Java Edition 1.21.11 Pre-Release 1

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Minecraft 1.21.11 Pre-Release 1

1.21.11-pre1.jpg: Infobox image for Minecraft version 'Minecraft 1.21.11 Pre-Release 1'
Java Edition 1.21.11 Pre-Release 1.png: Infobox image for Minecraft version 'Minecraft 1.21.11 Pre-Release 1'

1.21.11-pre1.jpg: Infobox image for Minecraft version 'Minecraft 1.21.11 Pre-Release 1'
Java Edition 1.21.11 Pre-Release 1 Unobfuscated.png: Infobox image for Minecraft version 'Minecraft 1.21.11 Pre-Release 1'

1.21.11 Pre-Release 1 (known as 1.21.11-pre1 in the launcher) is the first pre-release for Java Edition 1.21.11, released on November 19, 2025.[1]

A separate unobfuscated version of 1.21.11 Pre-Release 1 was released, titled 1.21.11 Pre-Release 1 Unobfuscated (or 1.21.11-pre1_unobfuscated when in the launcher). This is an experimental version released in preparation for obfuscation being removed from Java Edition clients and servers.[2]

Additions

General

Data component format

  • Added minecraft:attack_range
    • Enables a custom attack range when using the item.
    • Overrides the normal entity interaction range for player.
    • Regular melee attack range is computed for mobs based on the distance of the target hitbox to their hitbox. This component modifies that distance check by adjusting minimum and maximum padding for the attack hitbox.
    • Mobs using minecraft:kinetic_weapon will have their attack range applied in the same way it applies to players.
    • Format: object with fields
      • min_reach: float, the minimum distance in blocks from the attacker to the target to be considered valid.
        • Default value: 0.0, valid from 0.0 to 64.0
      • max_reach: float, the maximum distance in blocks from the attacker to the target to be considered valid.
        • Default value: 3.0, valid from 0.0 to 64.0
      • hitbox_margin: float, the margin applied to the target bounding box when checking for valid hitbox collision.
        • Default value: 0.3, valid from 0.0 to 1.0
      • mob_factor: float, the multiplier applied to the min_range and max_range when checking for valid distance when item is used by a mob.
        • Default value: 1.0, valid from 0.0 to 2.0

Settings

An announcement on Rotated Grid Super Sampling, which reads: "The first Pre-Release for 1.21.11 is out! We've introduced a new shader-based terrain texture filtering method called Rotated Grid Super Sampling. It looks slightly worse than Anisotropic Filtering, but should give the same results on all GPUs. AMD implementation of AF currently does not work well with our block texture atlas, so we have switched AMD GPUs to use RGSS instead on "Fabulous!" preset. Apart from that we changed the mipmap generation algorithm again to give us slightly better visuals. And we also fixed some bugs."
An announcement on Rotated Grid Super Sampling.
  • Added texture filtering in video settings.
    • Controls the method used to sample textures when they are viewed at an angle or from a distance.
    • Available values are "None", "RGSS", and "Anisotropic".
    • The default depends on the selected graphics preset as well as the computer's graphics card capabilities.[note 2]
    • "RGSS" (Rotated Grid Super Sampling) is a shader-based filtering method that improves texture clarity at a moderate performance cost.
      • This is available on all hardware.
    • "Anisotropic" is a hardware-based filtering method that improves texture clarity even further.
      • The maximum anisotropy may be "2x", "4x", and "8x", controllable by a separate slider.
      • If the graphics card does not support it, anisotropic filtering will do nothing.
      • This significantly impacts VRAM usage (especially combined with a high mipmap count).

Splash

Changes

Items

Leather horse armor

  • The texture is now the same as in Bedrock Edition.
  • Both the item and the equipment assets have been split into a tinted base layer and an overlay layer.

Spears

  • Changed the swap animation scale of all spears from 1.9 to 1.95.[source code ref 1]
  • The player can now continue to deal damage to the target if they keep charging at it after the initial hit, and mobs can do the same.
  • Golden spears are now a piglin-preferred weapon.
  • Skeleton variants and drowned no longer pick them up.
  • Zombified piglins can now charge with the spear and not just jab with it.
  • Spears are now placed after swords in the Creative inventory.

Mobs

Camel Husk

  • No longer sink in water while ridden by a player.

Nautilus and zombie nautilus

  • The heads of the Nautilus and Zombie Nautilus now clip less through their shells.
  • Baby Nautilus now uses nautilus swimming sounds instead of fish swimming sounds (entity.fish.swim).
  • The nautilus shell drop is now affected by Looting.

Gameplay

Advancements

  • The "Mob Kabob" advancement is now a goal advancement instead of a challenge advancement.

General

Data component format

  • min_reach, max_reach and hitbox_margin have been moved from minecraft:piercing_weapon and minecraft:kinetic_weapon into a new component minecraft:attack_range to allow all melee weapon types to use them.

