Hell (map theme)
Minecraft Wiki article. Categories: Removed_features, Minecraft_stubs, Stubs
This article is reproduced from Hell (map theme) on the Minecraft Wiki. Mirrored from revision 3681547. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
This feature has never been present in other editions of the game.

Hell was one of the map themes available during Minecraft's Indev stage, and was eventually removed in the Infdev stage. The concept of a hell world re-surfaced when the development of Alpha 1.2.0 began, with the introduction of the Nether.
Description
Unlike the other themes, Hell generated lava in place of water. The sky would also appear red, instead of blue. This map theme made gameplay considerably harder, as lighting levels were lower than the other themes, causing hostile mobs to spawn even during the day. Farming also took much longer and grass blocks were scarce, usually generating only on the coastlines in place of sand. There were very few trees, but mushrooms were abundant on the surface.
Gallery
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An isometric view of a Hell map.
See also
Navigation
Sources
- Hell (map theme) — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3681547.