Java Edition 24w05a

Minecraft Wiki article. Categories: Java_Edition_versions, Java_Edition_1.20.5_snapshots, Java_Edition_snapshots_released_in_2024, Java_Edition_snapshots, Pages_with_YouTube_videos

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Minecraft 24w05a
24w05a.jpg: Infobox image for Minecraft version 'Minecraft 24w05a'
Java Edition 24w05a.png: Infobox image for Minecraft version 'Minecraft 24w05a'

24w05a is the sixth snapshot for Java Edition 1.20.5, released on January 31, 2024[1] which adds the vault and fixes bugs.

Additions

General

Particles

  • Added vault_connection particle, which shows up when near a vault.

Server

  • Added a reserved region file compression id for third-party servers to use for custom compression implementations.
    • Compression id 127 can now be used for custom implementations of region file compression.
    • When used, the version id must be followed by a namespaced string representing the custom algorithm used.
  • Added an option to not compress region files.
    • Added a third value to the dedicated server configuration property region-file-compression: none does not compress the data.
    • Consumes significantly more space and requires significant time to read and write, even though CPU is used less.
    • Might make sense together with filesystem level compression.
  • Allowed server operators to view dedicated server TPS debug chart.

Tags

  • Added the #dyeable item tag: contains leather_helmet, leather_chestplate, leather_leggings, leather_boots, and leather_horse_armor.

Changes

Mobs

Horse

  • Replaced [NBT Compound / JSON Object] ArmorItem tag with [NBT Compound / JSON Object] body_armor_item.

Llama

  • Replaced [NBT Compound / JSON Object] DecorItem tag with [NBT Compound / JSON Object] body_armor_item.

Wolf

  • Replaced [Byte] armor tag with [NBT Compound / JSON Object] body_armor_item.

Command format

Slots

  • Replaced horse.armor slot argument with armor.body, applicable now to all mobs.

General

Data pack

  • The pack format version is now 30.
  • Added [NBT Compound / JSON Object] body_armor_item to entity data, which functions similarly to entries of [NBT List / JSON Array] HandItems and [NBT List / JSON Array] ArmorItems.
    • Also added [Float] body_armor_drop_chance, which determines the chance of dropping body armor.
  • Potion effects stored in items or entities no longer encode their default values.
    • amplifier: 0
    • duration: 0
    • ambient: false
    • show_particles: true

Resource pack

  • The pack format version is now 25.
  • The unused attributes array in core shader definitions has been removed.
  • The IViewRotMat uniform has been removed, and the Position attribute for entities is now in (camera relative) world space.
  • Light direction uniforms are no longer premultiplied by the view matrix.
  • Added texture and model files for vault block.
  • Changed texture for the trial key item.
  • Added texture and particle file for vault_connection particle.

Shaders

  • Removed position_color_normal and position_tex_lightmap_color shaders.
  • Replaced position_tex_color_normal shader with rendertype_clouds.

Experimental

These additions and changes only take effect when the Update 1.21 experimental data pack is enabled.

Additions

Blocks

Vault

  • A block that holds locked treasure and loot - find the right key to eject its rewards.
    • Found throughout trial chambers, containing the structures' most valuable loot.
    • Vaults in trial chambers require a trial key to be unlocked.
    • When activated with a trial key, it ejects rewards.
  • Can be unlocked by an unlimited amount of players.
    • It can be only activated once per player. After a player has unlocked a vault, they cannot unlock that vault again.
    • If a player has not unlocked that vault before, an orange stream of particles flows from the player to the vault when nearby.
  • Has a keyhole that is open or closed depending on the players nearby.
    • If any nearby player has not unlocked that vault, the keyhole is open.
    • If all nearby players have unlocked that vault, the keyhole is closed.
  • Within its cage, it cycles through and displays items which are possible to eject from its loot table.
  • The rewards it ejects are randomized from its loot table each time it is unlocked.
  • Cannot be crafted or obtained in Survival, and does not drop anything when mined.
  • Explosion-resistant and cannot be moved.
  • Vaults currently reuse the same loot table that reward chests previously used in the trial chambers.

Changes

Items

Trial key

  • Can now be used to open vaults.
  • Texture changed to match the vaults.
General

Tags

  • Added vault to the #features_cannot_replace block tag.

Fixes

8 issues fixed

From released versions before 1.20

  • MC-187616 – Totems rendered too dark for a second after being used.
  • MC-193656 – Banners' breaking texture is displaced and/or repeatedly flips horizontally, depending on the banner's rotation.
  • MC-225170 – Normal matrix scaling broken in some situations.
  • MC-239084 – Item pickup animation is darker than the actual item model.
  • MC-248689 – Fog on falling blocks happens too early.
  • MC-260099 – Sniffer's snout shading changes during sniffing.
  • MC-264821 – The fog on armor worn by entities occurs too early.

From the 1.20.5 development versions

  • MC-267922 – Wolf armor loses custom display name and other NBT when equipped.

Videos

Videos made by slicedlime:

References

  1. ↑ "Minecraft Snapshot 24w05a" – Minecraft.net, January 31, 2024.

Sources