_ashen_baby.png
      • entity/wolf/wolf_ashen_tame_baby.png
      • entity/wolf/wolf_baby.png
      • entity/wolf/wolf_black_angry_baby.png
      • entity/wolf/wolf_black_baby.png
      • entity/wolf/wolf_black_tame_baby.png
      • entity/wolf/wolf_chestnut_angry_baby.png
      • entity/wolf/wolf_chestnut_baby.png
      • entity/wolf/wolf_chestnut_tame_baby.png
      • entity/wolf/wolf_collar_baby.png
      • entity/wolf/wolf_rusty_angry_baby.png
      • entity/wolf/wolf_rusty_baby.png
      • entity/wolf/wolf_rusty_tame_baby.png
      • entity/wolf/wolf_snowy_angry_baby.png
      • entity/wolf/wolf_snowy_baby.png
      • entity/wolf/wolf_snowy_tame_baby.png
      • entity/wolf/wolf_spotted_angry_baby.png
      • entity/wolf/wolf_spotted_baby.png
      • entity/wolf/wolf_spotted_tame_baby.png
      • entity/wolf/wolf_striped_angry_baby.png
      • entity/wolf/wolf_striped_baby.png
      • entity/wolf/wolf_striped_tame_baby.png
      • entity/wolf/wolf_tame_baby.png
      • entity/wolf/wolf_woods_angry_baby.png
      • entity/wolf/wolf_woods_baby.png
      • entity/wolf/wolf_woods_tame_baby.png
    • Renamed the following entity textures:
      • entity/armorstand/wood.png → entity/armorstand/armorstand.png
      • entity/cat/all_black.png → entity/cat/cat_all_black.png
      • entity/cat/black.png → entity/cat/cat_black.png
      • entity/cat/british_shorthair.png → entity/cat/cat_british_shorthair.png
      • entity/cat/calico.png → entity/cat/cat_calico.png
      • entity/cat/jellie.png → entity/cat/cat_jellie.png
      • entity/cat/persian.png → entity/cat/cat_persian.png
      • entity/cat/ragdoll.png → entity/cat/cat_ragdoll.png
      • entity/cat/red.png → entity/cat/cat_red.png
      • entity/cat/siamese.png → entity/cat/cat_siamese.png
      • entity/cat/tabby.png → entity/cat/cat_tabby.png
      • entity/cat/white.png → entity/cat/cat_white.png
      • entity/chicken/cold_chicken.png → entity/chicken/chicken_cold.png
      • entity/chicken/temperate_chicken.png → entity/chicken/chicken_temperate.png
      • entity/chicken/warm_chicken.png → entity/chicken/chicken_warm.png
      • entity/copper_golem/exposed_copper_golem.png → entity/copper_golem/copper_golem_exposed.png
      • entity/copper_golem/exposed_copper_golem_eyes.png → entity/copper_golem/copper_golem_eyes_exposed.png
      • entity/copper_golem/oxidized_copper_golem_eyes.png → entity/copper_golem/copper_golem_eyes_oxidized.png
      • entity/copper_golem/weathered_copper_golem_eyes.png → entity/copper_golem/copper_golem_eyes_weathered.png
      • entity/copper_golem/oxidized_copper_golem.png → entity/copper_golem/copper_golem_oxidized.png
      • entity/copper_golem/weathered_copper_golem.png → entity/copper_golem/copper_golem_weathered.png
      • entity/cow/cold_cow.png → entity/cow/cow_cold.png
      • entity/cow/temperate_cow.png → entity/cow/cow_temperate.png
      • entity/cow/warm_cow.png → entity/cow/cow_warm.png
      • entity/cow/brown_mooshroom.png → entity/cow/mooshroom_brown.png
      • entity/cow/red_mooshroom.png → entity/cow/mooshroom_red.png
      • entity/fox/snow_fox.png → entity/fox/fox_snow.png
      • entity/fox/snow_fox_sleep.png → entity/fox/fox_snow_sleep.png
      • entity/frog/cold_frog.png → entity/frog/frog_cold.png
      • entity/frog/temperate_frog.png → entity/frog/frog_temperate.png
      • entity/frog/warm_frog.png → entity/frog/frog_warm.png
      • entity/llama/brown.png → entity/llama/llama_brown.png
      • entity/llama/creamy.png → entity/llama/llama_creamy.png
      • entity/llama/gray.png → entity/llama/llama_gray.png
      • entity/llama/spit.png → entity/llama/llama_spit.png
      • entity/llama/white.png → entity/llama/llama_white.png
      • entity/panda/aggressive_panda.png → entity/panda/panda_aggressive.png
      • entity/panda/brown_panda.png → entity/panda/panda_brown.png
      • entity/panda/lazy_panda.png → entity/panda/panda_lazy.png
      • entity/panda/playful_panda.png → entity/panda/panda_playful.png
      • entity/panda/weak_panda.png → entity/panda/panda_weak.png
      • entity/panda/worried_panda.png → entity/panda/panda_worried.png
      • entity/pig/cold_pig.png → entity/pig/pig_cold.png
      • entity/pig/temperate_pig.png → entity/pig/pig_temperate.png
      • entity/pig/warm_pig.png → entity/pig/pig_warm.png
      • entity/projectiles/spectral.png → entity/projectiles/arrow_spectral.png
      • entity/projectiles/tipped.png → entity/projectiles/arrow_tipped.png
      • entity/turtle/big_sea_turtle.png → entity/turtle/turtle.png
    • Moved the following entity textures:
      • entity/armadillo.png → entity/armadillo/armadillo.png
      • entity/banner_base.png → entity/banner/banner_base.png
      • entity/bat.png → entity/bat/bat.png
      • entity/beacon_beam.png → entity/beacon/beacon_beam.png
      • entity/blaze.png → entity/blaze/blaze.png
      • entity/dolphin.png → entity/dolphin/dolphin.png
      • entity/enchanting_table_book.png → entity/enchantment/enchanting_table_book.png
      • entity/end_gateway_beam.png → entity/end_portal/end_gateway_beam.png
      • entity/end_portal.png → entity/end_portal/end_portal.png
      • entity/endermite.png → entity/endermite/endermite.png
      • entity/experience_orb.png → entity/experience/experience_orb.png
      • entity/fishing_hook.png → entity/fishing/fishing_hook.png
      • entity/guardian.png → entity/guardian/guardian.png
      • entity/guardian_beam.png → entity/guardian/guardian_beam.png
      • entity/guardian_elder.png → entity/guardian/guardian_elder.png
      • entity/lead_knot.png → entity/lead_knot/lead_knot.png
      • entity/minecart.png → entity/minecart/minecart.png
      • entity/phantom.png → entity/phantom/phantom.png
      • entity/phantom_eyes.png → entity/phantom/phantom_eyes.png
      • entity/shield_base.png → entity/shield/shield_base.png
      • entity/shield_base_nopattern.png → entity/shield/shield_base_nopattern.png
      • entity/silverfish.png → entity/silverfish/silverfish.png
      • entity/snow_golem.png → entity/snow_golem/snow_golem.png
      • entity/spider_eyes.png → entity/spider/spider_eyes.png
      • entity/trident.png → entity/trident/trident.png
      • entity/trident_riptide.png → entity/trident/trident_riptide.png
      • entity/wandering_trader.png → entity/wandering_trader/wandering_trader.png
      • entity/witch.png → entity/witch/witch.png

