Husk

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Husk
Husk.png: Infobox image for Minecraft entity 'Husk'

Adult

Baby Husk JE4 BE4.png: Infobox image for Minecraft entity 'Husk'

Baby

Invicon Husk Spawn Egg.png: Inventory sprite for Husk Spawn Egg in Minecraft as shown in-game with description: Husk Spawn Egg

A husk is a variant of the zombie that spawns in deserts. They function similarly to zombies, except that they do not burn in sunlight, and they inflict Hunger with their unarmed attacks.

Spawning

Husks spawn at a light level of 0 in the desert, mostly replacing zombies in these biomes.

In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies and zombie villagers spawned in desert biomes.

In Bedrock Edition, husks spawn on the surface in groups of 2-4 in place of 70% of all zombies and zombie villagers spawned in desert biomes.

Husk spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Desert[spawn 1]80⁄51515.53%42402–4
  1. ↑ Husks have a 10% chance of spawning wielding an iron spear mounted on a camel husk with a parched passenger.‌[Java Edition only]

Camel husk jockeys

When spawning naturally, husks have a 10% chance to spawn as camel husk jockey if they spawn in a space that does not block the collision box required for a camel husk. This can only happen for up to one husk in each spawning pack. This can happen even when the husk spawns as a baby and was supposed to spawn as a chicken jockey. In that case, the chicken is spawned as a "jockey chicken" (i.e. it doesn't lay eggs and can despawn) but the husk spawns riding the camel husk instead.

Trial spawners

Husks have a 1⁄3 chance to be selected as the "melee" mob for trial spawners in trial chambers.

Reinforcements

This feature is exclusive to Java Edition.
 

On Hard difficulty, all husks have a 0-10% chance to spawn other husks as reinforcements when receiving damage while targeting an entity. Additionally, up to 5% of husks spawn as leaders, getting a 50-75% boost to that chance. Just like for regular husk spawning, reinforcement husks can only spawn in places with direct sky exposure.

Variants

Baby husks and jockeys

Three adult husks and one baby husk.
All mobs that can be ridden by baby husks in Bedrock Edition.

In Java Edition, there is a 5% chance for husks to spawn as babies, and baby husks have a chance to spawn as a chicken jockey.

In Bedrock Edition, 15% of naturally spawned baby husks can start riding a mob and become a jockey after it spawns. A jockey mob ridden by a baby husk adapts to the speed of its rider. A baby husk can ride:

Husks spawn with random values of knockback resistance between 0% and 5%.

Camel husk jockeys

Adult husks have a chance to spawn riding a camel husk, along with a parched, and wielding an iron spear. The husk may also spawn wearing armor.

Geared husks

Some husks spawn wearing armor or holding weapons, both of which may be enchanted. In addition, husks may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. If a husk spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Husks cannot naturally spawn with netherite armor.

Chances of husks wearing or picking up armor, per difficulty
Easy Normal Hard
Can pick up loot 0% 0–55%[note 1] 6.875–55%[note 1]
Armor 0% 0–15%[note 1] 1.875–15%[note 1]
Armor enchantment[note 2] 0% 0–50%[note 1] 6.25–50%[note 1]
Weapon[note 3] 1% 1% 5%
Weapon enchantment[note 2] 0% 0–25%[note 1] 3.125–25%[note 1]
  1. ↑ a b c d e f g h i Value is based on the regional difficulty.
  2. ↑ a b Enchantment is the same as on an enchantment table at level 5–22.[note 1]
  3. ↑ 1⁄6 chance of an iron sword, 1⁄6 chance of an iron spear, 4⁄6 chance of an iron shovel

If a husk does spawn with armor, the chances of specific armor are as follows:

Chances of different armor pieces, per difficulty
Armor Easy & Normal Hard
Helmet 100% 100%
Helmet and chestplate 75% 90%
Helmet, chestplate, and leggings 56.25% 81%
Full set 42.19% 72.9%

The chances of it being of a particular material are:

Chances of different armor types
Armor type Chance
Leather 23.60%
Copper 32.23%
Gold 33.29%
Chain 9.73%
Iron 1.10%
Diamond 0.04%

In Java Edition, the armor is not damaged by any damage source; it cannot "wear out" the way player armor does. Unlike other zombies, helmets worn by husks do not break if the husk is exposed to daylight. In Bedrock Edition, any armor piece is damaged as if the player is wearing it.[verify]

Husks also have a natural armor rating of 2 (🛡), giving 1.6 to 8% damage reduction from most sources. Husks can also wear mob heads, although they need to be dropped by the player before the husk can pick one up and put it on.

