Java Edition 1.18 experimental snapshot 2

Minecraft Wiki article. Categories: Java_Edition_development_versions_with_vulnerabilities, Java_Edition_versions, Java_Edition_1.18_experimental_snapshots, Java_Edition_experimental_snapshots_released_in_2021, Java_Edition_experimental_snapshots, Pages_with_YouTube_videos

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This article is reproduced from Java Edition 1.18 experimental snapshot 2 on the Minecraft Wiki. Mirrored from revision 3493517. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

This page covers a development version that has a major issue under certain conditions.
 
The dedicated server for this version has a security vulnerability in the Log4j library that could be used to perform a remote code execution exploit. It can be addressed by appending a certain JVM argument to the server startup command line.[1]
Minecraft 1.18 experimental snapshot 2
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1.18 Experimental Snapshot 2 (known as 1_18_experimental-snapshot-2 in the launcher) is the second experimental snapshot for Java Edition 1.18, released on July 20, 2021,[2][3] which makes numerous changes to world generation and mob spawning functionality related to monster spawners.

Additions

A map of biome placement in the first snapshot.
A map of biome placement in this snaphot.

General

NBT format

  • Spawners now have a new [NBT Compound / JSON Object] CustomeSpawnRules [sic] tag, which lets players override the spawn rules of the spawned mob.
    • In the tag, players can specify [Int] BlockLightLimit, which indicates the highest block-light the spawner spawns mobs at.

Changes

Mobs

General

World generation

Beaches

  • Beaches are generally wider.
    • In some places there is a chance where no beaches generate at all, to provide some variation.

Extreme hills

  • Renamed mountains to extreme hills, and gravelly mountains to gravelly hills.

Mountains

  • Sheep now spawn in meadows.
  • Rabbits now spawn more frequently in meadows.
  • Donkeys now spawn less frequently in meadows.
  • Blue orchid no longer spawns in meadows.
  • Meadows sometimes spawn a lone oak or birch, often with a bee nest.
  • Hostile mobs now spawn in the new mountain biomes.
  • Infested stone now generate in the new mountain biomes.

Ore distribution

  • Emerald ores now generate in the new mountain biomes.

Ore veins

  • Made ore veins slightly larger and more frequent.

Biomes

Swamp

  • Swamps now generate properly.

Lush caves

  • Are now slightly smaller and slightly less common.

General

  • Biome placement is a bit smoother and less noisy. Fewer microbiomes dotting the terrain. Biomes tend to be a bit larger and less fragmented.
  • Underground biomes interfere less with surface biomes. They can still leak out of cave entrances sometimes.
  • Increased the height of some of the peaks.
    • Now can rarely reach up to Y=260.
  • Slightly increased the chance of finding large areas with flat terrain.
  • Structures now mostly show up in the right biomes.
  • Toned down the megacave entrances a little bit, and made them less likely to go all the way down to deepslate level.
  • Made cheese caves a little bit smaller on average, and a bit less likely to intersect the surface.
  • Reduced the chance of sand and gravel being placed in such a way that they immediately fall down on generation.
    • Some are now replaced with sandstone or stone.

General

Clouds

  • Raised cloud level from 128 to 192.

Issues

This version is not supported on the bug tracker, and therefore issues affecting it will be resolved as "Invalid".[4]

Videos

Video made by slicedlime:

Notes

  1. ↑ Unzip this file in the .minecraft/versions folder.

References

Sources