Java Edition 1.14.3 - Combat Test

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This article is reproduced from Java Edition 1.14.3 - Combat Test on the Minecraft Wiki. Mirrored from revision 3514492. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

This page covers a development version that has a major issue under certain conditions.
 
The dedicated server for this version has a security vulnerability in the Log4j library that could be used to perform a remote code execution exploit. It can be addressed by appending a certain JVM argument to the server startup command line.[1]
Minecraft 1.14.3 - Combat Test
Release 1.14.3 Combat Test.png: Infobox image for Minecraft version 'Minecraft 1.14.3 - Combat Test'

1.14.3 - Combat Test is the first experimental version of a future combat update.[2] Although it is a version for a future major release, this combat experiment is a fork of 1.14.3 Pre-Release 4. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Additions

Gameplay

Combat

  • New attribute: generic.attackReach.
    • Represents the attack reach of a player.
    • Only used by players.
    • Default base: 3.0; minimum: 0.0; maximum: 6.0.
      • Value is the number of blocks away the player can attack from.
    • Weapon modifier now modifies generic.attackReach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8.
  • Added a "Combat Reach" parameter (using attribute generic.attackReach) to swords, hoes and tridents.

Changes

Gameplay

Combat

  • Players can now only attack when the weapon is fully charged.
  • Different weapons and items have different attack ranges, all separate from the block breaking reach.
  • The attack timer can be charged to 200%.
    • The attack timer reaches 200% after the recharging animation of the sword is fully complete.
    • A 200% charge is required for critical hits and the sweeping attack.
    • A 200% charge also deals higher knockback while sprinting.
  • Weapons with shorter cooldowns give victims shorter attack invulnerability times (invincibility frames).
  • The attack control can now be held down, attacking whenever the attack cooldown reaches 100%.
  • It is now possible to hit mobs through non-full-sized blocks such as grass.

HUD

  • Changed how the attack indicator works.
    • When on crosshair mode:
      • The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
      • The "+" now only appears below the attack indicator when at 200% charge.
    • When on hotbar mode:
      • The meter only appears while charging the initial 100%.

Sweep attack

  • Performing a sweep attack now requires the Sweeping Edge enchantment.
  • Now requires the attack timer to be at 200%.
  • Is now performed regardless of whether an entity is hit.

Items

Axes

Hoes

  • Changed the attack speed for most hoes:
    • Wooden: 2; stone: 2.5; diamond and gold: 3.5.
  • Changed the damage dealt for all hoes:
    • Wooden, stone, and gold: 2HP❤️; iron and diamond: 3HP❤️💔.
  • Increased attack reach to 4 blocks.

Pickaxes

  • Increased attack speed for all pickaxes to 2.5.
  • Increased damage for all pickaxes by 1HP💔.
  • Attack reach remains at 3 blocks.

Shield

  • Critical hits bypass shields.
  • Removed warm-up delay from shields (0.25 second activation cooldown).
  • When in the off-hand, shields activate when sneaking.
  • Shields no longer knockback attackers when they block.

Shovels

  • Increased attack speed for all shovels to 2.
  • Decreased damage for all shovels by 1HP💔.
  • Attack reach remains at 3 blocks.

Swords

  • Increased attack speed for all swords to 3.
  • Increased damage for all swords by 1HP💔.
  • Increased attack reach to 3.5 blocks.

Trident

  • Increased attack speed to 2.
  • Decreased base damage from 9HP❤️❤️❤️❤️💔 to 7HP❤️❤️❤️💔.
  • Increased attack reach to 4 blocks.
Tool Axe Hoe Pickaxe Shovel Sword
Damage Speed Damage Speed Damage Speed Damage Speed Damage Speed
Wood 6HP❤️❤️❤️ 2 2HP❤️ 2 3HP❤️💔 2.5 2HP❤️ 2 5HP❤️❤️💔 3
Gold 6HP❤️❤️❤️ 2 2HP❤️ 3.5 3HP❤️💔 2.5 2HP❤️ 2 5HP❤️❤️💔 3
Stone 7HP❤️❤️❤️💔 2 2HP❤️ 2.5 4HP❤️❤️ 2.5 3HP❤️💔 2 6HP❤️❤️❤️ 3
Iron 8HP❤️❤️❤️❤️ 2 3HP❤️💔 3 5HP❤️❤️💔 2.5 4HP❤️❤️ 2 7HP❤️❤️❤️💔 3
Diamond 9HP❤️❤️❤️❤️💔 2 3HP❤️💔 3.5 6HP❤️❤️❤️ 2.5 5HP❤️❤️💔 2 8HP❤️❤️❤️❤️ 3


Videos

Video made by slicedlime:

Issues

This version is not supported on the bug tracker, and as such issues relating to this version will not be fixed.

References

Sources