On Halloween, husks in Java Edition may spawn wearing a carved pumpkin or jack o'lantern. They are never dropped, even when the husks are killed with Looting.

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Iron Ingot[A]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
Carrot[A]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
Potato[A][B]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
Baked Potato[A][C]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
Rabbit's Foot[D]0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Iron Ingot[A]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
Carrot[A]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
Potato[A][B]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
Baked Potato[A][C]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
Rabbit's Foot[D]0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122

ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Iron Ingot[A]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
Carrot[A]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
Potato[A][B]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
Baked Potato[A][C]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
Rabbit's Foot[D]01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh1.001.502.002.50
Iron Ingot[A]0.010.010.010.02
Carrot[A]0.010.010.010.02
Potato[A][B]0.010.010.010.02
Baked Potato[A][C]0.010.010.010.02
Rabbit's Foot[D]0.501.001.502.00

  1. ↑ a b c d Only when killed by a player or a tamed wolf.
  2. ↑ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  3. ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.
  4. ↑ Only if riding a camel husk.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Iron Ingot[A]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
Carrot[A]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
Potato[A]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
Rabbit's Foot[B]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
Music Disc Lava Chicken[A][C][D]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Iron Ingot[A]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
Carrot[A]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
Potato[A]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
Rabbit's Foot[B]0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
Music Disc Lava Chicken[A][C][D]111111111111

ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Iron Ingot[A]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
Carrot[A]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
Potato[A]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
Rabbit's Foot[B]01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Music Disc Lava Chicken[A][C][D]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh1.001.331.672.00
Iron Ingot[A]0.010.010.010.02
Carrot[A]0.010.010.010.02
Potato[A]0.010.010.010.02
Rabbit's Foot[B]0.500.751.001.25
Music Disc Lava Chicken[A][C][D]1.001.001.001.00

  1. ↑ a b c d Only when killed by a player or a tamed wolf.
  2. ↑ Only if riding a camel husk.
  3. ↑ Only if it is a baby and is riding a chicken.
  4. ↑ Zombie villagers and husks unintentionally drop the Lava Chicken Music Disc due to MCPE-224103, as they use the zombie.json loot table.
Taken equipment

When a husk dies, all of its picked-up equipment drops without changing the damage that has accumulated on it in Java Edition. In Bedrock Edition, the armor's durability is still vulnerable to attacks, as if a player is wearing it.[verify]

Naturally-spawned equipment

Husks have an 8.5% chance of dropping their naturally-spawned equipment (except Halloween carved pumpkins and jack o'lanterns)‌[Java Edition only] with a random durability. Each level of Looting increases the chance 1 percentage point (11.5% with Looting III). In Java Edition, they cannot drop the diamond swords or trimmed armor that they occasionally wield/wear during ominous trials. These items include:

Additionally, in Bedrock Edition, all naturally spawned equipment always drops at full durability when the husk converts to a zombie.​[until: BE 26.50]

Experience

Adult husks drop 5XP and baby husks drop 12XP when they are killed by a player or a tamed wolf. Any husk that spawns with equipment drops an additional 1–3XP per item.

Behavior

A husk that drowns converts to a zombie (which can convert to a drowned).

Like zombies, husks are hostile toward the player, iron golems, villagers, baby turtles, and wandering traders. They pursue these mobs on sight from up to 40 blocks away, as opposed to 16 blocks like most other hostile mobs. If any other mob attacks a husk on purpose, all other husks and zombie variants (except zombified piglins) within a 67×67×21 to 111×111×21 area become hostile toward the attacker. They attempt to avoid obstacles, including sheer cliffs, water, and lava, and try to find the shortest path to the player.

