Java Edition 26.1 Snapshot 11

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This article is reproduced from Java Edition 26.1 Snapshot 11 on the Minecraft Wiki. Mirrored from revision 3616332. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

Minecraft 26.1 Snapshot 11
26.1-snapshot-11.jpg: Infobox image for Minecraft version 'Minecraft 26.1 Snapshot 11'
Java Edition 26.1 Snapshot 11.png: Infobox image for Minecraft version 'Minecraft 26.1 Snapshot 11'

26.1 Snapshot 11 (known as 26.1-snapshot-11 in the launcher) is the eleventh and final snapshot for Java Edition 26.1, released on March 3, 2026.[1]

Additions

General

Tags

  • Added the #prevents_nearby_leaf_decay block tag, which defines what block types prevent leaf blocks from decaying within a taxicab distance of 6 blocks.

Changes

Items

Armor

Mobs

Goat

  • Baby goats now rotate their head when ramming.

Hoglin

  • Baby hoglin's mane now appears on both sides of the body texture.

Panda

  • Fixed texture on the back of the baby panda's head.

Pig

  • Pig sound variants now have sound for eating.

Rabbit

  • Fixed adult and baby rabbit textures to be consistent with the other new textures.

Gameplay

Trading

General

Block states

  • The rotation property in default block state of banners and signs has been changed from 0 to 8.

Data pack

Game Test

  • Added timeline_attributes definitions to set any number of timelines.
    • timelines: A list of timelines to set.

Items model definition

  • The minecraft:model, minecraft:special, minecraft:range_dispatch, minecraft:composite, minecraft:select, minecraft:condition item model types now have transformation fields.
    • Those fields have the same format as the transformation field on the minecraft:display entity, i.e. either an array of 16 numbers representing a matrix or structure with decomposed translation, scale and rotation info.
    • For types with children (minecraft:range_dispatch, minecraft:composite, minecraft:select, minecraft:condition), the transformation will be composed with the transformation of the children, except for minecraft:bundle/selected_item.
    • Model transformations will be applied after item display transformations (i.e. display section in model files).
  • The transformations for some special item models (types referenced by the minecraft:special item model) have been extracted to item models itself.
    • Affected special model types:
      • minecraft:bed
      • minecraft:banner
      • minecraft:conduit
      • minecraft:copper_golem_statue
      • minecraft:head
      • minecraft:player_head
      • minecraft:shulker_box
      • minecraft:shield
      • minecraft:trident
      • minecraft:standing_sign
      • minecraft:hanging_sign
  • Special model type
    • minecraft:bell
      • New special model type that renders the animated part of a bell block.
      • No fields.
    • minecraft:book
      • New special model type that renders a book that normally is a part of enchanting table and lectern.
      • Fields:
        • open_angle - angle (in degrees) between book cover and book centerline (0 means closed, 90 means open flat).
        • page1, page2 - the positions of two pages inside the book.
          • 0.0 means the page is in the leftmost position, 1.0 means the page in the rightmost position.
    • minecraft:bed
      • The model now renders only one half of the bed.
      • To render both halves, use a minecraft:composite model.
      • New fields:
        • part - one of: head, foot
    • minecraft:banner
      • New field:
        • attachment - selects a model to be used, one of wall, ground
        • Default: ground
    • minecraft:chest
      • New field:
        • chest_type - selects a model to be used, one of single, left, right
        • Default: single
    • minecraft:hanging_sign
      • New field:
        • attachment - selects a model to be used, one of wall, ceiling, ceiling_middle
        • Default: ceiling_middle
    • minecraft:standing_sign
      • New field:
        • attachment - selects a model to be used, one of wall, ground
        • Default: ground
    • minecraft:shulker_box
      • Removed the orientation field.

Loot tables

Mob sound variant

  • Pig sounds
    • Eating sound customization is now supported through the new field eat_sound big variant sound sets.

Rendering

  • Some changes have been made to the way blocks states render in places like enderman-held blocks, block display entities, etc. (but not falling blocks or pistons).
    • Enchanting tables will now show a closed book on the top of the block.
    • Blocks that use special renderers (like chests, banners, skulls) should now respect block state properties:
      • Rendering now respects the rotation and facing properties (where applicable).
      • Beds now only render one half of the model, depending on the part property.
      • Copper golem statues will now respect the copper_golem_pose property.
      • Walls and freestanding signs, hanging signs, banners and heads will now have separate models.
      • Chests now respect part properties (where applicable).
    • In general, all block states should look the same when rendered on a Block Display as they look when placed in world, except: fluids, end gateway, end portal.

Resource pack

  • The version is now 83.0.

Sounds

  • Added new sound events for the pig:
    • entity.baby_pig.eat
    • entity.pig_mini.eat
    • entity.pig_big.eat
    • entity.pig.eat
  • Updated the trumpet note block sound assets.

World generation

  • Block state providers now have a new type called rule_based_state_provider
    • This was previously a separately parsed type but is now instead a sub-type of block state providers.
    • They can now be used in any other feature configurations as a block state provider and are no longer unique to the disk feature.
    • Format:
      • fallback - An optional block state provider
      • rules - A list of rules
        • if_true - A block predicate that checks the block position before providing the block
        • then - A block state provider

Fixes

25 issues fixed

From released versions before 26.1

  • MC-199975 – Endermen holding bells or bell block display entities only render the bell frame.
  • MC-231663 – Dragon eggs do not check whether there is a block under their destination when teleporting.
  • MC-275014 – Weathered and oxidized copper bulbs cast stronger shadows on themselves when lit with smooth lighting enabled.
  • MC-301003 – The bell part of bells worn on copper golems' "saddle" is not visible.
  • MC-303344 – Tooltips for selected items in dialogs are displayed even when the item isn't being hovered over.
  • MC-304683 – Wandering traders don't spawn in single biome snowy plains worlds.
  • MC-304796 – Hovering over a disabled slider shows the pointing hand cursor instead of the forbidden cursor.
  • MC-305857 – Entity hitboxes now move jaggedly when the game is frozen.
  • MC-306110 – The side textures of black, white splotched, killer, and Toast rabbits' heads extend to the bottom of their heads.

From the 26.1 development versions

  • MC-305797 – The texture of the warm piglet contains unused pixels.
  • MC-306082 – The back texture of one of baby woods wolves' legs is inconsistent with the other three legs.
  • MC-306180 – Hitting a rolled up baby armadillo causes its legs to stick out and z-fight with the shell.
  • MC-306190 – The game closes when upgrading a world fails.
  • MC-306303 – Plains zombie villagers use the texture of their baby variant.
  • MC-306309 – Some new animal sound variants are missing.
  • MC-306312 – Some strings introduced in 26.1 Snapshot 7 are grammatically incorrect.
  • MC-306466 – The back texture of baby pandas' heads has a black stripe on one of its edges.
  • MC-306472 – The texture of chainmail helmets on baby humanoid mobs has no transparent pixels on its top, unlike on adult mobs.
  • MC-306483 – Golden dandelions do not prevent baby trader llamas from despawning.
  • MC-306520 – Baby donkeys and baby mules are offset from their hitbox, and their tail is offset from their body.

From the previous development version

  • MC-306607 – Endermen now display the block-holding pose even when empty-handed.
  • MC-306608 – Glow item frames now resemble item frames.
  • MC-306625 – The "Programmer Art" and "High Contrast" resource packs are listed as incompatible.
  • MC-306639 – The worried baby panda's model is broken when hiding its face during a thunderstorm.
  • MC-306676 – The bottom texture of snifflets is made up of solid colors.

Videos

Videos made by slicedlime:

References

Sources