Data pack

Resource pack

  • The version is now 75.0.

Tags

  • Entity Type Tags
    • Added camel_husk to #can_float_while_ridden tag.
  • Item Tags
    • Added golden_spear to #piglin_preferred_weapons tag.

Textures

  • texture section of *.mcmeta files has a new alpha_cutoff_bias field that controls alpha bias for cutout textures.
    • There is no limit for this value technically, it can be negative as well, but it does not make sense to set this higher than 1.0 or lower than -1.0 since the texture will become either fully opaque or fully transparent.
    • Default value for this field is 0.0, and it can be increased for textures that can become too transparent/thin at distance, or decreased if it's too "opaque".
    • Only used for lower mips of cutout textures, does not change the alpha of first mip level, and has no effect on other textures.

Fixes

32 issues fixed

From 1.21.1

  • MC-276382 – Leather horse armor leggings & helmet parts are untextured.

From 1.21.7

  • MC-299136 – Hyper Potions (Ian Tsuchiura) is not mentioned in the credits and splash texts.

From 1.21.9

  • MC-302209 – Debug renderers stop working when changing dimensions.

From the 1.21.11 development versions

  • MC-302677 – The attack indicator does not respect spears' reach.
  • MC-302836 – The texture of zombie horses' heads is not symmetrical.
  • MC-302840 – The saddle texture on zombie horses is missing some parts.
  • MC-302882 – Piglins do not perform charge attacks when holding spears, unlike in Bedrock Edition.
  • MC-303052 – Cobwebs and sweet berry bushes prevent players from lunging using spears.
  • MC-303174 – Nautilus shell drop chance from nautiluses is unaffected by Looting.
  • MC-303467 – Zombified piglins that spawn holding golden spears and can pick up loot swap their spear for any other item.
  • MC-303476 – Dashing on a nautilus plays an underwater sound even on land.
  • MC-303524 – Piglins that spawn holding a golden spear swap their spear with any golden item.
  • MC-303657 – Camel husks only sink when ridden.
  • MC-303664 – Black outlines render on flat-textured blocks when mipmap levels are disabled.
  • MC-303812 – Zombies that spawn holding spears and can pick up loot swap their spear for any other item.
  • MC-303838 – The rain overlay renders in the end while the ender dragon fog is present.
  • MC-303846 – /gamerule does not accept full resource locations of game rules.
  • MC-303919 – Lunge wastes durability and hunger by using it while on a ladder.
  • MC-303942 – The Mob Kabob advancement doesn't reward the player with experience.
  • MC-303950 – Velocity no longer properly increases spear damage.
  • MC-304029 – Undead mobs no longer burn in sunlight in biomes without rain while it's raining.
  • MC-304042 – You can get the Mob Kabob advancement by hitting an ender dragon five times in a row with the same charge attack.
  • MC-304058 – Lower fog_end_distance environment attribute values cause rain to drastically increase fog effect.
  • MC-304095 – Holding a spear prevents attack interactions with interaction entities.
  • MC-304116 – Entities and block entities do not fade correctly when the chunk fade setting is active.
  • MC-304127 – The float ranges of Cubic Bézier curve arguments don't match the changelog.

From the previous development version

  • MC-304163 – Shift-left-clicking an entity's name with advanced tooltips enabled no longer inserts the entity's UUID in the chat.
  • MC-304170 – Setting the "Music Toast" option to "Pause Menu and Toast" while music is disabled shows a music toast.
  • MC-304190 – Fish buckets have a dysfunctional consumable component now.
  • MC-304191 – Foxes can now eat fish buckets, deleting the bucket and skipping special effects.
  • MC-304196 – The recipe for waxed chiseled copper made from waxed copper slabs now yields two items instead of one.
  • MC-304212 – Zombie nautiluses being ridden by mobs can still be leashed, unlike zombie horses and camel husks.

Videos

Video made by slicedlime:

Notes

  1. ↑ The contents of the ZIP file should be extracted to the File directory.png: Sprite image for directory in Minecraft .minecraft/versions directory in order to install this version.
  2. ↑ AMD GPUs use "RGSS" on the "Fabulous!" preset instead of "Anisotropic" as using "Anisotropic" on AMD GPUs does not perform well.[3]

References

  1. ↑ "Minecraft 1.21.11 Pre-Release 1" – Minecraft.net, November 19, 2025.
  2. ↑ "Removing obfuscation in Java Edition" – Minecraft.net, October 29, 2025.
  3. ↑ Discord message in #dev-updates of Minecraft Feedback – @timur6030 on Discord, November 18, 2025. View screenshot of message (file page).
  1. ↑ Before:"swap_animation_scale": 1.9"
    After:"swap_animation_scale": 1.95"

Sources