Husks apply Hunger to any player or mob they hit using a melee attack, unless the husk is holding an item in its main hand or the player blocks the attack with a shield. This effect lasts for 7 × floor (regional difficulty) seconds.

Husks are one of the few undead mobs that are immune to burning in sunlight, which allows them to stay around during the day.

Husks have a chance to spawn with the ability to break down doors on Hard difficulty.

Husks seek out any nearby turtle eggs and trample them.

Husks can pick up items if the game rule mobGriefing is set to true, which prevents them from despawning.

Husks attempt to avoid water, only entering it when there is no other path to their target.

A husk that is fully submerged in water for 30 seconds begins converting to a normal zombie, which takes an additional 15 seconds and cannot be stopped even if the husk leaves water. Once this process finishes, the zombie that it becomes has full health even if the husk has been damaged, and may further convert into a drowned if it remains submerged.

In Java Edition, husks are never spawned as part of a zombie siege, but if a husk naturally spawns nearby, it will join the siege and behave like all other zombies.

Using spears

Husks wielding spears have different attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge.

Mob type

Being an undead mob, they are:

As they are undead and do not grow up, golden dandelions do not work on baby husks.

Picking up items

Like zombies, some husks spawn with the ability to pick up dropped items from the ground. They can pick up all items except for the glow ink sac. In Java Edition, husks pick up items that they happen to walk near. In Bedrock Edition, they actively search for and walk towards dropped items.

If the picked up item is armor, the husk equips the armor into its respective armor slot. Carved pumpkins and heads are worn on their heads. If the picked up item is a shield, the husk equips it to their offhand. It cannot use the shield to block incoming attacks, however.

If a husk encounters another similar item, it may drop the previous item in favor of the new one if:

  • both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for weapons) without considering enchantments,
  • both items are armor/weapons with the same damage reduction/infliction, the new item has NBT tags while the old does not‌[JE only] or the new item is less damaged than the old item

Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.

A husk equipped with a picked-up item becomes persistent and does not despawn, similar to being named.

Husks have a higher chance of being able to pick up items in Hard difficulty.

Picked-up items do not cause the husk to drop more experience when killed, unlike naturally-spawned gear.

Chicken jockey riders cannot pick up any variant of an egg.

In Bedrock Edition, due to a bug, husks, as well as zombies, zombie villagers, and drowned can also wear horse armor, nautilus armor, and wolf armor.[1][2]

Jockey

This feature is exclusive to Bedrock Edition.
 
An unarmed husk ridden by a baby zombie

15% of nearby baby zombies, husks, or drowned may ride an adult husk to form a jockey.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Husk groansHostile MobsRandomlyentity.husk.ambientsubtitles.entity.husk.ambient​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Husk hurtsHostile MobsWhen a husk is damagedentity.husk.hurtsubtitles.entity.husk.hurt​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Husk diesHostile MobsWhen a husk diesentity.husk.deathsubtitles.entity.husk.death​1.00.8–1.2
(Baby: 1.3–1.7)
16
​FootstepsHostile MobsWhile a husk is walkingentity.husk.stepsubtitles.block.generic.footsteps​0.151.016
​Zombie infectsHostile MobsWhen a husk infects a villagerentity.zombie.infectsubtitles.entity.zombie.infect​2.00.8–1.216
​Door shakesHostile MobsWhile a husk is breaking a wooden doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door​2.00.8–1.216
​Door breaksHostile MobsWhen a husk breaks a wooden doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door​2.00.8–1.216
​Turtle Egg stompedHostile MobsWhen a husk is jumping on turtle eggsentity.zombie.destroy_eggsubtitles.entity.zombie.destroy_egg​0.50.9–1.116
​Husk converts to ZombieHostile MobsWhen a husk is drowned, converting to a zombieentity.husk.converted_to_zombiesubtitles.entity.husk.converted_to_zombie​1.60.8–1.216
​Block broken [sound 1]?Unused sound event[sound 2]entity.zombie.attack_iron_doorsubtitles.block.generic.break​​[sound 1]​NoneNoneNone