Fixes

13 issues fixed

From released versions before 26.1

  • MC-302734 – Zombie horses constantly move in and out of water and burn to death.
  • MC-304361 – The heads of zombie nautiluses have a massive empty gap on the back.
  • MC-304705 – The E value in entity_render_stats in the debug overlay doesn't work.
  • MC-304761 – Spears' charge animation takes too long to rotate sideways for slower spears.
  • MC-305040 – Nautili spawned as a result of a player breeding two other nautili can despawn.

From the previous development version

  • MC-305104 – The "Programmer Art" and "High Contrast" resource packs are listed as incompatible.
  • MC-305121 – Some expert level mason trades no longer generate.
  • MC-305130 – Farmers sell suspicious stews with 20 times the intended duration.
  • MC-305131 – Duplicate trade entries in journeyman level shepherd trades.
  • MC-305132 – Master level fletchers can now sell tipped arrows of thick, mundane, and awkward potions.
  • MC-305164 – Armorers now buy diamonds at expert level instead of journeyman.
  • MC-305175 – The Lunge enchantment now works at 6 hunger and above, instead of 7.
  • MC-305279 – Expert cleric sells glowstone instead of ender pearl.

Videos

Videos made by slicedlime:

Trivia

  • Unlike most of the first-of-the-week snapshots, 26.1 Snapshot 2 was released on a Wednesday instead of a Tuesday, similar to the snapshots before 25w15a.

References

  1. ↑ "Minecraft 26.1 Snapshot 2" – Minecraft.net, January 7, 2026.
  2. ↑ MC-305551 – Rabbits don't play their idle head bob animation

Sources