How did we get here? (block)

Minecraft Wiki article. Categories: Joke_features, Blocks_without_map_color, Resources_with_invalid_renewability, Non-stackable_resources, Pages_with_inaccurate_sound_tables, Pages_with_sound_tables, Pages_with_Java_sound_tables, Blocks…

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This article documents an April Fools' Day joke.
 
This feature was exclusively part of a joke version and is not currently planned for addition to regular Minecraft.
How did we get here?
White Carpet JE2 BE2.png: Infobox image for Minecraft block 'How did we get here?'
Invicon How did we get here?.png: Inventory sprite for How did we get here? in Minecraft as shown in-game with description: How did we get here?

How did we get here? is a joke block only present in 22w13oneBlockAtATime. This block takes the place of all items in 22w13oneBlockAtATime, as the inventory (and by extension, items) are disabled in that version. It uses a block state to display the proper item.

Obtaining

Breaking

A how did we get here? block can be broken with any tool, but does not drop. It goes directly to the player's hand like any other block in this version.

Post-generation

Whenever an item would be otherwise dropped on the ground, a How did we get here? block spawns instead, displaying the item that it replaced and represents.

It is also spawned when an item is crafted with a crafting table.

Debug mode

Every item that can be displayed by How did we get here? blocks are seen in debug mode, as well as their waterlogged versions.

Usage

A how did we get here? block can be used as the item it displays and can be thrown by the player like any other block.

  • It increases player's attack damage, if it displays a sword or axe.
  • It increases player's block breaking speed, if it displays the corresponding tool.
  • It can be thrown onto a player to equip, if it displays a piece of armor.
  • It can be thrown on a crafting table to craft the appropriate items, or a crafting table can be thrown onto it, and the items are crafted together if possible.

It is waterloggable.

Sounds

This section uses a sound table which may not accurately represent the sounds associated with this feature.
 
Because of MC-177082, subtitles for falling on blocks may not have existed at this point in development, so a dedicated sound table accounting for this may be required.
BlockSprite stone.png: Sprite image for stone in Minecraft stone sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break​1.00.816
​Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.stone.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps​0.151.016

Data values

ID

NameIdentifierForm Translation key
BlockSprite how-did-we-get-here?.png: Sprite image for how-did-we-get-here? in Minecraft How did we get here?generic_item_blockBlock & Item block.minecraft.generic_item_block

Block states

Name Default value Allowed values Description
item00
1
2
...
1104
The number display the item ID on it. See How did we get here? (block)/Display.
waterloggedfalsefalse
true
Whether or not there is water in the same place as the how did we get here? block.

Display

It has an item block state that specifies the internal ID of the item to display with (0-1104).

Issues

Issues relating to "How did we get here? (block)" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid".

Trivia

  • Although it has an item form, the inventory form of How did we get here? blocks are inaccessible without hacks because the inventory in this version is also inaccessible.
  • The ordering of the blocks and items in the item block state roughly resembles the ordering of the numeral IDs of block and items prior to The Flattening.

Sources