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomlymob.husk.ambient​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Hostile MobsWhen a husk is damagedmob.husk.hurt​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Hostile MobsWhen a husk diesmob.husk.death​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Hostile MobsWhile a husk is walkingmob.husk.step​ ?0.351.0 (Baby: 1.5)
​ ?Hostile MobsWhile a husk is breaking a wooden doormob.zombie.wood​ ?1.01.0
​ ?Hostile MobsWhen a husk breaks a wooden doormob.zombie.woodbreak​ ?1.01.0
​ ?PlayersWhen a husk is jumping on turtle eggsfall.egg​ ?0.50.9–1.0
​ ?Hostile MobsWhen a husk is drowned, converting to a zombiemob.husk.convert_to_zombie​ ?1.00.8–1.2


Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite husk.png: Sprite image for husk in Minecraft Huskhuskcan_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
no_anger_from_wind_charge
undead
wither_friends
zombies
sensitive_to_smite
entity.minecraft.husk

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite husk.png: Sprite image for husk in Minecraft Huskhusk47 baby_undead
husk
mob
monster
undead
zombie
entity.husk.name

Entity data

Husks have entity data associated with them that contains various properties.

Java Edition:

  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
    • [Int] DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
    • [Int] InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
    • [Byte] IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

This section would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are: Sounds from before 1.10 (also was this actually the change version? the Stray page gives a different version)

Java Edition

Java Edition
1.1016w20a Added husks and baby husks.
Added husk spawn eggs, which husks can be spawned from.
Husks share the same entity ID as zombies.
pre2The husk spawn egg has been removed.
releaseAdded exclusive sounds for husks: their sounds are a more raspy version of regular zombie sounds. Before this, husks used to sound like regular zombies.
1.1116w32aThe husk spawn egg has been re-added.
Husks now avoid water.
Husks can no longer spawn from zombie spawn eggs used in the desert.
Husks now have their own entity ID separate from zombies.
1.1318w19aHusks now sink underwater.
Husks no longer drown underwater.
18w21b Husks now convert into zombies when submerged for some time.
Husks now have sounds when converting to zombies.
1.1418w43a The textures of husks and baby husks have been changed.
1.1519w37aMobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
19w41a Husks now have completely black heads.
19w42a Husk heads now once again appear correctly.[3]
19w46aBaby husks can now be spawned by using their spawn egg on it.[4]
1.1721w13aHusks drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source.
1.17.1pre1Husks no longer pick up glow ink sacs, to prevent them from persisting after picking up loot from a dead glow squid.
1.20.3
Experiment
Update 1.21
23w45aHusks now spawn in trial chambers behind the "Update 1.21" experimental data pack.
1.20.5
Experiment
Update 1.21
24w04aHusks no longer retaliate against attacks from the breeze.
1.21.224w33aHusks now spawn more husks as zombie reinforcements instead of regular zombies and can only do that in the overworld.[5]
Now naturaly spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[6]
24w36aZombies converted from husk now has equal percentage of health as the husk's before conversion.
24w37aThe change in 24w36a has been reverted
1.21.1125w41aHusks can now use spears.
Husks can now spawn wielding an iron spear.
25w44a Husks now have a 10% chance to spawn as a camel husk jockey.
A husk that spawns riding a camel husk now has a 50% chance of dropping a rabbit foot.
26.1snap1Leader husks now spawn with their maximum health instead of 20 health.[7]
snap7 The model and texture of baby husks have been changed.
snap10 The model and texture of baby husks have been changed to have their heads not be exactly like the adults.
26.2snap5The height of baby husks have been changed from 0.99 blocks to 0.98 blocks, to match Bedrock Edition.

