Java Edition 12w32a

Minecraft Wiki article. Categories: Versions_using_legacy_download_site, Java_Edition_versions, Java_Edition_1.4.2_snapshots, Java_Edition_snapshots_released_in_2012, Java_Edition_snapshots, Java_Edition_1.4.2_development_versions, Java_Edition_development_versions_released_in_2012

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Minecraft 12w32a
First Beacon Block Image.png: Infobox image for Minecraft version 'Minecraft 12w32a'
Java Edition 12w32a.png: Infobox image for Minecraft version 'Minecraft 12w32a'


12w32a is the first snapshot for Java Edition 1.4.2, released on August 9, 2012.[1]

Additions

Blocks

Command blocks

  • Intended for adventure maps.
  • It can run commands when triggered by a redstone signal.
  • This block is not craftable and is currently not available in the Creative inventory, but can be obtained via the command /give 137.

Work in Progress

  • Would later be known as beacons.
  • By building a pyramid composed of mineral blocks such as emerald blocks or diamond blocks and placing this block on top, the player gains access to several powers.
    • A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
  • It cannot be crafted, although a crafting recipe is planned.
    • It can be obtained via the "Miscellaneous" tab in the Creative inventory, or with the /give 138 command.
  • The minimum range is 16 blocks.
  • Gives off a light level of 15.
  • Players within the blocks' range are given the selected effects every 4 seconds.
  • The best configuration of blocks requires 164 blocks.

Items

Potions

Mobs

Zombie villagers

  • Villagers have a chance of turning into zombie villagers after being killed by a zombie on Hard difficulty.
  • Zombie spawn eggs may spawn zombie villagers.
  • Zombie villagers can naturally spawn.
  • Zombie villagers can be cured, becoming normal villagers again.
    • To do this, player needs to first use a splash potion of Weakness on a zombie villager. Then, they need right-click the zombie villager with a regular golden apple. After several minutes, it turns back into a normal villager.[2]

Baby zombies

  • Do not spawn naturally.
  • Regular baby zombie can only be brought into the game through external editors.
  • Baby zombie villagers are created when a baby villager is infected by a zombie.

Command format

General

  • Added target selectors to use instead of the <player> field in commands.
    • @p: targets nearest player.
    • @a: targets all players.
    • @r: targets random player.

/difficulty

  • Added <new difficulty> command.

/gamerule <rule name> [value]

  • Value can be defined as false, / and true.
  • All rules, except keepInventory are true by default.
  • The available rules are as follows:
    • doFireTick (false=fire cannot spread)
    • doMobLoot (false=mobs do not drop loot)
    • doMobSpawning (false=mobs do not spawn)
    • doTileDrops (false=blocks do not drop items when breaking)
    • keepInventory (true=keep inventory on death)
    • mobGriefing (false=creeper explosions do not damage blocks)

/spawnpoint [player]

  • Added [<x> <y> <z>] coordinates.

/weather <clear/rain/thunder>

  • The duration is now in seconds.

General

Data folder

  • New villages.dat file in the Data folder of world saves.

Changes

Mobs

General

  • Zombies, skeletons and zombie pigmen sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.

Iron golems

Sheep

  • Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).

Villagers

  • Now react positively on performing new trades, and negatively if player hurts them.
    • This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers.
    • There is an unused particle effect added of a villager's face looking angry.
  • No longer remove trades, but trading something else may be required to renew the old ones.
  • Several trades had their quantities altered:
    • The farmer's gravel & emerald trade now produces 4 or 5 flint, up from 2 or 3 flint before.
    • The librarian's buy paper trade now requires 24 to 35 paper, up from 19 to 29 paper before.
    • The librarian's buy book trade now requires 11 to 12 books, down from 12 to 14 books before.
    • The farmer's buy arrow trade now sells 9 to 12 arrows, changed from only 5 arrows before. The 5 arrows resulted from a bug in the code where the minimum and maximum values for the arrow trade were swapped.

Zombies

  • Zombie attack animation now shows when it's holding a weapon.

General

End credits

  • The attribution of the quotation at the end of the credits was changed from "Mark Twain" to "Unknown".

Bugs

  • Silk Touch does not work.

Fixes

2 bugs fixed

  • Fixed /me command only working for ops.
  • Fixed /tell command not working.

References

Sources