Bedrock Edition

Pocket Edition Alpha
v0.15.0build 1 Added husks and baby husks.
v0.16.0build 5Husks now have their own sounds.
Pocket Edition
1.0.4alpha 1.0.4.0Husks are now slightly taller than zombies.
Bedrock Edition
1.5.0beta 1.5.0.0Husks now sink underwater.
Husks now convert into zombies when submerged.
beta 1.5.0.4Husks now try to stomp turtle eggs.
1.8.0beta 1.8.0.8Baby husks can now ride adult stray cats and pandas.
1.10.0beta 1.10.0.3 The textures of husks and baby husks have been changed.
Husks are now hostile toward wandering traders.
1.16.0beta 1.16.0.51Husks can now pick up items.
1.17.30beta 1.17.30.20Husks no longer pick up glow ink sacs, to prevent them from persisting after picking up loot from a dead glow squid.
1.19.20Preview 1.19.20.2010% of husks that spawn can now break doors, instead of all of them.[8]
1.20.30Preview 1.20.30.21Husks now have sounds when converting to zombies.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Husks now spawn in trial chambers behind the "Update 1.21" experimental toggle.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.21Husks no longer retaliate against attacks from breezes.
1.21.130Preview 1.21.130.20Husks can now spawn holding iron spears.
Preview 1.21.130.22Husks can now use the spear's charge attack.
Preview 1.21.130.24 Husks can now spawn as a rider of a camel husk jockey, wielding an iron spear.
Preview 1.21.130.27Husk that have spawned riding camel husks now have a 50% chance of dropping rabbit feet.
26.10Preview 26.10.23 The model and texture of baby husks have been changed.
Preview 26.10.24Baby husks no longer raise their arms when holding items.[9]
Preview 26.10.25 The model and texture of baby husks have been changed to have their heads not be exactly like the adults.
26.20Preview 26.20.22The hitboxes of baby husks have been changed, to closely match Java Edition.[10]

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU46CU361.381.381.38Patch 151.0.1 Added husks and baby husks.
TU54CU441.521.521.52Patch 241.0.4Added husk spawn eggs, which husks can be spawned from.
Husks can no longer spawn from zombie spawn eggs used in the desert.
TU60CU511.641.641.64Patch 301.0.11Baby husks now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.
TU69 1.761.761.76Patch 38 Husks now sink underwater.
Husks now convert into zombies when submerged.
Husks now try to stomp turtle eggs.
1.83 Baby husks can now ride adult stray cats and pandas.
1.91Husks are now hostile toward wandering traders.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0 Added husks and baby husks.

Data history

Java Edition
1.1116w32aHusks now have their own entity ID separate from zombies.
1.20.323w40aHusks are now part of the #can_breathe_under_water, #undead and #zombies tags.
Bedrock Edition
1.21.130Preview 1.21.130.26Husks that have spawned riding camel husks are now part of a new family, husk_rider.
Baby husks are now part of a new family, baby_husk.
26.0Preview 26.0.23Adult husks that spawn now have the minecraft:as_adult event applied.[11]
Baby husks that spawn now have the minecraft:as_baby event applied.[11]
Baby husks that find mounts that spawn now have the minecraft:as_baby_jockey event applied.[11]
Preview 26.0.27The baby_husk family has been removed and replaced with baby_undead. However, baby husks are not part of this family due to a typo.
26.10Preview 26.10.24Fixed the baby_undead family typo preventing baby husks from mounting mobs.

Issues

Issues relating to "Husk" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The husk was created by Jason Mayer at a game jam and shown to Jens Bergensten.[12]
  • Husks are slightly taller than regular zombies.‌[JE only]
    • Their hitbox is still exactly 2 blocks.

Renders

Screenshots

Mojang images

Textures

In other media

See also

References

  1. ↑ MCPE-233468 – Zombies can wear Wolf Armor
  2. ↑ MCPE-239868 – All types of zombies including zombie villagers can equip wolf armor, nautilus armor and horse armor. – resolved as "Duplicate".
  3. ↑ MC-163008
  4. ↑ MC-2871
  5. ↑ MC-14800
  6. ↑ "[MC-182478] Mob armor generates starting with boots rather than helmet – Jira" – Mojira, May 5, 2020.
  7. ↑ MC-219981 – Leader zombie-type mobs spawn with 20 health despite having increased max health – resolved as "Fixed".
  8. ↑ MCPE-79636 – resolved as "Fixed".
  9. ↑ MCPE-236381 – resolved as "Works As Intended".
  10. ↑ MCPE-236077
  11. ↑ a b c MCPE-159222 – resolved as "Fixed".
  12. ↑ "Meet the Husk" – Minecraft.net.
  13. ↑ "Adventure out safely aboard a camel! 🐪" – @Minecraft on Instagram, June 22, 2023

Sources